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Revision as of 04:10, 15 March 2024
Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.
Bows
Bows are ranged weapons used for long-distance combat. They deal moderate to high damage and have a moderate attack speed, allowing players to take down enemies from a safe distance.
Projectile
Initial speed: ?
Damage Falloff
Centaur's Madness has damage falloff depending on the airtime of the projectile.
Projectile falloff damage chart:
X: Air time (seconds)
Y: % Damage
Learn more at Projectile Falloff.
Projectile falloff damage chart:
- X: Air time (seconds)
- Y: % Damage
Stays at 30% after 4 seconds.
Hitbox
Height: 70.24
Width: 35.45
Depth: 19.56
Impact Power of Centaur's Madness: 3
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Centaur's Madness:
Reload
QuickShot
MultiShot
References
Weapons | |
Swords | Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |