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| The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. <br> Warlock spells cost health to cast. | | The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. <br> Warlock spells cost health to cast. |
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| | All Warlock [[Spells]] have a cast range of {{Ability_Data|CurseOfPain|Range}} (meters). |
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| <br> | | <br> |
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| ! style="width:65%" class="headerSort" role="columnheader button" title="Sort ascending" | Description | | ! style="width:65%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Tier | | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Tier |
| ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Range
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| ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Casting Time | | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Casting Time |
| ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | [[Damage#Health Cost|Health Cost]] | | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | [[Damage#Health Cost|Health Cost]] |
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| | {{:Warlock|desc=PowerOfSacrifice}} | | | {{:Warlock|desc=PowerOfSacrifice}} |
| | {{Ability_Data|PowerOfSacrifice|SpellTier}} | | | {{Ability_Data|PowerOfSacrifice|SpellTier}} |
| | {{Ability_Data|PowerOfSacrifice|Range}}
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| | {{Ability_Data|PowerOfSacrifice|CastingTime}} | | | {{Ability_Data|PowerOfSacrifice|CastingTime}} |
| | {{Ability_Data|PowerOfSacrifice|HealthCost}} | | | {{Ability_Data|PowerOfSacrifice|HealthCost}} |
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| | {{:Warlock|desc=CurseOfWeakness}} | | | {{:Warlock|desc=CurseOfWeakness}} |
| | {{Ability_Data|CurseOfWeakness|SpellTier}} | | | {{Ability_Data|CurseOfWeakness|SpellTier}} |
| | {{Ability_Data|CurseOfWeakness|Range}}
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| | {{Ability_Data|CurseOfWeakness|CastingTime}} | | | {{Ability_Data|CurseOfWeakness|CastingTime}} |
| | {{Ability_Data|CurseOfWeakness|HealthCost}} | | | {{Ability_Data|CurseOfWeakness|HealthCost}} |
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| | {{:Warlock|desc=BoltOfDarkness}} | | | {{:Warlock|desc=BoltOfDarkness}} |
| | {{Ability_Data|BoltOfDarkness|SpellTier}} | | | {{Ability_Data|BoltOfDarkness|SpellTier}} |
| | {{Ability_Data|BoltOfDarkness|Range}}
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| | {{Ability_Data|BoltOfDarkness|CastingTime}} | | | {{Ability_Data|BoltOfDarkness|CastingTime}} |
| | {{Ability_Data|BoltOfDarkness|HealthCost}} | | | {{Ability_Data|BoltOfDarkness|HealthCost}} |
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| | {{:Warlock|desc=CurseOfPain}} | | | {{:Warlock|desc=CurseOfPain}} |
| | {{Ability_Data|CurseOfPain|SpellTier}} | | | {{Ability_Data|CurseOfPain|SpellTier}} |
| | {{Ability_Data|CurseOfPain|Range}}
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| | {{Ability_Data|CurseOfPain|CastingTime}} | | | {{Ability_Data|CurseOfPain|CastingTime}} |
| | {{Ability_Data|CurseOfPain|HealthCost}} | | | {{Ability_Data|CurseOfPain|HealthCost}} |
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| | {{:Warlock|desc=BloodstainedBlade}} | | | {{:Warlock|desc=BloodstainedBlade}} |
| | {{Ability_Data|BloodstainedBlade|SpellTier}} | | | {{Ability_Data|BloodstainedBlade|SpellTier}} |
| | {{Ability_Data|BloodstainedBlade|Range}}
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| | {{Ability_Data|BloodstainedBlade|CastingTime}} | | | {{Ability_Data|BloodstainedBlade|CastingTime}} |
| | {{Ability_Data|BloodstainedBlade|HealthCost}} | | | {{Ability_Data|BloodstainedBlade|HealthCost}} |
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| |} | | |} |
| | {{Ability_Data|SpellPredation|SpellTier}} | | | {{Ability_Data|SpellPredation|SpellTier}} |
| | {{Ability_Data|SpellPredation|Range}}
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| | {{Ability_Data|SpellPredation|CastingTime}} | | | {{Ability_Data|SpellPredation|CastingTime}} |
| | {{Ability_Data|SpellPredation|HealthCost}} | | | {{Ability_Data|SpellPredation|HealthCost}} |
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| | {{:Warlock|desc=RayOfDarkness}} | | | {{:Warlock|desc=RayOfDarkness}} |
| | {{Ability_Data|RayOfDarkness|SpellTier}} | | | {{Ability_Data|RayOfDarkness|SpellTier}} |
| | {{Ability_Data|RayOfDarkness|Range}}
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| | {{Ability_Data|RayOfDarkness|CastingTime}} | | | {{Ability_Data|RayOfDarkness|CastingTime}} |
| | {{Ability_Data|RayOfDarkness|HealthCost}} | | | {{Ability_Data|RayOfDarkness|HealthCost}} |
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| | {{:Warlock|desc=LifeDrain}} | | | {{:Warlock|desc=LifeDrain}} |
| | {{Ability_Data|LifeDrain|SpellTier}} | | | {{Ability_Data|LifeDrain|SpellTier}} |
| | {{Ability_Data|LifeDrain|Range}}
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| | {{Ability_Data|LifeDrain|CastingTime}} | | | {{Ability_Data|LifeDrain|CastingTime}} |
| | {{Ability_Data|LifeDrain|HealthCost}} | | | {{Ability_Data|LifeDrain|HealthCost}} |
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| | {{:Warlock|desc=Hellfire}} | | | {{:Warlock|desc=Hellfire}} |
| | {{Ability_Data|Hellfire|SpellTier}} | | | {{Ability_Data|Hellfire|SpellTier}} |
| | {{Ability_Data|Hellfire|Range}}
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| | {{Ability_Data|Hellfire|CastingTime}} | | | {{Ability_Data|Hellfire|CastingTime}} |
| | {{Ability_Data|Hellfire|HealthCost}} | | | {{Ability_Data|Hellfire|HealthCost}} |
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| | {{:Warlock|desc=FlameWalker}} | | | {{:Warlock|desc=FlameWalker}} |
| | {{Ability_Data|FlameWalker|SpellTier}} | | | {{Ability_Data|FlameWalker|SpellTier}} |
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| | {{Ability_Data|FlameWalker|CastingTime}} | | | {{Ability_Data|FlameWalker|CastingTime}} |
| | {{Ability_Data|FlameWalker|HealthCost}} | | | {{Ability_Data|FlameWalker|HealthCost}} |
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| | {{:Warlock|desc=EldritchShield}} | | | {{:Warlock|desc=EldritchShield}} |
| | {{Ability_Data|EldritchShield|SpellTier}} | | | {{Ability_Data|EldritchShield|SpellTier}} |
| | {{Ability_Data|EldritchShield|Range}}
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| | {{Ability_Data|EldritchShield|CastingTime}} | | | {{Ability_Data|EldritchShield|CastingTime}} |
| | {{Ability_Data|EldritchShield|HealthCost}} | | | {{Ability_Data|EldritchShield|HealthCost}} |
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| | {{:Warlock|desc=SummonHydra}} | | | {{:Warlock|desc=SummonHydra}} |
| | {{Ability_Data|SummonHydra|SpellTier}} | | | {{Ability_Data|SummonHydra|SpellTier}} |
| | {{Ability_Data|SummonHydra|Range}}
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| | {{Ability_Data|SummonHydra|CastingTime}} | | | {{Ability_Data|SummonHydra|CastingTime}} |
| | {{Ability_Data|SummonHydra|HealthCost}} | | | {{Ability_Data|SummonHydra|HealthCost}} |
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| |vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}. | | |vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}. |
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| |bloodpact= Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}} (following the normal rules for [[Health#Temporary_Max_Health|temporary max health]]), {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. <br> Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to characters within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. <br> Once started, you can move but the cast cannot be cancelled. <br> Additionally, all Darkness Shards are consumed on cast completion, and you gain {{Ability_Data|BloodPact|AllAttributes}} for each Darkness Shard consumed. <br> When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below). | | |bloodpact= Assimilate the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, and transform into a demon form (total transformation animation of about 3s). While in this form, gain an additional {{Ability_Data|BloodPact|MaxHealthAdd}} (following the normal rules for [[Health#Temporary_Max_Health|temporary max health]]), {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. <br> Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to characters within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. <br> You can move during the cast and transformation animations, but once started you can't use skills, spells, interact with objects, or cancel the transformation. <br> Additionally, all Darkness Shards are consumed on cast completion, and you gain {{Ability_Data|BloodPact|AllAttributes}} for each Darkness Shard consumed. <br> When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below). |
| {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}} | | {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}} |
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| |boltofdarkness= Fires a bolt that deals {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} ({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. <br> The bolt can be shot down by other projectiles, detonating it early. <br> Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}} | | |boltofdarkness= Fires a bolt that deals {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} ({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. <br> The bolt can be shot down by other projectiles, detonating it early. <br> Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}} |
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| |curseofpain= Curse the target, dealing {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} ({{Ability_Data|CurseOfPain|HitScaling}}) to the target instantly. Additionally, deal {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) distributed over {{Ability_Data|CurseOfPain|DoTDuration}}. | | |curseofpain= Curse the target, inflicting {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) over {{Ability_Data|CurseOfPain|DoTDuration}}. Additionally, if the target was not already cursed, they instantly receive {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} ({{Ability_Data|CurseOfPain|HitScaling}}). |
