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Fighter
'A Master of Arms'
Strength
15
Vigor
15
Agility
15
Dexterity
15
Will
15
Knowledge
15
Resourcefulness
15

Health
100

Description

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Class Info


Weapon of choice: Pretty much everything. (All* when using Weapon Mastery Perk)

  • Pros
    • Versatile class that can equip a vast variety of Weapons and Armors. With Weapon Mastery, can equip any weapon in the game.
    • Exclusive access to some of the strongest armors in the game.
    • Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.
    • Able to wield a shield.
    • Good melee and ranged capabilities.
  • Cons
    • Few options for specialization beyond stacking physical defense.
    • Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description

Adrenaline Spike
When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain additional +15% Action Speed for 12 seconds.
Cooldown appears as a debuff: 60s.

Barricade
Gain +50 additional Armor Rating and Magical Resistance during a block.

Combo Attack
After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds.
(Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)

Counterattack
Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% Action Speed for 3 seconds.

Defense Mastery
Increases Armor Rating acquired from armor by 10%.

Dual Wield
Equipping weapons in both hands grants additional flat +10% Action Speed.
(works with all secondary weapons, excluding lanterns and shields)

Projectile Resistance
Increases Projectile Damage Reduction by +10%.

Shield Expert
Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action.
(the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)

Slayer
Cannot equip plate armor, but gain +5 "Buff" Weapon Damage when holding a weapon in each hand.
(works with all secondary weapons, excluding lanterns and shields)

Swift
Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional speed modifiers.

Weapon Mastery
All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%.

Sword Mastery
When using a Sword-type weapon, gain 2 Weapon Damage and 5% Action Speed. Also gain 10 Move Speed when taking a defensive stance with your sword.


You can equip a total of 2 skills.

Name Description Cooldown

Adrenaline Rush
Grants additional flat +15% Action Speed for 8 seconds. After the duration ends, your Action Speed is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds. 28s

Breakthrough
Removes debuffs that slow move speed, become knockback immune, and ignore all move speed debuff effects for 8 seconds. 14s

Perfect Block
The next blocked attack will not induce any stagger penalties for 6s. 10s

Second Wind
Heals 40% of Max Health over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn't scale with physical or magical healing bonuses, but the duration is influenced by buff duration) /

Shield Slam
When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical Damage and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling 10s

Sprint
Gain +50 flat Move Speed for 6 seconds. 28s

Taunt
Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% Physical and Magical Damage Reduction for 8 seconds. 18s

Victory Strike
Increases Physical Power Bonus by +20% for the next physical attack. If the target dies from this attack you recover 15% of Max Health. 24s

Hand/Slot Type Weapons
Main Hand + Two Handed
Battle Axe • Crossbow • Halberd • Hand Cannon • Longsword • Pavise • Spear • Zweihander
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 15
Vigor 15
Agility 15
Dexterity 15
Will 15
Knowledge 15
Resourcefulness 15
Health 100
Memory Capacity 15
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 0%
Spell Recovery Bonus 65.5%
Move Speed 300 ( 100% )
Action Speed 0%
Manual Dexterity -5%
Spell Casting Speed -25%
Equip Speed 0%
Regular Interaction Speed 0%
Magical Interaction Speed 0%
Persuasiveness 15
Buff Duration 0%
Debuff Duration 0%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8.9%
        From Resist Rating 30 ( 8.9% )
        From Bonuses 0%
Physical Power Bonus 0%
        From Physical Power 15 ( 0% )
        From Bonuses 0%
Magic Power Bonus 0%
        From Magic Power 15 ( 0% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights. - Use your shield not only to block melee attacks, but also projectiles like arrows and spells. - Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires. - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.