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Mace
Maces are heavy, blunt weapons used for close combat. They deal significant damage and have slower attack speed compared to lighter weapons such as swords.
Hitbox
Height: 41.36
Width: 7.34
Depth: 6.54
Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Light Bringer:
Orange Zone deals 80% damage
Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.
Impact Power of Light Bringer: 4
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Combo
Primary Attack: Blunt/Blunt/Blunt dealing 100%/105%/110% damage on each swing, with impact zone: 100%/80%.
Attack Times
Hit:150ms
Combo Activation:140ms
Recover:723ms
Primary Combo: 2 Attacks
Hit:150ms
Combo Activation:140ms
Windup:749ms
Hit:172ms
Combo Activation:146ms
Recover:700ms
Primary Combo: 3 Attacks
Hit:150ms
Combo Activation:140ms
Windup:749ms
Hit:172ms
Combo Activation:146ms
Windup:900ms
Hit:167ms
Recover:933ms
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Light Bringer:
Otherwise: 70%
References
Weapons | |
Swords | Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |