From Dark and Darker Wiki

(Updated the sections to use merged Template:GenerateMonsterTable)
(→‎General Information: Added bit about non-standard hit location modifiers (looking at you, Wendigo))
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Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.


Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. [[Wendigo]].


Unlike player characters, monsters' shields are always active, even during their attack animations.
Unlike player characters, monsters' shields are always active, even during their attack animations.

Revision as of 01:03, 16 August 2024

Automated data is up to date! Hover for more details.Monster Data last updated on: Patch:6.8#Hotfix 85.
Dark and Darker is currently on update: Patch:6.8#Hotfix 86.

Difficulty Grades

There are currently 3 types of grades for monsters:

  • Common
  • Elite (red features)
  • Nightmare (dark grey features)

Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.

Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.

Furthermore, monsters inherit special attacks or properties on Nightmare grade.

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. Wendigo.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.

Dummy

Dummy
Lobby Dummy
-22% Physical Resistance
5% Magic Resistance
0% Projectile Resistance
Dummy
Dungeon Dummy
-12% Physical Resistance
5% Magic Resistance
0% Projectile Resistance

Monsters

Legend

Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.

Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.


Examples:

12 Physical + Poison Dmg

All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.


15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE

All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.


Bosses

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
2210/3110 250/300 15
50
Physical: [-1.2%]0 Armor Rating and 25% Other Physical Damage Reduction
Magical: 7.8%
Fire: 50%
Ice: 50%
Light: -100%
Spirit: -100%
Projectile: -25%
Fog Attack1: 50.4(6)/67.2(6) Magical + Decrease Heal
Fog Attack2: 79.2(7)/105.6(7) Magical + Decrease Heal
Pull: 54.0(6)/72.0(6) Magical + Decrease Heal
Hide Attack: 64.8(7)/86.4(7) Magical + Decrease Heal
Fog Rush: 57.6(7)/76.8(7) Magical + Decrease Heal
Scream Sentence: 10.8(6)/14.4(6) Magical
Bombing Spawn Fog Missile: 50.4(6)/67.2(6) Magical
Decrease Heal: ? for 7s [AgT]Stacking Type: Aggregates by Target[10x]Maximum Stacks: 10[Exp]Expiration: Removes Single Stack and Refreshes Duration
Undead 0%
2715/3615/4510 250/280/300 12/15/18
50
Physical: -26.2%
Magical: 7.8%
Fire: 50%
Earth: -100%
Dark: -200%
Evil: 50%
Projectile: 40%
Combo Left To Right: 150.0(7)/165.0(7)/180.0(7) Physical + Slow
Combo Right To Left: 110.0(7)/121.0(7)/132.0(7) Physical + Slow
Combo Head Up: 180.0(7)/198.0(7)/216.0(7) Physical + Slow
Attack Ground: 100.0(7)/110.0(7)/120.0(7) Physical, 70.0(7)/77.0(7)/84.0(7) Physical Radius + Slow
Attack Spinning High: 200.0(7)/220.0(7)/240.0(7) Physical + Slow
Attack Spinning Low: 200.0(7)/220.0(7)/240.0(7) Physical + Slow
Debuff Shouting: Slow, Whirl
Combo Slap: 145.0(7)/159.5(7)/174.0(7) Physical, 20.0(7)/22.0(7)/24.0(7) Physical Radius + Slow
Attack Punch Down: 80.0(7)/88.0(7)/96.0(7) Physical, 17.0(7)/18.7(7)/20.4(7) Physical Radius + Slow
Combo Punch Down: 80.0(7)/88.0(7)/96.0(7) Physical, 17.0(7)/18.7(7)/20.4(7) Physical Radius + Slow
Attack Ground Combo: 100.0(7)/110.0(7)/120.0(7) Physical, 70.0(7)/77.0(7)/84.0(7) Physical Radius + Slow
Regeneration: 2 Physical Heal [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Slow: ? for 4s 
Whirl: ? for 4s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Beast 0%
3861/5731 250/280 12/15
50
Physical: -26.2%
Magical: 7.8%
Fire: 50%
Light: -200%
Dark: -25%
Evil: 50%
Projectile: 30%
Combo1: 96.8(7)/116.6(7) Physical
Combo2: 140.8(7)/169.6(7) Physical
Combo3: 132.0(7)/159.0(7) Physical + Blinker
Run And Swing: 88.0(7)/106.0(7) Physical
Riot: 158.4(7)/190.8(7) Physical
Spawn Falling Rock: 17.6(4)/21.2(4) Physical
Stomp: 193.6(7)/233.2(7) Physical + Slow
Sprinkle Soil: 149.6(7)/180.2(7) Physical + Blinker
Petrification: Petrification
Blinker: Blinded by dirt for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Slow: ? for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Petrification: ? for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Beast -20%
3610/7110 500 20/25
125
Physical: -26.2%
Magical: 36.8%
Fire: -25%
Ice: 50%
Dark: -25%
Air: -200%
Projectile: 50%
Combo Tail Attack1: 57.0(6)/90.0(6) Physical + Melee Attack Slow
Combo Tail Attack2: 68.4(7)/108.0(7) Physical + Melee Attack Slow
Combo Forward Attack L: 60.8(7)/96.0(7) Physical + Melee Attack Slow
Combo Forward Attack R: 60.8(7)/96.0(7) Physical + Melee Attack Slow
Combo Two Hand Attack: 76.0(7)/120.0(7) Physical + Melee Attack Slow
Combo Breath Ground: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius
Combo Breath Air: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius
Combo Leap Attack1: 53.2(7)/84.0(7) Physical + Melee Attack Slow
Combo Leap Attack2: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius
Combo Leap Attack3: 83.6(7)/132.0(7) Physical + Melee Attack Slow
Special Breath Air To Side: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius
Special Leap Attack1 To Center: 53.2(7)/84.0(7) Physical
Special Leap Attack3 To Center: 83.6(7)/132.0(7) Physical + Melee Attack Slow
Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow
Special Breath Air: Extreme Cold Dmg, Extreme Cold Slow
Buff Movespeed: 1000 Move Speed
Buff Movespeed Special: 2500 Move Speed
Melee Attack Slow: ? for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Extreme Cold Slow: ? for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Beast 0%
2651/3641 200/270 15/20
100
Physical: -26.2%
Magical: 36.8%
Divine: -100%
Evil: 50%
Projectile: 25%
Curse Of Chilling: Curse Of Chilling
Normal Attack: 30(7) Magical + Curse Of Chilling
Normal Attack Return: Curse Of Chilling
Eating Phase: 140 Move Speed + Eating Shield
Eating: Eating
Teleport: 20(5) Magical + Curse Of Chilling
Scream: 10(4) Magical + Curse Of Chilling
Earth Quake: 120.0(6)/180.0(6) Physical60.0(6) Magical + Curse Of Chilling
Curse Of Chilling: ? for 8s [AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30
Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target
Eating: -95% Max Health over 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application
Undead 0%
2110/3010 200/250 15/20
100
Physical: -26.2%
Magical: 36.8%
Divine: -25%
Evil: 50%
Projectile: 25%
Close Attack: 70(5) Magical
Normal Attack: 100(5) Magical
Strong Attack: 200(7) Magical
Curse Of Gathering Mark: -95%(4) True Max Health Dmg1 or -50%(4) Dmg2 or -15%(4) Dmg3 or -5%(4) Dmg4 or -2%(4) Dmg5 + CoG Mark Icon, CoG Heal1-5
Curse Of Isolation Mark: -50%(4) True Max Health Dmg1 or -70%(4) Dmg2 or -90%(4) Dmg3 or -150%(4) Dmg4 or -250%(4) Dmg5 + CoI Mark Icon, CoI Heal1-5
Getting Soul: Soul Shield
Frenzy: Death SwarmFrenzy
CoG Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
CoG Heal1: 65% Max Health over 20s 
CoG Heal2: 35% Max Health over 20s 
CoG Heal3: 10% Max Health over 20s 
CoG Heal4: 4% Max Health over 20s 
CoG Heal5: 2% Max Health over 20s 
CoI Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
CoI Heal1: 35% Max Health over 20s 
CoI Heal2: 50% Max Health over 20s 
CoI Heal3: 60% Max Health over 20s 
CoI Heal4: 100% Max Health over 20s 
CoI Heal5: 170% Max Health over 20s 
Soul Shield: 250 Shield [AgT]Stacking Type: Aggregates by Target
Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application
Frenzy: 25% Move Speed, 20% Damage [inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Undead 0%
228 180 0
1
Physical: -26.2%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack: 43.2(3) Physical
Back Step: 67.5(4) Physical
Bombing: 108.0(5) Physical
Soul Pass: Skeleton Warlord Speed Up
Throwing Knife: 43.2(3) Physical
Skeleton Warlord Speed Up: 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25
Undead-Skeleton 0%
? 100 0
0
Physical: -26.2%
Magical: 7.8%
Projectile: 15%
Beam Attack: 6.0(7) Physical, 6.0(7) Magical
0%
2954/4354 250/280 15/20
100
Physical: -26.2%
Magical: 36.8%
Earth: -100%
Evil: 50%
Projectile: 25%
Combo1: 48.0(7)/72.0(7) Physical, 48.0(7)/72.0(7) Magical
Combo2: 57.6(7)/86.4(7) Physical, 57.6(7)/86.4(7) Magical
Combo3: 70.4(7)/105.6(7) Physical, 70.4(7)/105.6(7) Magical
Combo4: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical
Combo5: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical
Throwing Knives: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical + Paralyze
Throwing Knives2: 25.6(3)/38.4(3) Physical, 25.6(3)/38.4(3) Magical + Paralyze
Realm Of Domination: Dominated Player
Bone Prison: Dominated Player
Explosion: 384.0(7) Physical384.0(7) Magical
Attack Block Explosion Dmg: 48.0(7) Physical48.0(7) Magical
Paralyze: ? for 15s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5
Dominated Player: ? for 6s [AgT]Stacking Type: Aggregates by Target[6x]Maximum Stacks: 6[Exp]Expiration: Removes Single Stack and Refreshes Duration
Undead-Skeleton 0%
2510/3310 320/360 12/15
50
Physical: -26.2%
Magical: 7.8%
Dark: -100%
Spirit: -100%
Projectile: 30%
Attack Slash11: 75.6(6)/96.0(6) Physical
Attack Slash12: 75.6(6)/96.0(6) Physical
Attack Shoulder Charge: 44.1(6)/56.0(6) Physical
Attack Front Slash: 94.5(7)/120.0(7) Physical
Attack Front Thrust: 81.9(6)/104.0(6) Physical
Attack Rush Thrust: 107.1(7)/136.0(7) Physical
Attack Rush Thrust For Soul Slash: 107.1(7)/136.0(7) Physical
Attack Long Range Transverse: 100.8(7)/128.0(7) Physical
Attack Long Range Vertically: 100.8(7)/128.0(7) Physical
Attack Soul Shockwave: 138.6(7)/176.0(7) Physical + Dead Rift Dmg
Attack Soul Slash Up: 201.6(7)/256.0(7) Physical
Attack Soul Slash Down: 201.6(7)/256.0(7) Physical
Debuff Move Speed: -70 Move Speed
Dead Rift Dmg: 5 Magical Damage [0.3s]Tick interval: 0.3s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Undead 0%/10%



Minibosses

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
1010/1210/1410 200/220/250 8/9/10
50
Physical: -26.2%
Magical: 36.8%
Fire: 25%
Ice: -300%
Light: -200%
Dark: 50%
Divine: -200%
Evil: 50%
Projectile: 20%
Attack1 Heavy Swing Up: 45.0(6)/49.5(6)/54.0(6) Physical
Attack2 Heavy Swing Down: 45.0(6)/49.5(6)/54.0(6) Physical
Attack3 Greedy Rush: 60.0(6)/66.0(6)/72.0(6) Physical
Attack4 Blood Vomiting: 12.0(3)/13.2(3)/14.4(3) Physical, 6.0(3)/6.6(3)/7.2(3) Physical Radius + Vomiting Blinker
Attack5 Destruction: 48.0(6)/52.8(6)/57.6(6) Physical
Vomiting Blinker: Blinded by dirt for 7s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Demon 0%/10%/20%
900/1100/1300 200/225/250 8/9/10
50
Physical: -26.2%
Magical: 36.8%
Fire: 25%
Ice: -300%
Light: -200%
Dark: 50%
Divine: -200%
Evil: 50%
Projectile: 20%
Omen LC: 67.2(6)/74.4(6)/84.0(6) Physical
Omen RC: 67.2(6)/74.4(6)/84.0(6) Physical
Omen RL: 67.2(6)/74.4(6)/84.0(6) Physical
Bite R: 50.4(6)/55.8(6)/63.0(6) Physical
Bite L: 50.4(6)/55.8(6)/63.0(6) Physical
Hit Down: 70.0(6)/77.5(6)/87.5(6) Physical
Rush: 67.2(6)/74.4(6)/84.0(6) Physical
Run State: 100 Move Speed
Beast 0%/10%/20%
1160/1510/1860 250 6/7/8
15
Physical: -26.2%
Magical: 7.8%
Projectile: 15%
Attack1: 31.2(6)/40.8(6)/50.4(6) Physical
Attack2: 39.0(6)/51.0(6)/63.0(6) Physical
Chase Attack1: 31.2(6)/40.8(6)/50.4(6) Physical
Chase Attack2: 39.0(6)/51.0(6)/63.0(6) Physical
Roar: Petrification
Fire Breath: 63.0(6) Physical31.5(6) Physical Radius
Petrification: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Beast 0%
910/1160/1310 200/260/320 8/9/10
50
Physical: -26.2%
Magical: 7.8%
Fire: 25%
Ice: -300%
Light: -200%
Dark: 50%
Divine: -200%
Evil: 50%
Projectile: 15%
Attack1: 36.8(6)/49.6(6)/62.4(6) Physical
Attack2: 36.8(6)/49.6(6)/62.4(6) Physical
Demon -10%
910/1210/1410 200/230/260 8/9/10
50
Physical: -26.2%
Magical: 36.8%
Fire: 25%
Ice: -300%
Light: -200%
Dark: 50%
Divine: -200%
Evil: 50%
Projectile: 20%
Attack1: 42.0(6)/63.0(6)/63.0(6) Physical
Attack2: 50.4(6)/75.6(6)/75.6(6) Physical
Sprint Phase: 150 Move Speed
Sprint Attack: 61.6(7)/92.4(7)/92.4(7) Physical
Sprint Attack Pierce: 44.8(6)/67.2(6)/67.2(6) Physical
Attack Low Sweep: 50.4(6)/75.6(6)/75.6(6) Physical
Demon 0%/10%/15%
710/910/1110 200/250/270 8/9/10
50
Physical: -26.2%
Magical: 36.8%
Fire: 25%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack1 Bone Spear: 26.4(4)/29.7(4)/33.0(4) Physical, 26.4(4)/29.7(4)/33.0(4) Physical
Projectile01: 26.4(4)/29.7(4)/33.0(4) Physical
Projectile02: 26.4(4)/29.7(4)/33.0(4) Physical
Projectile03: 26.4(4)/29.7(4)/33.0(4) Physical
Projectile04: 26.4(4)/29.7(4)/33.0(4) Physical
Attack2 Bone Thorn Field: 33.6(6)/37.8(6)/42.0(6) Physical, 33.6(6)/37.8(6)/42.0(6) Physical
Attack3 Bone Claw: 36.0(6)/40.5(6)/45.0(6) Physical
Attack4 Bone Claw Combo: 36.0(6)/40.5(6)/45.0(6) Physical
Undead 0%/10%/20%
810/1010/1210 75/120/150 6/7/8
50
Physical: -26.2%
Magical: 36.8%
Fire: -200%
Ice: 50%
Light: -200%
Divine: -200%
Evil: 25%
Projectile: 20%
Attack01: 37.5(3)/45.0(3)/57.0(3) Magical + Frostbite
Blizzard Fire Spell: 22.5(3)/27.0(3)/34.2(3) Magical + Frostbite
Self Heal: Self Heal
Run State: 100 Move Speed
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Self Heal: 10% Max Health 
Demon 0%/0%/20%
810/1010/1210 200/225/250 6/7/8
25
Physical: -26.2%
Magical: 7.8%
Fire: -200%
Ice: 50%
Lightning: -200%
Projectile: 15%
Attack Rush: 28.5(4)/39.0(4)/49.5(4) Physical
Attack Combo1 L: 32.3(5)/44.2(5)/56.1(5) Physical
Attack Combo1 R: 32.3(5)/44.2(5)/56.1(5) Physical
Attack Combo2 L: 34.2(5)/46.8(5)/59.4(5) Physical
Attack Combo2 R: 34.2(5)/46.8(5)/59.4(5) Physical
Attack Ground Destroy: 38.0(5)/52.0(5)/66.0(5) Physical
Human-Giant-Frost 0%/10%/20%
810/1010/1210 200/225/250 6/7/8
25
Physical: -26.2%
Magical: 7.8%
Fire: -200%
Ice: 50%
Lightning: -200%
Projectile: 15%
Attack1: 27.0(4)/41.4(4)/55.8(4) Physical + Concussion
Attack2: 27.0(4)/41.4(4)/55.8(4) Physical + Concussion
Attack Ice Spread: 40.3(4) Physical40.3(4) Physical + Frostbite
Concussion: Concussed for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Frostbite: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Human-Giant-Frost 0%/10%/20%
1010/1310/1610 170/210/250 6/7/8
10
Physical: -26.2%
Magical: 7.8%
Ice: -300%
Earth: -400%
Arcane: -100%
Projectile: 15%
Melee Attack: 28.6(6)/39.0(6)/48.1(6) Physical, 19.5(6)/27.3(6)/35.1(6) Magical
Poison Attack: Poison Attack Dmg
Run Phase Spawn AoE: Poison Attack Dmg
Poison Attack Dmg: 15 Physical Damage over 7s [Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Ref]Refresh: Resets on Successful Application
Insect 0%/10%/20%
1210/1460/1710 0 6/7/7
20
Physical: -26.2%
Magical: 7.8%
Ice: -400%
Earth: -400%
Air: 50%
Spirit: -400%
Projectile: 15%
Attack Bite: 46.8(6)/55.8(6)/64.8(6) Physical
Attack Swing Body: 33.8(6)/40.3(6)/46.8(6) Physical
Attack Accid AoE: Acid Dmg
Attack On Ground: 41.6(7)/49.6(7)/57.6(7) Physical, 20.8(7)/24.8(7)/28.8(7) Physical Radius
Rush Attack: 61.2(6) Physical
Sandfang: 46.8(6)/55.8(6)/64.8(6) Physical
Acid Dmg: 3 Physical Damage [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Insect 0%/10%/10%
1610/2010 150/180 6/7
25
Physical: [-26.2%]0 Armor Rating and 300 Physical Absolute Reduction
Magical: 7.8%
Earth: -400%
Spirit: -400%
Projectile: 20%
Attack1: 57.0(6) Physical
Attack2: 68.4(6) Physical
Attack3: 68.4(6) Physical
Attack4: 64.6(6) Physical
Attack5: 64.6(6) Physical
Attack6: 76.0(6) Physical30.4(6) Physical Radius
Attack Slam: 72.2(6) Physical53.2(6) Physical AoE + Lose Balance
Lose Balance: ? for 11s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Elemental 0%/10%
760/1060/1310 200/230/260 6/7/8
25
Physical: -26.2%
Magical: 36.8%
Fire: -200%
Dark: 50%
Divine: -150%
Evil: 50%
Projectile: 20%
Attack1: 30.8(6)/39.6(6)/46.2(6) Physical
Attack2: 30.8(6)/39.6(6)/46.2(6) Physical
Combo2.1: 33.6(6)/43.2(6)/50.4(6) Physical
Combo2.2: 33.6(6)/43.2(6)/50.4(6) Physical
Combo31: 28.0(6)/36.0(6)/42.0(6) Physical
Combo32: 28.0(6)/36.0(6)/42.0(6) Physical
Undead-Skeleton 0%/30%/30%
610/710/810 200 6/7/7
50
Physical: -26.2%
Magical: 36.8%
Fire: -200%
Ice: 50%
Lightning: -200%
Projectile: 20%
Attack1: 39.0(6)/43.5(6)/48.0(6) Physical48.0(6) Physical
Attack2: 54.6(6)/60.9(6)/67.2(6) Physical67.2(6) Physical
Runstate: 200 Move Speed
Beast 0%/10%/15%
710/1010/1010 100/170/170 6/7/8
25
Physical: -26.2%
Magical: 36.8%
Light: -300%
Dark: 50%
Divine: -150%
Evil: 50%
Projectile: 20%
Attack1: 40.0(6)/60.0(6)/60.0(6) Physical + Slow
Attack2: 20.0(6)/30.0(6)/30.0(6) Physical + Slow
Attack3: 26.0(6)/39.0(6)/39.0(6) Physical + Slow
Attack1 Combo: 60.0(6) Physical + Slow
Slow: ? for 5s/? for 7s/? for 7s 
Undead 0%/10%/10%
860/1010/1210 130/145/170 6/7/8
35
Physical: -26.2%
Magical: 36.8%
Fire: -200%
Ice: 50%
Lightning: -200%
Projectile: 20%
Attack1: 35.0(6)/39.2(6)/43.4(6) Physical
Attack2: 37.5(6)/42.0(6)/46.5(6) Physical
Run Attack: 47.5(7)/53.2(7)/58.9(7) Physical
Run State: 250 Move Speed
Jump Attack: 58.9(7) Physical
Beast 0%/7%/10%



Normal

Node-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceeded
Maximum number of loops have been performed
Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
210 80 0
0
Physical: -26.2%
Magical: 7.8%
Projectile: 70%
Banshee Fog Missile2 Attack: 240.0(7) Magical
Undead 0%
110/160/210 200/230/260 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Ice: -300%
Light: -300%
Air: -400%
Projectile: -25%
Attack: 18.0(3)/27.0(3)/36.0(3) Physical + Paralyze
Attack Twice: 36.0(3) Physical + Paralyze
Circle Move: Acceleration
Paralyze: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3
Acceleration: 20% Move Speed 
Insect 0%/10%/20%
36/55/90 200/240/280 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: -200%
Ice: -200%
Lightning: -200%
Light: -200%
Arcane: -200%
Divine: -150%
Air: -400%
Projectile: -25%
Attack: 20.0(3)/30.0(3)/40.0(3) Physical
Undead 0%/10%/20%
180/230/290 250/290/340 4/5/6
2/3/4
Physical: -26.2%
Magical: -17.2%
Ice: -300%
Light: -300%
Divine: -200%
Evil: 25%
Air: -400%
Projectile: -25%
Attack: 27.0(4)/36.0(4)/54.0(4) Physical + Slow
Slow: ? for 4s 
Demon 0%/10%/40%
170/220/275 350 4/5/6
2/3/4
Physical: -26.2%
Magical: -17.2%
Ice: -300%
Light: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack: 24.0(4)/33.0(4)/42.0(4) Physical
Dash Attack: 35.2(5)/48.4(5)/61.6(5) Physical
Return Dmg: 20 True Physical
Demon 0%/10%/20%
150/200/250 70/90/110 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Ice: -300%
Light: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Demon 0%/5%/10%
130/160/230 100/125/150 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: 50%
Ice: -200%
Lightning: -200%
Light: -200%
Arcane: -200%
Divine: -150%
Air: -400%
Projectile: -25%
Demon Fly Self Destruction: Demon Fly Poison Slow, Demon Fly Poison Dmg, Demon Fly Aggro Marker
Demon Fly Self Destruction2: Demon Fly Poison Slow, Demon Fly Poison Dmg, Demon Fly Aggro Marker
Demon Fly Run State: 200 Move Speed
Demon Fly Poison Powder: Demon Fly Poison Powder Dmg
Demon Fly Poison Slow: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Demon Fly Poison Dmg: 30 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application
Demon Fly Aggro Marker: ? for 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Demon Fly Poison Powder Dmg: 6 Physical Damage [0.5s]Tick interval: 0.5s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application
Demon 0%/5%/10%
140/220/300 100/130/160 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Ice: 25%
Projectile: 15%
Attack Forward: 22.8(2)/30.0(2)/37.2(2) Physical
Attack Left: 22.8(2)/30.0(2)/37.2(2) Physical
Attack Right: 22.8(2)/30.0(2)/37.2(2) Physical
Attack Jump: 22.8(2)/30.0(2)/37.2(2) Physical
Attack Jump Run: 46.5(4) Physical
Beast-Wolf 0%/10%/20%
70 0 0
0
Physical: -26.2%
Magical: 7.8%
Projectile: 15%
0%
210/260/310 100/150/200 3/3/5
2/3/4
Physical: -26.2%
Magical: -17.2%
Fire: -300%
Ice: 50%
Divine: -200%
Projectile: 15%
Attack: 31.5(3)/39.0(3)/52.5(3) Physical + Frostbite, Freezing
Frost Wave: 35.0(3) Physical + Frostbite
Run State: 150 Move Speed
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Freezing: ? for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Demon 0%
260/310/410 0 3/4/5
2/3/4
Physical: -26.2%
Magical: -17.2%
Fire: 50%
Ice: 50%
Lightning: 50%
Arcane: -200%
Spirit: -400%
Projectile: 15%
Frost Nova: 32.2(3)/42.0(3)/49.0(3) Magical + Frostbite
Cold Blast: 34.5(3)/45.0(3)/52.5(3) Magical + Frostbite
Cold Blast Chain: 56.0(3) Magical + Frostbite
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Elemental 0%/0%/20%
110/160/230 100/150/200 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Frost Firing Attack: 24.0(4)/30.0(4)/40.0(4) Physical + Frostbite
Frost Firing Combo: 24.0(4)/30.0(4)/40.0(4) Physical + Frostbite
Frost Firing Multishot: 50.0(4) Physical + Frostbite
Frost Melee Attack1: 38.4(4)/48.0(4)/64.0(4) Physical + Frostbite
Frost Melee Attack2: 33.6(4)/42.0(4)/56.0(4) Physical + Frostbite
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Undead-Skeleton 0%/10%/20%
180/275/360 100/150/200 3/4/5
2/3/4
Physical: -26.2%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack Finish: 38.4(6)/56.0(6)/73.6(6) Physical + Frostbite
Run State: 150 Move Speed
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Undead-Skeleton 0%/10%/20%
110/160/230 100/150/200 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack: 45.0(4)/61.2(4)/77.4(4) Physical + FrostbiteFreezing
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Freezing: ? for 1s []Tick interval: 0s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application
Undead-Skeleton 0%/10%/20%
177/260/330 100/200/280 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack1: 35.2(4)/48.0(4)/60.8(4) Physical + Frostbite60.8#PhysicalFrostbite
Attack1 Combo: 60.8(4) Physical + Frostbite
Attack2: 26.4(4)/36.0(4)/45.6(4) Physical + Frostbite
Attack3: 26.4(4)/36.0(4)/45.6(4) Physical + Frostbite
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Undead-Skeleton 0%/10%/20%
162/240/310 100/200/280 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack1: 35.2(4)/48.0(4)/60.8(4) Physical + Frostbite
Attack2: 28.6(4)/39.0(4)/49.4(4) Physical + Frostbite
Attack3: 53.2(4) Physical + Frostbite
Attack3 Combo1: 49.4(4) Physical + Frostbite
Attack3 Combo2: 60.8(4) Physical + Frostbite
Attack4 Counter: 33.0(4)/45.0(4)/57.0(4) Physical + Frostbite
Attack5: 26.4(3)/36.0(3)/45.6(3) Physical + Frostbite
Attack6: 26.4(3)/36.0(3)/45.6(3) Physical + Frostbite
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Undead-Skeleton 0%/10%/20%
160/260/330 100/200/280 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack01: 28.5(5)/40.5(5)/52.5(5) Physical + Frostbite
Attack02: 28.5(5)/40.5(5)/52.5(5) Physical + Frostbite
Attack01 Combo: 30.4(5)/43.2(5)/56.0(5) Physical + Frostbite
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Undead-Skeleton 0%/10%/20%
160/260/330 160/240/320 3/4/5
2/3/4
Physical: -26.2%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack01: 28.0(4)/39.2(4)/49.0(4) Physical + Frostbite
Attack02: 30.0(4)/42.0(4)/52.5(4) Physical + Frostbite
Attack01 Combo: 32.0(4)/44.8(4)/56.0(4) Physical + Frostbite
Passive Armor Penetration: 5.0% 
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Undead-Skeleton 0%/10%/15%
250/360/460 50/100/150 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: -200%
Ice: 25%
Divine: -200%
Spirit: -400%
Projectile: 15%
Attack1: 33.8(4)/41.2(4)/48.8(4) Physical + Frostbite
Attack2: 35.1(4)/42.9(4)/50.7(4) Physical + Frostbite
Attack3: 48.6(4)/59.4(4)/70.2(4) Physical + Frostbite
Attack4: 48.6(4)/59.4(4)/70.2(4) Physical + Frostbite
Ice AoE: Ice Cloud DmgFrostbite
Ice Cloud: Ice Cloud Dmg, Frostbite, Ice Cloud Freezing
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Ice Cloud Dmg: 5 Magical Damage [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Ice Cloud Freezing: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Undead 0%/10%/13%
170/260/350 100/130/160 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Ice: 25%
Projectile: 15%
Attack Forward: 20.4(2)/26.4(2)/32.4(2) Physical
Attack Left: 20.4(2)/26.4(2)/32.4(2) Physical
Attack Right: 20.4(2)/26.4(2)/32.4(2) Physical
Attack Jump: 20.4(2)/26.4(2)/32.4(2) Physical
Attack Dash Bite: 37.8(2) Physical
Beast-Wolf 0%/10%/20%
810 250 6
15
Physical: -26.2%
Magical: -17.2%
Fire: -300%
Projectile: 15%
Ice Giant Spider Attack1 Bite: 30.8(3) Physical
Ice Giant Spider Attack2 Jumping Spider: 35.2(3) Physical
Ice Giant Spider Runstate: 200 Move Speed
Ice Giant Spider Spider Web: Ice Giant Spider Spider Web
Ice Giant Spider Spider Web: ? for 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Insect 0%
230/310/360 100/150/200 3/3/5
2/3/4
Physical: [-1.2%]0 Armor Rating and 25% Other Physical Damage Reduction
Magical: -17.2%
Fire: -300%
Ice: 50%
Light: -200%
Divine: -200%
Spirit: -400%
Projectile: 15%
Attack01 Ice Bolt: 33.0(3)/42.0(3)/52.5(3) Physical + Frostbite
Attack02 Frozen Field: Curse Of Screams, Deafness, Frostbite
Run State: 150 Move Speed
Frozen Field: Frostbite
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Curse Of Screams: ? for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Deafness: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Undead 0%
220/310/410 100/125/150 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: 50%
Ice: -300%
Light: -200%
Divine: -200%
Spirit: -400%
Projectile: 15%
Rush Scratch: 34.2(5)/39.6(5)/45.0(5) Physical, 34.2(5)/39.6(5)/45.0(5) Physical + Poison Dmg, Paralysis
Jump Scratch: 26.6(3)/30.8(3)/35.0(3) Physical, 26.6(3)/30.8(3)/35.0(3) Physical + Poison Dmg, Paralysis
Scratch: 22.8(3)/26.4(3)/30.0(3) Physical, 22.8(3)/26.4(3)/30.0(3) Physical + Poison Dmg, Paralysis
Run State: 200 Move Speed
Poison Dmg: 15 Magical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Paralysis: ? for 5s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Ref]Refresh: NeverReset
Undead 0%/5%/10%
100/150/200 180/220/260 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Light: -400%
Air: -400%
Projectile: -25%
Attack1: 18.0(2)/26.4(2)/34.8(2) Physical
Attack2: 21.0(3)/30.8(3)/40.6(3) Physical
Ultrasonic Wave: Dizziness
Attack1 Combo: 18.0(2)/34.8(2) Physical/ Physical
Dizziness: Dizzy for 6s/Dizzy for 6s/Dizzy for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Beast 0%/10%/20%
32/54/76 150 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: -300%
Light: -300%
Air: -400%
Projectile: -25%
Attack: Poison
Poison: 15 Physical Damage over 5s/25 Physical Damage over 5s/35 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application
Insect 0%/10%/40%
210/300/390 180/220/260 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: -300%
Projectile: 15%
Attack: 28.8(3)/43.2(3)/57.6(3) Physical
Spit Poison: Spit Poison Dmg
Install Cob Web Floor: Cob Web SlowRestraint
Spit Poison Dmg: 20 Physical Damage over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application
Cob Web Slow: ? for 6s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration
Restraint: ? for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Insect 0%/10%/20%
154/224/294 200/230/260 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: 25%
Ice: 25%
Lightning: 25%
Dark: 25%
Arcane: -300%
Spirit: -400%
Projectile: 15%
Attack1: 18.0(3)/30.0(3)/42.0(3) Physical + Poison
Attack2: 18.0(3)/30.0(3)/42.0(3) Physical + Poison
Attack3: 18.0(3)/30.0(3)/42.0(3) Physical + Poison
Quick Shot: 42.0(3) Physical + Poison
Poison: 12 Physical Damage over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Beast-Goblin 0%/10%/20%
110/170/230 200/230/260 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: 25%
Ice: 25%
Lightning: 25%
Dark: 25%
Arcane: -300%
Spirit: -400%
Projectile: 15%
Attack1: 21.0(3)/33.0(3)/45.0(3) Physical + Poison
Attack2.1: 18.2(4)/28.6(4)/39.0(4) Physical + Poison
Attack2.2: 18.2(4)/28.6(4)/39.0(4) Physical + Poison
Attack2.3: 39.0(4) Physical + Poison
Poison: 15 Physical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Beast-Goblin 0%/10%/20%
110/170/230 200/230/260 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: 25%
Ice: 25%
Lightning: 25%
Dark: 25%
Arcane: -300%
Spirit: -400%
Projectile: 15%
Attack1: 28.6(3)/46.8(3)/67.6(3) Physical + Slow
Attack2: 28.6(3)/46.8(3)/67.6(3) Physical + Slow
Attack3: 28.6(3)/46.8(3)/67.6(3) Physical + Slow
Slow: ? for 7s
Beast-Goblin 0%/10%/20%
145/215/285 100/130/160 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: 25%
Ice: 25%
Lightning: 25%
Dark: 25%
Arcane: -300%
Spirit: -400%
Projectile: 15%
Attack: 50(2) Magical + Debuff
Casting Buff: Buff
Debuff: ? for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Buff: 10% Move Speed, 200 Magical Heal over 15s [Tmp]bExecutePeriodicEffectOnApplication: False[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Beast-Goblin 0%/10%/20%
154/224/294 200/230/260 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: 25%
Ice: 25%
Lightning: 25%
Dark: 25%
Arcane: -300%
Spirit: -400%
Projectile: 15%
Attack1: 36.0(3)/46.5(3)/57.0(3) Physical + Poison
Attack2: 36.0(3)/46.5(3)/57.0(3) Physical + Poison
Attack3: 36.0(3)/46.5(3)/57.0(3) Physical + Poison
Attack4: 36.0(3)/46.5(3)/57.0(3) Physical + Poison
Attack5: 28.8(3)/37.2(3)/45.6(3) Physical + Poison
Counter Attack: 60.8(4) Physical
Poison: 15 Physical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Beast-Goblin 0%/10%/20%
410 100 7
15
Physical: -26.2%
Magical: -17.2%
Fire: -300%
Ice: 50%
Divine: -200%
Projectile: 15%
Frost Imp Attack: 31.5(3) Physical + Frostbite, Frost Imp Freezing
Frost Imp Run State: 150 Move Speed
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Frost Imp Freezing: ? for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Demon 0%
710 120 6
10
Physical: -1.2%0 Armor Rating and 25% Other Physical Damage Reduction
Magical: -17.2%
Fire: 50%
Ice: 50%
Lightning: -300%
Earth: -400%
Spirit: -400%
Projectile: 15%
Living Armor Slash Attack R: 33.0(4) Physical
Living Armor Slash Attack L: 33.0(4) Physical
Living Armor Slash Attack RCombo: 33.0(4) Physical
Living Armor Slash Attack LCombo: 33.0(4) Physical
Undead 0%
210/260/310 150/180/210 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Lightning: -200%
Air: -400%
Projectile: -25%
Attack Flying: 29.4(4)/39.2(4)/49.0(4) Physical
Attack Ground Kick: 29.4(4)/39.2(4)/49.0(4) Physical
Attack Ground Feather: 12.6(3)/16.8(3)/21.0(3) Physical
Run State: 200 Move Speed
Beast 0%
120/140/170 70 1/2/3
1/2/3
Physical: -26.2%
Magical: -17.2%
Fire: 50%
Ice: -200%
Lightning: -200%
Light: -200%
Arcane: -200%
Divine: -150%
Air: -400%
Projectile: -25%
Attack: 10.0/12.0/14.0 Physical + Bleeding
Bleeding: 4 Physical Damage over 5s
Worm 0%
190/290/380 250/300/350 3/4/5
2/3/4
Physical: -26.2%
Magical: -17.2%
Fire: -300%
Projectile: 15%
Attack1 Bite: 30.8(3)/40.6(3)/47.6(3) Physical
Attack2 Jumping Spider: 35.2(3)/46.4(3)/54.4(3) Physical
Runstate: 200 Move Speed
Spider Web: Spider Web
Spider Web: ? for 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Insect 0%/0%/20%
210/260/310 100/160/220 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Lightning: -200%
Air: -400%
Projectile: -25%
Attack: 29.4(4)/39.2(4)/49.0(4) Physical
Attack Whirlwind: 31.5(3)/42.0(3)/52.5(3) Physical
Attack Air Spin: 49.0(4) Physical
Runstate: 150 Move Speed
Beast 0%
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Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.

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(Note that these descriptions are WIP and still being researched) Unless otherwise specified, status effects have the following properties:

  • Unremovable (via Cleric's Cleanse / Warlock's Spell Predation)
  • Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
  • Max Stacks of 1
  • Tick interval of 1 second (see below for definition)
  • Duration is only refreshed if at max stacks of 1 when receiving a new stack


If a status has properties that are not the default, you can hover over for additional information. The following are additional properties that statuses may have:

  • Removable (Rmv): Can be removed (via Cleric's Cleanse / Warlock's Spell Predation) - Note that Cleanse seems to be bugged in that it still can't remove Lich curses or Ghost health drain
  • Stacking Type (AgT): Stack count is aggregated by target
  • Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
  • Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
  • Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
  • Refresh (Ref): When getting more stacks, the duration is refreshed
  • bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
  • Duration (Inf): Duration lasts infinitely until some other condition is met

Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.

Grottox, living armor, wisp, banshee PDR was incorrect
Sur | Posted on May 12, 2025 at 10:29 pm

Just noting here that the PDR listed on these monsters was missing a crucial factor in the calculation that was added likely on banshee's release. It should be fixed now. Related to the same issue, the Frost Skeleton Maceman now has passive Armor Penetration listed in the Statuses column.

Monster scaling
anonymous | Posted on Jul 30, 2024 at 2:35 pm

I cant find any info on this but does higher gear score affect monster hp?

anonymous | Posted on Aug 13, 2024 at 8:35 pm

It does not

Sur | Posted on Sep 6, 2024 at 4:29 pm

If you join high roller, monsters are more likely to be Elite/Nightmare, where they are much stronger. But gear score doesn't directly impact anything other than the players you face.

Armod, monsters PDR
anonymous | Posted on Jul 3, 2024 at 12:26 pm

How many armor or PDR monsters have? It is zero?

Sur | Posted on Jul 4, 2024 at 12:10 am

5th column has PDR, if you wanted specifically their armor you have to look at the https://darkanddarker.wiki.spellsandguns.com/Stats#Physical_Damage_Reduction curve

Sur | Posted on May 12, 2025 at 10:30 pm

bumping this; all monsters by default have 0 armor rating, which is then calculated into pdr using the above curve. a few have +pdr% from other sources, in which cases hovering over the final DR on the wiki will say how much/from where.

Removable
anonymous | Posted on Apr 3, 2024 at 12:43 pm

Some of the boss status effects have the tag "rmv", isnt that very old info? Cleanse cant remove anything other than allegedly warlock debuffs.

Grass | Posted on Apr 16, 2024 at 4:42 am | Last edited on Apr 21, 2024 at 6:02 pm

The Monster Data is up to date for HF 41 including the tags. If cleanse can not remove the debuff it is because of Cleanse's mechanics not the debuff itself.

Sur | Posted on Jul 4, 2024 at 12:11 am

Someone was able to confirm for me that cleanse still doesn't cleanse lich curse nor ghost drain, adding a note to Additional properties and considering it a bug for now.

Ghost King Earthquake
anonymous | Posted on Mar 4, 2024 at 11:30 am

I see the page has been updated but apparently it still says in normals it does 60 damage, obviously not? Where are you guys pulling this info from? Its not 60 damage if it can kill people from full health.

Raw Salad | Posted on Mar 4, 2024 at 9:20 pm

Info is pulled from game files. Thanks for pointing this out. Sometimes the data in files doesn't reflect in-game logic perfectly and additional checks have to be put in.

For Earthquake the damage applied is 60, but it's likely hitting the player twice, instantly. Similar to how Cleric's Earthquake used to be bugged and hit for twice as much as intended. Whether the double damage is intended or not we can't tell. We will change the Ghost King value under this assumption so it's less suspect.

If anyone is willing to test this on a high HP character in Normals, it'd be greatly appreciated; I know from personal experience that the Normal GK Earthquake can be tanked past some health threshold.

Georgosik | Posted on Mar 8, 2024 at 8:21 pm | Last edited on Mar 8, 2024 at 8:22 pm

I did some investigation on a barbarian with War Cry and full vigor equipment in normals.

So using War Cry I have 189 hp and also 19.3% pdr and after Ghost King's Earthquake, I had 92hp left which means 97hp damage so Earthquake truly has about 120 dmg and it is also affected by PDR.

When I used Rage instead of War Cry and decreased my PDR to -5% I had 48hp left from 175hp so the damage was 127hp.

There is no one reason not to jump at all ofc, but still, in case of a mistake or laggy servers, there is a point to take out your shield to have more armor rating or even use defence stance with barricade perk on a fighter to have even more.

Need Ice cavern monsters on here please
anonymous | Posted on Feb 7, 2024 at 7:18 pm

Need Ice cavern mob info pls

Sur | Posted on Feb 16, 2024 at 12:29 am

WIP, actively working on it!

Awesome
anonymous | Posted on Oct 17, 2023 at 7:29 am

Thank you so much for the rigorous work!

Death beetle update
anonymous | Posted on Sep 4, 2023 at 8:35 pm

Death beetles seem to spawn in Inferno HR

anonymous | Posted on Dec 4, 2023 at 5:50 pm

I've never played inferno HR and I've seen death beetles in inferno HR. You'd better shape up and get your facts straight or your outta here!

anonymous | Posted on Dec 4, 2023 at 5:52 pm

Oh, crap, I meant to say that I haven't seen death beetles in inferno HR. God, why must tragedy always befall me regularly and with consistent consequence?

anonymous | Posted on Feb 1, 2024 at 11:31 am

they do spawn, near the gold / lions chest at the top of the stairs southeast of the Lich map

This is the best wiki I have ever seen
Emo | Posted on Feb 14, 2023 at 4:28 am

thank you guys for this wiki

anonymous | Posted on Dec 6, 2023 at 9:01 pm

do you guys know if the damage resistances are accurate. I was under the impression the skeleton champion would have strong physical resistance but this page says is -22% physical resistence.

Esthelion | Posted on Dec 9, 2023 at 10:03 am

Yes they are accurate, monsters are bound to the same stat system as players, so since some have 0 armor rating they will have negative physical damage reduction.