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| ==Class Info== | | ==Class Info== |
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| '''Weapon of choice:''' Pretty much everything. (All* when using Weapon Mastery Perk) | | The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. |
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| | '''Weapon of choice:''' - Pretty much everything |
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| *Pros | | *Pros |
| **Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip '''any weapon in the game'''. | | **Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game. |
| **Exclusive access to some of the strongest armors in the game. | | **Well-rounded attributes. |
| **Great gap closer/evade ability with the Sprint skill and sustain through Second Wind. | | **Has the ability to sprint with the Sprint skill and sustain through Second Wind skill. |
| **Able to wield a shield.
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| **Good melee and ranged capabilities.
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| *Cons | | *Cons |
| **Few options for specialization beyond stacking physical defense. | | **Dependent on equipment. |
| **Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored). | | **Cannot cast any spells. |
| **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. | | **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. |
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| <tabber> | | <tabber> |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td> | | <td style=" text-align:middle;"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td> |
| <td> When your health goes below {{:Fighter|AdrenalineSpike|ActivateHealthValue}}, gain {{:Fighter|AdrenalineSpike|ActionSpeed}} for {{:Fighter|AdrenalineSpike|Duration}}. <br> {{:Fighter|AdrenalineSpike|Cooldown}}. </td> | | <td> When your health goes below {{:Fighter|AdrenalineSpike|ActivateHealthValue}}, gain {{:Fighter|AdrenalineSpike|ActionSpeed}} for {{:Fighter|AdrenalineSpike|Duration}}. <br> {{:Fighter|AdrenalineSpike|Cooldown}}. </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td> | | <td style=" text-align:middle;"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td> |
| <td> While in defensive stance, gain {{:Fighter|Barricade|ArmorRating}} and {{:Fighter|Barricade|MagicalResistance}}. </td> | | <td> While in defensive stance, gain {{:Fighter|Barricade|ArmorRating}} and {{:Fighter|Barricade|MagicalResistance}}. </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td> | | <td style="text-align:middle;"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td> |
| <td> When you successfully melee attacks consecutively within {{:Fighter|ComboAttack|Duration}}, gain {{:Fighter|ComboAttack|PhysicalPowerBonus}} for {{:Fighter|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) </td> | | <td> When you successfully melee attacks consecutively within {{:Fighter|ComboAttack|Duration}}, gain {{:Fighter|ComboAttack|PhysicalPowerBonus}} for {{:Fighter|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) </td> |
| <td> - </td> | | <td> - </td> |
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Mastery </td> | | <td style=" text-align:middle;"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Mastery </td> |
| <td> While in defensive stance, gain {{:Fighter|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{:Fighter|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) </td> | | <td> While in defensive stance, gain {{:Fighter|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{:Fighter|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) </td> |
| <td> - </td> | | <td> - </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td> |
| <td> Gain the ablity to use any weapon. While using non-native weapon to your class<!--, lose {{:Fighter|WeaponMastery|PhysicalPowerBonus}} on the weapon.--> </td> | | <td> Gain the ablity to use any weapon. <!-- While using non-native weapon to your class, lose {{:Fighter|WeaponMastery|PhysicalPowerBonus}} on the weapon. --> </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |