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m (Updated description of Cleanse spell)
 
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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Cleric
{{Infobox Class|{{PAGENAME}}|'A Guardian Angel'|Yes}}
|type        = 'A Guardian Angel'
|strength    = 11
|agility    = 11
|will        = 30
|knowledge  = 18
|resourcefulness    = 5
|health    = 92 / 92
|weight limit    = 0 / 0
|spell memory    = 0 / 12
|utility effectiveness    = 0
}}
==Description==
==Description==


Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle


==Class Info==
The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.


==Class Info==
 
<br>
'''Weapon of choice''' - Flanged Mace/Morning Star
'''Weapon of choice:''' Flanged Mace or Morning Star  


*Pros
*Pros
**Only class with the ability to heal others and to resurrect fallen allies, without the need of a Sacrificial Altar.
**Cast healing and protective spells.
**Access to powerful buffs and protection spells.
**Able to equip some plate armor.
**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.
**Bonus damage to the undead. (Undead Slaying perk)
**Good room clearing ability.
**Adept with many blunt weapons. (Blunt Weapon Mastery perk)
**Able to wield shields.
**Ability to resurrect an ally without consuming an Altar of Sacrifice. (Resurrection Spell)
**Good front liner support -> playing behind tight unto the friendly Fighter or similar. With higher defensive gear you can take most damage with the exception of magic dmg (from rouges and wizards).
*Cons
*Cons
**Slow attack speed and slowest base interaction speed.
**Slow attack speed.
**Limited choices of melee weapons and no ranged options.
**Slow movement speed.
**Unable to regenerate spells like Wizards, resting at a campfire is necessary. (no longer true in the last playtest, resting even with no campfire restored spells, albeit at a poor rate. No definitive answer from the devs regarding this as of April 2023)
**Slow interaction speed.
**Slow base spell casting speed.
**Low damage bonus.
**Vulnerable to rouges and wizards.
**Limited ranged options.
 
<br>


<tabber>
<tabber>
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.
You can equip an additional perk every 5 levels. <br>
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td>
<td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td>
<td> Increase your base magical heal by 5.
<td> {{:Cleric|desc=AdvancedHealer}} </td>
</td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td>
<td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td>
<td> Increases Physical Damage Bonus by +10% when attacking with a blunt weapon. </td>
<td> {{:Cleric|desc=BluntWeaponMastery}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td>
<td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td>
<td> You do not exhibit the detrimental drunk effects when you drink alcohol. </td>
<td> {{:Cleric|desc=Brewmaster}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td>
<td> {{:Cleric|desc=Faithfulness}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td>
<td> {{:Cleric|desc=HolyAura}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td>
<td> {{:Cleric|desc=HolyWater}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td>
<td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td>
<td> Heal yourself for 15% of the spell's total heal amount when healing another target. </td>
<td> {{:Cleric|desc=Kindness}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td>
<td> {{:Cleric|desc=OverHealing}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td>
<td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td>
<td> Reduces all types of incoming damage by 3. </td>
<td> {{:Cleric|desc=Perseverance}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td>
<td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td>
<td> Grants -50% decreased Debuff Duration. (This effectively makes debuffs last less time.) </td>
<td> {{:Cleric|desc=ProtectionFromEvil}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td>
<td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td>
<td> Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. </td>
<td> {{:Cleric|desc=Requiem}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td>
<td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td>
<td> +20% increased Physical Power Bonus when attacking undead monsters. </td>
<td> {{:Cleric|desc=UndeadSlaying}} </td>
</tr>
<td> - </td>
    <tr>
<td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td>
<td> Increase the flat Armor Rating and Magic Resist Rating of yourself and all party members around by +15. </td>
</tr>
</tr>
</table>
</table>


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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td>
<td> {{:Cleric|desc=DivineProtection}} </td>
<td>  </td>
<td> {{Ability_Data|DivineProtection|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td>
<td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td>
<td> Inflicts 100 base Magical Damage to all undead monsters within 7.5 meters. </td>
<td> {{:Cleric|desc=HolyPurification}} </td>
        <td> 100% </td>
<td> {{Ability_Data|HolyPurification|Scaling}} </td>
        <td> 45s </td>
<td> {{Ability_Data|HolyPurification|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td>
<td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td>
<td> After focusing for 0.5 seconds, instantly deals 25 Magical Damage to a target and decreases their Movement Speed Bonus by -20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  </td>
<td> {{:Cleric|desc=Judgement}} </td>
        <td> 100% </td>
<td> {{Ability_Data|Judgement|Scaling}} </td>
        <td> 32s </td>
<td> {{Ability_Data|Judgement|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]]  <br> Smite </td>
<td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]]  <br> Smite </td>
<td> When activated, your attacks deal an additional instance of 10 Magical Damage for 7 seconds. </td>
<td> {{:Cleric|desc=Smite}} </td>
        <td> 100% </td>
<td> {{Ability_Data|Smite|Scaling}} </td>
        <td> 16s </td>
<td> {{Ability_Data|Smite|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Cleric|desc=SpellMemory}} </td>
        <td>  </td>
<td>  </td>
        <td> / </td>
<td> / </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td>
<td> Receive the blessing of the divine and boosts Physical Damage Reduction by an additional flat +30% for 4 seconds. </td>
<td> {{:Cleric|desc=SpellMemory2}} </td>
        <td>  </td>
<td>  </td>
        <td> 90s </td>
<td> / </td>
</tr>
</tr>
</table>
</table>


Line 135: Line 156:


|-|Spells=
|-|Spells=
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br>
 
All Cleric [[Spells]] have a cast range of {{Ability_Data|Bless|Range}} (meters), including Sanctuary.
 
<br>
<br>
<div style="margin-top: 5px"><!--
'''Spell Types''':
--><div style="display: flex; margin-bottom: 2px"><!--
 
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 209, 0)"></div><!--
{{Element|Divine}} <br>
        -->Divine<!--
{{Element|Earth}} <br>
--></div><!--
 
--></div>
===Tier 1===
===Tier 1===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td>
<td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td>
<td> Creates a shield that blocks 20 physical damage for 20 seconds. The HP of this shield scales with the casting Cleric's Magic Power Bonus, even when cast on other players. </td>
<td> {{:Cleric|desc=Protection}} </td>
        <td> 0% </td>
<td> {{Ability_Data|Protection|Scaling}} </td>
        <td> 0.75s </td>
<td> {{Ability_Data|Protection|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|Protection|MaxCount}} Casts </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td>
<td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td>
<td> Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  </td>
<td> {{:Cleric|desc=Bless}} </td>
        <td> </td>
<td> </td>
        <td> 0.75s </td>
<td> {{Ability_Data|Bless|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|Bless|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>


===Tier 2===
===Tier 2===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td>
<td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td>
<td> Increases weapon damage by 5 for 20 seconds.  </td>
<td> {{:Cleric|desc=DivineStrike}} </td>
        <td> 1s </td>
<td> {{Ability_Data|DivineStrike|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|DivineStrike|MaxCount}} Casts </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td>
<td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td>
<td> Removes all harmful magic effects from the target.  </td>
<td> {{:Cleric|desc=Cleanse}} </td>
        <td> 1s </td>
<td> {{Ability_Data|Cleanse|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|Cleanse|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 3===
===Tier 3===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td>
<td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td>
<td> Heals a target for 15 health. Casts to self if no target is found. This heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. </td>
<td> {{:Cleric|desc=LesserHeal}} </td>
        <td> 50% </td>
<td> {{Ability_Data|LesserHeal|Scaling}} </td>
        <td> 1s </td>
<td> {{Ability_Data|LesserHeal|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|LesserHeal|MaxCount}} Casts </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td>
<td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td>
<td> Binds the target for 0.75 seconds.</td>
<td> {{:Cleric|desc=Bind}} </td>
        <td>   </td>
<td> </td>
        <td> 1s </td>
<td> {{Ability_Data|Bind|CastingTime}} </td>
        <td> 4 Casts </td>
<td> {{Ability_Data|Bind|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 4===
===Tier 4===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td>
<td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td>
<td> Hits all targets within range, dealing 15 damage and blinding them for 2 seconds. </td>
<td> {{:Cleric|desc=HolyStrike}} </td>
        <td> 50% </td>
<td> {{Ability_Data|HolyStrike|Scaling}} </td>
        <td> 2s </td>
<td> {{Ability_Data|HolyStrike|CastingTime}} </td>
        <td> 4 Casts </td>
<td> {{Ability_Data|HolyStrike|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 5===
===Tier 5===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td>
<td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td>
<td> Heals an ally for 30 HP or does 100 base Magical Damage to an undead target. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. </td>     
<td> {{:Cleric|desc=HolyLight}} </td>     
        <td> 50% </td>   
<td> Player: {{Ability_Data|HolyLight|HitAllyScaling}} <br> Undead: {{Ability_Data|HolyLight|HitUndeadScaling}} </td>   
        <td> 2s </td>
<td> {{Ability_Data|HolyLight|CastingTime}} </td>
        <td> 4 Casts </td>
<td> {{Ability_Data|HolyLight|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 6===
===Tier 6===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td>
<td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td>
<td> Channel for 5 seconds, concentrate on a specific area for a certain period of time, healing friendly beings within the area by 5 per second and dealing 14 spell damage to undead per second. </td>
<td> {{:Cleric|desc=Sanctuary}} </td>
        <td> 50% per second </td>
<td> Player: {{Ability_Data|Sanctuary|HitAllyScaling}} per tick <br> Undead: {{Ability_Data|Sanctuary|HitUndeadScaling}} per tick </td>
        <td> 2.75s </td>
<td> {{Ability_Data|Sanctuary|CastingTime}} </td>
        <td> 2 Casts </td>
<td> {{Ability_Data|Sanctuary|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 7===
===Tier 7===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td>
<td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locust Swarm </td>
<td> Target an ally to resurrect them from the dead.<br><br> ''The corpse must have a soul heart''</td>
<td> {{:Cleric|desc=LocustSwarm}} </td>
        <td> 2.75s </td>
<td> {{Ability_Data|LocustSwarm|Scaling}} per tick </td>
        <td> 1 Casts </td>
<td> {{Ability_Data|LocustSwarm|CastingTime}} </td>
<td> {{Ability_Data|LocustSwarm|MaxCount}} Casts </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td>
<td> {{:Cleric|desc=Earthquake}} </td>
<td> {{Ability_Data|Earthquake|Scaling}} per step </td>
<td> {{Ability_Data|Earthquake|CastingTime}} </td>
<td> {{Ability_Data|Earthquake|MaxCount}} Cast </td>
</tr>
</tr>
</table>
</table>
===Tier 8===
===Tier 8===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td>
<td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td>
<td> Concentrate for a certain period of time to summon a swarm of locusts in a specific area, dealing 2 damage per 1s to targets within the area. </td>
<td> {{:Cleric|desc=Resurrection}} </td>
        <td> 50% per second </td>
<td> {{Ability_Data|Resurrection|CastingTime}} </td>
        <td> 2.75s </td>
<td> {{Ability_Data|Resurrection|MaxCount}} Cast </td>
        <td> 1 Casts </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td>
<td> Concentrates your mind for a fixed period of time to create an earthquake in a specific area, dealing 10 damage per step and reducing movement speed bonus by 50% when all targets on it move. </td>
        <td> 50% per step </td>
        <td> 2.75s </td>
        <td> 2 Casts </td>
</tr>
</tr>
</table>
</table>


<br>
<br>
|-|Gear=
|-|Gear=
 
{{ListGearForClass|{{PAGENAME}}}}
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> [[Lute]], [[Quarterstaff]], [[Spellbook]], [[War Maul]], [[Wizard Staff]] </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> [[Flanged Mace]], [[Morning Star]], [[Torch]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Shields </td>
<td> [[Buckler]], [[Heater Shield]], [[Round Shield]] </td>
</tr>
</table>
<br>
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> [[Frock]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]], (Rubysilver Fine Cuirass) </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</table>


|-|Stats=
|-|Stats=
These [[stats]] do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right; color: rgb(132,176,5)" | 11
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 11
|-
|Will|| style="text-align:right;color: rgb(132,176,5)" | 30
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 18
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 5
|-
|Health|| style="text-align:right;color: rgb(132,176,5)" | 92
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | * / 12
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;color: rgb(255,117,117);" | 292 (97.3%)
|-
|Action Speed|| style="text-align:right;color: rgb(255,117,117);" | -6%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -8%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -28%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(255,117,117);" | -38%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 21%
|-
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 15%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | -13%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 16.4%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 75 (16.4%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -8%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 11 (-4%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 40%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 30 (40%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: rgb(132,176,5)" | 1
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


<br>
<br>


|-|Tips=
|-|Tips=
- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.


- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.
Line 464: Line 350:
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.


|-|Patch Notes=
- Only class with the ability to resurrect fallen allies without the need of a [[Shrines|Sacrificial Altar]].


'''2023/08/24 Early Access Hotfix #7'''
</tabber>


- Attribute Bonus Ratio of Cleric's Protection has been adjusted to 0%.
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.


- Attribute Bonus Ratio of all spells has been adjusted to 50%.
==Guides==


'''2023/08/07'''
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]
 
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5


- Various spell casting times adjusted:
|advancedhealer=Gain {{Ability_Data|AdvancedHealer|OutgoingMagicalHealingAdd}}.
*Protection: 1 to 0.75
*Bless: 1 to 0.75
*Holy Light: 1.5 to 2
*Sanctuary: 2.5 to 2.75
*Resurrection: 2.5 to 2.75
*Locusts Swarm: 2.5 to 2.75
*Earthquake: 2.5 to 2.75


|bluntweaponmastery=While using a [[Mace]], gain {{Ability_Data|BluntWeaponMastery|PhysicalPowerBonus}}. <br><br> Despite the in-game description stating that this applies to [[Damage_Types#Blunt|blunt]] weapons, this does not apply to the [[Magic Staff]] or [[Ceremonial Staff]].


'''2023/04/17 Alpha Playtest #5 Hotfix #2'''
|brewmaster=When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{Ability_Data|BrewMaster|Strength}}.


- Cleric Lesser Heal's spell tier has been adjusted from 2 to 3.
|faithfulness=Gain {{Ability_Data|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{Ability_Data|Faithfulness|HitslowMoveSpeed}} for {{Ability_Data|Faithfulness|HitslowDuration}}. <br> {{Ability_Data|Faithfulness|cooldown}} cooldown.


- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.
|holyaura=Gain {{Ability_Data|HolyAura|ArmorRating}} and {{Ability_Data|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{Ability_Data|HolyAura|AuraRadius}}.


- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.
|holywater=Drinking any of the drinks will eliminate all removable curse effects.


- Cleric Earthquake's spell tier has been adjusted from 7 to 8.
|kindness=Heal yourself for {{Ability_Data|Kindness|SelfHealRatio}} of the spell total heal amount when healing another character.


- Cleric Resurrection's spell tier has been adjusted from 8 to 7.
|overhealing=If the target would be healed for more than their missing health, the extra [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{Ability_Data|OverHealing|MaxOverhealedHealthRatio}} of the target's [[Health#Max_Health|maximum health]]. This bonus health decays at {{Ability_Data|OverHealing|PercentMaxHealthHealing}} per second.<br><br>The bonus health from this perk functions a bit differently than [[Health#Temporary Max Health|temporary max health]] does. See [[Health#Over Healing]] for details.


|perseverance=Reduces all incoming damage by {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}}/{{Ability_Data|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1.


'''22/12/2022 Alpha Playtest #3 Hotfix #5'''
|protectionfromevil=Gain {{Ability_Data|ProtectionFromEvil|DebuffDurationBonus}}.


- Fixed an issue where excessive input could occur when using the Judgment skill.
|requiem=Resurrecting an ally revives them with {{Ability_Data|Requiem|Requiem}} HP lost. When reviving an ally at an [[Shrines|Altar of Sacrifice]], you do not sacrifice any of your own health.


|undeadslaying=Gain {{Ability_Data|UndeadSlaying|UndeadRaceDamageBonus}}.


'''20/12/2022 Alpha Playtest #3 Hotfix #4'''
|divineprotection=Receive the blessing of the divine and gain {{Ability_Data|DivineProtection|PhysicalDamageReduction}} for {{Ability_Data|DivineProtection|Duration}}.


- Lesser Heal's spell tier from 4 to 2.
|holypurification=After casting for {{Ability_Data|HolyPurification|CastingTime}}, deal {{Ability_Data|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{Ability_Data|HolyPurification|Range}}.


|judgement=After channeling for {{Ability_Data|Judgement|CastingTime}}, instantly deal {{Ability_Data|Judgement|MagicalBaseDamage}} to a target within {{Ability_Data|Judgement|Range}} and cause them to suffer {{Ability_Data|Judgement|MoveSpeedBonus}} for {{Ability_Data|Judgement|Duration}}. <br><br>This skill is targeted like a [[Spells#Single-target|single-target]] [[Spells#Channeling|channel]] spell with the following differences: (1) You can only start channeling when the crosshair targets an enemy within range. (2) Once channeling starts, the target does not need to be kept in view to complete the channel. (3) If the target goes out of range while channeling, the skill will fizzle and enter cooldown. (4) The skill will not enter cooldown until the channel is either completed or fizzled. If the channel is cancelled by moving or hitting the cancel key, the skill will <i>not</i> go on cooldown.


'''17/12/2022 Alpha Playtest #3 Hotfix #2'''
|smite=When activated, your melee physical attacks deal an additional instance of {{Ability_Data|Smite|MagicalBaseDamage}} for {{Ability_Data|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]].


- Cleric's Resurrection : Tier 9 → 8
|spellmemory=Allows you to memorize spells to use in the dungeon.


|spellmemory2=Allows you to memorize additional spells to use in the dungeon.


'''16/12/2022 Alpha Playtest #3 Changelog'''
|protection=Target within {{Ability_Data|Protection|Range}} receives a {{Ability_Data|Protection|PhysicalBaseShield}} for {{Ability_Data|Protection|Duration}}. Casts to self if no target is found.


New Magic System -
|bless=Target within {{Ability_Data|Bless|Range}} gains {{Ability_Data|Bless|Strength}}, {{Ability_Data|Bless|Agility}}, and {{Ability_Data|Bless|Will}} for {{Ability_Data|Bless|Duration}}. Casts to self if no target is found.


- All spells have a specific memory cost associated with them.
|divinestrike=Target within {{Ability_Data|DivineStrike|Range}} gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found.


- Magic users can customize which spells they wish to memorize through the spell capacity system.
|cleanse=Removes all harmful magic and poison effects from target within {{Ability_Data|Cleanse|Range}}. Casts to self if no target is found. <br><br> Several [[Debuffs]] are not removeable.<br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, Rogue Poison Weapon perk, ... <br> Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ...


- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
|lesserheal=Heals target within {{Ability_Data|LesserHeal|Range}} for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found.


- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
|bind=Binds target within {{Ability_Data|Bind|Range}} in place for {{Ability_Data|Bind|Duration}}.


|holystrike=Creates an AoE burst of light in a specified area within {{Ability_Data|HolyStrike|Range}} that hits all targets within {{Ability_Data|HolyStrike|AreaRadius}} (including friendly targets) after a {{Ability_Data|HolyStrike|DelayTime}} delay, dealing {{Ability_Data|HolyStrike|MagicalBaseDamage}} and disorienting their vision over {{Ability_Data|HolyStrike|Duration}}.


'''29/10/2022 Alpha Playtest #2 Hotfix #1'''
|holylight=Heals target player within {{Ability_Data|HolyLight|Range}} for {{Ability_Data|HolyLight|MagicalBaseHealing}} <br> - OR - <br> Deals {{Ability_Data|HolyLight|MagicalBaseDamage}} to target [[Undead]] [[Monsters|Monster]] within the same range. <br><br> Cannot target self.


- Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s).
|sanctuary=[[Channel]] for up to {{Ability_Data|Sanctuary|ChannelingDuration}} while remaining still, creating a {{Ability_Data|Sanctuary|AreaRadius}} AoE around the Cleric which pulses every {{Ability_Data|Sanctuary|ChannelingInterval}}, [[Healing|healing]] players for {{Ability_Data|Sanctuary|MagicalBaseHealing}} and dealing {{Ability_Data|Sanctuary|MagicalBaseDamage}} to [[Undead]] [[Monsters]] with each pulse.


|locustswarm=[[Channel]] a swarm of locusts in a target area within {{Ability_Data|LocustSwarm|Range}} for up to {{Ability_Data|LocustSwarm|ChannelingDuration}} while remaining still, dealing {{Ability_Data|LocustSwarm|MagicalBaseDamage}} per second in {{Ability_Data|LocustSwarm|TickInterval}} ticks while also inflicting {{Ability_Data|LocustSwarm|IncomingPhysicalHealingMod}} and {{Ability_Data|LocustSwarm|IncomingMagicalHealingMod}}, all in a {{Ability_Data|LocustSwarm|AreaRadius}} radius.


'''24/09/2022 Bug squashing QA playtest Hotfix #1'''
|earthquake=[[Channel]] an earthquake in a specified area within {{Ability_Data|Earthquake|Range}} for up to {{Ability_Data|Earthquake|ChannelingDuration}} while remaining still, dealing {{Ability_Data|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{Ability_Data|Earthquake|MoveSpeedBonus}} in a {{Ability_Data|Earthquake|AreaRadius}} radius.


- Cleric has added a small temporary message to the resurrection magic.
|resurrection=Target a fallen ally to [[Channel]] while remaining still, reviving them after {{Ability_Data|Resurrection|ChannelingDuration}}, but causing them to suffer {{Ability_Data|Resurrection|PercentMaxHealthHealing}} on revival.<br><br> ''The corpse must have a soul heart''


 
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
<br>
}}</includeonly>
</tabber>
 
==Guides==
 
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]

Latest revision as of 18:47, 5 November 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Cleric.png
Cleric
'A Guardian Angel'
Strength
11
Vigor
13
Agility
12
Dexterity
14
Will
23
Knowledge
20
Resourcefulness
12

Health
95
Memory
14

Description

Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle

Class Info

The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.


Weapon of choice - Flanged Mace/Morning Star

  • Pros
    • Cast healing and protective spells.
    • Able to equip some plate armor.
    • Bonus damage to the undead. (Undead Slaying perk)
    • Adept with many blunt weapons. (Blunt Weapon Mastery perk)
    • Ability to resurrect an ally without consuming an Altar of Sacrifice. (Resurrection Spell)
  • Cons
    • Slow attack speed.
    • Slow movement speed.
    • Slow interaction speed.
    • Low damage bonus.
    • Limited ranged options.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Advanced Healer.png
Advanced Healer
Gain 5 Outgoing Magical Healing Add. -
Perk Blunt Weapon Mastery.png
Blunt Weapon Mastery
While using a Mace, gain 10% Physical Power Bonus.

Despite the in-game description stating that this applies to blunt weapons, this does not apply to the Magic Staff or Ceremonial Staff.
-
Perk Brewmaster.png
Brewmaster
When you drink alcohol, you no longer exhibit the detrimental drunk effects and gain 10 Strength. -
Perk Faithfulness.png
Faithfulness
Gain 15% Divine Divine Power Bonus. When a Divine Divine attack is successful, cause the target to suffer -15% Move Speed Bonus for 1.5s.
3s cooldown.
-
Perk Holy Aura.png
Holy Aura
Gain 15 Armor Rating and 15 Magical Resistance. This effects both yourself and allies within 6m. -
Perk Holy Water.png
Holy Water
Drinking any of the drinks will eliminate all removable curse effects. -
Perk Kindness.png
Kindness
Heal yourself for 15% of the spell total heal amount when healing another character. -
Perk Over Healing.png
Over Healing
If the target would be healed for more than their missing health, the extra magical healing will be received as bonus health up to 20% of the target's maximum health. This bonus health decays at -1% Percent Max Health Healing per second.

The bonus health from this perk functions a bit differently than temporary max health does. See Health#Over Healing for details.
-
Perk Perseverance.png
Perseverance
Reduces all incoming damage by 2 Physical Absolute Reduction/2 Magical Absolute Reduction. Cannot reduce below 1. -
Perk Protection from Evil.png
Protection from Evil
Gain -30% Debuff Duration Bonus. -
Perk Requiem.png
Requiem
Resurrecting an ally revives them with -50% HP lost. When reviving an ally at an Altar of Sacrifice, you do not sacrifice any of your own health. -
Perk Undead Slaying.png
Undead Slaying
Gain 20% Undead Race Damage Bonus. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Divine Protection.png
Divine Protection
Receive the blessing of the divine and gain 30% Physical Damage Reduction for 4s. 45s
Skill Holy Purification.png
Holy Purification
After casting for 1.5s, deal 100 Divine Divine Magical Base Damage to all Undead Monsters within 7.5m. 100% Scaling 45s
Skill Judgement.png
Judgement
After channeling for 0.75s, instantly deal 25 Divine Divine Magical Base Damage to a target within 5m and cause them to suffer -30% Move Speed Bonus for 2s.

This skill is targeted like a single-target channel spell with the following differences: (1) You can only start channeling when the crosshair targets an enemy within range. (2) Once channeling starts, the target does not need to be kept in view to complete the channel. (3) If the target goes out of range while channeling, the skill will fizzle and enter cooldown. (4) The skill will not enter cooldown until the channel is either completed or fizzled. If the channel is cancelled by moving or hitting the cancel key, the skill will not go on cooldown.
100% Scaling 28s
Skill Smite.png
Smite
When activated, your melee physical attacks deal an additional instance of 10 Divine Divine Magical Base Damage for 7s. This new instance never benefits from Hit Location Bonus. 75% Scaling 18s
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. /
Skill Spell Memory.png
Spell Memory 2
Allows you to memorize additional spells to use in the dungeon. /


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost.

All Cleric Spells have a cast range of 7m (meters), including Sanctuary.


Spell Types:

Divine Divine
Earth Earth

Tier 1

Name Description Scaling Casting Time Limit
Spell Protection.png
Protection
Target within 7m receives a 20 Physical Base Shield for 20s. Casts to self if no target is found. 0% Scaling 0.75s 5 Casts
Spell Bless.png
Bless
Target within 7m gains 3 Strength, 3 Agility, and 3 Will for 30s. Casts to self if no target is found. 0.75s 5 Casts

Tier 2

Name Description Casting Time Limit
Spell Divine Strike.png
Divine Strike
Target within 7m gains 5 Divine Strike Damage for 20s. Casts to self if no target is found. 1s 4 Casts
Spell Cleanse.png
Cleanse
Removes all harmful magic and poison effects from target within 7m. Casts to self if no target is found.

Several Debuffs are not removeable.
Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, Rogue Poison Weapon perk, ...
Confirmed debuffs that cannot be cleansed: Lich curses (bug), ...
1s 5 Casts

Tier 3

Name Description Scaling Casting Time Limit
Spell Lesser Heal.png
Lesser Heal
Heals target within 7m for 15 Magical Base Healing. Casts to self if no target is found. 100% Scaling 1.25s 4 Casts
Spell Bind.png
Bind
Binds target within 7m in place for 0.75s. 1s 4 Casts

Tier 4

Name Description Scaling Casting Time Limit
Spell Holy Strike.png
Holy Strike
Creates an AoE burst of light in a specified area within 7m that hits all targets within 1m (including friendly targets) after a 0.5s delay, dealing 20 Divine Divine Magical Base Damage and disorienting their vision over 4s. 100% Scaling 2s 4 Casts

Tier 5

Name Description Scaling Casting Time Limit
Spell Holy Light.png
Holy Light
Heals target player within 7m for 25 Magical Base Healing
- OR -
Deals 100 Divine Divine Magical Base Damage to target Undead Monster within the same range.

Cannot target self.
Player: 100% Scaling
Undead: 100% Scaling
1.75s 3 Casts

Tier 6

Name Description Scaling Casting Time Limit
Spell Sanctuary.png
Sanctuary
Channel for up to 5s while remaining still, creating a 3.5m AoE around the Cleric which pulses every 1s, healing players for 5 Magical Base Healing and dealing 14 Divine Divine Magical Base Damage to Undead Monsters with each pulse. Player: 50% Scaling per tick
Undead: 50% Scaling per tick
2.25s 2 Casts

Tier 7

Name Description Scaling Casting Time Limit
Spell Locusts Swarm.png
Locust Swarm
Channel a swarm of locusts in a target area within 7m for up to 6s while remaining still, dealing 13 Divine Divine Magical Base Damage per second in 0.1s ticks while also inflicting -50% Incoming Physical Healing Mod and -50% Incoming Magical Healing Mod, all in a 3m radius. 0% Scaling per tick 2.5s 2 Casts
Spell Earthquake.png
Earthquake
Channel an earthquake in a specified area within 7m for up to 6s while remaining still, dealing 7 Earth Earth Magical Base Damage to targets per step they move whilst causing them to suffer -50% Move Speed Bonus in a 2.5m radius. 50% Scaling per step 2.5s 2 Cast

Tier 8

Name Description Casting Time Limit
Spell Resurrection.png
Resurrection
Target a fallen ally to Channel while remaining still, reviving them after 20s, but causing them to suffer -99% Percent Max Health Healing on revival.

The corpse must have a soul heart
2.75s 1 Cast


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 11
Vigor 13
Agility 12
Dexterity 14
Will 23
Knowledge 20
Resourcefulness 12
Health 95
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 297 ( 99% )
Action Speed -1.5%
Manual Dexterity -1%
Spell Casting Speed 15%
Equip Speed -7%
Regular Interaction Speed -4.5%
Magical Interaction Speed 56%
Persuasiveness 12
Buff Duration 8%
Debuff Duration -7.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 13%
        From Resist Rating 62 ( 13% )
        From Bonuses 0%
Physical Power Bonus -8%
        From Physical Power 11 ( -8% )
        From Bonuses 0%
Magic Power Bonus 19%
        From Magic Power 23 ( 19% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.

- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.

- Pre-buff your team before a PvP encounter.

- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.

- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.

- Only class with the ability to resurrect fallen allies without the need of a Sacrificial Altar.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

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