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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td> | | <td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td> |
| <td> Gain {{Ability_Data|AdvancedHealer|OutgoingMagicalHealingAdd}}. </td> | | <td> {{:Cleric|AdvancedHealer}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td> |
| <td> While using a [[Damage_Types#Blunt|blunt]] weapon, gain {{Ability_Data|BluntWeaponMastery|PhysicalPowerBonus}}. </td> | | <td> {{:Cleric|BluntWeaponMastery}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td> | | <td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td> |
| <td> When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{Ability_Data|BrewMaster|Strength}}. </td> | | <td> {{:Cleric|Brewmaster}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td> | | <td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td> |
| <td> Gain {{Ability_Data|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{Ability_Data|Faithfulness|HitslowMoveSpeed}} for {{Ability_Data|Faithfulness|HitslowDuration}}. <br> {{Ability_Data|Faithfulness|cooldown}}. </td> | | <td> {{:Cleric|Faithfulness}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td> | | <td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td> |
| <td> Gain {{Ability_Data|HolyAura|ArmorRating}} and {{Ability_Data|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{Ability_Data|HolyAura|AuraRadius}}. </td> | | <td> {{:Cleric|HolyAura}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td> | | <td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td> |
| <td> Drinking any of the drinks will eliminate all removable curse effects. </td> | | <td> {{:Cleric|HolyWater}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td> | | <td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td> |
| <td> Heal yourself for {{Ability_Data|Kindness|SelfHealRatio}} of the spell total heal amount when healing another ally. </td> | | <td> {{:Cleric|Kindness}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td> | | <td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td> |
| <td> Even if the target health is full, additional [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{Ability_Data|OverHealing|MaxOverhealedHealthRatio}} of the target [[Health#Max_Health|maximum health]]. Bonus health decays at {{Ability_Data|OverHealing|PercentMaxHealthHealing}} per second. </td> | | <td> {{:Cleric|OverHealing}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td> | | <td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td> |
| <td> Reduces all incoming damage by {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}}/{{Ability_Data|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1. </td> | | <td> {{:Cleric|Perseverance}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td> | | <td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td> |
| <td> Gain {{Ability_Data|ProtectionFromEvil|DebuffDurationBonus}}. </td> | | <td> {{:Cleric|ProtectionFromEvil}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td> | | <td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td> |
| <td> Resurrecting an ally revives them with only {{Ability_Data|Requiem|Requiem}} HP lost instead of all most all. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. </td> | | <td> {{:Cleric|Requiem}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td> | | <td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td> |
| <td> Gain {{Ability_Data|UndeadSlaying|UndeadRaceDamageBonus}}. </td> | | <td> {{:Cleric|UndeadSlaying}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td> | | <td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td> |
| <td> Receive the blessing of the divine and gain {{Ability_Data|DivineProtection|PhysicalDamageReduction}} for {{Ability_Data|DivineProtection|Duration}}. </td> | | <td> {{:Cleric|DivineProtection}} </td> |
| <td> </td> | | <td> </td> |
| <td> {{Ability_Data|DivineProtection|SkillCooldown}} </td> | | <td> {{Ability_Data|DivineProtection|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td> | | <td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td> |
| <td> After casting for {{Ability_Data|HolyPurification|CastingTime}}, deal {{Ability_Data|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{Ability_Data|HolyPurification|Range}}. </td> | | <td> {{:Cleric|HolyPurification}} </td> |
| <td> {{Ability_Data|HolyPurification|Scaling}} </td> | | <td> {{Ability_Data|HolyPurification|Scaling}} </td> |
| <td> {{Ability_Data|HolyPurification|SkillCooldown}} </td> | | <td> {{Ability_Data|HolyPurification|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td> | | <td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td> |
| <td> After casting for {{Ability_Data|Judgement|CastingTime}}, instantly deal {{Ability_Data|Judgement|MagicalBaseDamage}} to a target, causing them to suffer {{Ability_Data|Judgement|MoveSpeedBonus}} for {{Ability_Data|Judgement|Duration}}. The spell can only be cast when the crosshair targets an enemy within {{Ability_Data|Judgement|Range}}. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown. </td> | | <td> {{:Cleric|Judgement}} </td> |
| <td> {{Ability_Data|Judgement|Scaling}} </td> | | <td> {{Ability_Data|Judgement|Scaling}} </td> |
| <td> {{Ability_Data|Judgement|SkillCooldown}} </td> | | <td> {{Ability_Data|Judgement|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]] <br> Smite </td> | | <td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]] <br> Smite </td> |
| <td> When activated, your melee physical attacks deal an additional instance of {{Ability_Data|Smite|MagicalBaseDamage}} for {{Ability_Data|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. </td> | | <td> {{:Cleric|Smite}} </td> |
| <td> {{Ability_Data|Smite|Scaling}} </td> | | <td> {{Ability_Data|Smite|Scaling}} </td> |
| <td> {{Ability_Data|Smite|SkillCooldown}} </td> | | <td> {{Ability_Data|Smite|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Cleric|SpellMemory}} </td> |
| <td> </td> | | <td> </td> |
| <td> / </td> | | <td> / </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Cleric|SpellMemory2}} </td> |
| <td> </td> | | <td> </td> |
| <td> / </td> | | <td> / </td> |
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| {{Element|Earth}} <br> | | {{Element|Earth}} <br> |
|
| |
|
| <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| |
| ===Tier 1=== | | ===Tier 1=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td> | | <td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td> |
| <td> Target receives a {{Ability_Data|Protection|MaxPhysicalShield}} for {{Ability_Data|Protection|Duration}}. Casts to self if no target is found. </td> | | <td> {{:Cleric|Protection}} </td> |
| <td> {{Ability_Data|Protection|Scaling}} </td> | | <td> {{Ability_Data|Protection|Scaling}} </td> |
| <td> {{Ability_Data|Protection|CastingTime}} </td> | | <td> {{Ability_Data|Protection|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td> | | <td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td> |
| <td> Target gains {{Ability_Data|Bless|Strength}}, {{Ability_Data|Bless|Agility}}, and {{Ability_Data|Bless|Will}} for {{Ability_Data|Bless|Duration}}. Casts to self if no target is found. </td> | | <td> {{:Cleric|Bless}} </td> |
| <td> </td> | | <td> </td> |
| <td> {{Ability_Data|Bless|CastingTime}} </td> | | <td> {{Ability_Data|Bless|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td> | | <td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td> |
| <td> The target gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found. </td> | | <td> {{:Cleric|DivineStrike}} </td> |
| <td> {{Ability_Data|DivineStrike|CastingTime}} </td> | | <td> {{Ability_Data|DivineStrike|CastingTime}} </td> |
| <td> {{Ability_Data|DivineStrike|MaxCount}} Casts </td> | | <td> {{Ability_Data|DivineStrike|MaxCount}} Casts </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td> | | <td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td> |
| <td> Removes all harmful magic effects from the target. Casts to self if no target is found. <br> Several debuffs are not removeable.<br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, ... <br> Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ...</td> | | <td> {{:Cleric|Cleanse}} </td> |
| <td> {{Ability_Data|Cleanse|CastingTime}} </td> | | <td> {{Ability_Data|Cleanse|CastingTime}} </td> |
| <td> {{Ability_Data|Cleanse|MaxCount}} Casts </td> | | <td> {{Ability_Data|Cleanse|MaxCount}} Casts </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td> | | <td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td> |
| <td> Heal the target for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found. </td> | | <td> {{:Cleric|LesserHeal}} </td> |
| <td> {{Ability_Data|LesserHeal|Scaling}} </td> | | <td> {{Ability_Data|LesserHeal|Scaling}} </td> |
| <td> {{Ability_Data|LesserHeal|CastingTime}} </td> | | <td> {{Ability_Data|LesserHeal|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td> | | <td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td> |
| <td> Binds the target in place for {{Ability_Data|Bind|Duration}}.</td> | | <td> {{:Cleric|Bind}} </td> |
| <td> </td> | | <td> </td> |
| <td> {{Ability_Data|Bind|CastingTime}} </td> | | <td> {{Ability_Data|Bind|CastingTime}} </td> |
| <td> {{Ability_Data|Bind|MaxCount}} Casts </td> | | <td> {{Ability_Data|Bind|MaxCount}} Casts </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td> | | <td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td> |
| <td> Creates an AoE burst of light in a specified area that hits all targets within {{Ability_Data|HolyStrike|AreaRadius}} (including friendly targets) after a {{Ability_Data|HolyStrike|DelayTime}} delay, dealing {{Ability_Data|HolyStrike|MaxCount}} and disorienting their vision over {{Ability_Data|HolyStrike|MagicalBaseDamage}}. </td> | | <td> {{:Cleric|HolyStrike}} </td> |
| <td> {{Ability_Data|HolyStrike|Scaling}} </td> | | <td> {{Ability_Data|HolyStrike|Scaling}} </td> |
| <td> {{Ability_Data|HolyStrike|CastingTime}} </td> | | <td> {{Ability_Data|HolyStrike|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td> | | <td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td> |
| <td> Heals the target for {{Ability_Data|HolyLight|MagicalBaseHealing}} if its a player or deals {{Ability_Data|HolyLight|MagicalBaseDamage}} to undead [[Monsters]].</td> | | <td> {{:Cleric|HolyLight}} </td> |
| <td> Player: {{Ability_Data|HolyLight|HitAllyScaling}} <br> Undead: {{Ability_Data|HolyLight|HitUndeadScaling}} </td> | | <td> Player: {{Ability_Data|HolyLight|HitAllyScaling}} <br> Undead: {{Ability_Data|HolyLight|HitUndeadScaling}} </td> |
| <td> {{Ability_Data|HolyLight|CastingTime}} </td> | | <td> {{Ability_Data|HolyLight|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td> | | <td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td> |
| <td> [[Channel]] for up to {{Ability_Data|Sanctuary|ChannelingDuration}} while remaining still, creating a {{Ability_Data|Sanctuary|Range}} AoE around the Cleric each {{Ability_Data|Sanctuary|ChannelingInterval}} that [[Healing|heals]] players for {{Ability_Data|Sanctuary|MagicalBaseHealing}} and deals {{Ability_Data|Sanctuary|MagicalBaseDamage}} to undead [[Monsters]]. </td> | | <td> {{:Cleric|Sanctuary}} </td> |
| <td> Player: {{Ability_Data|Sanctuary|HitAllyScaling}} per tick <br> Undead: {{Ability_Data|Sanctuary|HitUndeadScaling}} per tick </td> | | <td> Player: {{Ability_Data|Sanctuary|HitAllyScaling}} per tick <br> Undead: {{Ability_Data|Sanctuary|HitUndeadScaling}} per tick </td> |
| <td> {{Ability_Data|Sanctuary|CastingTime}} </td> | | <td> {{Ability_Data|Sanctuary|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td> | | <td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td> |
| <td> [[Channel]] a swarm of locusts for {{Ability_Data|LocustsSwarm|ChannelingDuration}} in a specified {{Ability_Data|LocustsSwarm|AreaRadius}} area while remaining still, dealing {{Ability_Data|LocustsSwarm|MagicalBaseDamage}} per 1s in {{Ability_Data|LocustsSwarm|TickInterval}} ticks, while also reducing {{Ability_Data|LocustsSwarm|incomingphysicalhealingmod}} and {{Ability_Data|LocustsSwarm|incomingmagicalhealingmod}}</td> | | <td> {{:Cleric|LocustsSwarm}} </td> |
| <td> {{Ability_Data|LocustsSwarm|Scaling}} per tick </td> | | <td> {{Ability_Data|LocustsSwarm|Scaling}} per tick </td> |
| <td> {{Ability_Data|LocustsSwarm|CastingTime}} </td> | | <td> {{Ability_Data|LocustsSwarm|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td> | | <td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td> |
| <td> [[Channel]] an earthquake for {{Ability_Data|Earthquake|ChannelingDuration}} in a specified {{Ability_Data|Earthquake|AreaRadius}} area while remaining still, dealing {{Ability_Data|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{Ability_Data|Earthquake|MoveSpeedBonus}}.</td> | | <td> {{:Cleric|Earthquake}} </td> |
| <td> {{Ability_Data|Earthquake|Scaling}} per step </td> | | <td> {{Ability_Data|Earthquake|Scaling}} per step </td> |
| <td> {{Ability_Data|Earthquake|CastingTime}} </td> | | <td> {{Ability_Data|Earthquake|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td> | | <td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td> |
| <td> Target a fallen ally to [[Channel]] while remaining still, reviving them after {{Ability_Data|Resurrection|ChannelingDuration}}, but causing them to suffer {{Ability_Data|Resurrection|PercentMaxHealthHealing}} on revival.<br><br> ''The corpse must have a soul heart''</td> | | <td> {{:Cleric|Resurrection}} </td> |
| <td> {{Ability_Data|Resurrection|CastingTime}} </td> | | <td> {{Ability_Data|Resurrection|CastingTime}} </td> |
| <td> {{Ability_Data|Resurrection|MaxCount}} Cast </td> | | <td> {{Ability_Data|Resurrection|MaxCount}} Cast </td> |
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| *[[Guide:Solo Rat Cleric|Solo Rat Cleric]] | | *[[Guide:Solo Rat Cleric|Solo Rat Cleric]] |
| </noinclude><includeonly></includeonly> | | </noinclude><includeonly>{{#switch:{{lc:{{{1|}}}}} |
| | |
| | |advancedhealer=Gain {{Ability_Data|AdvancedHealer|OutgoingMagicalHealingAdd}}. |
| | |
| | |bluntweaponmastery=While using a [[Damage_Types#Blunt|blunt]] weapon, gain {{Ability_Data|BluntWeaponMastery|PhysicalPowerBonus}}. |
| | |
| | |brewmaster=When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{Ability_Data|BrewMaster|Strength}}. |
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| | |faithfulness=Gain {{Ability_Data|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{Ability_Data|Faithfulness|HitslowMoveSpeed}} for {{Ability_Data|Faithfulness|HitslowDuration}}. <br> {{Ability_Data|Faithfulness|cooldown}}. |
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| | |holyaura=Gain {{Ability_Data|HolyAura|ArmorRating}} and {{Ability_Data|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{Ability_Data|HolyAura|AuraRadius}}. |
| | |
| | |holywater=Drinking any of the drinks will eliminate all removable curse effects. |
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| | |kindness=Heal yourself for {{Ability_Data|Kindness|SelfHealRatio}} of the spell total heal amount when healing another ally. |
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| | |overhealing=Even if the target health is full, additional [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{Ability_Data|OverHealing|MaxOverhealedHealthRatio}} of the target [[Health#Max_Health|maximum health]]. Bonus health decays at {{Ability_Data|OverHealing|PercentMaxHealthHealing}} per second. |
| | |
| | |perseverance=Reduces all incoming damage by {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}}/{{Ability_Data|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1. |
| | |
| | |protectionfromevil=Gain {{Ability_Data|ProtectionFromEvil|DebuffDurationBonus}}. |
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| | |requiem=Resurrecting an ally revives them with only {{Ability_Data|Requiem|Requiem}} HP lost instead of all most all. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. |
| | |
| | |undeadslaying=Gain {{Ability_Data|UndeadSlaying|UndeadRaceDamageBonus}}. |
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| | |divineprotection=Receive the blessing of the divine and gain {{Ability_Data|DivineProtection|PhysicalDamageReduction}} for {{Ability_Data|DivineProtection|Duration}}. |
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| | |holypurification=After casting for {{Ability_Data|HolyPurification|CastingTime}}, deal {{Ability_Data|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{Ability_Data|HolyPurification|Range}}. |
| | |
| | |judgement=After casting for {{Ability_Data|Judgement|CastingTime}}, instantly deal {{Ability_Data|Judgement|MagicalBaseDamage}} to a target, causing them to suffer {{Ability_Data|Judgement|MoveSpeedBonus}} for {{Ability_Data|Judgement|Duration}}. The spell can only be cast when the crosshair targets an enemy within {{Ability_Data|Judgement|Range}}. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown. |
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| | |smite=When activated, your melee physical attacks deal an additional instance of {{Ability_Data|Smite|MagicalBaseDamage}} for {{Ability_Data|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. |
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| | |spellmemory=Allows you to memorize spells to use in the dungeon. |
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| | |spellmemory2=Allows you to memorize additional spells to use in the dungeon. |
| | |
| | |protection=Target receives a {{Ability_Data|Protection|MaxPhysicalShield}} for {{Ability_Data|Protection|Duration}}. Casts to self if no target is found. |
| | |
| | |bless=Target gains {{Ability_Data|Bless|Strength}}, {{Ability_Data|Bless|Agility}}, and {{Ability_Data|Bless|Will}} for {{Ability_Data|Bless|Duration}}. Casts to self if no target is found. |
| | |
| | |divinestrike=The target gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found. |
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| | |cleanse=Removes all harmful magic effects from the target. Casts to self if no target is found. <br> Several debuffs are not removeable.<br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, ... <br> Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ... |
| | |
| | |lesserheal=Heal the target for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found. |
| | |
| | |bind=Binds the target in place for {{Ability_Data|Bind|Duration}}. |
| | |
| | |holystrike=Creates an AoE burst of light in a specified area that hits all targets within {{Ability_Data|HolyStrike|AreaRadius}} (including friendly targets) after a {{Ability_Data|HolyStrike|DelayTime}} delay, dealing {{Ability_Data|HolyStrike|MaxCount}} and disorienting their vision over {{Ability_Data|HolyStrike|MagicalBaseDamage}}. |
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| | |holylight=Heals the target for {{Ability_Data|HolyLight|MagicalBaseHealing}} if its a player or deals {{Ability_Data|HolyLight|MagicalBaseDamage}} to undead [[Monsters]]. |
| | |
| | |sanctuary=[[Channel]] for up to {{Ability_Data|Sanctuary|ChannelingDuration}} while remaining still, creating a {{Ability_Data|Sanctuary|Range}} AoE around the Cleric each {{Ability_Data|Sanctuary|ChannelingInterval}} that [[Healing|heals]] players for {{Ability_Data|Sanctuary|MagicalBaseHealing}} and deals {{Ability_Data|Sanctuary|MagicalBaseDamage}} to undead [[Monsters]]. |
| | |
| | |locustsswarm=[[Channel]] a swarm of locusts for {{Ability_Data|LocustsSwarm|ChannelingDuration}} in a specified {{Ability_Data|LocustsSwarm|AreaRadius}} area while remaining still, dealing {{Ability_Data|LocustsSwarm|MagicalBaseDamage}} per 1s in {{Ability_Data|LocustsSwarm|TickInterval}} ticks, while also reducing {{Ability_Data|LocustsSwarm|incomingphysicalhealingmod}} and {{Ability_Data|LocustsSwarm|incomingmagicalhealingmod}} |
| | |
| | |earthquake=[[Channel]] an earthquake for {{Ability_Data|Earthquake|ChannelingDuration}} in a specified {{Ability_Data|Earthquake|AreaRadius}} area while remaining still, dealing {{Ability_Data|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{Ability_Data|Earthquake|MoveSpeedBonus}}. |
| | |
| | |resurrection=Target a fallen ally to [[Channel]] while remaining still, reviving them after {{Ability_Data|Resurrection|ChannelingDuration}}, but causing them to suffer {{Ability_Data|Resurrection|PercentMaxHealthHealing}} on revival.<br><br> ''The corpse must have a soul heart'' |
| | |
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |