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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td> | | <td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td> |
| <td> Increases your [[Stats#Magical_Healing|Magical Healing]] stat by 5. | | <td> Gain {{:Cleric|AdvancedHealer|MagicalBaseHealing}}. |
| </td> | | </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td> |
| <td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +15% when attacking with a [[Weapons#Maces|mace]]-type weapon. Note that weapons that deal [[Damage_Types#Blunt|Blunt]] might not be a Mace, like Staves. </td> | | <td> Gain {{:Cleric|BluntWeaponMastery|PhysicalPowerBonus}} when attacking with a [[Weapons#Maces|mace]]-type weapon. Note that weapons that deal [[Damage_Types#Blunt|Blunt]] might not be a Mace, like Staves. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td> | | <td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td> |
| <td> You do not exhibit the detrimental drunk effects when you drink [[Ale]] and + 10 [[Strength]]. </td> | | <td> You do not exhibit the detrimental drunk effects when you drink [[Ale]] and gain {{:Cleric|BrewMaster|Strength}} while drunk. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td> | | <td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td> |
| <td> Gain 15% [[Damage_Types#Divine|Divine]] [[Stats#Magic Power Bonus|Magic Power Bonus]]. <br> | | <td> Gain {{:Cleric|Faithfulness|DivinePowerBonus}}. <br> |
| When dealing [[Damage_Types#Divine|Divine]] damage, slow enemies by -15% [[Move Speed]] for 1.5 Seconds. | | When dealing [[Damage_Types#Divine|Divine]] damage, cause the target to suffer {{:Cleric|Faithfulness|HitslowMoveSpeed}} for {{:Cleric|Faithfulness|HitslowDuration}}. |
| </td> | | </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td> | | <td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td> |
| <td> Increase the flat [[Stats#Physical Damage Reduction|Armor Rating]] and[[Stats#Magic Resist|Magic Resist Rating]] of yourself and all party members within 4.5 meters by +15. </td> | | <td> Gain {{:Cleric|HolyAura|ArmorRating}} and {{:Cleric|HolyAura|MagicalResistance}} for yourself and all party members within {{:Cleric|HolyAura|AuraRadius}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td> | | <td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td> |
| <td> Drinking will eliminate all removable curse effects. </td> | | <td> Drinking will eliminate all removable negative status effects. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td> | | <td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td> |
| <td> Heal yourself for 15% of the spell's total heal amount when healing an ally. </td> | | <td> Heal yourself for {{:Cleric|Kindness|SelfHealRatio}} of the spell's total heal amount when healing an ally. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td> | | <td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td> |
| <td> Healing with [[Healing#Real Magical Healing|Magical Healing]] (but not [[Healing#Real Physical Healing|Physical]] nor [[Healing#Percent Max Health Healing|%]] Healing) can heal even if at full health up to 25% of [[Health#Max_Health|Max Health]], decays at 1% of Max Health per second. </td> | | <td> Healing with [[Healing#Real Magical Healing|Magical Healing]] (but not [[Healing#Real Physical Healing|Physical]] nor [[Healing#Percent Max Health Healing|%]] Healing) can heal even if at full health up to {{:Cleric|OverHealing|MaxOverhealedHealthRatio}} of [[Health#Max_Health|Max Health]], decays at {{:Cleric|OverHealing|PercentMaxHealthHealing}} per second. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td> | | <td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td> |
| <td> Reduces all instances of final incoming damage by 3 per tick, including each tick of [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]], to a minimum of 1 damage. Note that +True damage is not its own damage instance. </td> | | <td> Reduces all instances of final incoming damage by {{:Cleric|Perseverance|PhysicalAbsoluteReduction}}/{{:Cleric|Perseverance|MagicalAbsoluteReduction}} per tick, including each tick of [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]], to a minimum of 1 damage. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td> | | <td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td> |
| <td> Grants -50% [[Stats#Debuff Duration|Debuff Duration]]. (This effectively makes debuffs last less time.) </td> | | <td> Gain {{:Cleric|ProtectionFromEvil|DebuffDurationBonus}}. (This effectively makes debuffs last less time.) </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td> | | <td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td> |
| <td> Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. </td> | | <td> Resurrecting an ally revives them with only {{:Cleric|Requiem|Requiem}} HP lost rather than all but 1 HP. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td> | | <td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td> |
| <td> Deal 20% increased physical damage against undead monsters. It is unknown if this is [[Stats#Physical Power Bonus|Physical Power Bonus]] or a final multiplier. </td> | | <td> Gain {{:Cleric|UndeadSlaying|UndeadPowerBonus}}. </td> |
| </tr> | | </tr> |
| | | |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td> | | <td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td> |
| <td> Receive the blessing of the divine and increase [[Stats#Physical Damage Reduction|Physical Damage Reduction]] by an additional flat +30% for 4 seconds. </td> | | <td> Receive the blessing of the divine and gain {{:Cleric|DivineProtection|PhysicalDamageReduction}} for {{:Cleric|DivineProtection|Duration}}. </td> |
| <td> </td> | | <td> </td> |
| <td> 45s </td> | | <td> {{:Cleric|DivineProtection|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td> | | <td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td> |
| <td> Inflicts 100 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] to all undead [[Monsters]] within 7.5 meters. </td> | | <td> After casting for {{:Cleric|HolyPurification|CastingTime}}, deal {{:Cleric|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{:Cleric|HolyPurification|Range}}. </td> |
| <td> 100% </td> | | <td> {{:Cleric|HolyPurification|Scaling}} </td> |
| <td> 45s </td> | | <td> {{:Cleric|HolyPurification|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td> | | <td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td> |
| <td> After [[Channel|channeling]] for 0.75 seconds, instantly deals 25 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] to a target and decreases their Movement Speed Bonus by -30% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown. </td> | | <td> After casting for {{:Cleric|Judgement|CastingTime}}, instantly deal {{:Cleric|Judgement|MagicalBaseDamage}} to a target, causing them to suffer {{:Cleric|Judgement|MoveSpeedBonus}} for {{:Cleric|Judgement|Duration}}. The spell can only be cast when the crosshair targets an enemy within {{:Cleric|Judgement|Range}}. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown. </td> |
| <td> 100% </td> | | <td> {{:Cleric|Judgement|Scaling}} </td> |
| <td> 28s </td> | | <td> {{:Cleric|Judgement|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]] <br> Smite </td> | | <td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]] <br> Smite </td> |
| <td> When activated, your melee physical attacks deal an additional instance of 10 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] for 7 seconds. </td> | | <td> When activated, your melee physical attacks deal an additional instance of {{:Cleric|Smite|MagicalBaseDamage}} for {{:Cleric|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. </td> |
| <td> 100% </td> | | <td> {{:Cleric|Smite|Scaling}} </td> |
| <td> 18s </td> | | <td> {{:Cleric|Smite|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td> | | <td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td> |
| <td> Creates a [[Protection|shield]] that blocks 20 Physical Damage for 20 seconds. </td> | | <td> Creates a {{:Cleric|Protection|MaxPhysicalShield}} for {{:Cleric|Protection|Duration}}. Casts to self if no target is found. </td> |
| <td> 0% </td> | | <td> {{:Cleric|Protection|Scaling}} </td> |
| <td> 0.75s </td> | | <td> {{:Cleric|Protection|CastingTime}} </td> |
| <td> 5 Casts </td> | | <td> {{:Cleric|Protection|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td> | | <td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td> |
| <td> Grants +5 [[Damage_Calculation#Divine_Strike_Damage|Divine Strike Damage]] to the target for 20 seconds. ''"Divine Strike Damage" acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. </td> | | <td> Gain {{:Cleric|DivineStrike|PhysicalBaseDamage}} in the form of [[Damage_Calculation#Divine_Strike_Damage|Divine Strike Damage]] to the target for {{:Cleric|DivineStrike|Duration}}. Casts to self if no target is found. </td> |
| <td> 1s </td> | | <td> {{:Cleric|DivineStrike|CastingTime}} </td> |
| <td> 4 Casts </td> | | <td> {{:Cleric|DivineStrike|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td> | | <td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td> |
| <td> Removes all harmful magic effects from the target. <br> Several debuffs are not removeable, including [[Lich]] curses (needs retesting). <br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice.</td> | | <td> Removes all harmful magic effects from the target. <br> Several debuffs are not removeable.<br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, ... <br> Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ...</td> |
| <td> 1s </td> | | <td> {{:Cleric|Cleanse|CastingTime}} </td> |
| <td> 5 Casts </td> | | <td> {{:Cleric|Cleanse|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td> | | <td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td> |
| <td> [[Healing|Heals]] a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. (15 + Magical healing) * Magic Power Bonus</td> | | <td> Heal the target for {{:Cleric|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found. This heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. (15 + Magical healing) * Magic Power Bonus</td> |
| <td> 100% </td> | | <td> {{:Cleric|LesserHeal|Scaling}} </td> |
| <td> 1.25s </td> | | <td> {{:Cleric|LesserHeal|CastingTime}} </td> |
| <td> 3 Casts </td> | | <td> {{:Cleric|LesserHeal|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td> | | <td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td> |
| <td> Binds the target in place for 0.75 seconds.</td> | | <td> Binds the target in place for {{:Cleric|Bind|Duration}}.</td> |
| <td> </td> | | <td> </td> |
| <td> 1s </td> | | <td> {{:Cleric|Bind|CastingTime}} </td> |
