From Dark and Darker Wiki

m (all data moved to Ability_Data; undead slaying tag fixed)
m (description moved to switch)
Line 35: Line 35:
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
</tr>
</tr>
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr>  
<td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td>
<td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td>
<td> Gain {{Ability_Data|AdvancedHealer|OutgoingMagicalHealingAdd}}. </td>
<td> {{:Cleric|AdvancedHealer}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td>
<td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td>
<td> While using a [[Damage_Types#Blunt|blunt]] weapon, gain {{Ability_Data|BluntWeaponMastery|PhysicalPowerBonus}}. </td>
<td> {{:Cleric|BluntWeaponMastery}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td>
<td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td>
<td> When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{Ability_Data|BrewMaster|Strength}}. </td>
<td> {{:Cleric|Brewmaster}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td>
<td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td>
<td> Gain {{Ability_Data|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{Ability_Data|Faithfulness|HitslowMoveSpeed}} for {{Ability_Data|Faithfulness|HitslowDuration}}. <br> {{Ability_Data|Faithfulness|cooldown}}. </td>
<td> {{:Cleric|Faithfulness}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td>
<td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td>
<td> Gain {{Ability_Data|HolyAura|ArmorRating}} and {{Ability_Data|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{Ability_Data|HolyAura|AuraRadius}}. </td>
<td> {{:Cleric|HolyAura}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td>
<td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td>
<td> Drinking any of the drinks will eliminate all removable curse effects. </td>
<td> {{:Cleric|HolyWater}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td>
<td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td>
<td> Heal yourself for {{Ability_Data|Kindness|SelfHealRatio}} of the spell total heal amount when healing another ally. </td>
<td> {{:Cleric|Kindness}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td>
<td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td>
<td> Even if the target health is full, additional [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{Ability_Data|OverHealing|MaxOverhealedHealthRatio}} of the target [[Health#Max_Health|maximum health]]. Bonus health decays at {{Ability_Data|OverHealing|PercentMaxHealthHealing}} per second. </td>
<td> {{:Cleric|OverHealing}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td>
<td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td>
<td> Reduces all incoming damage by {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}}/{{Ability_Data|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1. </td>
<td> {{:Cleric|Perseverance}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td>
<td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td>
<td> Gain {{Ability_Data|ProtectionFromEvil|DebuffDurationBonus}}. </td>
<td> {{:Cleric|ProtectionFromEvil}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td>
<td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td>
<td> Resurrecting an ally revives them with only {{Ability_Data|Requiem|Requiem}} HP lost instead of all most all. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. </td>
<td> {{:Cleric|Requiem}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td>
<td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td>
<td> Gain {{Ability_Data|UndeadSlaying|UndeadRaceDamageBonus}}. </td>
<td> {{:Cleric|UndeadSlaying}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
Line 112: Line 112:
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
</tr>
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr>  
<td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td>
<td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td>
<td> Receive the blessing of the divine and gain {{Ability_Data|DivineProtection|PhysicalDamageReduction}} for {{Ability_Data|DivineProtection|Duration}}. </td>
<td> {{:Cleric|DivineProtection}} </td>
<td>  </td>
<td>  </td>
<td> {{Ability_Data|DivineProtection|SkillCooldown}} </td>
<td> {{Ability_Data|DivineProtection|SkillCooldown}} </td>
Line 120: Line 120:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td>
<td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td>
<td> After casting for {{Ability_Data|HolyPurification|CastingTime}}, deal {{Ability_Data|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{Ability_Data|HolyPurification|Range}}. </td>
<td> {{:Cleric|HolyPurification}} </td>
<td> {{Ability_Data|HolyPurification|Scaling}} </td>
<td> {{Ability_Data|HolyPurification|Scaling}} </td>
<td> {{Ability_Data|HolyPurification|SkillCooldown}} </td>
<td> {{Ability_Data|HolyPurification|SkillCooldown}} </td>
Line 126: Line 126:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td>
<td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td>
<td> After casting for {{Ability_Data|Judgement|CastingTime}}, instantly deal {{Ability_Data|Judgement|MagicalBaseDamage}} to a target, causing them to suffer {{Ability_Data|Judgement|MoveSpeedBonus}} for {{Ability_Data|Judgement|Duration}}. The spell can only be cast when the crosshair targets an enemy within {{Ability_Data|Judgement|Range}}. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  </td>
<td> {{:Cleric|Judgement}} </td>
<td> {{Ability_Data|Judgement|Scaling}} </td>
<td> {{Ability_Data|Judgement|Scaling}} </td>
<td> {{Ability_Data|Judgement|SkillCooldown}} </td>
<td> {{Ability_Data|Judgement|SkillCooldown}} </td>
Line 132: Line 132:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]]  <br> Smite </td>
<td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]]  <br> Smite </td>
<td> When activated, your melee physical attacks deal an additional instance of {{Ability_Data|Smite|MagicalBaseDamage}} for {{Ability_Data|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. </td>
<td> {{:Cleric|Smite}} </td>
<td> {{Ability_Data|Smite|Scaling}} </td>
<td> {{Ability_Data|Smite|Scaling}} </td>
<td> {{Ability_Data|Smite|SkillCooldown}} </td>
<td> {{Ability_Data|Smite|SkillCooldown}} </td>
Line 138: Line 138:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Cleric|SpellMemory}} </td>
<td>  </td>
<td>  </td>
<td> / </td>
<td> / </td>
Line 144: Line 144:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Cleric|SpellMemory2}} </td>
<td>  </td>
<td>  </td>
<td> / </td>
<td> / </td>
Line 163: Line 163:
{{Element|Earth}} <br>
{{Element|Earth}} <br>


<!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
===Tier 1===
===Tier 1===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
Line 175: Line 174:
<tr>  
<tr>  
<td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td>
<td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td>
<td> Target receives a {{Ability_Data|Protection|MaxPhysicalShield}} for {{Ability_Data|Protection|Duration}}. Casts to self if no target is found. </td>
<td> {{:Cleric|Protection}} </td>
<td> {{Ability_Data|Protection|Scaling}} </td>
<td> {{Ability_Data|Protection|Scaling}} </td>
<td> {{Ability_Data|Protection|CastingTime}} </td>
<td> {{Ability_Data|Protection|CastingTime}} </td>
Line 182: Line 181:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td>
<td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td>
<td> Target gains {{Ability_Data|Bless|Strength}}, {{Ability_Data|Bless|Agility}}, and {{Ability_Data|Bless|Will}} for {{Ability_Data|Bless|Duration}}. Casts to self if no target is found.  </td>
<td> {{:Cleric|Bless}} </td>
<td> </td>
<td> </td>
<td> {{Ability_Data|Bless|CastingTime}} </td>
<td> {{Ability_Data|Bless|CastingTime}} </td>
Line 199: Line 198:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td>
<td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td>
<td> The target gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found. </td>
<td> {{:Cleric|DivineStrike}} </td>
<td> {{Ability_Data|DivineStrike|CastingTime}} </td>
<td> {{Ability_Data|DivineStrike|CastingTime}} </td>
<td> {{Ability_Data|DivineStrike|MaxCount}} Casts </td>
<td> {{Ability_Data|DivineStrike|MaxCount}} Casts </td>
Line 205: Line 204:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td>
<td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td>
<td> Removes all harmful magic effects from the target. Casts to self if no target is found. <br> Several debuffs are not removeable.<br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, ... <br> Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ...</td>
<td> {{:Cleric|Cleanse}} </td>
<td> {{Ability_Data|Cleanse|CastingTime}} </td>
<td> {{Ability_Data|Cleanse|CastingTime}} </td>
<td> {{Ability_Data|Cleanse|MaxCount}} Casts </td>
<td> {{Ability_Data|Cleanse|MaxCount}} Casts </td>
Line 221: Line 220:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td>
<td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td>
<td> Heal the target for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found. </td>
<td> {{:Cleric|LesserHeal}} </td>
<td> {{Ability_Data|LesserHeal|Scaling}} </td>
<td> {{Ability_Data|LesserHeal|Scaling}} </td>
<td> {{Ability_Data|LesserHeal|CastingTime}} </td>
<td> {{Ability_Data|LesserHeal|CastingTime}} </td>
Line 228: Line 227:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td>
<td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td>
<td> Binds the target in place for {{Ability_Data|Bind|Duration}}.</td>
<td> {{:Cleric|Bind}} </td>
<td>   </td>
<td> </td>
<td> {{Ability_Data|Bind|CastingTime}} </td>
<td> {{Ability_Data|Bind|CastingTime}} </td>
<td> {{Ability_Data|Bind|MaxCount}} Casts </td>
<td> {{Ability_Data|Bind|MaxCount}} Casts </td>
Line 245: Line 244:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td>
<td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td>
<td> Creates an AoE burst of light in a specified area that hits all targets within {{Ability_Data|HolyStrike|AreaRadius}} (including friendly targets) after a {{Ability_Data|HolyStrike|DelayTime}} delay, dealing {{Ability_Data|HolyStrike|MaxCount}} and disorienting their vision over {{Ability_Data|HolyStrike|MagicalBaseDamage}}. </td>
<td> {{:Cleric|HolyStrike}} </td>
<td> {{Ability_Data|HolyStrike|Scaling}} </td>
<td> {{Ability_Data|HolyStrike|Scaling}} </td>
<td> {{Ability_Data|HolyStrike|CastingTime}} </td>
<td> {{Ability_Data|HolyStrike|CastingTime}} </td>
Line 262: Line 261:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td>
<td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td>
<td> Heals the target for {{Ability_Data|HolyLight|MagicalBaseHealing}} if its a player or deals {{Ability_Data|HolyLight|MagicalBaseDamage}} to undead [[Monsters]].</td>     
<td> {{:Cleric|HolyLight}} </td>     
<td> Player: {{Ability_Data|HolyLight|HitAllyScaling}} <br> Undead: {{Ability_Data|HolyLight|HitUndeadScaling}} </td>   
<td> Player: {{Ability_Data|HolyLight|HitAllyScaling}} <br> Undead: {{Ability_Data|HolyLight|HitUndeadScaling}} </td>   
<td> {{Ability_Data|HolyLight|CastingTime}} </td>
<td> {{Ability_Data|HolyLight|CastingTime}} </td>
Line 279: Line 278:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td>
<td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td>
<td> [[Channel]] for up to {{Ability_Data|Sanctuary|ChannelingDuration}} while remaining still, creating a {{Ability_Data|Sanctuary|Range}} AoE around the Cleric each {{Ability_Data|Sanctuary|ChannelingInterval}} that [[Healing|heals]] players for {{Ability_Data|Sanctuary|MagicalBaseHealing}} and deals {{Ability_Data|Sanctuary|MagicalBaseDamage}} to undead [[Monsters]]. </td>
<td> {{:Cleric|Sanctuary}} </td>
<td> Player: {{Ability_Data|Sanctuary|HitAllyScaling}} per tick <br> Undead: {{Ability_Data|Sanctuary|HitUndeadScaling}} per tick </td>
<td> Player: {{Ability_Data|Sanctuary|HitAllyScaling}} per tick <br> Undead: {{Ability_Data|Sanctuary|HitUndeadScaling}} per tick </td>
<td> {{Ability_Data|Sanctuary|CastingTime}} </td>
<td> {{Ability_Data|Sanctuary|CastingTime}} </td>
Line 296: Line 295:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td>
<td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td>
<td> [[Channel]] a swarm of locusts for {{Ability_Data|LocustsSwarm|ChannelingDuration}} in a specified {{Ability_Data|LocustsSwarm|AreaRadius}} area while remaining still, dealing {{Ability_Data|LocustsSwarm|MagicalBaseDamage}} per 1s in {{Ability_Data|LocustsSwarm|TickInterval}} ticks, while also reducing {{Ability_Data|LocustsSwarm|incomingphysicalhealingmod}} and {{Ability_Data|LocustsSwarm|incomingmagicalhealingmod}}</td>
<td> {{:Cleric|LocustsSwarm}} </td>
<td> {{Ability_Data|LocustsSwarm|Scaling}} per tick </td>
<td> {{Ability_Data|LocustsSwarm|Scaling}} per tick </td>
<td> {{Ability_Data|LocustsSwarm|CastingTime}} </td>
<td> {{Ability_Data|LocustsSwarm|CastingTime}} </td>
Line 303: Line 302:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td>
<td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td>
<td> [[Channel]] an earthquake for {{Ability_Data|Earthquake|ChannelingDuration}} in a specified {{Ability_Data|Earthquake|AreaRadius}} area while remaining still, dealing {{Ability_Data|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{Ability_Data|Earthquake|MoveSpeedBonus}}.</td>
<td> {{:Cleric|Earthquake}} </td>
<td> {{Ability_Data|Earthquake|Scaling}} per step </td>
<td> {{Ability_Data|Earthquake|Scaling}} per step </td>
<td> {{Ability_Data|Earthquake|CastingTime}} </td>
<td> {{Ability_Data|Earthquake|CastingTime}} </td>
Line 320: Line 319:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td>
<td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td>
<td> Target a fallen ally to [[Channel]] while remaining still, reviving them after {{Ability_Data|Resurrection|ChannelingDuration}}, but causing them to suffer {{Ability_Data|Resurrection|PercentMaxHealthHealing}} on revival.<br><br> ''The corpse must have a soul heart''</td>
<td> {{:Cleric|Resurrection}} </td>
<td> {{Ability_Data|Resurrection|CastingTime}} </td>
<td> {{Ability_Data|Resurrection|CastingTime}} </td>
<td> {{Ability_Data|Resurrection|MaxCount}} Cast </td>
<td> {{Ability_Data|Resurrection|MaxCount}} Cast </td>
Line 357: Line 356:


*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]
</noinclude><includeonly></includeonly>
</noinclude><includeonly>{{#switch:{{lc:{{{1|}}}}}
 
|advancedhealer=Gain {{Ability_Data|AdvancedHealer|OutgoingMagicalHealingAdd}}.
 
|bluntweaponmastery=While using a [[Damage_Types#Blunt|blunt]] weapon, gain {{Ability_Data|BluntWeaponMastery|PhysicalPowerBonus}}.
 
|brewmaster=When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{Ability_Data|BrewMaster|Strength}}.
 
|faithfulness=Gain {{Ability_Data|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{Ability_Data|Faithfulness|HitslowMoveSpeed}} for {{Ability_Data|Faithfulness|HitslowDuration}}. <br> {{Ability_Data|Faithfulness|cooldown}}.
 
|holyaura=Gain {{Ability_Data|HolyAura|ArmorRating}} and {{Ability_Data|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{Ability_Data|HolyAura|AuraRadius}}.
 
|holywater=Drinking any of the drinks will eliminate all removable curse effects.
 
|kindness=Heal yourself for {{Ability_Data|Kindness|SelfHealRatio}} of the spell total heal amount when healing another ally.
 
|overhealing=Even if the target health is full, additional [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{Ability_Data|OverHealing|MaxOverhealedHealthRatio}} of the target [[Health#Max_Health|maximum health]]. Bonus health decays at {{Ability_Data|OverHealing|PercentMaxHealthHealing}} per second.
 
|perseverance=Reduces all incoming damage by {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}}/{{Ability_Data|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1.
 
|protectionfromevil=Gain {{Ability_Data|ProtectionFromEvil|DebuffDurationBonus}}.
 
|requiem=Resurrecting an ally revives them with only {{Ability_Data|Requiem|Requiem}} HP lost instead of all most all. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health.
 
|undeadslaying=Gain {{Ability_Data|UndeadSlaying|UndeadRaceDamageBonus}}.
 
