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{{InfoboxWeaponTabs | {{InfoboxWeaponTabs | ||
|name = Wizard Staff | |name = Wizard Staff | ||
|classes = [[Wizard]], [[Cleric]] | |classes = [[Wizard]], [[Cleric]], [[Warlock]] | ||
|damage1 = 19 | |damage1 = 19 | ||
|damage2 = 22 ~ 23 | |damage2 = 22 ~ 23 |
Revision as of 01:47, 16 July 2023
Magical Weapons
Magical Weapons are ranged and melee weapons that allow player to cast spells depending on their classes. They deal high magic damage with the expense of casting time and spell capacity. Some can be used as physical weapons aswell.
Damage Scaling
The Physical part of the Base Weapon Damage scales 100% with physical power bonus.
The Magical part of the Base Weapon Damage scales 100% with magic power bonus.
Drop Tables
Where to find specific rarity of this weapon
History
References
Uncraftable Weapons | |
Swords | Arming Sword • Bloodsap Blade • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields | Aegis • Buckler • Delirium • Dryad's Wrath • Heater Shield • Lantern Shield • Pavise • Round Shield • Thorn Shield |
Craftable Weapons | |
Swords | |
Maces | |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |
Could we have casting time as well? Using a staff makes it slower to cast than with a spellbook for example
I have a 33 damage blue magic staff