From Dark and Darker Wiki
m (Removed two examples.) |
(Adjusted Gem table to handle unique gem columns properly.) |
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<includeonly><!-- | <includeonly><!-- | ||
Manual filter list | |||
-->{{#arraydefine:Filter|Silver Ore}}<!-- | -->{{#arraydefine:Filter|Silver Ore}}<!-- | ||
-->{{#arraydefine:Miscs|{{Misc Data|Alllists|Types|Misc| | |||
--><table class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | Get the list of items for which to generate rows | ||
-->{{#arraydefine:Miscs|{{Misc Data|Alllists|Types|Misc|Both|{{{1}}}}} }}{{#arraydiff:Miscs|Miscs|Filter}}<!-- | |||
Create table header row --> | |||
<table class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | <tr> | ||
{{#switch:{{{1|}}} | {{#switch:{{{1|}}} | ||
<!-- Must manually set colspan and col titles according to drop existence of Gems --> | |||
|Gem= | |||
<th style="font-weight:bold;" colspan=" | <th style="font-weight:bold; width:200px;" rowspan="2">Name</th> | ||
<th style="font-weight:bold;" colspan=" | <th style="font-weight:bold;" colspan="7">Price</th> | ||
<th style="font-weight:bold;" colspan="7">Price / Slot Size</th> | |||
<th style="font-weight:bold; width:200px;" rowspan="2">Inventory Size</th> | <th style="font-weight:bold; width:200px;" rowspan="2">Inventory Size</th> | ||
<th style="font-weight:bold; width:200px;" rowspan="2">Max Stack Size</th></tr><tr> | <th style="font-weight:bold; width:200px;" rowspan="2">Max Stack Size</th></tr><tr> | ||
Line 17: | Line 23: | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:5.5%;">VI</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:5.5%;">VI</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-6),0.7); width:5.5%;">VII</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-6),0.7); width:5.5%;">VII</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-7),0.7); width:5.5%;">VIII</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-1),0.7); width:5.5%;">II</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-1),0.7); width:5.5%;">II</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width:5.5%;">III</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width:5.5%;">III</th> | ||
Line 23: | Line 30: | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:5.5%;">VI</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:5.5%;">VI</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-6),0.7); width:5.5%;">VII</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-6),0.7); width:5.5%;">VII</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-7),0.7); width:5.5%;">VIII</th> | |||
<!-- Must manually set colspan and col titles according to drop existence of Herbs --> | |||
|Herb= | |||
<th style="font-weight:bold; width:200px;" rowspan="2">Name</th> | |||
<th style="font-weight:bold;" colspan="4">Price</th> | <th style="font-weight:bold;" colspan="4">Price</th> | ||
<th style="font-weight:bold;" colspan="4">Price / Slot Size</th> | <th style="font-weight:bold;" colspan="4">Price / Slot Size</th> | ||
<th style="font-weight:bold; width:200px;" rowspan="2">Inventory Size</th> | <th style="font-weight:bold; width:200px;" rowspan="2">Inventory Size</th> | ||
<th style="font-weight:bold; width:200px;" rowspan="2">Max Stack Size</th></tr><tr> | <th style="font-weight:bold; width:200px;" rowspan="2">Max Stack Size</th></tr><tr> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width:7%;">III</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-3),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-3),0.7); width:7%;">IV</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width:7%;">V</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:7%;">VI</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width:7%;">III</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-3),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-3),0.7); width:7%;">IV</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width:7%;">V</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:7%;">VI</th> | ||
|#default= | |||
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); width:200px;">Name</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price</th> | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price</th> | ||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price / Slot Size</th> | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price / Slot Size</th> | ||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Item Achieve</th> | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Item Achieve</th> | ||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Total AP / Slot Size</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Inventory Size</th> | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Inventory Size</th> | ||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Max Stack Size</th> | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Max Stack Size</th>}}</tr><!-- | ||
Loop over each item | |||
-->{{#loop:i|0|{{#arraysize:Miscs}}<!-- | -->{{#loop:i|0|{{#arraysize:Miscs}}<!-- | ||
-->|{{#vardefine:current|{{#arrayindex:Miscs|{{#var:i}} }} }}<!-- | -->|{{#vardefine:current|{{#arrayindex:Miscs|{{#var:i}} }} }}<!-- | ||
-->{{ | Format a table row for the current item | ||
Preprocessing: Collect booleans, slot information, and rarity information. | |||
-->{{#vardefine:types|{{Misc Data|{{#var:current}}|Types|All}} }}<!-- | |||
-->{{#vardefine:is_gem|{{#pos:{{#var:types}}|Gem}} }}<!-- | |||
-->{{#vardefine:is_herb|{{#pos:{{#var:types}}|Herb}} }}<!-- | |||
-->{{#vardefine:is_ammo|{{#pos:{{#var:types}}|Ammo}} }}<!-- | |||
{{#vardefine:is_hunting_loot|{{#pos:{{#var:types}}|HuntingLoot}} }} | |||
{{#vardefine:is_ore|{{#pos:{{#var:types}}|Ore}} }} | |||
{{#vardefine:is_container|{{#pos:{{#var:types}}|Container}} }} | |||
{{#vardefine:is_currency|{{#pos:{{#var:types}}|Currency}} }} | |||
{{#vardefine:is_powder|{{#pos:{{#var:types}}|Currency}} }} | |||
{{#vardefine:is_ingot|{{#pos:{{#var:types}}|Currency}} }} | |||
Define the width and height of the item's inventory slot. | |||
-->{{#vardefine:slot_width|{{Misc Data|{{#var:current}}|invwidth}} }}<!-- | |||
-->{{#vardefine:slot_height|{{Misc Data|{{#var:current}}|invheight}} }}<!-- | |||
-->{{#vardefine:slot_size|{{#expr:{{#var:slot_width}}*{{#var:slot_height}} }} }}<!-- | |||
Determine rarities for the item | |||
-->{{#vardefine:is_first|1}}<!-- | |||
-->{{#switch:1|<!-- | |||
For Gem, Herb, and Ammo items determine rarities by whether they drop or not | |||
-->|{{#if:{{#var:is_gem}}|1}}=<!-- | |||
-->{{#vardefine:rarities|<!-- | |||
-->{{#loop:i|0|8<!-- | |||
-->|{{#ifexist:DropTable:Diamond {{#var:i}}<!-- | |||
-->|{{#if:{{#var:is_first}}|{{#vardefine:is_first|}}|,}}<!-- | |||
-->{{#var:i}} }} }} }}<!-- | |||
-->|{{#if:{{#var:is_herb}}|1}}=<!-- | |||
-->{{#vardefine:rarities|<!-- | |||
-->{{#loop:i|0|8<!-- | |||
-->|{{#ifexist:DropTable:Lifeleaf {{#var:i}}<!-- | |||
-->|{{#if:{{#var:is_first}}|{{#vardefine:is_first|}}|,}}<!-- | |||
-->{{#var:i}} }} }} }}<!-- | |||
-->|{{#if:{{#var:is_ammo}}|1}}=<!-- | |||
-->{{#vardefine:rarities|<!-- | |||
-->{{#loop:i|0|3<!-- | |||
-->|{{#ifexist:DropTable:Arrow {{#var:i}}<!-- | |||
-->|{{#if:{{#var:is_first}}|{{#vardefine:is_first|}}|,}}<!-- | |||
-->{{#var:i}} }} }} }}<!-- | |||
-->|#default={{#vardefine:rarities|{{Misc Data|{{#var:current}}|Rarities}} }} }}<!-- | |||
Define boolean flag for multiple rarities | |||
-->{{#vardefine:multiple_rarities|{{#pos:{{#var:rarities}}|,}} }}<!-- | |||
Define rarities array for loops | |||
-->{{#arraydefine:rarities|{{#var:rarities}} }}<!-- | |||
Generate Table Row | |||
--><tr style="height:150px;"><!-- | |||
Item Iconbox | |||
--><td>{{Iconbox<!-- | |||
-->|{{#var:current}}<!-- | |||
-->|rarity=<!-- | |||
-->{{#if:{{#var:multiple_rarities}}<!-- | |||
-->|2<!-- | |||
-->|{{#var:rarities}} }}<!-- | |||
-->|size={{IconboxInventorySize|Misc Data|{{#var:current}}}}<!-- | |||
-->|caption=<!-- | |||
-->{{#if:{{#var:multiple_rarities}}<!-- | |||
-->||<span class="colorrarity{{#var:rarities}}">{{#var:current}}</span>}} }}</td><!-- | |||
Sell Price Value of One Item | |||
-->{{#loop:i|{{#arrayindex:rarities|0}}|{{#arraysize:rarities}}<!-- | |||
-->|<td>{{Misc Data|{{#var:current}}|SellPrices|{{#var:i}} }}</td>}}<!-- | |||
Sell Price Value per Slot of One Item | |||
-->{{#loop:i|{{#arrayindex:rarities|0}}|{{#arraysize:rarities}}<!-- | |||
-->|<td>{{#iferror:{{#expr:{{Misc Data|{{#var:current}}|SellPrices|{{#var:i}} }}/{{#var:slot_size}} round 2}}|}}</td>}}<!-- | |||
Item Achieve Value | |||
-->{{#if:{{#var:is_gem}}{{#var:is_herb}}<!-- | |||
-->||<td>{{Misc Data|{{#var:current}}|AP|{{#var:rarities}} }}</td><!-- | |||
Total AP / Slot Size | |||
--><td><!-- | |||
-->{{#iferror:{{#expr:{{Misc Data|{{#var:current}}|AP|{{#var:rarities}} }}/{{#var:slot_size}} round 2}}<!-- | |||
-->{{#ifeq:{{Misc Data|{{#var:current}}|MaxCount}}|1|<!-- | |||
-->|-{{#expr:{{Misc Data|{{#var:current}}|AP|{{#var:rarities}} }}/{{#var:slot_size}}*{{Misc Data|{{#var:current}}|MaxCount}} round 2}} }}|}}</td>}}<!-- | |||
Inventory Size | |||
--><td>{{#var:slot_width}}x{{#var:slot_height}}</td><!-- | |||
Stack Size | |||
--><td>{{Misc Data|{{#var:current}}|MaxCount}}</td></tr>}}</table><!-- | |||
--></includeonly><noinclude> | --></includeonly><noinclude> | ||
List Miscs and generate rows with them | List Miscs and generate rows with them | ||
== Example == | ==Example 1== | ||
<pre>{{ | <pre>{{GenerateMiscTable|Gem}}</pre> | ||
{{ | {{:Misc}} | ||
</noinclude> | </noinclude> |
Latest revision as of 22:53, 28 October 2024
List Miscs and generate rows with them
Example 1
{{GenerateMiscTable|Gem}}
Information is up to date! Hover for more details.Misc Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.
AP and Exp
For AP, see Adventure_Rank#Item_Achieve. For Exp, see Experience#Sources_of_XP.
Items
Gem
This table contains the Gem price when selling to The Collector.
Gems have different rarity names: Cracked, Flawed, Normal, Fine, Exquisite, Perfect, Royal, and Ultimate.
Name | Price | Price / Slot Size | Inventory Size | Max Stack Size | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | II | III | IV | V | VI | VII | VIII | |||
14 | 24 | 48 | 72 | 144 | 216 | 336 | 2.33 | 4 | 8 | 12 | 24 | 36 | 56 | 2x3 | 1 | |
5 | 8 | 13 | 22 | 38 | 63 | 105 | 5 | 8 | 13 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x1 | 1 | |
5 | 9 | 14 | 24 | 41 | 68 | 113 | 5 | 9 | 14 | 24 | 41 | 68 | 113 | 1x1 | 1 | |
2 | 4 | 9 | 21 | 35 | 58 | 97 | 2 | 4 | 9 | 21 | 35 | 58 | 97 | 1x1 | 1 | |
5 | 8 | 13 | 22 | 38 | 63 | 105 | 5 | 8 | 13 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
2 | 3 | 9 | 19 | 32 | 54 | 89 | 2 | 3 | 9 | 19 | 32 | 54 | 89 | 1x1 | 1 | |
2 | 3 | 9 | 19 | 32 | 54 | 89 | 2 | 3 | 9 | 19 | 32 | 54 | 89 | 1x1 | 1 | |
2 | 4 | 9 | 21 | 35 | 58 | 97 | 2 | 4 | 9 | 21 | 35 | 58 | 97 | 1x1 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 1x2 | 1 | |
2 | 3 | 8 | 18 | 30 | 49 | 81 | 2 | 3 | 8 | 18 | 30 | 49 | 81 | 1x1 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
2 | 5 | 11 | 24 | 41 | 68 | 113 | 2 | 5 | 11 | 24 | 41 | 68 | 113 | 1x1 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 1x2 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 1x2 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
2 | 5 | 11 | 24 | 41 | 68 | 113 | 2 | 5 | 11 | 24 | 41 | 68 | 113 | 1x1 | 1 | |
2 | 4 | 10 | 22 | 38 | 63 | 105 | 2 | 4 | 10 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
2 | 3 | 9 | 19 | 32 | 54 | 89 | 2 | 3 | 9 | 19 | 32 | 54 | 89 | 1x1 | 1 | |
2 | 4 | 10 | 22 | 38 | 63 | 105 | 2 | 4 | 10 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
5 | 8 | 13 | 22 | 38 | 63 | 105 | 5 | 8 | 13 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
2 | 4 | 9 | 21 | 35 | 58 | 97 | 2 | 4 | 9 | 21 | 35 | 58 | 97 | 1x1 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 1x2 | 1 | |
1x1 | 30 | |||||||||||||||
2 | 3 | 9 | 19 | 32 | 54 | 89 | 2 | 3 | 9 | 19 | 32 | 54 | 89 | 1x1 | 1 | |
2 | 4 | 10 | 22 | 38 | 63 | 105 | 2 | 4 | 10 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
2 | 5 | 11 | 24 | 41 | 68 | 113 | 2 | 5 | 11 | 24 | 41 | 68 | 113 | 1x1 | 1 | |
2 | 4 | 10 | 22 | 38 | 63 | 105 | 2 | 4 | 10 | 22 | 38 | 63 | 105 | 1x1 | 1 |
Hunting Loot
Hunting Loot items are found from Monster drops. You can use these items to craft various Armors and Weapons
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
10 | 2.5 | 8 | 2 | 2x2 | 1 | |
25 | 12.5 | 12 | 6 | 1x2 | 1 | |
5 | 5 | 1 | 1-3 | 1x1 | 3 | |
2 | 0.5 | 4 | 1-3 | 2x2 | 3 | |
19 | 6.33 | 6 | 2 | 1x3 | 1 | |
15 | 15 | 4 | 4-12 | 1x1 | 3 | |
2 | 0.67 | 3 | 1-3 | 1x3 | 3 | |
2 | 2 | 1 | 1-3 | 1x1 | 3 | |
2 | 0.5 | 2 | 0.5-1 | 2x2 | 2 | |
25 | 6.25 | 16 | 4 | 2x2 | 1 | |
32 | 32 | 6 | 6-18 | 1x1 | 3 | |
48 | 12 | 24 | 6 | 2x2 | 1 | |
40 | 10 | 24 | 6 | 2x2 | 1 | |
28 | 9.33 | 12 | 4 | 1x3 | 1 | |
1000 | 1000 | 300 | 300 | 1x1 | 1 | |
250 | 125 | 12 | 6 | 1x2 | 1 | |
22 | 22 | 4 | 4 | 1x1 | 1 | |
66 | 16.5 | 24 | 6 | 2x2 | 1 | |
72 | 18 | 24 | 6 | 2x2 | 1 | |
64 | 16 | 16 | 4 | 2x2 | 1 | |
80 | 10 | 48 | 6 | 2x4 | 1 | |
40 | 40 | 6 | 6-18 | 1x1 | 3 | |
40 | 40 | 6 | 6-18 | 1x1 | 3 | |
21 | 7 | 12 | 4 | 1x3 | 1 | |
250 | 125 | 12 | 6 | 1x2 | 1 | |
38 | 9.5 | 24 | 6 | 2x2 | 1 | |
10 | 10 | 2 | 2 | 1x1 | 1 | |
12 | 3 | 8 | 2-6 | 2x2 | 3 | |
22 | 5.5 | 16 | 4-12 | 2x2 | 3 | |
48 | 48 | 6 | 6-18 | 1x1 | 3 | |
125 | 13.89 | 54 | 6 | 3x3 | 1 | |
85 | 21.25 | 24 | 6 | 2x2 | 1 | |
16 | 4 | 2x2 | 1 | |||
10 | 10 | 4 | 4 | 1x1 | 1 | |
60 | 15 | 24 | 6 | 2x2 | 1 | |
62 | 62 | 6 | 6 | 1x1 | 1 | |
4 | 4 | 2 | 2-6 | 1x1 | 3 | |
21 | 5.25 | 4 | 1 | 2x2 | 1 | |
19 | 9.5 | 4 | 2-6 | 1x2 | 3 | |
30 | 30 | 4 | 4-12 | 1x1 | 3 | |
10 | 10 | 2 | 2-6 | 1x1 | 3 | |
12 | 12 | 4 | 4-12 | 1x1 | 3 | |
5 | 5 | 2 | 2-6 | 1x1 | 3 | |
500 | 500 | 200 | 200 | 1x1 | 1 | |
9 | 4.5 | 2 | 1-3 | 1x2 | 3 | |
4 | 1 | 8 | 2-4 | 2x2 | 2 | |
11 | 11 | 1 | 1-3 | 1x1 | 3 | |
2 | 2 | 1 | 1-3 | 1x1 | 3 | |
250 | 125 | 12 | 6 | 1x2 | 1 | |
16 | 4 | 8 | 2 | 2x2 | 1 | |
10 | 5 | 2 | 1 | 1x2 | 1 | |
2 | 1 | 1 | 0.5-1.5 | 1x2 | 3 | |
4 | 4 | 2 | 2 | 1x1 | 1 | |
4 | 1 | 4 | 1-3 | 2x2 | 3 | |
12 | 12 | 2 | 2-6 | 1x1 | 3 | |
12 | 12 | 4 | 4-12 | 1x1 | 3 | |
4 | 2 | 4 | 2-6 | 1x2 | 3 | |
25 | 6.25 | 24 | 6 | 2x2 | 1 | |
25 | 12.5 | 12 | 6 | 1x2 | 1 | |
10 | 10 | 4 | 4-12 | 1x1 | 3 | |
48 | 48 | 6 | 6 | 1x1 | 1 | |
12 | 3 | 8 | 2-6 | 2x2 | 3 | |
64 | 16 | 16 | 4 | 2x2 | 1 | |
80 | 10 | 48 | 6 | 2x4 | 1 | |
48 | 48 | 6 | 6-18 | 1x1 | 3 | |
16 | 4 | 2x2 | 1 | |||
77 | 12.83 | 36 | 6 | 2x3 | 1 | |
24 | 6 | 2x2 | 1 | |||
44 | 11 | 16 | 4 | 2x2 | 1 | |
45 | 11.25 | 8 | 2 | 2x2 | 1 | |
35 | 17.5 | 4 | 2 | 2x1 | 1 | |
2 | 2 | 1 | 1-3 | 1x1 | 3 | |
6 | 3 | 2 | 1-3 | 1x2 | 3 | |
10 | 2.5 | 4 | 1-3 | 2x2 | 3 | |
34 | 34 | 4 | 4-12 | 1x1 | 3 |
Ore
In order to obtain Ores you need to interact with Ore nodes using a Pickaxe. Ores can be crafted into Ingot and Powder.
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
2 | 0.5 | 2 | 0.5-2.5 | 2x2 | 5 | |
1 | 0.25 | 1 | 0.25-1.25 | 2x2 | 5 | |
2 | 0.5 | 4 | 1-5 | 2x2 | 5 | |
2 | 0.5 | 3 | 0.75-3.75 | 2x2 | 5 | |
1 | 0.25 | 1 | 0.25-1.25 | 2x2 | 5 | |
2 | 0.5 | 3 | 0.75-3.75 | 2x2 | 5 |
Ingot
Ingots are crafted from Ore and Silver Coins at various Merchants. You can use these ingots to craft various Armors and Weapons
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
2 | 0.5 | 2 | 0.5-2.5 | 2x2 | 5 | |
1 | 0.25 | 1 | 0.25-1.25 | 2x2 | 5 | |
2 | 0.5 | 4 | 1-5 | 2x2 | 5 | |
2 | 0.5 | 3 | 0.75-3.75 | 2x2 | 5 | |
1 | 0.25 | 1 | 0.25-1.25 | 2x2 | 5 | |
2 | 0.5 | 3 | 0.75-3.75 | 2x2 | 5 | |
2 | 0.5 | 3 | 0.75-3.75 | 2x2 | 5 |
Powder
Powders are crafted from Ore and Silver Coins at various Merchants. You can use these powders to craft various Armors and Weapons
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
2 | 2 | 1 | 1-5 | 1x1 | 5 | |
1 | 1 | 1 | 1-5 | 1x1 | 5 | |
2 | 2 | 2 | 2-10 | 1x1 | 5 | |
2 | 2 | 1 | 1-5 | 1x1 | 5 | |
1 | 1 | 1 | 1-5 | 1x1 | 5 | |
2 | 2 | 1 | 1-5 | 1x1 | 5 | |
2 | 2 | 1 | 1-5 | 1x1 | 5 |
Currency
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
7 | 7 | 1 | 1-10 | 1x1 | 10 | |
1 | 1-10 | 1x1 | 10 | |||
50 | 50 | 1 | 1-10 | 1x1 | 10 | |
1x1 | 10 | |||||
21 | 21 | 1 | 1-10 | 1x1 | 10 | |
7 | 7 | 1 | 1-10 | 1x1 | 10 | |
7 | 7 | 1 | 1-10 | 1x1 | 10 |
Container
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
1 | 0.25 | 2x2 | 1 | |||
3x2 | 1 | |||||
1 | 1 | 1x1 | 1 | |||
1 | 0.25 | 2x2 | 1 |
Herb
Herbs can be harvested on various maps. They are used at the Alchemist to craft potions.
Name | Price | Price / Slot Size | Inventory Size | Max Stack Size | ||||||
---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | III | IV | V | VI | |||
5 | 7 | 12 | 20 | 2.5 | 3.5 | 6 | 10 | 1x2 | 5 | |
5 | 7 | 12 | 20 | 2.5 | 3.5 | 6 | 10 | 1x2 | 5 | |
9 | 7 | 12 | 20 | 4.5 | 3.5 | 6 | 10 | 1x2 | 5 |
Ammo
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
0 | 0 | 1x3 | 20 | |||
0 | 0 | 1x2 | 15 |
Trivia
Before playtest #4, all treasure had the same value as the current 2 slot items.