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| Page is currently up to date for: {{:TODO|Classes}}
| | <noinclude>{{UpdateStatus|Class Data}} |
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| {{Infobox Class|{{PAGENAME}}|'A Guardian Angel'|Yes}} | | {{Infobox Class|{{PAGENAME}}|'A Guardian Angel'|Yes}} |
| ==Description== | | ==Description== |
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| Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the | | Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle |
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| | ==Class Info== |
| | The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark. |
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| ==Class Info==
| | '''Weapon of choice''' - Flanged Mace/Morning Star |
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| '''Weapon of choice:''' Flanged Mace or Morning Star | |
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| *Pros | | *Pros |
| **Only class with the ability to heal others' non-[[Healing#Recoverable HP|Recoverable HP]] and to resurrect fallen allies, without the need of a Sacrificial Altar. | | **Cast healing and protective spells. |
| **Access to powerful buffs and protection spells. | | **Able to equip some plate armor. |
| **Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed. | | **Bonus damage to the undead. (Undead Slaying perk) |
| **Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.
| | **Adept with many blunt weapons. (Blunt Weapon Mastery perk) |
| **Good room clearing ability with the Holy Purification skill. | | **Ability to resurrect an ally without consuming an Altar of Sacrifice. (Resurrection Spell) |
| **Able to wield shields. | |
| **Access to some Plate Armor and unique defensive Perks.
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| **Excels in parties seeking to fight Bosses.
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| **High Magical Interaction Speed for fast shrine use and portal opening.
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| *Cons | | *Cons |
| **Slow attack speed and slowest Regular Interaction Speed. | | **Slow attack speed. |
| **Slow movement speed, with no movement skills. | | **Slow movement speed. |
| **Limited choices of melee weapons and no ranged weaponry, except for some throwable items. | | **Slow interaction speed. |
| **Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability. | | **Low damage bonus. |
| **Slow base spell casting speed. | | **Limited ranged options. |
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| <br>
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td> | | <td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td> |
| <td> Increases your [[Stats#Magical_Healing|Magical Healing]] stat by 5. | | <td> {{:Cleric|desc=AdvancedHealer}} </td> |
| </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td> |
| <td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +10% when attacking with a [[Weapons#Maces|mace]]-type weapon. </td> | | <td> {{:Cleric|desc=BluntWeaponMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td> | | <td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td> |
| <td> You do not exhibit the detrimental drunk effects when you drink [[Ale]] and + 10 [[Strength]]. </td> | | <td> {{:Cleric|desc=Brewmaster}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td> | | <td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td> |
| <td> --------------------------------------------- </td> | | <td> {{:Cleric|desc=Faithfulness}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td> | | <td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td> |
| <td> Increase the flat [[Stats#Physical Damage Reduction|Armor Rating]] and[[Stats#Magic Resist|Magic Resist Rating]] of yourself and all party members within 4.5 meters by +15. </td> | | <td> {{:Cleric|desc=HolyAura}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td> | | <td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td> |
| <td> -------------------------- </td> | | <td> {{:Cleric|desc=HolyWater}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td> | | <td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td> |
| <td> Heal yourself for 15% of the spell's total heal amount when healing an ally. </td> | | <td> {{:Cleric|desc=Kindness}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td> | | <td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td> |
| <td> Can Heal up to 25% of max health, decays at 10% per second </td> | | <td> {{:Cleric|desc=OverHealing}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td> | | <td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td> |
| <td> Reduces all types of final incoming damage by 3 per tick, including each tick of [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]] and [[Damage_Calculation#True_Damage|True damage]], to a minimum of 1 damage. </td> | | <td> {{:Cleric|desc=Perseverance}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td> | | <td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td> |
| <td> Grants -50% [[Stats#Debuff Duration|Debuff Duration]]. (This effectively makes debuffs last less time.) </td> | | <td> {{:Cleric|desc=ProtectionFromEvil}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td> | | <td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td> |
| <td> Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. </td> | | <td> {{:Cleric|desc=Requiem}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td> | | <td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td> |
| <td> Deal 20% increased physical damage against undead monsters. It is unknown if this is [[Stats#Physical Power Bonus|Physical Power Bonus]] or a final multiplier. </td> | | <td> {{:Cleric|desc=UndeadSlaying}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
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| </table> | | </table> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td> | | <td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td> |
| <td> Receive the blessing of the divine and increase [[Stats#Physical Damage Reduction|Physical Damage Reduction]] by an additional flat +50% for 4 seconds. </td> | | <td> {{:Cleric|desc=DivineProtection}} </td> |
| <td> </td>
| | <td> </td> |
| <td> 45s </td>
| | <td> {{Ability_Data|DivineProtection|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td> | | <td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td> |
| <td> Inflicts 100 base Magical [[Damage_Calculation|Damage]] to all undead [[Monsters]] within 7.5 meters. </td> | | <td> {{:Cleric|desc=HolyPurification}} </td> |
| <td> 100% </td>
| | <td> {{Ability_Data|HolyPurification|Scaling}} </td> |
| <td> 45s </td>
| | <td> {{Ability_Data|HolyPurification|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td> | | <td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td> |
| <td> After [[Channel|channeling]] for 0.75 seconds, instantly deals 25 Magical [[Damage_Calculation|Damage]] to a target and decreases their Movement Speed Bonus by -30% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown. </td> | | <td> {{:Cleric|desc=Judgement}} </td> |
| <td> 100% </td>
| | <td> {{Ability_Data|Judgement|Scaling}} </td> |
| <td> 28s </td>
| | <td> {{Ability_Data|Judgement|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]] <br> Smite </td> | | <td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]] <br> Smite </td> |
| <td> When activated, your attacks deal an additional instance of 10 Magical [[Damage_Calculation|Damage]] for 7 seconds. </td> | | <td> {{:Cleric|desc=Smite}} </td> |
| <td> 100% </td>
| | <td> {{Ability_Data|Smite|Scaling}} </td> |
| <td> 18s </td>
| | <td> {{Ability_Data|Smite|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Cleric|desc=SpellMemory}} </td> |
| <td> </td>
| | <td> </td> |
| <td> / </td>
| | <td> / </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Cleric|desc=SpellMemory2}} </td> |
| <td> </td>
| | <td> </td> |
| <td> / </td>
| | <td> / </td> |
| </tr> | | </tr> |
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| </table> | | </table> |
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| |-|Spells= | | |-|Spells= |
| The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. | | The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br> |
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| | All Cleric [[Spells]] have a cast range of {{Ability_Data|Bless|Range}} (meters), including Sanctuary. |
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| All Cleric spells have 7 meters range except Sanctuary(which has 3.5 meters)
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| <br> | | <br> |
| <div style="margin-top: 5px"><!--
| | '''Spell Types''': |
| --><div style="display: flex; margin-bottom: 2px"><!--
| | |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 209, 0)"></div><!--
| | {{Element|Divine}} <br> |
| -->Divine<!--
| | {{Element|Earth}} <br> |
| --></div><!--
| | |
| --><div style="display: flex; margin-bottom: 2px"><!--
| |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(77, 77, 0)"></div><!--
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| -->Earth<!--
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| --></div><!--
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| --></div>
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| ===Tier 1=== | | ===Tier 1=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td> | | <td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td> |
| <td> Creates a [[Protection|shield]] that blocks 20 Physical Damage for 20 seconds. </td> | | <td> {{:Cleric|desc=Protection}} </td> |
| <td> 0% </td>
| | <td> {{Ability_Data|Protection|Scaling}} </td> |
| <td> 0.75s </td>
| | <td> {{Ability_Data|Protection|CastingTime}} </td> |
| <td> 5 Casts </td>
| | <td> {{Ability_Data|Protection|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td> | | <td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td> |
| <td> Target gains +5 to [[Stats#Strength|Strength]], [[Stats#Agility|Agility]], and [[Stats#Will|Will]] attributes for 30 seconds. Casts to self if no target is found. </td> | | <td> {{:Cleric|desc=Bless}} </td> |
| <td> </td>
| | <td> </td> |
| <td> 0.75s </td>
| | <td> {{Ability_Data|Bless|CastingTime}} </td> |
| <td> 5 Casts </td>
| | <td> {{Ability_Data|Bless|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| ===Tier 2=== | | ===Tier 2=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td> | | <td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td> |
| <td> Grants +5 [[Damage_Calculation#Divine_Strike_Damage|Divine Strike Damage]] to the target for 20 seconds. ''"Divine Strike Damage" acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. </td> | | <td> {{:Cleric|desc=DivineStrike}} </td> |
| <td> 1s </td>
| | <td> {{Ability_Data|DivineStrike|CastingTime}} </td> |
| <td> 4 Casts </td>
| | <td> {{Ability_Data|DivineStrike|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td> | | <td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td> |
| <td> Removes all harmful magic effects from the target. <br> Several debuffs are not removeable, including [[Lich]] curses. <br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice.</td> | | <td> {{:Cleric|desc=Cleanse}} </td> |
| <td> 1s </td>
| | <td> {{Ability_Data|Cleanse|CastingTime}} </td> |
| <td> 5 Casts </td>
| | <td> {{Ability_Data|Cleanse|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 3=== | | ===Tier 3=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td> | | <td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td> |
| <td> [[Healing|Heals]] a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. (15 + Magical healing) * Magic Power Bonus</td> | | <td> {{:Cleric|desc=LesserHeal}} </td> |
| <td> 100% </td>
| | <td> {{Ability_Data|LesserHeal|Scaling}} </td> |
| <td> 1.25s </td>
| | <td> {{Ability_Data|LesserHeal|CastingTime}} </td> |
| <td> 3 Casts </td>
| | <td> {{Ability_Data|LesserHeal|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td> | | <td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td> |
| <td> Binds the target in place for 0.75 seconds.</td> | | <td> {{:Cleric|desc=Bind}} </td> |
| <td> </td>
| | <td> </td> |
| <td> 1s </td>
| | <td> {{Ability_Data|Bind|CastingTime}} </td> |
| <td> 4 Casts </td>
| | <td> {{Ability_Data|Bind|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 4=== | | ===Tier 4=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td> | | <td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td> |
| <td> Creates an AoE burst of light in a specified area that hits all targets within 1.5 meters (including friendly targets) after a .5s delay, dealing 20 Magical [[Damage_Calculation|Damage]] and blinding them for 2 seconds. </td> | | <td> {{:Cleric|desc=HolyStrike}} </td> |
| <td> 100% </td>
| | <td> {{Ability_Data|HolyStrike|Scaling}} </td> |
| <td> 2s </td>
| | <td> {{Ability_Data|HolyStrike|CastingTime}} </td> |
| <td> 4 Casts </td>
| | <td> {{Ability_Data|HolyStrike|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 5=== | | ===Tier 5=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td> | | <td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td> |
| <td> [[Healing|Heals]] a player for 25 HP or does 100 base Magical [[Damage_Calculation|Damage]] to undead [[Monsters]]. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. (25 + Magical healing) * Magic Power Bonus</td> | | <td> {{:Cleric|desc=HolyLight}} </td> |
| <td> 100% </td>
| | <td> Player: {{Ability_Data|HolyLight|HitAllyScaling}} <br> Undead: {{Ability_Data|HolyLight|HitUndeadScaling}} </td> |
| <td> 2.25s </td>
| | <td> {{Ability_Data|HolyLight|CastingTime}} </td> |
| <td> 3 Casts </td>
| | <td> {{Ability_Data|HolyLight|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 6=== | | ===Tier 6=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td> | | <td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td> |
| <td> [[Channel|Channeling]] creates an AoE around the Cleric that [[Healing|heals]] all players within 3.5 meters by 5 HP per second as a [[Damage_Calculation#Damage/Healing_over_Time|Heal over Time]] and deals 14 Magical [[Damage_Calculation|Damage]] to undead [[Monsters]] per second. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.</td> | | <td> {{:Cleric|desc=Sanctuary}} </td> |
| <td> 50% per second </td>
| | <td> Player: {{Ability_Data|Sanctuary|HitAllyScaling}} per tick <br> Undead: {{Ability_Data|Sanctuary|HitUndeadScaling}} per tick </td> |
| <td> 2.75s </td>
| | <td> {{Ability_Data|Sanctuary|CastingTime}} </td> |
| <td> 2 Casts </td>
| | <td> {{Ability_Data|Sanctuary|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 7=== | | ===Tier 7=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td> | | <td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locust Swarm </td> |
| <td> [[Channel]], summon a swarm of locusts in a specified area, dealing 2 Magical [[Damage_Calculation|Damage]] per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.</td> | | <td> {{:Cleric|desc=LocustSwarm}} </td> |
| <td> 100% per second </td>
| | <td> {{Ability_Data|LocustSwarm|Scaling}} per tick </td> |
| <td> 2.75s </td>
| | <td> {{Ability_Data|LocustSwarm|CastingTime}} </td> |
| <td> 2 Casts </td>
| | <td> {{Ability_Data|LocustSwarm|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td> | | <td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td> |
| <td> [[Channel]], Create an earthquake in a specified area, dealing 7 Magical [[Damage_Calculation|Damage]] per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.</td> | | <td> {{:Cleric|desc=Earthquake}} </td> |
| <td> 50% per step </td>
| | <td> {{Ability_Data|Earthquake|Scaling}} per step </td> |
| <td> 2.75s </td>
| | <td> {{Ability_Data|Earthquake|CastingTime}} </td> |
| <td> 2 Cast </td>
| | <td> {{Ability_Data|Earthquake|MaxCount}} Cast </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| ===Tier 8=== | | ===Tier 8=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td> | | <td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td> |
| <td> Target an ally to resurrect them from the dead.<br><br> ''The corpse must have a soul heart''</td> | | <td> {{:Cleric|desc=Resurrection}} </td> |
| <td> 2.75s </td>
| | <td> {{Ability_Data|Resurrection|CastingTime}} </td> |
| <td> 1 Cast </td>
| | <td> {{Ability_Data|Resurrection|MaxCount}} Cast </td> |
| </tr> | | </tr> |
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| - You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example. | | - You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example. |
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| |-|Patch Notes=
| | - Only class with the ability to resurrect fallen allies without the need of a [[Shrines|Sacrificial Altar]]. |
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| '''2024/02/22 Early Access Hotfix #33'''
| | </tabber> |
| * Cleric's Divine Protection physical damage reduction changed from 30% → 50% and reducing cooldown from 90s → 45s.
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| '''Unknown date, undocumented change'''
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| * Cleric's judgement takes .5s --> .75s to cast
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| | ==Guides== |
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| '''2024/02/08 Early Access Hotfix #31'''
| | *[[Guide:Solo Rat Cleric|Solo Rat Cleric]] |
| * Cleric's Bless spell bonus effects increased from +3 → +5. | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
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| '''2024/01/24 Early Access Hotfix #29'''
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| * Cleric can now use Spell Memory II
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| '''2024/01/05 Early Access Hotfix #27'''
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| * Cleric's Judgment movement speed penalty has been changed from -20% → -30%.
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| * Cleric's Judgment cooldown changed from 32s → 28s.
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| * Cleric's Smite cooldown has been changed from 16s → 18s.
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| * Cleric's Holy Light casting speed has been changed from 2.5s → 2.25s.
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| * Cleric’s Holy Strike damage has been changed from 15 → 20.
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| '''2023/11/30 Early Access Hotfix #22'''
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| - Cleric’s Earthquake spellcount increased from 1 → 2.
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| - Cleric’s Locus Swarm spellcount increased from 1 → 2.
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| '''2023/11/30 Early Access Hotfix #22'''
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| - Cleric's ‘Holy Light’ now heals non-friendly targets.
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| '''2023/11/03 Early Access Hotfix #19'''
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| - Cleric's secondary default weapon changed from Wizard Staff to Spellbook.
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| - Cleric's Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.
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| - Cleric's Holy Strike now has a 0.5 second delay before dealing damage.
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| - Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s, and heal base decreased from 30 → 25.
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| - Cleric’s Earthquake spell count amount decreased from 2 → 1.
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| - Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.
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| '''2023/09/21 Early Access Hotfix #13'''
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| - Cleric’s base Strength increased from 11 → 13.
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| - Cleric’s base Agility increased from 11 → 12.
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| - Cleric’s base Will decreased from 30 → 25.
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| - Cleric’s base Resourcefullness increased from 5 → 7.
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| '''2023/08/28 Early Access Wipe 1'''
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| - Many spells' Attribute Bonus Ratio returned to 100%.
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| - Holy Strike: 100%
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| - Lesser Heal: 100%
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| - Sanctuary: 50% (Heal)
| | |advancedhealer=Gain {{Ability_Data|AdvancedHealer|OutgoingMagicalHealingAdd}}. |
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| - Locusts Swarm: 50% | | |bluntweaponmastery=While using a [[Mace]], gain {{Ability_Data|BluntWeaponMastery|PhysicalPowerBonus}}. <br><br> Despite the in-game description stating that this applies to [[Damage_Types#Blunt|blunt]] weapons, this does not apply to the [[Magic Staff]] or [[Ceremonial Staff]]. |
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| - Protection: 0%
| | |brewmaster=When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{Ability_Data|BrewMaster|Strength}}. |
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| - Holy Light: 100%
| | |faithfulness=Gain {{Ability_Data|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{Ability_Data|Faithfulness|HitslowMoveSpeed}} for {{Ability_Data|Faithfulness|HitslowDuration}}. <br> {{Ability_Data|Faithfulness|cooldown}} cooldown. |
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| - Earthquake: 50%
| | |holyaura=Gain {{Ability_Data|HolyAura|ArmorRating}} and {{Ability_Data|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{Ability_Data|HolyAura|AuraRadius}}. |
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| '''2023/08/24 Early Access Hotfix #7'''
| | |holywater=Drinking any of the drinks will eliminate all removable curse effects. |
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| - Attribute Bonus Ratio of Cleric's Protection has been adjusted to 0%.
| | |kindness=Heal yourself for {{Ability_Data|Kindness|SelfHealRatio}} of the spell total heal amount when healing another character. |
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| - Attribute Bonus Ratio of all spells has been adjusted to 50%.
| | |overhealing=If the target would be healed for more than their missing health, the extra [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{Ability_Data|OverHealing|MaxOverhealedHealthRatio}} of the target's [[Health#Max_Health|maximum health]]. This bonus health decays at {{Ability_Data|OverHealing|PercentMaxHealthHealing}} per second.<br><br>The bonus health from this perk functions a bit differently than [[Health#Temporary Max Health|temporary max health]] does. See [[Health#Over Healing]] for details. |
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| '''2023/08/07'''
| | |perseverance=Reduces all incoming damage by {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}}/{{Ability_Data|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1. |
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| - Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5
| | |protectionfromevil=Gain {{Ability_Data|ProtectionFromEvil|DebuffDurationBonus}}. |
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| - Various spell casting times adjusted:
| | |requiem=Resurrecting an ally revives them with {{Ability_Data|Requiem|Requiem}} HP lost. When reviving an ally at an [[Shrines|Altar of Sacrifice]], you do not sacrifice any of your own health. |
| *Protection: 1 to 0.75
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| *Bless: 1 to 0.75
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| *Holy Light: 1.5 to 2
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| *Sanctuary: 2.5 to 2.75
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| *Resurrection: 2.5 to 2.75
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| *Locusts Swarm: 2.5 to 2.75
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| *Earthquake: 2.5 to 2.75
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| | |undeadslaying=Gain {{Ability_Data|UndeadSlaying|UndeadRaceDamageBonus}}. |
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| '''2023/04/17 Alpha Playtest #5 Hotfix #2'''
| | |divineprotection=Receive the blessing of the divine and gain {{Ability_Data|DivineProtection|PhysicalDamageReduction}} for {{Ability_Data|DivineProtection|Duration}}. |
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| - Cleric Lesser Heal's spell tier has been adjusted from 2 to 3.
| | |holypurification=After casting for {{Ability_Data|HolyPurification|CastingTime}}, deal {{Ability_Data|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{Ability_Data|HolyPurification|Range}}. |
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| - Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1. | | |judgement=After channeling for {{Ability_Data|Judgement|CastingTime}}, instantly deal {{Ability_Data|Judgement|MagicalBaseDamage}} to a target within {{Ability_Data|Judgement|Range}} and cause them to suffer {{Ability_Data|Judgement|MoveSpeedBonus}} for {{Ability_Data|Judgement|Duration}}. <br><br>This skill is targeted like a [[Spells#Single-target|single-target]] [[Spells#Channeling|channel]] spell with the following differences: (1) You can only start channeling when the crosshair targets an enemy within range. (2) Once channeling starts, the target does not need to be kept in view to complete the channel. (3) If the target goes out of range while channeling, the skill will fizzle and enter cooldown. (4) The skill will not enter cooldown until the channel is either completed or fizzled. If the channel is cancelled by moving or hitting the cancel key, the skill will <i>not</i> go on cooldown. |
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| - Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.
| | |smite=When activated, your melee physical attacks deal an additional instance of {{Ability_Data|Smite|MagicalBaseDamage}} for {{Ability_Data|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. |
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| - Cleric Earthquake's spell tier has been adjusted from 7 to 8.
| | |spellmemory=Allows you to memorize spells to use in the dungeon. |
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| - Cleric Resurrection's spell tier has been adjusted from 8 to 7.
| | |spellmemory2=Allows you to memorize additional spells to use in the dungeon. |
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| | |protection=Target within {{Ability_Data|Protection|Range}} receives a {{Ability_Data|Protection|PhysicalBaseShield}} for {{Ability_Data|Protection|Duration}}. Casts to self if no target is found. |
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| '''22/12/2022 Alpha Playtest #3 Hotfix #5'''
| | |bless=Target within {{Ability_Data|Bless|Range}} gains {{Ability_Data|Bless|Strength}}, {{Ability_Data|Bless|Agility}}, and {{Ability_Data|Bless|Will}} for {{Ability_Data|Bless|Duration}}. Casts to self if no target is found. |
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| - Fixed an issue where excessive input could occur when using the Judgment skill.
| | |divinestrike=Target within {{Ability_Data|DivineStrike|Range}} gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found. |
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| | |cleanse=Removes all harmful magic and poison effects from target within {{Ability_Data|Cleanse|Range}}. Casts to self if no target is found. <br><br> Several [[Debuffs]] are not removeable.<br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, Rogue Poison Weapon perk, ... <br> Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ... |
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| '''20/12/2022 Alpha Playtest #3 Hotfix #4'''
| | |lesserheal=Heals target within {{Ability_Data|LesserHeal|Range}} for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found. |
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| - Lesser Heal's spell tier from 4 to 2.
| | |bind=Binds target within {{Ability_Data|Bind|Range}} in place for {{Ability_Data|Bind|Duration}}. |
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| | |holystrike=Creates an AoE burst of light in a specified area within {{Ability_Data|HolyStrike|Range}} that hits all targets within {{Ability_Data|HolyStrike|AreaRadius}} (including friendly targets) after a {{Ability_Data|HolyStrike|DelayTime}} delay, dealing {{Ability_Data|HolyStrike|MagicalBaseDamage}} and disorienting their vision over {{Ability_Data|HolyStrike|Duration}}. |
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| '''17/12/2022 Alpha Playtest #3 Hotfix #2'''
| | |holylight=Heals target player within {{Ability_Data|HolyLight|Range}} for {{Ability_Data|HolyLight|MagicalBaseHealing}} <br> - OR - <br> Deals {{Ability_Data|HolyLight|MagicalBaseDamage}} to target [[Undead]] [[Monsters|Monster]] within the same range. <br><br> Cannot target self. |
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| - Cleric's Resurrection : Tier 9 → 8
| | |sanctuary=[[Channel]] for up to {{Ability_Data|Sanctuary|ChannelingDuration}} while remaining still, creating a {{Ability_Data|Sanctuary|AreaRadius}} AoE around the Cleric which pulses every {{Ability_Data|Sanctuary|ChannelingInterval}}, [[Healing|healing]] players for {{Ability_Data|Sanctuary|MagicalBaseHealing}} and dealing {{Ability_Data|Sanctuary|MagicalBaseDamage}} to [[Undead]] [[Monsters]] with each pulse. |
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| | |locustswarm=[[Channel]] a swarm of locusts in a target area within {{Ability_Data|LocustSwarm|Range}} for up to {{Ability_Data|LocustSwarm|ChannelingDuration}} while remaining still, dealing {{Ability_Data|LocustSwarm|MagicalBaseDamage}} per second in {{Ability_Data|LocustSwarm|TickInterval}} ticks while also inflicting {{Ability_Data|LocustSwarm|IncomingPhysicalHealingMod}} and {{Ability_Data|LocustSwarm|IncomingMagicalHealingMod}}, all in a {{Ability_Data|LocustSwarm|AreaRadius}} radius. |
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| '''16/12/2022 Alpha Playtest #3 Changelog'''
| | |earthquake=[[Channel]] an earthquake in a specified area within {{Ability_Data|Earthquake|Range}} for up to {{Ability_Data|Earthquake|ChannelingDuration}} while remaining still, dealing {{Ability_Data|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{Ability_Data|Earthquake|MoveSpeedBonus}} in a {{Ability_Data|Earthquake|AreaRadius}} radius. |
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| New Magic System -
| | |resurrection=Target a fallen ally to [[Channel]] while remaining still, reviving them after {{Ability_Data|Resurrection|ChannelingDuration}}, but causing them to suffer {{Ability_Data|Resurrection|PercentMaxHealthHealing}} on revival.<br><br> ''The corpse must have a soul heart'' |
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| - All spells have a specific memory cost associated with them.
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | | }}</includeonly> |
| - Magic users can customize which spells they wish to memorize through the spell capacity system.
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| - Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
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| - Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
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| '''29/10/2022 Alpha Playtest #2 Hotfix #1'''
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| - Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s).
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| '''24/09/2022 Bug squashing QA playtest Hotfix #1'''
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| - Cleric has added a small temporary message to the resurrection magic.
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| <br>
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| </tabber> | |
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| ==Guides==
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| *[[Guide:Solo Rat Cleric|Solo Rat Cleric]]
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