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Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.
Swords
Swords are versatile weapons that can be used close to mid range. Swords have a variety of attack patterns, making them useful in most situations. They are also very forgiving with their impact zones, with the worst being 60%.
Hitbox
Height: 56.1
Width: 13.67
Depth: 8.96
Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Viola:
Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.
Impact Power of Viola: 2
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Combo
Primary Attack: Pierce/Pierce/Pierce/Pierce dealing 100%/105%/110%/115% damage on each swing, with impact zone: 100%.
Attack Times
Hit:56ms
Combo Activation:112ms
Recover:453ms
Primary Combo: 2 Attacks
Hit:56ms
Combo Activation:112ms
Windup:669ms
Hit:79ms
Combo Activation:180ms
Recover:472ms
Primary Combo: 3 Attacks
Hit:56ms
Combo Activation:112ms
Windup:669ms
Hit:79ms
Combo Activation:180ms
Windup:651ms
Hit:81ms
Combo Activation:239ms
Recover:529ms
Primary Combo: 4 Attacks
Hit:56ms
Combo Activation:112ms
Windup:669ms
Hit:79ms
Combo Activation:180ms
Windup:651ms
Hit:81ms
Combo Activation:239ms
Windup:596ms
Hit:83ms
Recover:688ms
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Viola:
Otherwise: 75%
Dropped By
Drop Tables last updated for Patch:6.6#Hotfix 69-2
NameSorted by Total Expected Value (TEV) in Descending Order TEV = Sum of all (Count * Probability) | Type | Count | Probability |
---|---|---|---|
Loose Loot | 1 | 0.1429% | |
Monster | 1 | 0.0833% | |
Loose Loot | 1 | 0.0714% | |
Loose Loot | 1 | 0.0057% | |
Loose Loot | 1 | 0.0038% | |
Monster | 1 | 0.0036% | |
Monster | 1 | 0.0036% |
References
Weapons | |
Swords | Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |