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Revision as of 04:09, 15 March 2024 by Grass (talk | contribs)

Information is mostly up to date, some minor things are outdated. Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.

Divine Dagger.png
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Physical Base Weapon Damage 24~25
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Armor Penetration 5%
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Move Speed -10
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Undead Race Damage Bonus 15%
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Up to 2 extra enchantments
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Required Class:
Weapon Type:
Dagger
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
25.94x2.99x2.99
1x2InvSlot.jpg
Gear Score:
36
Sell Price:
30
Item Achieve:
4
The silver detailing on this dagger elevates its appeal, making it a prized possession for any skilled wielder.

Template:Dagger

Hitbox


Height: 25.94
Width: 2.99
Depth: 2.99

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Divine Dagger:

Green Zone deals 100% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.


Impact Power of Divine Dagger: 2
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Pierce/Pierce/Pierce dealing 100%/105%/105% damage on each swing, with impact zone: 100%.

Attack Times

Primary Combo: 1 Attack
Windup:319ms
Hit:365ms
Combo Activation:115ms
Recover:467ms


Primary Combo: 2 Attacks
Windup:319ms
Hit:365ms
Combo Activation:115ms
Windup:300ms
Hit:100ms
Combo Activation:230ms
Recover:637ms


Primary Combo: 3 Attacks
Windup:319ms
Hit:365ms
Combo Activation:115ms
Windup:300ms
Hit:100ms
Combo Activation:230ms
Windup:396ms
Hit:186ms
Combo Activation:191ms
Recover:426ms



Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Divine Dagger:

Primary Attacks
Mid Attack: 92.5%
Otherwise: 85%

References

Weapons
Swords
Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Aegis • Buckler • Delirium • Heater Shield • Pavise • Round Shield