|divineprotection=Receive the blessing of the divine and gain {{Ability_Data|DivineProtection|PhysicalDamageReduction}} for {{Ability_Data|DivineProtection|Duration}}.
 
|holypurification=After casting for {{Ability_Data|HolyPurification|CastingTime}}, deal {{Ability_Data|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{Ability_Data|HolyPurification|Range}}.
 
|judgement=After casting for {{Ability_Data|Judgement|CastingTime}}, instantly deal {{Ability_Data|Judgement|MagicalBaseDamage}} to a target, causing them to suffer {{Ability_Data|Judgement|MoveSpeedBonus}} for {{Ability_Data|Judgement|Duration}}. The spell can only be cast when the crosshair targets an enemy within {{Ability_Data|Judgement|Range}}. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.
 
|smite=When activated, your melee physical attacks deal an additional instance of {{Ability_Data|Smite|MagicalBaseDamage}} for {{Ability_Data|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]].
 
|spellmemory=Allows you to memorize spells to use in the dungeon.
 
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.
 
|protection=Target receives a {{Ability_Data|Protection|MaxPhysicalShield}} for {{Ability_Data|Protection|Duration}}. Casts to self if no target is found.
 
|bless=Target gains {{Ability_Data|Bless|Strength}}, {{Ability_Data|Bless|Agility}}, and {{Ability_Data|Bless|Will}} for {{Ability_Data|Bless|Duration}}. Casts to self if no target is found.
 
|divinestrike=The target gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found.
 
|cleanse=Removes all harmful magic effects from the target. Casts to self if no target is found. <br> Several debuffs are not removeable.<br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, ... <br> Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ...
 
|lesserheal=Heal the target for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found.
 
|bind=Binds the target in place for {{Ability_Data|Bind|Duration}}.
 
|holystrike=Creates an AoE burst of light in a specified area that hits all targets within {{Ability_Data|HolyStrike|AreaRadius}} (including friendly targets) after a {{Ability_Data|HolyStrike|DelayTime}} delay, dealing {{Ability_Data|HolyStrike|MaxCount}} and disorienting their vision over {{Ability_Data|HolyStrike|MagicalBaseDamage}}.
 
|holylight=Heals the target for {{Ability_Data|HolyLight|MagicalBaseHealing}} if its a player or deals {{Ability_Data|HolyLight|MagicalBaseDamage}} to undead [[Monsters]].
 
|sanctuary=[[Channel]] for up to {{Ability_Data|Sanctuary|ChannelingDuration}} while remaining still, creating a {{Ability_Data|Sanctuary|Range}} AoE around the Cleric each {{Ability_Data|Sanctuary|ChannelingInterval}} that [[Healing|heals]] players for {{Ability_Data|Sanctuary|MagicalBaseHealing}} and deals {{Ability_Data|Sanctuary|MagicalBaseDamage}} to undead [[Monsters]].
 
|locustsswarm=[[Channel]] a swarm of locusts for {{Ability_Data|LocustsSwarm|ChannelingDuration}} in a specified {{Ability_Data|LocustsSwarm|AreaRadius}} area while remaining still, dealing {{Ability_Data|LocustsSwarm|MagicalBaseDamage}} per 1s in {{Ability_Data|LocustsSwarm|TickInterval}} ticks, while also reducing {{Ability_Data|LocustsSwarm|incomingphysicalhealingmod}} and {{Ability_Data|LocustsSwarm|incomingmagicalhealingmod}}
 
|earthquake=[[Channel]] an earthquake for {{Ability_Data|Earthquake|ChannelingDuration}} in a specified {{Ability_Data|Earthquake|AreaRadius}} area while remaining still, dealing {{Ability_Data|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{Ability_Data|Earthquake|MoveSpeedBonus}}.
 
|resurrection=Target a fallen ally to [[Channel]] while remaining still, reviving them after {{Ability_Data|Resurrection|ChannelingDuration}}, but causing them to suffer {{Ability_Data|Resurrection|PercentMaxHealthHealing}} on revival.<br><br> ''The corpse must have a soul heart''
 
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Revision as of 03:04, 24 July 2024

Information is mostly up to date, some minor things are outdated. Hover for more details.Class Data last updated on: Patch:6.5#Hotfix 62.
Dark and Darker is currently on update: Patch:6.6#Hotfix 64-1.

Cleric.png
Cleric
'A Guardian Angel'
Strength
11
Vigor
13
Agility
12
Dexterity
14
Will
23
Knowledge
20
Resourcefulness
12

Health
110
Memory
14

Description

Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle

Class Info

The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective pwoers of light and to vanquish the forces of dark.


Weapon of choice - Flanged Mace

  • Pros
    • Cast healing and protective spells.
    • Able to equip some plate armor.
    • Bonus damage to the undead. (Undead Slaying perk)
    • Adept with many blunt weapons. (Blunt Weapon Mastery perk)
  • Cons
    • Slow attack speed.
    • Slow interaction speed.
    • Low damage bonus.
    • Limited ranged options.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Advanced Healer.png
Advanced Healer
Gain 5 Outgoing Magical Healing Add. -
Perk Blunt Weapon Mastery.png
Blunt Weapon Mastery
While using a blunt weapon, gain 10% Physical Power Bonus. -
Perk Brewmaster.png
Brewmaster
When you drink alcohol, you no longer exhibit the detrimental drunk effects and gain 10 Strength. -
Perk Faithfulness.png
Faithfulness
Gain 15% Divine Divine Power Bonus. When a Divine Divine attack is successful, cause the target to suffer -15% Move Speed Bonus for 1.5s.
3s.
-
Perk Holy Aura.png
Holy Aura
Gain 15 Armor Rating and 15 Magical Resistance. This effects both yourself and allies within 6m. -
Perk Holy Water.png
Holy Water
Drinking any of the drinks will eliminate all removable curse effects. -
Perk Kindness.png
Kindness
Heal yourself for 15% of the spell total heal amount when healing another ally. -
Perk Over Healing.png
Over Healing
Even if the target health is full, additional magical healing will be received as bonus health up to 20% of the target maximum health. Bonus health decays at -1% Percent Max Health Healing per second. -
Perk Perseverance.png
Perseverance
Reduces all incoming damage by 2 Physical Absolute Reduction/2 Magical Absolute Reduction. Cannot reduce below 1. -
Perk Protection from Evil.png
Protection from Evil
Gain -30% Debuff Duration Bonus. -
Perk Requiem.png
Requiem
Resurrecting an ally revives them with only -50% HP lost instead of all most all. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. -
Perk Undead Slaying.png
Undead Slaying
Gain 20% Undead Race Damage Bonus. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Divine Protection.png
Divine Protection
Receive the blessing of the divine and gain 30% Physical Damage Reduction for 4s. 45s
Skill Holy Purification.png
Holy Purification
After casting for 1.5s, deal 100 Divine Divine Magical Base Damage to all Undead Monsters within 7.5m. 100% Scaling 45s
Skill Judgement.png
Judgement
After casting for 0.75s, instantly deal 25 Divine Divine Magical Base Damage to a target, causing them to suffer -30% Move Speed Bonus for 2s. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown. 100% Scaling 28s
Skill Smite.png
Smite
When activated, your melee physical attacks deal an additional instance of 10 Divine Divine Magical Base Damage for 7s. This new instance never benefits from Hit Location Bonus. 75% Scaling 18s
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. /
Skill Spell Memory.png
Spell Memory 2
Allows you to memorize additional spells to use in the dungeon. /


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost.
Cleric has default 7m range on their spells. (note that Sanctuary does not have a cast range, but rather an aura radius)


Spell Types:

Divine Divine
Earth Earth

Tier 1

Name Description Scaling Casting Time Limit
Spell Protection.png
Protection
Target receives a

No tag found for "MaxPhysicalShield", please correct it

for 20s. Casts to self if no target is found.
0% Scaling 0.75s 5 Casts
Spell Bless.png
Bless
Target gains 3 Strength, 3 Agility, and 3 Will for 30s. Casts to self if no target is found. 0.75s 5 Casts

Tier 2

Name Description Casting Time Limit
Spell Divine Strike.png
Divine Strike
The target gains 5 Divine Strike Damage for 20s. Casts to self if no target is found. 1s 4 Casts
Spell Cleanse.png
Cleanse
Removes all harmful magic effects from the target. Casts to self if no target is found.
Several debuffs are not removeable.
Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, ...
Confirmed debuffs that cannot be cleansed: Lich curses (bug), ...
1s 5 Casts

Tier 3

Name Description Scaling Casting Time Limit
Spell Lesser Heal.png
Lesser Heal
Heal the target for 15 Magical Base Healing. Casts to self if no target is found. 100% Scaling 1.25s 4 Casts
Spell Bind.png
Bind
Binds the target in place for 0.75s. 1s 4 Casts

Tier 4

Name Description Scaling Casting Time Limit
Spell Holy Strike.png
Holy Strike
Creates an AoE burst of light in a specified area that hits all targets within 1m (including friendly targets) after a 0.5s delay, dealing 4 and disorienting their vision over 20 Divine Divine Magical Base Damage. 100% Scaling 2s 4 Casts

Tier 5

Name Description Scaling Casting Time Limit
Spell Holy Light.png
Holy Light
Heals the target for 25 Magical Base Healing if its a player or deals 100 Divine Divine Magical Base Damage to undead Monsters. Player: 100% Scaling
Undead: 100% Scaling
1.75s 3 Casts

Tier 6

Name Description Scaling Casting Time Limit
Spell Sanctuary.png
Sanctuary
Channel for up to 5s while remaining still, creating a 7m AoE around the Cleric each 1s that heals players for 5 Magical Base Healing and deals 14 Divine Divine Magical Base Damage to undead Monsters. Player: 50% Scaling per tick
Undead: 50% Scaling per tick
2.25s 2 Casts

Tier 7

Name Description Scaling Casting Time Limit
Spell Locusts Swarm.png
Locusts Swarm
Channel a swarm of locusts for

No ability found for "LocustsSwarm", please correct it

in a specified

No ability found for "LocustsSwarm", please correct it

area while remaining still, dealing

No ability found for "LocustsSwarm", please correct it

per 1s in

No ability found for "LocustsSwarm", please correct it

ticks, while also reducing

No ability found for "LocustsSwarm", please correct it

and

No ability found for "LocustsSwarm", please correct it

No ability found for "LocustsSwarm", please correct it

per tick

No ability found for "LocustsSwarm", please correct it

No ability found for "LocustsSwarm", please correct it

Casts
Spell Earthquake.png
Earthquake
Channel an earthquake for 6s in a specified 2.5m area while remaining still, dealing 7 Earth Earth Magical Base Damage to targets per step they move whilst causing them to suffer -50% Move Speed Bonus. 50% Scaling per step 2.5s 2 Cast

Tier 8

Name Description Casting Time Limit
Spell Resurrection.png
Resurrection
Target a fallen ally to Channel while remaining still, reviving them after 20s, but causing them to suffer -99% Percent Max Health Healing on revival.

The corpse must have a soul heart
2.75s 1 Cast


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 11
Vigor 13
Agility 12
Dexterity 14
Will 23
Knowledge 20
Resourcefulness 12
Health 110
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 297 ( 99% )
Action Speed -1.5%
Manual Dexterity -1%
Spell Casting Speed 15%
Equip Speed -7%
Regular Interaction Speed -4.5%
Magical Interaction Speed 56%
Persuasiveness 12
Buff Duration 8%
Debuff Duration -7.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 13%
        From Resist Rating 62 ( 13% )
        From Bonuses 0%
Physical Power Bonus -8%
        From Physical Power 11 ( -8% )
        From Bonuses 0%
Magic Power Bonus 19%
        From Magic Power 23 ( 19% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.

- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.

- Pre-buff your team before a PvP encounter.

- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.

- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.

- Only class with the ability to resurrect fallen allies without the need of a Sacrificial Altar.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

Guides