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| |darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells. | | |darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells. |
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| |darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}}({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown. | | |darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} ({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown. |
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| |demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}. | | |demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}. |
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| |malice=Gain {{Ability_Data|Malice|WillBonus}}. | | |malice=Gain {{Ability_Data|Malice|WillBonus}}. |
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| |shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}}. | | |shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}} ({{Ability_Data|ShadowTouch|Scaling}}). |
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| |soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards. | | |soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards. The spell that consumes the shards also receives the bonus. |
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| |torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}}({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}. | | |torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} ({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}. |
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| |vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}. | | |vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}. |
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| |bloodpact= Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}}({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted. <br> Additionally, by consuming Darkness Shards, you gain {{Ability_Data|BloodPact|AllAttributes}} effects for each Darkness Shard consumed. <br> When you become a demon your skills change to demon-only skills. | | |bloodpact= Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted. <br> Additionally, by consuming Darkness Shards, you gain {{Ability_Data|BloodPact|AllAttributes}} effects for each Darkness Shard consumed. <br> When you become a demon your skills change to demon-only skills. |
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| |exploitationstrike= When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}}({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target's maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit. | | |exploitationstrike= When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target's maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit. |
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| |blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}}({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. | | |blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. |
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| |darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}}, sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per second to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus last for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack. | | |darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}}, sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per second to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus lasts for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack. |
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| |phantomize= Phase through melee attacks and projectiles for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. | | |phantomize= Phase through melee attacks and projectiles for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. |
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| |spellmemory2= Gain the ability to memorize additional spells to use in the dungeon. | | |spellmemory2= Gain the ability to memorize additional spells to use in the dungeon. |
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| |powerofsacrifice= Curse to deal {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} per secound to the target while giving them {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. <br> This counts as a [[Stats#Debuff Duration|Debuff]], not a buff. | | |powerofsacrifice= Curse to deal {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} per second to the target while granting them {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. <br> This counts as a [[Stats#Debuff Duration|Debuff]], not a buff. |
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| |curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}} for {{Ability_Data|CurseOfWeakness|Duration}}. | | |curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}} for {{Ability_Data|CurseOfWeakness|Duration}}. |
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| |boltofdarkness= Fires a bolt that inflicts {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}}({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. The bolt can be shot down by other projectiles, detonating it early. <br> Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}} | | |boltofdarkness= Fires a bolt that inflicts {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} ({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. The bolt can be shot down by other projectiles, detonating it early. <br> Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}} |
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| |curseofpain= Curse and deal {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}}({{Ability_Data|CurseOfPain|HitScaling}}) to the target instantly. Additionally, deal {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) distributed over {{Ability_Data|CurseOfPain|DoTDuration}}. | | |curseofpain= Curse and deal {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} ({{Ability_Data|CurseOfPain|HitScaling}}) to the target instantly. Additionally, deal {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) distributed over {{Ability_Data|CurseOfPain|DoTDuration}}. |
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| |bloodstainedblade= While active, the target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings ther weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}}. Self cast if not target is found. | | |bloodstainedblade= While active, the target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings their weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}}. Self cast if no target is found. |
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| |spellpredation= Consume up to all removable magical buffs from the enemy and gain 1 Darkness Shard per effect. | | |spellpredation= Consume all removable magical [[Buffs]] from the enemy and gain 1 Darkness Shard per [[Statuses|status]]. |
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| |evileye= [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. | | |evileye= [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. |
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| |rayofdarkness= [[Channel]] for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, a dark beam dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}}({{Ability_Data|RayOfDarkness|Scaling}}) per second, in .1s ticks, to any target the beam touches. Moving and aiming are possible while channeling. | | |rayofdarkness= [[Channel]] for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, a dark beam dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} ({{Ability_Data|RayOfDarkness|Scaling}}) per second, in .1s ticks, to any target the beam touches. Moving and aiming are possible while channeling. |
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| |lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}}({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}}. [[Healing#Life_Drain|Convert]] 100% of the damage dealt into health for the caster. | | |lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}} ({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}}. [[Healing#Life_Drain|Convert]] 100% of the damage dealt into health for the caster. |
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| |hellfire= Create eternal hellfire and blasts it towards the target. Deal {{Ability_Data|Hellfire|MagicalBaseDamage}}({{Ability_Data|Hellfire|Scaling}}) per second (divided into {{Ability_Data|Hellfire|TickInterval}} ticks) with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls. | | |hellfire= Create eternal hellfire and blasts it towards the target. Deal {{Ability_Data|Hellfire|MagicalBaseDamage}} ({{Ability_Data|Hellfire|Scaling}}) per second (divided into {{Ability_Data|Hellfire|TickInterval}} ticks) with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls. |
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| |flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step takes leaves a trails that lasts 4 seconds. Targets that enter the flame are will burn taking {{Ability_Data|FlameWalker|MagicalBaseDamage}}({{Ability_Data|FlameWalker|Scaling}}) per {{Ability_Data|FlameWalker|TickInterval}} per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) {{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}} | | |flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step takes leaves a trails that lasts 4 seconds. Targets that enter the flame are will burn taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per {{Ability_Data|FlameWalker|TickInterval}} per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) {{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}} |
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| |eldritchshield= Grants the target a shield that protects agains {{Ability_Data|EldritchShield|MaxMagicalShield}} for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs it's maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} towards the next dark spell casted within {{Ability_Data|EldritchShield|DarkDamageDuration}}. | | |eldritchshield= Grants the target a shield that protects against {{Ability_Data|EldritchShield|MaxMagicalShield}} for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} towards the next dark spell casted within {{Ability_Data|EldritchShield|DarkDamageDuration}}. |
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| |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}}({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. The Hydra has 150 health. | | |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. The Hydra has 150 health. |
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }} | | }} |
| </includeonly> | | </includeonly> |
gooble
Is there any headshot damage multiplier for Ray of Darkness?
On shadow touch tooltip it says 0% scaling on the healing but not on the damage. Does that mean zou cna boost its outgoing damage with perks and items ?
how does true magic dmg affect ray of darkness is it per tick or does it add to the overall dmg
Can sorcerers enjoy the bonus of Shadow Touch after transforming into demons
I noticed that in the tips section it stated that phantomize prevents most form of damage except for aoe spells(and magical effects) and ACTIVE floor spikes. If you activate floor spikes with phantomize active don’t you take damage from them anyway?
I feel like shadow touch is a must run on warlock unless you're going only spell. If you haven't tried out the Kris dagger with shadow touch and bloodstained it's a great combo. It's only 1hp a swing if you're hitting your blows, and the additional 7 magic damage you get on the kris dagger makes a lot bigger difference due to attack speed. Something I'm very curious about and would like to test though (since it could further heighten this combo) is if another warlock hits you with blow of corruption while in demon form. Since the demon form tick damage is defined as negative percent max health healing, and blow of corruption's 80% reduction does effect max health healing in some capacity, would it reduce the drain?
I could see a Warlock duo going no spell, full plate, blow of corruption and demon form. If you hit in hand with blow of corruption, it should only do about ~10-12 damage with plate armor (maybe even less if you use a really bad dagger on super high armor rating), and if the 80% reduction does take effect, it would be (150 average max hp -> 1.75 hp a second over 12 seconds is about 21 damage) but with reduction would only amount to about 4 damage over 12 seconds. To top this all off, if one of the warlocks forego blow of corruption to go lifesteal spell, I think you could easily out-tank a barbarian because life-steal wouldn't be affected by blow of corruptions 80%. I wouldn't necessarily know the stats, but with demon form does warlock have the highest potential armor rating? Finding a way to minimize the health cost could be very strong.
What percentage of your damage do you heal with life drain? Also how does it scale with true damage, additional, etc.
Fighter, Barbarian, Rogue, Archer, Wizard,Cleric,Bard,Warlock, Druid and When Necromancer release date?😢 My favorite Necromancer!!!😭
Firewalker claims 5 DPS divided into .2s ticks I believe it should be 25 DPS divided
Says it does 12 damage per sec but only does 10 .example if I should be doing 19 DPS on paper I'll really be doing 10
I understand this skill, but it requires a lot of sacrifice. I think this skill needs a different duration because you lose all your life for just 15 seconds. If you don't have a buff duration set, it's impossible to rebuff. I think it's a very bad design.
诡异盾吸收的魔法伤害量能不能吃到魔法伤害加成而增多?还有持续时间能不能收到能力点影响而延长
Can someone make a list of all “Removeable Magic Buffs,” I want to see all the spells I can remove with this to see where it would fit in.
How does True mag dmg work with ray of darkness and flame walker?
I assume the true mag dmg doesnt happen every tick so does it add to the total and then start ticking?
Is curse of weakness works for mobs or bosses?
Do Curse of Pain stack?
If it doesn't stack with magic healing, does it stack with Magic Power Bonus (f.e. MPB affect cleric healing and torture mastery)
Does armor rating from my human form (including buffs to various stats) transfer to my demon form? i.e. Demon form takes more damage without my human form's tunic
Does Shadow Touch work work for Demon form?
Do perks that effect only dark magic damage buff dark reflection as well, even tho ingame description says its only ,,magical damage" ?
Is blood packed +1 all Atrabuties a passive that applies to human form or does it apply only to demon form?
does "vampirism" affect "Torture Mastery" and "Blood Pact"
Will casting spell predation remove the the effect from health potions or any other potions?
I used Dark Ray with the casting time increased by about 40%. By default, Dark Ray deals 12 damage per second, so in theory it should kill the Goblin Archer with at least two uses. However, when I used Dark Ray in this state, it took 4.5 uses to kill the Goblin Archer. What is the relationship between Dark Ray, casting time, and damage ratio? It seems strange that increasing the casting time weakens it.
Is there a level requirement or quest completion necessary to get the longsword from the squire on warlock? Right now I have to rely on finding one in the dungeon and then end up dying in PVP because I don't have enough opportunities to practice longsword.
Exactly which stuff are consider "Magical Buffs"?
Thank you in advance!
Does flame walker and hellfire are affected by fire mastery from wizard now that multiclass is here ?
Is the Abyssal Flame and Exploitation Strike affected by Magic power?
Does anyone know how to calculate how much you heal per tick with magic healing gear with curse of pain and power of sacrifice? For example if you have 4 magic healing do you heal for 5 a tick (1+4 additional magic healing)
Does the magical damage scale ?
Does anyone know the Scaling on Blood Pacts Immolation?
Does blow of corruption do bonus damage to headshot?
Is Exploitation Strike affected by Vampirism?
What is the attribute scaling for Shadow Touch? I.e.: if I have +2 magical healing, do I now heal 5 HP on every hit?
都
last time i tried it did not summon or work, but still took the hp as if it were doing something?
Is using the crystal sword with the warlock worth it? Or is it better to use a crystal ball and a single-handed weapon? Or try another combo?
Does the warlock still get trapped during phantomize with a ranger trap?
Does True Damage Apply to any spell including Perks like Dark Reflection?
Does anyone know the formula for calculating the damage of the Ray of darkness ?
On the description of Dark Reflection it says that it does "Magical Damage". Doesn't imply is Dark Magic Damage. Also when combing it with Soul Collector what I notice, (not sure if is a glitch), the souls are not consumed when taking damage.
does ray of darkness does more dmg wen head shot???
Why does this exist in a state like this, it can't attack and has 0 synergy with any other warlock spell skill or perk? Anyone know if it atleast reveals invisible enemies?.. could be such a cool spell, right
Does Dark Enhancement make spells do more damage?
Can I heal myself or at least break even when using Power of Sacrifice on myself with Torture Mastery? Or do I only heal from it when used on targets other than myself?
If im reading this right you can get 40% bonus damage through perks for bolt of darkness. If it scales 100% and you get 24% by default then you can open with 164% bonus on your first BoD after collecting 6 souls. And if i have 20 bonus magic damage the. Im hitting for 57. Is this right? Is this good?
Does Dark Reflection benefit from Soul Collector ? From the description of Soul Collector i would say no because it say ,,lasting until the next Dark Magic spell is casted" and I doubt that procing Dark Reflection counts as a ,, casting ".
Does anyone know how +additional/true/bonus magical damage scales with dark magic damage?
Does buff from Dark Enhancement work on Dark Reflection ? It should, right ? Another question, does Dark Reflection scale with any other bonus damage sources like will ?
I noticed in that Dark Reflection does not consume any charges on soul collector when hit (Tested on mobs, not players). Does it still benefit from the buff or do they not synergize?
Just bought the game, trying Warlock as my first class. Help me with some clarification on some perks/spells.
Does BoC synergize with Soul Collector? (I think the answer is no)
Dark Reflection immediately goes on cooldown for 15 seconds when you are hit?
Does Vampirism increase Torture Mastery healing?
Is Power of Sacrifice suppose to be used on yourself ?
is it a flat 15% or +15% of what you have?
Troll's aoe slam into ground deals magic damage aoe, so it kills you in Phantomize
Does the damage buff also scale or does only the self damage scale?
Is phantomize duration affected by buff duration stat?
Do you do agro in phantomize ? Can you use it to agro mobs to enemy player like with hide ?
Do Blow of Corruption and/or Dark Reflection scale with magic power? Do they benefit from + Magic damage?
it says here that Power of Sacrifice deals 3 magic damage per second, does this mean that Power of Sacrifice it scales from additional magic damage and from the magic power bonus?
Is it possible to cast Curse of Pain on someone multiple times and have the Agony stack? It would be sweet to be able to get massive amounts of healing from Torture Mastery.
Blow of Destruction is super good. A little magic damage and a falchion can go a long way with it. Phatomize is great for mob management/gathering if you get overwhelmed. I would think in the end Falchion/Orb with spells would be better but its been fun so far.