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Information is mostly up to date, some minor things are outdated. Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.
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Axes
Axes are heavy, chopping weapons used for devastating close combat. They typically deal high damage and have slower attack speed compared to lighter weapons such as swords or daggers with some exceptions.
Hitbox
Height: 72.75
Width: 19.43
Depth: 2.63
Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Double Axe:
Orange Zone deals 70% damage
Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.
Impact Power of Double Axe: 5
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Combo
Primary Attack: Slash/Slash/Slash dealing 100%/105%/110% damage on each swing, with impact zone: 100%/70%.
Secondary Attack: Slash dealing 110% damage on each swing, with impact zone: 100%/70%.
Attack Times
Hit:122ms
Combo Activation:245ms
Recover:1000ms
Primary Combo: 2 Attacks
Hit:122ms
Combo Activation:245ms
Windup:1033ms
Hit:167ms
Combo Activation:267ms
Recover:933ms
Primary Combo: 3 Attacks
Hit:122ms
Combo Activation:245ms
Windup:1033ms
Hit:167ms
Combo Activation:267ms
Windup:1133ms
Hit:134ms
Recover:1200ms
Secondary Combo: 1 Attack
Hit:167ms
Recover:1167ms
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Double Axe:
Otherwise: 70%
Secondary Attack 1
Otherwise: 70%
Artifact
Double Axe has a powerful Artifact named Life after Death.
Dropped By
Drop Tables last updated for Patch:6.6#Hotfix 68
NameSorted by Total Expected Value (TEV) in Descending Order TEV = Sum of all (Count * Probability) | Type | Count | Probability |
---|---|---|---|
Monster | 1 | 2.625% | |
Monster | 1 | 2.625% | |
Monster | 1 | 2.625% | |
Loose Loot | 1 | 2.2222% | |
Monster | 1 | 1.2083% | |
Monster | 1 | 1.2083% | |
Monster | 1 | 0.9792% | |
Monster | 1 | 0.9615% | |
Loose Loot | 1 | 0.6178% | |
Loose Loot | 1 | 0.6178% | |
Containers | 1 | 0.299% | |
Containers | 1 | 0.299% | |
Containers | 1 | 0.2985% | |
Containers | 1 | 0.2985% | |
Containers | 1 | 0.2689% | |
Containers | 1 | 0.2689% | |
Monster | 1 | 0.2625% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Monster | 1 | 0.1208% | |
Containers | 1 | 0.0865% | |
Containers | 1 | 0.0865% |
References
Weapons | |
Swords | Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |