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| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td> | | <td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td> |
| <td> Gain {{:Cleric|AdvancedHealer|OutgoingMagicalHealingAdd}}. | | <td> Gain {{:Cleric|AdvancedHealer|OutgoingMagicalHealingAdd}}. </td> |
| </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td> |
| <td> Gain {{:Cleric|BluntWeaponMastery|PhysicalPowerBonus}} when attacking with a [[Weapons#Maces|mace]]-type weapon. Note that weapons that deal [[Damage_Types#Blunt|Blunt]] might not be a Mace, like Staves. </td> | | <td> While using a [[Damage_Types#Blunt|blunt]] weapon, gain {{:Cleric|BluntWeaponMastery|PhysicalPowerBonus}}. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td> | | <td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td> |
| <td> You do not exhibit the detrimental drunk effects when you drink [[Ale]] and gain {{:Cleric|BrewMaster|Strength}} while drunk. </td> | | <td> When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{:Cleric|BrewMaster|Strength}}. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td> | | <td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td> |
| <td> Gain {{:Cleric|Faithfulness|DivinePowerBonus}}. <br> | | <td> Gain {{:Cleric|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{:Cleric|Faithfulness|HitslowMoveSpeed}} for {{:Cleric|Faithfulness|HitslowDuration}}. <br> {{:Cleric|Faithfulness|cooldown}}. </td> |
| When dealing [[File:DivineDamage.png|Divine|x20px]] [[Damage_Types#Divine|Divine]] damage, cause the target to suffer {{:Cleric|Faithfulness|HitslowMoveSpeed}} for {{:Cleric|Faithfulness|HitslowDuration}}, {{:Cleric|Faithfulness|cooldown}} in the form of a [[Stats#Debuff_Duration_Mod|Debuff]]. | | <td> - </td> |
| </td>
| |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td> | | <td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td> |
| <td> Gain {{:Cleric|HolyAura|ArmorRating}} and {{:Cleric|HolyAura|MagicalResistance}} for yourself and all party members within {{:Cleric|HolyAura|AuraRadius}}. </td> | | <td> Gain {{:Cleric|HolyAura|ArmorRating}} and {{:Cleric|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{:Cleric|HolyAura|AuraRadius}}. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td> | | <td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td> |
| <td> Drinking will eliminate all removable negative status effects. </td> | | <td> Drinking any of the drinks will eliminate all removable curse effects. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td> | | <td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td> |
| <td> Heal yourself for {{:Cleric|Kindness|SelfHealRatio}} of the spell's total heal amount when healing an ally. </td> | | <td> Heal yourself for {{:Cleric|Kindness|SelfHealRatio}} of the spell total heal amount when healing another target. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td> | | <td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td> |
| <td> Healing with [[Healing#Real Magical Healing|Magical Healing]] (but not [[Healing#Real Physical Healing|Physical]] nor [[Healing#Percent Max Health Healing|%]] Healing) can heal even if at full health up to {{:Cleric|OverHealing|MaxOverhealedHealthRatio}} of [[Health#Max_Health|Max Health]], decays at {{:Cleric|OverHealing|PercentMaxHealthHealing}} per second. </td> | | <td> Even if the target health is full, additional [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{:Cleric|OverHealing|MaxOverhealedHealthRatio}} of the target [[Health#Max_Health|maximum health]]. Bonus health decays at {{:Cleric|OverHealing|PercentMaxHealthHealing}} per second. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td> | | <td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td> |
| <td> Reduces all instances of final incoming damage by {{:Cleric|Perseverance|PhysicalAbsoluteReduction}}/{{:Cleric|Perseverance|MagicalAbsoluteReduction}} per tick, including each tick of [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]], to a minimum of 1 damage. </td> | | <td> Reduces all incoming damage by {{:Cleric|Perseverance|PhysicalAbsoluteReduction}}/{{:Cleric|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td> | | <td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td> |
| <td> Gain {{:Cleric|ProtectionFromEvil|DebuffDurationBonus}}. (This effectively makes debuffs last less time.) </td> | | <td> Gain {{:Cleric|ProtectionFromEvil|DebuffDurationBonus}}. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td> | | <td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td> |
| <td> Resurrecting an ally revives them with only {{:Cleric|Requiem|Requiem}} HP lost rather than all but 1 HP. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. </td> | | <td> Resurrecting an ally revives them with only {{:Cleric|Requiem|Requiem}} HP lost instead of all most all. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td> | | <td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td> |
| <td> Gain {{:Cleric|UndeadSlaying|UndeadPowerBonus}}. </td> | | <td> Gain {{:Cleric|UndeadSlaying|UndeadPowerBonus}}. </td> |
| | <td> - </td> |
| </tr> | | </tr> |
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