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| |bloodstainedblade= Target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings their weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}} ({{Ability_Data|BloodstainedBlade|Scaling}}). Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation. | | |bloodstainedblade= Target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings their weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}} ({{Ability_Data|BloodstainedBlade|Scaling}}). Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation. |
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| |rayofdarkness= [[Channel]] a dark beam for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} ({{Ability_Data|RayOfDarkness|Scaling}}) per second in .1s ticks to any target the beam touches. Moving and aiming are possible while channeling. <br> The beam stops upon hitting a target or object, and so will only hit one target at a time. | | |rayofdarkness= [[Channel]] a dark beam for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} ({{Ability_Data|RayOfDarkness|Scaling}}) per second in .1s ticks to any target the beam touches. Moving and aiming are possible while channeling. <br> The beam stops upon hitting a target or object, and so will only hit one target at a time. |
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| |lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}} ({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}}. [[Healing#Life_Drain|Convert]] 100% of the damage dealt into health for the caster. | | |lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}} ({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}}. [[Healing#Life_Drain|Convert]] 100% of the damage dealt into health for the caster. <br><br> If the channel would deal damage to a corpse, it will automatically cancel instead. |
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| |hellfire= Create eternal hellfire and blasts it towards the target. Deals {{Ability_Data|Hellfire|MagicalBaseDamage}} ({{Ability_Data|Hellfire|Scaling}}) per second in {{Ability_Data|Hellfire|TickInterval}} ticks with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls. | | |hellfire= Create eternal hellfire and blasts it towards the target. Deals {{Ability_Data|Hellfire|MagicalBaseDamage}} ({{Ability_Data|Hellfire|Scaling}}) per second in {{Ability_Data|Hellfire|TickInterval}} ticks with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls. |
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| |flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per {{Ability_Data|FlameWalker|TickInterval}} per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) <br> The caster is not affected by the burn and can freely walk over the flame area without taking damage from it. {{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}} | | |flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per second in {{Ability_Data|FlameWalker|TickInterval}} ticks, per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) <br> The caster is not affected by the burn and can freely walk over the flame area without taking damage from it. {{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}} |
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| |eldritchshield= Grants the target a {{Ability_Data|EldritchShield|MagicalBaseShield}} ({{Ability_Data|EldritchShield|Scaling}}) for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} towards the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. <br> This works with Spell Predation, however it also consumes Darkness Shards - even when the shield's [[Scaling]] is 0 and thus does not benefit from the power bonus - so the maximum number of Shards obtainable at any point by rotating this and Spell Predation is 1. | | |eldritchshield= Grants the target a {{Ability_Data|EldritchShield|MagicalBaseShield}} ({{Ability_Data|EldritchShield|Scaling}} per 1s) for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} towards the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. <br> This works with Spell Predation, however it also consumes Darkness Shards - even when the shield's [[Scaling]] is 0 and thus does not benefit from the power bonus - so the maximum number of Shards obtainable at any point by rotating this and Spell Predation is 1. |
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| |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. <br> The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. | | |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. <br><br> The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed. |
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }} | | }} |
| </includeonly> | | </includeonly> |