From Dark and Darker Wiki
(Updated the sections to use merged Template:GenerateMonsterTable) |
(→General Information: Added bit about non-standard hit location modifiers (looking at you, Wendigo)) |
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Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units. | Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units. | ||
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. | Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. [[Wendigo]]. | ||
Unlike player characters, monsters' shields are always active, even during their attack animations. | Unlike player characters, monsters' shields are always active, even during their attack animations. |
Revision as of 01:03, 16 August 2024
Automated data is up to date! Hover for more details.Monster Data last updated on: Patch:6.8#Hotfix 85.
Dark and Darker is currently on update: Patch:6.8#Hotfix 86.
Difficulty Grades
There are currently 3 types of grades for monsters:
- Common
- Elite (red features)
- Nightmare (dark grey features)
Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.
Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.
Furthermore, monsters inherit special attacks or properties on Nightmare grade.
General Information
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. Wendigo.
Unlike player characters, monsters' shields are always active, even during their attack animations.
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
Dummy
5% Magic Resistance
0% Projectile Resistance
5% Magic Resistance
0% Projectile Resistance
Monsters
Legend
Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.
Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.
Examples:
12 Physical + Poison Dmg
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.
Bosses
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
2210/3110 | 250/300 | 15 50 |
Physical: [-1.2%]0 Armor Rating and 25% Other Physical Damage Reduction Magical: 7.8% Fire: 50% Ice: 50% Light: -100% Spirit: -100% Projectile: -25% |
Fog Attack1: 50.4(6)/67.2(6) Magical + Decrease Heal Fog Attack2: 79.2(7)/105.6(7) Magical + Decrease Heal Pull: 54.0(6)/72.0(6) Magical + Decrease Heal Hide Attack: 64.8(7)/86.4(7) Magical + Decrease Heal Fog Rush: 57.6(7)/76.8(7) Magical + Decrease Heal Scream Sentence: 10.8(6)/14.4(6) Magical Bombing Spawn Fog Missile: 50.4(6)/67.2(6) Magical |
Decrease Heal: ? for 7s [AgT]Stacking Type: Aggregates by Target[10x]Maximum Stacks: 10[Exp]Expiration: Removes Single Stack and Refreshes Duration |
Undead | 0% | |
2715/3615/4510 | 250/280/300 | 12/15/18 50 |
Physical: -26.2% Magical: 7.8% Fire: 50% Earth: -100% Dark: -200% Evil: 50% Projectile: 40% |
Combo Left To Right: 150.0(7)/165.0(7)/180.0(7) Physical + Slow Combo Right To Left: 110.0(7)/121.0(7)/132.0(7) Physical + Slow Combo Head Up: 180.0(7)/198.0(7)/216.0(7) Physical + Slow Attack Ground: 100.0(7)/110.0(7)/120.0(7) Physical, 70.0(7)/77.0(7)/84.0(7) Physical Radius + Slow Attack Spinning High: 200.0(7)/220.0(7)/240.0(7) Physical + Slow Attack Spinning Low: 200.0(7)/220.0(7)/240.0(7) Physical + Slow Debuff Shouting: Slow, Whirl Combo Slap: 145.0(7)/159.5(7)/174.0(7) Physical, 20.0(7)/22.0(7)/24.0(7) Physical Radius + Slow Attack Punch Down: 80.0(7)/88.0(7)/96.0(7) Physical, 17.0(7)/18.7(7)/20.4(7) Physical Radius + Slow Combo Punch Down: 80.0(7)/88.0(7)/96.0(7) Physical, 17.0(7)/18.7(7)/20.4(7) Physical Radius + Slow Attack Ground Combo: 100.0(7)/110.0(7)/120.0(7) Physical, 70.0(7)/77.0(7)/84.0(7) Physical Radius + Slow |
Regeneration: 2 Physical Heal [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Slow: ? for 4s Whirl: ? for 4s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Beast | 0% | |
3861/5731 | 250/280 | 12/15 50 |
Physical: -26.2% Magical: 7.8% Fire: 50% Light: -200% Dark: -25% Evil: 50% Projectile: 30% |
Combo1: 96.8(7)/116.6(7) Physical Combo2: 140.8(7)/169.6(7) Physical Combo3: 132.0(7)/159.0(7) Physical + Blinker Run And Swing: 88.0(7)/106.0(7) Physical Riot: 158.4(7)/190.8(7) Physical Spawn Falling Rock: 17.6(4)/21.2(4) Physical Stomp: 193.6(7)/233.2(7) Physical + Slow Sprinkle Soil: 149.6(7)/180.2(7) Physical + Blinker Petrification: Petrification |
Blinker: Blinded by dirt for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Slow: ? for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Petrification: ? for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Beast | -20% | |
3610/7110 | 500 | 20/25 125 |
Physical: -26.2% Magical: 36.8% Fire: -25% Ice: 50% Dark: -25% Air: -200% Projectile: 50% |
Combo Tail Attack1: 57.0(6)/90.0(6) Physical + Melee Attack Slow Combo Tail Attack2: 68.4(7)/108.0(7) Physical + Melee Attack Slow Combo Forward Attack L: 60.8(7)/96.0(7) Physical + Melee Attack Slow Combo Forward Attack R: 60.8(7)/96.0(7) Physical + Melee Attack Slow Combo Two Hand Attack: 76.0(7)/120.0(7) Physical + Melee Attack Slow Combo Breath Ground: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Breath Air: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Leap Attack1: 53.2(7)/84.0(7) Physical + Melee Attack Slow Combo Leap Attack2: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Leap Attack3: 83.6(7)/132.0(7) Physical + Melee Attack Slow Special Breath Air To Side: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Special Leap Attack1 To Center: 53.2(7)/84.0(7) Physical Special Leap Attack3 To Center: 83.6(7)/132.0(7) Physical + Melee Attack Slow Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow Special Breath Air: Extreme Cold Dmg, Extreme Cold Slow Buff Movespeed: 1000 Move Speed Buff Movespeed Special: 2500 Move Speed |
Melee Attack Slow: ? for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Extreme Cold Slow: ? for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration |
Beast | 0% | |
2651/3641 | 200/270 | 15/20 100 |
Physical: -26.2% Magical: 36.8% Divine: -100% Evil: 50% Projectile: 25% |
Curse Of Chilling: Curse Of Chilling Normal Attack: 30(7) Magical + Curse Of Chilling Normal Attack Return: Curse Of Chilling Eating Phase: 140 Move Speed + Eating Shield Eating: Eating Teleport: 20(5) Magical + Curse Of Chilling Scream: 10(4) Magical + Curse Of Chilling Earth Quake: 120.0(6)/180.0(6) Physical, 60.0(6) Magical + Curse Of Chilling |
Curse Of Chilling: ? for 8s [AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30 Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target Eating: -95% Max Health over 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application |
Undead | 0% | |
2110/3010 | 200/250 | 15/20 100 |
Physical: -26.2% Magical: 36.8% Divine: -25% Evil: 50% Projectile: 25% |
Close Attack: 70(5) Magical Normal Attack: 100(5) Magical Strong Attack: 200(7) Magical Curse Of Gathering Mark: -95%(4) True Max Health Dmg1 or -50%(4) Dmg2 or -15%(4) Dmg3 or -5%(4) Dmg4 or -2%(4) Dmg5 + CoG Mark Icon, CoG Heal1-5 Curse Of Isolation Mark: -50%(4) True Max Health Dmg1 or -70%(4) Dmg2 or -90%(4) Dmg3 or -150%(4) Dmg4 or -250%(4) Dmg5 + CoI Mark Icon, CoI Heal1-5 Getting Soul: Soul Shield Frenzy: Death Swarm, Frenzy |
CoG Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 CoG Heal1: 65% Max Health over 20s CoG Heal2: 35% Max Health over 20s CoG Heal3: 10% Max Health over 20s CoG Heal4: 4% Max Health over 20s CoG Heal5: 2% Max Health over 20s CoI Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 CoI Heal1: 35% Max Health over 20s CoI Heal2: 50% Max Health over 20s CoI Heal3: 60% Max Health over 20s CoI Heal4: 100% Max Health over 20s CoI Heal5: 170% Max Health over 20s Soul Shield: 250 Shield [AgT]Stacking Type: Aggregates by Target Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application Frenzy: 25% Move Speed, 20% Damage [inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Undead | 0% | |
228 | 180 | 0 1 |
Physical: -26.2% Magical: -17.2% Fire: -250% Earth: -300% Divine: -200% Evil: 25% Projectile: 15% |
Attack: 43.2(3) Physical Back Step: 67.5(4) Physical Bombing: 108.0(5) Physical Soul Pass: Skeleton Warlord Speed Up Throwing Knife: 43.2(3) Physical |
Skeleton Warlord Speed Up: 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25 |
Undead-Skeleton | 0% | |
? | 100 | 0 0 |
Physical: -26.2% Magical: 7.8% Projectile: 15% |
Beam Attack: 6.0(7) Physical, 6.0(7) Magical |
0% | |||
2954/4354 | 250/280 | 15/20 100 |
Physical: -26.2% Magical: 36.8% Earth: -100% Evil: 50% Projectile: 25% |
Combo1: 48.0(7)/72.0(7) Physical, 48.0(7)/72.0(7) Magical Combo2: 57.6(7)/86.4(7) Physical, 57.6(7)/86.4(7) Magical Combo3: 70.4(7)/105.6(7) Physical, 70.4(7)/105.6(7) Magical Combo4: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical Combo5: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical Throwing Knives: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical + Paralyze Throwing Knives2: 25.6(3)/38.4(3) Physical, 25.6(3)/38.4(3) Magical + Paralyze Realm Of Domination: Dominated Player Bone Prison: Dominated Player Explosion: 384.0(7) Physical, 384.0(7) Magical Attack Block Explosion Dmg: 48.0(7) Physical, 48.0(7) Magical |
Paralyze: ? for 15s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5 Dominated Player: ? for 6s [AgT]Stacking Type: Aggregates by Target[6x]Maximum Stacks: 6[Exp]Expiration: Removes Single Stack and Refreshes Duration |
Undead-Skeleton | 0% | |
2510/3310 | 320/360 | 12/15 50 |
Physical: -26.2% Magical: 7.8% Dark: -100% Spirit: -100% Projectile: 30% |
Attack Slash11: 75.6(6)/96.0(6) Physical Attack Slash12: 75.6(6)/96.0(6) Physical Attack Shoulder Charge: 44.1(6)/56.0(6) Physical Attack Front Slash: 94.5(7)/120.0(7) Physical Attack Front Thrust: 81.9(6)/104.0(6) Physical Attack Rush Thrust: 107.1(7)/136.0(7) Physical Attack Rush Thrust For Soul Slash: 107.1(7)/136.0(7) Physical Attack Long Range Transverse: 100.8(7)/128.0(7) Physical Attack Long Range Vertically: 100.8(7)/128.0(7) Physical Attack Soul Shockwave: 138.6(7)/176.0(7) Physical + Dead Rift Dmg Attack Soul Slash Up: 201.6(7)/256.0(7) Physical Attack Soul Slash Down: 201.6(7)/256.0(7) Physical Debuff Move Speed: -70 Move Speed |
Dead Rift Dmg: 5 Magical Damage [0.3s]Tick interval: 0.3s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Undead | 0%/10% |
Minibosses
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
1010/1210/1410 | 200/220/250 | 8/9/10 50 |
Physical: -26.2% Magical: 36.8% Fire: 25% Ice: -300% Light: -200% Dark: 50% Divine: -200% Evil: 50% Projectile: 20% |
Attack1 Heavy Swing Up: 45.0(6)/49.5(6)/54.0(6) Physical Attack2 Heavy Swing Down: 45.0(6)/49.5(6)/54.0(6) Physical Attack3 Greedy Rush: 60.0(6)/66.0(6)/72.0(6) Physical Attack4 Blood Vomiting: 12.0(3)/13.2(3)/14.4(3) Physical, 6.0(3)/6.6(3)/7.2(3) Physical Radius + Vomiting Blinker Attack5 Destruction: 48.0(6)/52.8(6)/57.6(6) Physical |
Vomiting Blinker: Blinded by dirt for 7s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Demon | 0%/10%/20% | |
900/1100/1300 | 200/225/250 | 8/9/10 50 |
Physical: -26.2% Magical: 36.8% Fire: 25% Ice: -300% Light: -200% Dark: 50% Divine: -200% Evil: 50% Projectile: 20% |
Omen LC: 67.2(6)/74.4(6)/84.0(6) Physical Omen RC: 67.2(6)/74.4(6)/84.0(6) Physical Omen RL: 67.2(6)/74.4(6)/84.0(6) Physical Bite R: 50.4(6)/55.8(6)/63.0(6) Physical Bite L: 50.4(6)/55.8(6)/63.0(6) Physical Hit Down: 70.0(6)/77.5(6)/87.5(6) Physical Rush: 67.2(6)/74.4(6)/84.0(6) Physical Run State: 100 Move Speed |
Beast | 0%/10%/20% | ||
1160/1510/1860 | 250 | 6/7/8 15 |
Physical: -26.2% Magical: 7.8% Projectile: 15% |
Attack1: 31.2(6)/40.8(6)/50.4(6) Physical Attack2: 39.0(6)/51.0(6)/63.0(6) Physical Chase Attack1: 31.2(6)/40.8(6)/50.4(6) Physical Chase Attack2: 39.0(6)/51.0(6)/63.0(6) Physical Roar: Petrification Fire Breath: 63.0(6) Physical, 31.5(6) Physical Radius |
Petrification: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Beast | 0% | |
910/1160/1310 | 200/260/320 | 8/9/10 50 |
Physical: -26.2% Magical: 7.8% Fire: 25% Ice: -300% Light: -200% Dark: 50% Divine: -200% Evil: 50% Projectile: 15% |
Attack1: 36.8(6)/49.6(6)/62.4(6) Physical Attack2: 36.8(6)/49.6(6)/62.4(6) Physical |
Demon | -10% | ||
910/1210/1410 | 200/230/260 | 8/9/10 50 |
Physical: -26.2% Magical: 36.8% Fire: 25% Ice: -300% Light: -200% Dark: 50% Divine: -200% Evil: 50% Projectile: 20% |
Attack1: 42.0(6)/63.0(6)/63.0(6) Physical Attack2: 50.4(6)/75.6(6)/75.6(6) Physical Sprint Phase: 150 Move Speed Sprint Attack: 61.6(7)/92.4(7)/92.4(7) Physical Sprint Attack Pierce: 44.8(6)/67.2(6)/67.2(6) Physical Attack Low Sweep: 50.4(6)/75.6(6)/75.6(6) Physical |
Demon | 0%/10%/15% | ||
710/910/1110 | 200/250/270 | 8/9/10 50 |
Physical: -26.2% Magical: 36.8% Fire: 25% Earth: -300% Divine: -200% Evil: 25% Projectile: 15% |
Attack1 Bone Spear: 26.4(4)/29.7(4)/33.0(4) Physical, 26.4(4)/29.7(4)/33.0(4) Physical Projectile01: 26.4(4)/29.7(4)/33.0(4) Physical Projectile02: 26.4(4)/29.7(4)/33.0(4) Physical Projectile03: 26.4(4)/29.7(4)/33.0(4) Physical Projectile04: 26.4(4)/29.7(4)/33.0(4) Physical Attack2 Bone Thorn Field: 33.6(6)/37.8(6)/42.0(6) Physical, 33.6(6)/37.8(6)/42.0(6) Physical Attack3 Bone Claw: 36.0(6)/40.5(6)/45.0(6) Physical Attack4 Bone Claw Combo: 36.0(6)/40.5(6)/45.0(6) Physical |
Undead | 0%/10%/20% | ||
810/1010/1210 | 75/120/150 | 6/7/8 50 |
Physical: -26.2% Magical: 36.8% Fire: -200% Ice: 50% Light: -200% Divine: -200% Evil: 25% Projectile: 20% |
Attack01: 37.5(3)/45.0(3)/57.0(3) Magical + Frostbite Blizzard Fire Spell: 22.5(3)/27.0(3)/34.2(3) Magical + Frostbite Self Heal: Self Heal Run State: 100 Move Speed |
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration Self Heal: 10% Max Health |
Demon | 0%/0%/20% | |
810/1010/1210 | 200/225/250 | 6/7/8 25 |
Physical: -26.2% Magical: 7.8% Fire: -200% Ice: 50% Lightning: -200% Projectile: 15% |
Attack Rush: 28.5(4)/39.0(4)/49.5(4) Physical Attack Combo1 L: 32.3(5)/44.2(5)/56.1(5) Physical Attack Combo1 R: 32.3(5)/44.2(5)/56.1(5) Physical Attack Combo2 L: 34.2(5)/46.8(5)/59.4(5) Physical Attack Combo2 R: 34.2(5)/46.8(5)/59.4(5) Physical Attack Ground Destroy: 38.0(5)/52.0(5)/66.0(5) Physical |
Human-Giant-Frost | 0%/10%/20% | ||
810/1010/1210 | 200/225/250 | 6/7/8 25 |
Physical: -26.2% Magical: 7.8% Fire: -200% Ice: 50% Lightning: -200% Projectile: 15% |
Attack1: 27.0(4)/41.4(4)/55.8(4) Physical + Concussion Attack2: 27.0(4)/41.4(4)/55.8(4) Physical + Concussion Attack Ice Spread: 40.3(4) Physical, 40.3(4) Physical + Frostbite |
Concussion: Concussed for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Frostbite: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Human-Giant-Frost | 0%/10%/20% | |
1010/1310/1610 | 170/210/250 | 6/7/8 10 |
Physical: -26.2% Magical: 7.8% Ice: -300% Earth: -400% Arcane: -100% Projectile: 15% |
Melee Attack: 28.6(6)/39.0(6)/48.1(6) Physical, 19.5(6)/27.3(6)/35.1(6) Magical Poison Attack: Poison Attack Dmg Run Phase Spawn AoE: Poison Attack Dmg |
Poison Attack Dmg: 15 Physical Damage over 7s [Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Ref]Refresh: Resets on Successful Application |
Insect | 0%/10%/20% | |
1210/1460/1710 | 0 | 6/7/7 20 |
Physical: -26.2% Magical: 7.8% Ice: -400% Earth: -400% Air: 50% Spirit: -400% Projectile: 15% |
Attack Bite: 46.8(6)/55.8(6)/64.8(6) Physical Attack Swing Body: 33.8(6)/40.3(6)/46.8(6) Physical Attack Accid AoE: Acid Dmg Attack On Ground: 41.6(7)/49.6(7)/57.6(7) Physical, 20.8(7)/24.8(7)/28.8(7) Physical Radius Rush Attack: 61.2(6) Physical Sandfang: 46.8(6)/55.8(6)/64.8(6) Physical |
Acid Dmg: 3 Physical Damage [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Insect | 0%/10%/10% | |
1610/2010 | 150/180 | 6/7 25 |
Physical: [-26.2%]0 Armor Rating and 300 Physical Absolute Reduction Magical: 7.8% Earth: -400% Spirit: -400% Projectile: 20% |
Attack1: 57.0(6) Physical Attack2: 68.4(6) Physical Attack3: 68.4(6) Physical Attack4: 64.6(6) Physical Attack5: 64.6(6) Physical Attack6: 76.0(6) Physical, 30.4(6) Physical Radius Attack Slam: 72.2(6) Physical, 53.2(6) Physical AoE + Lose Balance |
Lose Balance: ? for 11s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Elemental | 0%/10% | |
760/1060/1310 | 200/230/260 | 6/7/8 25 |
Physical: -26.2% Magical: 36.8% Fire: -200% Dark: 50% Divine: -150% Evil: 50% Projectile: 20% |
Attack1: 30.8(6)/39.6(6)/46.2(6) Physical Attack2: 30.8(6)/39.6(6)/46.2(6) Physical Combo2.1: 33.6(6)/43.2(6)/50.4(6) Physical Combo2.2: 33.6(6)/43.2(6)/50.4(6) Physical Combo31: 28.0(6)/36.0(6)/42.0(6) Physical Combo32: 28.0(6)/36.0(6)/42.0(6) Physical |
Undead-Skeleton | 0%/30%/30% | ||
610/710/810 | 200 | 6/7/7 50 |
Physical: -26.2% Magical: 36.8% Fire: -200% Ice: 50% Lightning: -200% Projectile: 20% |
Attack1: 39.0(6)/43.5(6)/48.0(6) Physical, 48.0(6) Physical Attack2: 54.6(6)/60.9(6)/67.2(6) Physical, 67.2(6) Physical Runstate: 200 Move Speed |
Beast | 0%/10%/15% | ||
710/1010/1010 | 100/170/170 | 6/7/8 25 |
Physical: -26.2% Magical: 36.8% Light: -300% Dark: 50% Divine: -150% Evil: 50% Projectile: 20% |
Attack1: 40.0(6)/60.0(6)/60.0(6) Physical + Slow Attack2: 20.0(6)/30.0(6)/30.0(6) Physical + Slow Attack3: 26.0(6)/39.0(6)/39.0(6) Physical + Slow Attack1 Combo: 60.0(6) Physical + Slow |
Slow: ? for 5s/? for 7s/? for 7s |
Undead | 0%/10%/10% | |
860/1010/1210 | 130/145/170 | 6/7/8 35 |
Physical: -26.2% Magical: 36.8% Fire: -200% Ice: 50% Lightning: -200% Projectile: 20% |
Attack1: 35.0(6)/39.2(6)/43.4(6) Physical Attack2: 37.5(6)/42.0(6)/46.5(6) Physical Run Attack: 47.5(7)/53.2(7)/58.9(7) Physical Run State: 250 Move Speed Jump Attack: 58.9(7) Physical |
Beast | 0%/7%/10% |
Normal
