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Fighter
'A Master of Arms'
Strength
15
Vigor
15
Agility
15
Dexterity
15
Will
15
Knowledge
15
Resourcefulness
15

Health
100

Description

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Class Info


Weapon of choice: Pretty much everything. (All* when using Weapon Mastery Perk)

  • Pros
    • Versatile class that can equip a vast variety of Weapons and Armors. With Weapon Mastery, can equip any weapon in the game.
    • Exclusive access to some of the strongest armors in the game.
    • Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.
    • Able to wield a shield.
    • Good melee and ranged capabilities.
  • Cons
    • Few options for specialization beyond stacking physical defense.
    • Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description

Adrenaline Spike
When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain 15% Action Speed for 12s.
Cooldown appears as a debuff: 60s Cooldown.

Barricade
Gain 50 Armor Rating and 50 Magical Resistance during a block.

Combo Attack
After landing two consecutive attacks within 2s, gain 10% Physical Power Bonus for 2s.
(Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)

Counterattack
Successfully blocking an attack grants 10% Move Speed Bonus and an additional 10% Action Speed for 3s.

Defense Mastery
Gain 10% Item Armor Rating Bonus from worn equipment (+Armor enchants are likely not counted, needs further testing).

Dual Wield
Equipping weapons in both hands grants additional 10% Action Speed.
(works with all secondary weapons, excluding lanterns and shields)

Projectile Resistance
Gain 10% Projectile Damage Reduction.

Shield Mastery
Gain 10% Move Speed Bonus during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action.
(the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)

Slayer
Cannot equip plate armor, but gain 5 Physical Buff Weapon Damage when holding a weapon in each hand.
(works with all secondary weapons, excluding lanterns and shields)

Swift
Gain -20% Armor Speed Penalty Bonus, reducing the base speed penalty from armor, but not affecting the movement multiplier. Not applicable to additional speed modifiers.

Weapon Mastery
All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, lose -10% Physical Power Bonus.

Sword Mastery
When using a Sword-type weapon, gain 2 Physical Buff Weapon Damage and 5% Action Speed. Also gain 10 Move Speed Add when taking a defensive stance with your sword.


You can equip a total of 2 skills.

Name Description Cooldown

Adrenaline Rush
Grants additional 15% Action Speed for 8s. After the duration ends, lose -8% Action Speed and -4% Move Speed Bonus for 2s. 28s

Breakthrough
Removes debuffs that slow move speed, become knockback immune, and ignore all move speed debuff effects for 10s. 24s

Perfect Block
Gain 5 Impact Resistance for 6s. 10s

Second Wind
Heal 40% Percent Max Health Healing over 12s. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. /

Shield Slam
When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical Damage and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling 10s

Sprint
Gain 3 stacks of Momentum which decay every 2s. Momentum gives 15 Move Speed Add per stack. 34s

Taunt
Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional10% Physical Damage Reduction and 10% Magical Damage Reduction for 8s. 18s

Victory Strike
Gain 20% Physical Power Bonus for the next physical attack within 10s. If the target dies from this attack you recover 15% Percent Max Health Healing. 24s

Hand/Slot Type Weapons
Main Hand + Two Handed
Battle Axe • Crossbow • Halberd • Hand Cannon • Longsword • Pavise • Spear • Zweihander
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 15
Vigor 15
Agility 15
Dexterity 15
Will 15
Knowledge 15
Resourcefulness 15
Health 100
Memory Capacity 15
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 0%
Spell Recovery Bonus 65.5%
Move Speed 300 ( 100% )
Action Speed 0%
Manual Dexterity -5%
Spell Casting Speed -25%
Equip Speed 0%
Regular Interaction Speed 0%
Magical Interaction Speed 0%
Persuasiveness 15
Buff Duration 0%
Debuff Duration 0%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8.9%
        From Resist Rating 30 ( 8.9% )
        From Bonuses 0%
Physical Power Bonus 0%
        From Physical Power 15 ( 0% )
        From Bonuses 0%
Magic Power Bonus 0%
        From Magic Power 15 ( 0% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights. - Use your shield not only to block melee attacks, but also projectiles like arrows and spells. - Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires. - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community