From Dark and Darker Wiki

(Added invoke-able functions to generate filtered ingredient and filtered crafting tables.)
(Merged two invoke-able functions into one.)
 
(2 intermediate revisions by the same user not shown)
Line 6: Line 6:
local function iconbox(wt,name,amount,rarity,has_caption)
local function iconbox(wt,name,amount,rarity,has_caption)
wt[#wt+1] = "<div class='iconbox' style='width:max-content;align-items:center'><div class='rarity"..rarity.." rounded relative'>"
wt[#wt+1] = "<div class='iconbox' style='width:max-content;align-items:center'><div class='rarity"..rarity.." rounded relative'>"
wt[#wt+1] = "[[File:"..name..".png|x80px|link="..name.."]]"
wt[#wt+1] = "[[File:"..name..".png|x80px|link="..name.."]]"
wt[#wt+1] = "<span class='iconamount' style='pointer-events:none;color:#EEEA;font-size:16px'>"..amount.."</span>"
if amount then
wt[#wt+1] = "</div>"
wt[#wt+1] = "<span class='iconamount' style='pointer-events:none;color:#EEEA;font-size:16px'>"..amount.."</span>"
if has_caption then wt[#wt+1] = "<br>[["..name.."|<b class=cr"..rarity..">"..name.."</b>]]" end
end
wt[#wt+1] = "</div>"
if has_caption then
wt[#wt+1] = "<br>[["..name.."|<b class=cr"..rarity..">"..name.."</b>]]"
end
wt[#wt+1] = "</div>"
wt[#wt+1] = "</div>"
end
end
Line 37: Line 41:
if is_header then wt[#wt+1] = "<th style='width:2%'>Merchant</th>" return end
if is_header then wt[#wt+1] = "<th style='width:2%'>Merchant</th>" return end


wt[#wt+1] = "<td>[["
wt[#wt+1] = "<td>"
wt[#wt+1] = merchant_name
iconbox(wt,merchant_name,false,"-1",true)
wt[#wt+1] = "]]</td>"
wt[#wt+1] = "</td>"
end
end


Line 153: Line 157:
end
end


function p.draw_ingredient_table(f)
local function draw_ingredient_table(wt,ingredient,category,data)
local ingredient = f.args.ingredient
local merchants = data[category] and data[category][ingredient] and data[category][ingredient].incraftingrecipefor or {}
local category = f.args.category
local data = mw.loadJsonData(CATEGORY[category].Data)
local merchants = data[category][ingredient].incraftingrecipefor
if count(merchants) == 0 then return "" end
if count(merchants) == 0 then return "" end


local wt = {}
wt[#wt+1] = "<h2>Ingredient</h2>"
wt[#wt+1] = "<h2>Ingredient</h2>"
wt[#wt+1] = ingredient
wt[#wt+1] = ingredient
Line 172: Line 172:
end
end
wt[#wt+1] = BASIC_TABLE.close
wt[#wt+1] = BASIC_TABLE.close
return table.concat(wt)
end
end


function p.draw_craftable_table(f)
local function draw_craftable_table(wt,item,category,data)
local item = f.args.item
local merchants = data[category] and data[category][item] and data[category][item].iscraftableby or {}
local category = f.args.category
local data = mw.loadJsonData(CATEGORY[category].Data)
local merchants = data[category][item].iscraftableby
if count(merchants) == 0 then return "" end
if count(merchants) == 0 then return "" end


local wt = {}
wt[#wt+1] = "<h2>Craftable</h2>"
wt[#wt+1] = "<h2>Craftable</h2>"
wt[#wt+1] = item
wt[#wt+1] = item
Line 193: Line 187:
end
end
wt[#wt+1] = BASIC_TABLE.close
wt[#wt+1] = BASIC_TABLE.close
end


function p.page(f)
local category = f.args.category
local item = f.args.item
local data = mw.loadJsonData(CATEGORY[category].Data)
local wt = {}
draw_craftable_table(wt,item,category,data)
draw_ingredient_table(wt,item,category,data)
return table.concat(wt)
return table.concat(wt)
end
end


Line 206: Line 208:
-- mw.log(p.draw_table({args={merchant="Weaponsmith",ingredient="Iron Ingot"}}))
-- mw.log(p.draw_table({args={merchant="Weaponsmith",ingredient="Iron Ingot"}}))


-- mw.log(p.draw_ingredient_table({args={ingredient="Iron Ingot",category="Misc"}}))
-- mw.log(p.page({args={item="Void Blade",category="Weapon"}}))
 
-- mw.log(p.page({args={item="Iron Ingot",category="Misc"}}))
-- mw.log(p.draw_craftable_table({args={item="Void Blade",category="Weapon"}}))
-- mw.log(p.page({args={item="Iron Ore",category="Misc"}}))

Latest revision as of 00:15, 9 April 2026

Overview

Functions for making Crafting table. Data comes from Data:Merchant.json.

Functions

draw_table

Creates a table of craftables

  • merchant - Merchant of interest.
  • item - Singular item for which to create a table.
  • ingredient - Ingredient name. Used to filter the provided merchant's crafts for those which use the ingredient.

{{#invoke:Craft|draw_table|item=Void Blade|merchant=Weaponsmith}}
NameIngredientsMerchant
Longsword.png1
Dark Matter.png1
Gold Ingot.png3
Gold Coin.png50



{{#invoke:Craft|draw_table|merchant=Weaponsmith|ingredient=Iron Ingot}}
NameIngredientsMerchant
Coral Fragment.png2
Iron Ingot.png1
Iron Ingot.png1
Iron Ingot.png2
Iron Ingot.png1
Iron Ingot.png1
Iron Ingot.png1
Bavin.png2
Longsword.png1
Spectral Hilt.png1
Cobalt Ingot.png3
Iron Ingot.png3
Gold Coin.png50
Iron Ingot.png2
Iron Ingot.png1



{{#invoke:Craft|draw_table|merchant=Weaponsmith}}
NameIngredientsMerchant
Coral Fragment.png2
Iron Ingot.png1
Sterling Axe.png1
Silver Ingot.png1
Iron Ingot.png1
Sterling Blade.png1
Silver Ingot.png1
Club.png1
Cyclops's Club.png1
Grave Essence.png1
Bone.png3
Gold Coin.png50
Sterling Bow.png1
Silver Ingot.png1
Recurve Bow.png1
Centaur Horn.png1
Bowstring.png5
Gold Coin.png50
Cobalt Ore.png3
Copper Ore.png3
Crystal Ball.png1
Cyclops Eye.png1
Grave Essence.png3
Gold Coin.png50
Sterling Dagger.png1
Silver Ingot.png1
Rapier.png1
Demon Blood.png1
Bone.png2
Gold Ingot.png3
Gold Coin.png50
Axe of Righteousness.png1
Silver Ingot.png2
Blade of Righteousness.png1
Silver Ingot.png2
Bow of Righteousness.png1
Silver Ingot.png2
Dagger of Righteousness.png1
Silver Ingot.png2
Rod of Righteousness.png1
Silver Ingot.png2
Short Sword of Righteousness.png1
Silver Ingot.png2
Staff of Righteousness.png1
Silver Ingot.png2
Falchion.png1
Token of Honor.png1
Rusty Broken Sword.png2
Gold Ingot.png3
Gold Coin.png50
Iron Ingot.png2
Crystal Sword.png1
Froststone Ingot.png1
Lantern Shield.png1
Froststone Ingot.png1
Spear.png1
Froststone Ingot.png1
War Maul.png1
Froststone Ingot.png1
Froststone Ore.png3
Gold Ore.png3
Felling Axe.png1
Gold Ingot.png2
Spellbook.png1
Gold Ingot.png1
Viking Sword.png1
Gold Ingot.png2
Zweihander.png1
Warlord's Broken Sword Blade.png1
Rubysilver Ingot.png2
Silver Ingot.png2
Gold Coin.png50
Iron Ingot.png1
Castillon Dagger.png1
Frost Wyvern's Claws.png1
Froststone Ingot.png2
Gold Coin.png50
Iron Ore.png3
Flanged Mace.png1
Firefly's Abdomen.png1
Broken Skull.png3
Gold Ingot.png3
Gold Coin.png50
Iron Ingot.png1
Crystal Ball.png1
Captured Mana Flakes.png1
Intact Skull.png2
Gold Coin.png50
Bardiche.png1
Obsidian Ingot.png2
Cutlass.png1
Obsidian Ingot.png1
Obsidian Ore.png3
Morning Star.png1
Obsidian Ingot.png1
Stiletto Dagger.png1
Obsidian Ingot.png1
War Hammer.png1
Obsidian Ingot.png1
Iron Ingot.png1
Bavin.png2
Spellbook.png1
Banshee Sonnet.png1
Broken Skull.png3
Intact Skull.png6
Gold Coin.png50
Sterling Rod.png1
Silver Ingot.png1
Halberd.png1
Rubysilver Ingot.png2
Rubysilver Ore.png3
Sterling Short Sword.png1
Silver Ingot.png1
Silver Coin.png60
Crystal Sword.png1
Ghostly Essence.png1
Rubysilver Ingot.png3
Grave Essence.png3
Gold Coin.png50
Spear.png1
Rotten Fluids.png2
Moldy Bread.png5
Gold Ingot.png3
Gold Coin.png50
Longsword.png1
Spectral Hilt.png1
Cobalt Ingot.png3
Iron Ingot.png3
Gold Coin.png50
Wendigo's Antler Fragment.png1
Mimic Tongue.png1
Maggots.png3
Gold Coin.png50
Sterling Staff.png1
Silver Ingot.png1
Silver Powder.png1
Silver Powder.png1
Silver Powder.png1
Silver Powder.png1
Silver Powder.png1
Silver Powder.png1
Silver Powder.png1
Iron Ingot.png2
Crystal Ball.png1
Tidestone Ingot.png1
Falchion.png1
Tidestone Ingot.png1
Kris Dagger.png1
Tidestone Ingot.png1
Tidestone Ore.png3
Spellbook.png1
Volcanic Ash.png1
Demon Blood.png1
Gold Coin.png50
Iron Ingot.png1
Troll's Club.png1
Wolf Claw.png5
Bone.png2
Gold Coin.png50
Longsword.png1
Dark Matter.png1
Gold Ingot.png3
Gold Coin.png50

page

Creates, if possible, two tables. The first presents recipes for if the given item is craftable. The second presents recipes that use the item to create other items.

  • item - Singular item for which to create a table.
  • category - Item's item category. Used to lookup merchant crafting presence.

{{#invoke:Craft|page|item=Void Blade|category=Weapon}}

Craftable

Void Blade is craftable with the following crafting recipes.
NameIngredientsMerchant
Longsword.png1
Dark Matter.png1
Gold Ingot.png3
Gold Coin.png50



{{#invoke:Craft|page|category=Misc|item=Iron Ingot}}

Craftable

Iron Ingot is craftable with the following crafting recipes.
NameIngredientsMerchant
Iron Ore.png3
Iron Ore.png3

Ingredient

Iron Ingot is used in the following crafting recipes.
NameIngredientsMerchant
Heavy Gauntlets.png1
Dog Collar.png1
Bat Claw.png3
Iron Ingot.png3
Gold Coin.png50
Coral Fragment.png2
Iron Ingot.png1
Iron Ingot.png1
Iron Ingot.png2
Iron Ingot.png1
Iron Ingot.png1
Iron Ingot.png1
Bavin.png2
Longsword.png1
Spectral Hilt.png1
Cobalt Ingot.png3
Iron Ingot.png3
Gold Coin.png50
Iron Ingot.png2
Iron Ingot.png1
Iron Ingot.png1
Bavin.png2



{{#invoke:Craft|page|category=Misc|item=Iron Ore}}

Ingredient

Iron Ore is used in the following crafting recipes.
NameIngredientsMerchant
Iron Ore.png2
Iron Ore.png3
Iron Ore.png3

--Either draw table of all craftable weapons for a merchant, or a singular item table

local p = {}
local MD = mw.loadJsonData("Data:Merchant.json") --Global var holding tables from Data:Merchant.json

local function iconbox(wt,name,amount,rarity,has_caption)
	wt[#wt+1] = "<div class='iconbox' style='width:max-content;align-items:center'><div class='rarity"..rarity.." rounded relative'>"
	wt[#wt+1] = "[[File:"..name..".png|x80px|link="..name.."]]"
	if amount then
		wt[#wt+1] = "<span class='iconamount' style='pointer-events:none;color:#EEEA;font-size:16px'>"..amount.."</span>"
	end
	wt[#wt+1] = "</div>"
	if has_caption then
		wt[#wt+1] = "<br>[["..name.."|<b class=cr"..rarity..">"..name.."</b>]]"
	end
	wt[#wt+1] = "</div>"
end

local function name(wt,is_header,craft,merchant_name)
	if is_header then wt[#wt+1] = "<th style='width:2%'>Name</th>" return end

	wt[#wt+1] = "<td>"
	iconbox(wt,craft.itemname,craft.quantity,craft.rarity,true)
	wt[#wt+1] = "</td>"
end

local function ingredients(wt,is_header,craft,merchant_name)
	if is_header then wt[#wt+1] = "<th style='width:5%'>Ingredients</th>" return end

	wt[#wt+1] = "<td>"
	for _,ingredient in ipairs(craft.ingredients) do
		local amount = string.match(ingredient,"^(%d*)-")
		local ingredient_name = string.match(ingredient,"-(.*)-")
		local rarity = string.match(ingredient,"-.*-(.*)$")
		iconbox(wt,ingredient_name,amount,rarity)
	end
	wt[#wt+1] = "</td>"
end

local function merchant(wt,is_header,craft,merchant_name)
	if is_header then wt[#wt+1] = "<th style='width:2%'>Merchant</th>" return end

	wt[#wt+1] = "<td>"
	iconbox(wt,merchant_name,false,"-1",true)
	wt[#wt+1] = "</td>"
end

local function affinity_to_unlock(wt,is_header,craft,merchant)
	if is_header then wt[#wt+1] = "<th class='tooltip' style='width:2%'>[[Template:Merchant Affinity|Affinity to Unlock]]<span class='tooltiptext-left' style='left:50%; transform:translate(-50%); bottom:75%; width:100%'>Affinity values are collected manually by the community.  If you spot an error, please follow the link and fix it!</span></th></tr>" return end

end

local ROW = {
	["Default"] = {name,ingredients,merchant}
}

local function craft_row(wt,is_header,craft,merchant_name)
	wt[#wt+1] = "<tr>"
	for _,craft_td in ipairs(ROW.Default) do
		craft_td(wt,is_header,craft,merchant_name)
	end
	wt[#wt+1] = "</tr>"
end

local function craft_table_header(wt)
	craft_row(wt,true)
end

local function spairs(dict)
    if not dict then return function() return nil,nil end end

    local set = {}
    for key,_ in pairs(dict) do
        if key ~= "order" then
            set[#set+1] = key
        end
    end

    table.sort(set,function(a,b)
    if type(a) ~= type(b) then
        return tostring(a) < tostring(b)
    else
        return a < b
    end
    end)

    local i = 0
    return function()
        i = i + 1
        local key = set[i]
        if key ~= nil then
            return key, dict[key]
        end
    end
end

local function has_ingredient(list,ingredient)
	for _,val in ipairs(list) do
		if string.match(val,ingredient) then return true end
	end

	return false
end

local function get_craft_list(args)
	local list = {}
	if args.item then
		list[#list+1] = args.item
	else
		for craft_name,craft in spairs(MD[args.merchant].crafts) do
			-- if filtering for ingredients, ensure the craft requires the ingredient
			if args.ingredient then
				if has_ingredient(craft.ingredients,args.ingredient) then
					list[#list+1] = craft_name
				end
			-- else include all crafts
			elseif args.merchant ~= nil then
				list[#list+1] = craft_name
			end
		end
	end

	return list
end

local BASIC_TABLE = { open = "<table cellspacing='0' class='wikitable sortable jquery-tablesorter' style='width:70%;min-width:500px;text-align:center;vertical-align:middle'>",
					  close= "</table>"}

function p.draw_table(f)
	local item_list = get_craft_list(f.args)
	local merchant_name = f.args.merchant
	if #item_list == 0 then return "" end

	local wt = {}
	wt[#wt+1] = BASIC_TABLE.open
	craft_table_header(wt)
	for _,craft_name in ipairs(item_list) do
		craft_row(wt,false,MD[merchant_name].crafts[craft_name],merchant_name)
	end
	wt[#wt+1] = BASIC_TABLE.close

	return table.concat(wt)
end

local CATEGORY = {	Weapon    = {Data = "Data:Weapon.json"},
					Armor     = {Data = "Data:Armor.json"},
					Accessory = {Data = "Data:Accessory.json"},
					Utility   = {Data = "Data:Utility.json"},
					Misc      = {Data = "Data:Misc.json"},
					Monster   = {Data = "Data:Monster.json"},
					Prop      = {Data = "Data:Prop.json"}}

local function count(t)
	local c = 0
	for _ in pairs(t) do c = c + 1 end
	return c
end

local function draw_ingredient_table(wt,ingredient,category,data)
	local merchants = data[category] and data[category][ingredient] and data[category][ingredient].incraftingrecipefor or {}
	if count(merchants) == 0 then return "" end

	wt[#wt+1] = "<h2>Ingredient</h2>"
	wt[#wt+1] = ingredient
	wt[#wt+1] = " is used in the following [[crafting]] recipes."
	wt[#wt+1] = BASIC_TABLE.open
	craft_table_header(wt)
	for _,merchant_name in ipairs(merchants) do
		for _,craft_name in ipairs(get_craft_list({ingredient=ingredient,merchant=merchant_name})) do
			craft_row(wt,false,MD[merchant_name].crafts[craft_name],merchant_name)
		end
	end
	wt[#wt+1] = BASIC_TABLE.close
end

local function draw_craftable_table(wt,item,category,data)
	local merchants = data[category] and data[category][item] and data[category][item].iscraftableby or {}
	if count(merchants) == 0 then return "" end

	wt[#wt+1] = "<h2>Craftable</h2>"
	wt[#wt+1] = item
	wt[#wt+1] = " is craftable with the following [[crafting]] recipes."
	wt[#wt+1] = BASIC_TABLE.open
	craft_table_header(wt)
	for _,merchant_name in ipairs(merchants) do
		craft_row(wt,false,MD[merchant_name].crafts[item],merchant_name)
	end
	wt[#wt+1] = BASIC_TABLE.close
end

function p.page(f)
	local category = f.args.category
	local item = f.args.item
	local data = mw.loadJsonData(CATEGORY[category].Data)

	local wt = {}
	draw_craftable_table(wt,item,category,data)
	draw_ingredient_table(wt,item,category,data)
	return table.concat(wt)
end

return p


-- Test on the wiki with these console inputs
-- mw.log(p.draw_table({args={item="Void Blade",merchant="Weaponsmith"}}))
-- mw.log(p.draw_table({args={merchant="Weaponsmith"}}))
-- mw.log(p.draw_table({args={merchant="Weaponsmith",ingredient="Iron Ingot"}}))

-- mw.log(p.page({args={item="Void Blade",category="Weapon"}}))
-- mw.log(p.page({args={item="Iron Ingot",category="Misc"}}))
-- mw.log(p.page({args={item="Iron Ore",category="Misc"}}))