Node-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededName | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
210 | 80 | 0 0 |
Physical: -26.2% Magical: 7.8% Projectile: 70% |
Banshee Fog Missile2 Attack: 240.0(7) Magical |
Undead | 0% | ||
110/160/210 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Ice: -300% Light: -300% Air: -400% Projectile: -25% |
Attack: 18.0(3)/27.0(3)/36.0(3) Physical + Paralyze Attack Twice: 36.0(3) Physical + Paralyze Circle Move: Acceleration |
Paralyze: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3 Acceleration: 20% Move Speed |
Insect | 0%/10%/20% | |
36/55/90 | 200/240/280 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: -200% Ice: -200% Lightning: -200% Light: -200% Arcane: -200% Divine: -150% Air: -400% Projectile: -25% |
Attack: 20.0(3)/30.0(3)/40.0(3) Physical |
Undead | 0%/10%/20% | ||
180/230/290 | 250/290/340 | 4/5/6 2/3/4 |
Physical: -26.2% Magical: -17.2% Ice: -300% Light: -300% Divine: -200% Evil: 25% Air: -400% Projectile: -25% |
Attack: 27.0(4)/36.0(4)/54.0(4) Physical + Slow |
Slow: ? for 4s |
Demon | 0%/10%/40% | |
170/220/275 | 350 | 4/5/6 2/3/4 |
Physical: -26.2% Magical: -17.2% Ice: -300% Light: -300% Divine: -200% Evil: 25% Projectile: 15% |
Attack: 24.0(4)/33.0(4)/42.0(4) Physical Dash Attack: 35.2(5)/48.4(5)/61.6(5) Physical Return Dmg: 20 True Physical |
Demon | 0%/10%/20% | ||
150/200/250 | 70/90/110 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Ice: -300% Light: -300% Divine: -200% Evil: 25% Projectile: 15% |
Demon | 0%/5%/10% | |||
130/160/230 | 100/125/150 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: 50% Ice: -200% Lightning: -200% Light: -200% Arcane: -200% Divine: -150% Air: -400% Projectile: -25% |
Demon Fly Self Destruction: Demon Fly Poison Slow, Demon Fly Poison Dmg, Demon Fly Aggro Marker Demon Fly Self Destruction2: Demon Fly Poison Slow, Demon Fly Poison Dmg, Demon Fly Aggro Marker Demon Fly Run State: 200 Move Speed Demon Fly Poison Powder: Demon Fly Poison Powder Dmg |
Demon Fly Poison Slow: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Demon Fly Poison Dmg: 30 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application Demon Fly Aggro Marker: ? for 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Demon Fly Poison Powder Dmg: 6 Physical Damage [0.5s]Tick interval: 0.5s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application |
Demon | 0%/5%/10% | |
140/220/300 | 100/130/160 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Ice: 25% Projectile: 15% |
Attack Forward: 22.8(2)/30.0(2)/37.2(2) Physical Attack Left: 22.8(2)/30.0(2)/37.2(2) Physical Attack Right: 22.8(2)/30.0(2)/37.2(2) Physical Attack Jump: 22.8(2)/30.0(2)/37.2(2) Physical Attack Jump Run: 46.5(4) Physical |
Beast-Wolf | 0%/10%/20% | ||
70 | 0 | 0 0 |
Physical: -26.2% Magical: 7.8% Projectile: 15% |
0% | ||||
210/260/310 | 100/150/200 | 3/3/5 2/3/4 |
Physical: -26.2% Magical: -17.2% Fire: -300% Ice: 50% Divine: -200% Projectile: 15% |
Attack: 31.5(3)/39.0(3)/52.5(3) Physical + Frostbite, Freezing Frost Wave: 35.0(3) Physical + Frostbite Run State: 150 Move Speed |
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration Freezing: ? for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Demon | 0% | |
260/310/410 | 0 | 3/4/5 2/3/4 |
Physical: -26.2% Magical: -17.2% Fire: 50% Ice: 50% Lightning: 50% Arcane: -200% Spirit: -400% Projectile: 15% |
Frost Nova: 32.2(3)/42.0(3)/49.0(3) Magical + Frostbite Cold Blast: 34.5(3)/45.0(3)/52.5(3) Magical + Frostbite Cold Blast Chain: 56.0(3) Magical + Frostbite |
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration |
Elemental | 0%/0%/20% | |
110/160/230 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: -250% Earth: -300% Divine: -200% Evil: 25% Projectile: 15% |
Frost Firing Attack: 24.0(4)/30.0(4)/40.0(4) Physical + Frostbite Frost Firing Combo: 24.0(4)/30.0(4)/40.0(4) Physical + Frostbite Frost Firing Multishot: 50.0(4) Physical + Frostbite Frost Melee Attack1: 38.4(4)/48.0(4)/64.0(4) Physical + Frostbite Frost Melee Attack2: 33.6(4)/42.0(4)/56.0(4) Physical + Frostbite |
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration |
Undead-Skeleton | 0%/10%/20% | |
180/275/360 | 100/150/200 | 3/4/5 2/3/4 |
Physical: -26.2% Magical: -17.2% Fire: -250% Earth: -300% Divine: -200% Evil: 25% Projectile: 15% |
Attack Finish: 38.4(6)/56.0(6)/73.6(6) Physical + Frostbite Run State: 150 Move Speed |
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration |
Undead-Skeleton | 0%/10%/20% | |
110/160/230 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: -250% Earth: -300% Divine: -200% Evil: 25% Projectile: 15% |
Attack: 45.0(4)/61.2(4)/77.4(4) Physical + Frostbite, Freezing |
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration Freezing: ? for 1s []Tick interval: 0s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application |
Undead-Skeleton | 0%/10%/20% | |
177/260/330 | 100/200/280 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: -250% Earth: -300% Divine: -200% Evil: 25% Projectile: 15% |
Attack1: 35.2(4)/48.0(4)/60.8(4) Physical + Frostbite, 60.8#Physical, Frostbite Attack1 Combo: 60.8(4) Physical + Frostbite Attack2: 26.4(4)/36.0(4)/45.6(4) Physical + Frostbite Attack3: 26.4(4)/36.0(4)/45.6(4) Physical + Frostbite |
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration |
Undead-Skeleton | 0%/10%/20% | |
162/240/310 | 100/200/280 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: -250% Earth: -300% Divine: -200% Evil: 25% Projectile: 15% |
Attack1: 35.2(4)/48.0(4)/60.8(4) Physical + Frostbite Attack2: 28.6(4)/39.0(4)/49.4(4) Physical + Frostbite Attack3: 53.2(4) Physical + Frostbite Attack3 Combo1: 49.4(4) Physical + Frostbite Attack3 Combo2: 60.8(4) Physical + Frostbite Attack4 Counter: 33.0(4)/45.0(4)/57.0(4) Physical + Frostbite Attack5: 26.4(3)/36.0(3)/45.6(3) Physical + Frostbite Attack6: 26.4(3)/36.0(3)/45.6(3) Physical + Frostbite |
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration |
Undead-Skeleton | 0%/10%/20% | |
160/260/330 | 100/200/280 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: -250% Earth: -300% Divine: -200% Evil: 25% Projectile: 15% |
Attack01: 28.5(5)/40.5(5)/52.5(5) Physical + Frostbite Attack02: 28.5(5)/40.5(5)/52.5(5) Physical + Frostbite Attack01 Combo: 30.4(5)/43.2(5)/56.0(5) Physical + Frostbite |
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration |
Undead-Skeleton | 0%/10%/20% | |
160/260/330 | 160/240/320 | 3/4/5 2/3/4 |
Physical: -26.2% Magical: -17.2% Fire: -250% Earth: -300% Divine: -200% Evil: 25% Projectile: 15% |
Attack01: 28.0(4)/39.2(4)/49.0(4) Physical + Frostbite Attack02: 30.0(4)/42.0(4)/52.5(4) Physical + Frostbite Attack01 Combo: 32.0(4)/44.8(4)/56.0(4) Physical + Frostbite |
Passive Armor Penetration: 5.0% Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration |
Undead-Skeleton | 0%/10%/15% | |
250/360/460 | 50/100/150 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: -200% Ice: 25% Divine: -200% Spirit: -400% Projectile: 15% |
Attack1: 33.8(4)/41.2(4)/48.8(4) Physical + Frostbite Attack2: 35.1(4)/42.9(4)/50.7(4) Physical + Frostbite Attack3: 48.6(4)/59.4(4)/70.2(4) Physical + Frostbite Attack4: 48.6(4)/59.4(4)/70.2(4) Physical + Frostbite Ice AoE: Ice Cloud Dmg, Frostbite Ice Cloud: Ice Cloud Dmg, Frostbite, Ice Cloud Freezing |
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration Ice Cloud Dmg: 5 Magical Damage [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Ice Cloud Freezing: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Undead | 0%/10%/13% | |
170/260/350 | 100/130/160 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Ice: 25% Projectile: 15% |
Attack Forward: 20.4(2)/26.4(2)/32.4(2) Physical Attack Left: 20.4(2)/26.4(2)/32.4(2) Physical Attack Right: 20.4(2)/26.4(2)/32.4(2) Physical Attack Jump: 20.4(2)/26.4(2)/32.4(2) Physical Attack Dash Bite: 37.8(2) Physical |
Beast-Wolf | 0%/10%/20% | ||
810 | 250 | 6 15 |
Physical: -26.2% Magical: -17.2% Fire: -300% Projectile: 15% |
Ice Giant Spider Attack1 Bite: 30.8(3) Physical Ice Giant Spider Attack2 Jumping Spider: 35.2(3) Physical Ice Giant Spider Runstate: 200 Move Speed Ice Giant Spider Spider Web: Ice Giant Spider Spider Web |
Ice Giant Spider Spider Web: ? for 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Insect | 0% | |
230/310/360 | 100/150/200 | 3/3/5 2/3/4 |
Physical: [-1.2%]0 Armor Rating and 25% Other Physical Damage Reduction Magical: -17.2% Fire: -300% Ice: 50% Light: -200% Divine: -200% Spirit: -400% Projectile: 15% |
Attack01 Ice Bolt: 33.0(3)/42.0(3)/52.5(3) Physical + Frostbite Attack02 Frozen Field: Curse Of Screams, Deafness, Frostbite Run State: 150 Move Speed Frozen Field: Frostbite |