| <td> 4 Casts </td> | | <td> {{:Cleric|Bind|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td> | | <td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td> |
| <td> Creates an AoE burst of light in a specified area that hits all targets within 1 meter (including friendly targets) after a .5s delay, dealing 20 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] and blinding them for 2 seconds. </td> | | <td> Creates an AoE burst of light in a specified area that hits all targets within {{:Cleric|HolyStrike|AreaRadius}} (including friendly targets) after a {{:Cleric|HolyStrike|DelayTime}} delay, dealing {{:Cleric|HolyStrike|MaxCount}} and disorienting their vision over {{:Cleric|HolyStrike|MagicalBaseDamage}}. </td> |
| <td> 100% </td> | | <td> {{:Cleric|HolyStrike|Scaling}} </td> |
| <td> 2s </td> | | <td> {{:Cleric|HolyStrike|CastingTime}} </td> |
| <td> 4 Casts </td> | | <td> {{:Cleric|HolyStrike|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td> | | <td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td> |
| <td> [[Healing|Heals]] a player for 25 HP or does 100 base Divine Magical [[Damage_Calculation|Damage]] to undead [[Monsters]]. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. (25 + Magical healing) * Magic Power Bonus</td> | | <td> Heals the target for {{:Cleric|HolyLight|MagicalBaseHealing}} if its a player or deals {{:Cleric|HolyLight|MagicalBaseDamage}} to undead [[Monsters]].</td> |
| <td> 100% </td> | | <td> Player: {{:Cleric|HolyLight|HitAllyScaling}} <br> Undead: {{:Cleric|HolyLight|HitUndeadScaling}} </td> |
| <td> 2.25s </td> | | <td> {{:Cleric|HolyLight|CastingTime}} </td> |
| <td> 3 Casts </td> | | <td> {{:Cleric|HolyLight|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td> | | <td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td> |
| <td> [[Channel|Channeling]] creates an AoE around the Cleric that [[Healing|heals]] all players within 3.5 meters by 5 HP per second as a [[Damage_Calculation#Damage/Healing_over_Time|Heal over Time]] and deals 14 Divine Magical [[Damage_Calculation|Damage]] to undead [[Monsters]] per second. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.</td> | | <td> [[Channel]] for up to {{:Cleric|Sanctuary|ChanelingDuration}} while remaining still, creating a {{:Cleric|Sanctuary|Range}} AoE around the Cleric each {{:Cleric|Sanctuary|ChannelingInterval}} that [[Healing|heals]] players for {{:Cleric|Sanctuary|MagicalBaseHealing}} and deals {{:Cleric|Sanctuary|MagicalBaseDamage}} to undead [[Monsters]]. </td> |
| <td> 50% per second </td> | | <td> Player: {{:Cleric|Sanctuary|HitAllyScaling}} per tick <br> Undead: {{:Cleric|Sanctuary|HitUndeadScaling}} per tick </td> |
| <td> 2.75s </td> | | <td> {{:Cleric|Sanctuary|CastingTime}} </td> |
| <td> 2 Casts </td> | | <td> {{:Cleric|Sanctuary|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td> | | <td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td> |
| <td> [[Channel]], summon a swarm of locusts in a specified area, dealing 2 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.</td> | | <td> [[Channel]] a swarm of locusts for {{:Cleric|LocustsSwarm|ChannelingDuration}} in a specified {{:Cleric|LocustsSwarm|AreaRadius}} area while remaining still, dealing {{:Cleric|LocustsSwarm|MagicalBaseDamage}} per 1s in {{:Cleric|LocustsSwarm|ChannelingInterval}} ticks.</td> |
| <td> 100% per second </td> | | <td> {{:Cleric|LocustsSwarm|MagicalBaseDamage}} per tick </td> |
| <td> 2.75s </td> | | <td> {{:Cleric|LocustsSwarm|CastingTime}} </td> |
| <td> 2 Casts </td> | | <td> {{:Cleric|LocustsSwarm|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td> | | <td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td> |
| <td> [[Channel]], Create an earthquake in a specified area, dealing 7 [[Damage_Types#Earth|Earth]] Magical [[Damage_Calculation|Damage]] per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.</td> | | <td> [[Channel]] an earthquake for {{:Cleric|Earthquake|ChannelingDuration}} in a specified {{:Cleric|Earthquake|AreaRadius}} area while remaining still, dealing {{:Cleric|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{:Cleric|Earthquake|MoveSpeedBonus}}.</td> |
| <td> 50% per step </td> | | <td> {{:Cleric|Earthquake|Scaling}} per step </td> |
| <td> 2.75s </td> | | <td> {{:Cleric|Earthquake|CastingTime}} </td> |
| <td> 2 Cast </td> | | <td> {{:Cleric|Earthquake|MaxCount}} Cast </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td> | | <td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td> |
| <td> Target an ally to resurrect them from the dead.<br><br> ''The corpse must have a soul heart''</td> | | <td> Target a fallen ally to [[Channel]] while remaining still, reviving them after {{:Cleric|Resurrection|ChannelingDuration}}, but causing them to suffer {{:Cleric|Resurrection|PercentMaxHealthHealing}} on revival.<br><br> ''The corpse must have a soul heart''</td> |
| <td> 2.75s </td> | | <td> {{:Cleric|Resurrection|CastingTime}} </td> |
| <td> 1 Cast </td> | | <td> {{:Cleric|Resurrection|MaxCount}} Cast </td> |
| </tr> | | </tr> |
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| </tabber> | | </tabber> |
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| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
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| ==Guides== | | ==Guides== |