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration Curse Of Screams: ? for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Deafness: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Undead | 0% | |
220/310/410 | 100/125/150 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: 50% Ice: -300% Light: -200% Divine: -200% Spirit: -400% Projectile: 15% |
Rush Scratch: 34.2(5)/39.6(5)/45.0(5) Physical, 34.2(5)/39.6(5)/45.0(5) Physical + Poison Dmg, Paralysis Jump Scratch: 26.6(3)/30.8(3)/35.0(3) Physical, 26.6(3)/30.8(3)/35.0(3) Physical + Poison Dmg, Paralysis Scratch: 22.8(3)/26.4(3)/30.0(3) Physical, 22.8(3)/26.4(3)/30.0(3) Physical + Poison Dmg, Paralysis Run State: 200 Move Speed |
Poison Dmg: 15 Magical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Paralysis: ? for 5s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Ref]Refresh: NeverReset |
Undead | 0%/5%/10% | |
100/150/200 | 180/220/260 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Light: -400% Air: -400% Projectile: -25% |
Attack1: 18.0(2)/26.4(2)/34.8(2) Physical Attack2: 21.0(3)/30.8(3)/40.6(3) Physical Ultrasonic Wave: Dizziness Attack1 Combo: 18.0(2)/34.8(2) Physical/ Physical |
Dizziness: Dizzy for 6s/Dizzy for 6s/Dizzy for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Beast | 0%/10%/20% | |
32/54/76 | 150 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: -300% Light: -300% Air: -400% Projectile: -25% |
Attack: Poison |
Poison: 15 Physical Damage over 5s/25 Physical Damage over 5s/35 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application |
Insect | 0%/10%/40% | |
210/300/390 | 180/220/260 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: -300% Projectile: 15% |
Attack: 28.8(3)/43.2(3)/57.6(3) Physical Spit Poison: Spit Poison Dmg Install Cob Web Floor: Cob Web Slow, Restraint |
Spit Poison Dmg: 20 Physical Damage over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application Cob Web Slow: ? for 6s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration Restraint: ? for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Insect | 0%/10%/20% | |
154/224/294 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: 25% Ice: 25% Lightning: 25% Dark: 25% Arcane: -300% Spirit: -400% Projectile: 15% |
Attack1: 18.0(3)/30.0(3)/42.0(3) Physical + Poison Attack2: 18.0(3)/30.0(3)/42.0(3) Physical + Poison Attack3: 18.0(3)/30.0(3)/42.0(3) Physical + Poison Quick Shot: 42.0(3) Physical + Poison |
Poison: 12 Physical Damage over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Beast-Goblin | 0%/10%/20% | |
110/170/230 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: 25% Ice: 25% Lightning: 25% Dark: 25% Arcane: -300% Spirit: -400% Projectile: 15% |
Attack1: 21.0(3)/33.0(3)/45.0(3) Physical + Poison Attack2.1: 18.2(4)/28.6(4)/39.0(4) Physical + Poison Attack2.2: 18.2(4)/28.6(4)/39.0(4) Physical + Poison Attack2.3: 39.0(4) Physical + Poison |
Poison: 15 Physical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Beast-Goblin | 0%/10%/20% | |
110/170/230 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: 25% Ice: 25% Lightning: 25% Dark: 25% Arcane: -300% Spirit: -400% Projectile: 15% |
Attack1: 28.6(3)/46.8(3)/67.6(3) Physical + Slow Attack2: 28.6(3)/46.8(3)/67.6(3) Physical + Slow Attack3: 28.6(3)/46.8(3)/67.6(3) Physical + Slow |
Slow: ? for 7s |
Beast-Goblin | 0%/10%/20% | |
145/215/285 | 100/130/160 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: 25% Ice: 25% Lightning: 25% Dark: 25% Arcane: -300% Spirit: -400% Projectile: 15% |
Attack: 50(2) Magical + Debuff Casting Buff: Buff |
Debuff: ? for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Buff: 10% Move Speed, 200 Magical Heal over 15s [Tmp]bExecutePeriodicEffectOnApplication: False[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Beast-Goblin | 0%/10%/20% | |
154/224/294 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: 25% Ice: 25% Lightning: 25% Dark: 25% Arcane: -300% Spirit: -400% Projectile: 15% |
Attack1: 36.0(3)/46.5(3)/57.0(3) Physical + Poison Attack2: 36.0(3)/46.5(3)/57.0(3) Physical + Poison Attack3: 36.0(3)/46.5(3)/57.0(3) Physical + Poison Attack4: 36.0(3)/46.5(3)/57.0(3) Physical + Poison Attack5: 28.8(3)/37.2(3)/45.6(3) Physical + Poison Counter Attack: 60.8(4) Physical |
Poison: 15 Physical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Beast-Goblin | 0%/10%/20% | |
410 | 100 | 7 15 |
Physical: -26.2% Magical: -17.2% Fire: -300% Ice: 50% Divine: -200% Projectile: 15% |
Frost Imp Attack: 31.5(3) Physical + Frostbite, Frost Imp Freezing Frost Imp Run State: 150 Move Speed |
Frostbite: ? for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration Frost Imp Freezing: ? for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Demon | 0% | |
710 | 120 | 6 10 |
Physical: -1.2%0 Armor Rating and 25% Other Physical Damage Reduction Magical: -17.2% Fire: 50% Ice: 50% Lightning: -300% Earth: -400% Spirit: -400% Projectile: 15% |
Living Armor Slash Attack R: 33.0(4) Physical Living Armor Slash Attack L: 33.0(4) Physical Living Armor Slash Attack RCombo: 33.0(4) Physical Living Armor Slash Attack LCombo: 33.0(4) Physical |
Undead | 0% | ||
210/260/310 | 150/180/210 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Lightning: -200% Air: -400% Projectile: -25% |
Attack Flying: 29.4(4)/39.2(4)/49.0(4) Physical Attack Ground Kick: 29.4(4)/39.2(4)/49.0(4) Physical Attack Ground Feather: 12.6(3)/16.8(3)/21.0(3) Physical Run State: 200 Move Speed |
Beast | 0% | ||
120/140/170 | 70 | 1/2/3 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: 50% Ice: -200% Lightning: -200% Light: -200% Arcane: -200% Divine: -150% Air: -400% Projectile: -25% |
Attack: 10.0/12.0/14.0 Physical + Bleeding |
Bleeding: 4 Physical Damage over 5s |
Worm | 0% | |
190/290/380 | 250/300/350 | 3/4/5 2/3/4 |
Physical: -26.2% Magical: -17.2% Fire: -300% Projectile: 15% |
Attack1 Bite: 30.8(3)/40.6(3)/47.6(3) Physical Attack2 Jumping Spider: 35.2(3)/46.4(3)/54.4(3) Physical Runstate: 200 Move Speed Spider Web: Spider Web |
Spider Web: ? for 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Insect | 0%/0%/20% | |
210/260/310 | 100/160/220 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Lightning: -200% Air: -400% Projectile: -25% |
Attack: 29.4(4)/39.2(4)/49.0(4) Physical Attack Whirlwind: 31.5(3)/42.0(3)/52.5(3) Physical Attack Air Spin: 49.0(4) Physical Runstate: 150 Move Speed |
Beast | 0% | ||
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Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.
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(Note that these descriptions are WIP and still being researched) Unless otherwise specified, status effects have the following properties:
- Unremovable (via Cleric's Cleanse / Warlock's Spell Predation)
- Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
- Max Stacks of 1
- Tick interval of 1 second (see below for definition)
- Duration is only refreshed if at max stacks of 1 when receiving a new stack
If a status has properties that are not the default, you can hover over for additional information.
The following are additional properties that statuses may have:
- Removable (Rmv): Can be removed (via Cleric's Cleanse / Warlock's Spell Predation) - Note that Cleanse seems to be bugged in that it still can't remove Lich curses or Ghost health drain
- Stacking Type (AgT): Stack count is aggregated by target
- Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
- Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
- Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
- Refresh (Ref): When getting more stacks, the duration is refreshed
- bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
- Duration (Inf): Duration lasts infinitely until some other condition is met
Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.
Just noting here that the PDR listed on these monsters was missing a crucial factor in the calculation that was added likely on banshee's release. It should be fixed now. Related to the same issue, the Frost Skeleton Maceman now has passive Armor Penetration listed in the Statuses column.
I cant find any info on this but does higher gear score affect monster hp?
How many armor or PDR monsters have? It is zero?
Some of the boss status effects have the tag "rmv", isnt that very old info? Cleanse cant remove anything other than allegedly warlock debuffs.
I see the page has been updated but apparently it still says in normals it does 60 damage, obviously not? Where are you guys pulling this info from? Its not 60 damage if it can kill people from full health.
Need Ice cavern mob info pls
Thank you so much for the rigorous work!
Death beetles seem to spawn in Inferno HR
thank you guys for this wiki