|
|
Line 176: |
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| |debuffremovable=True | | |debuffremovable=True |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveActionSpeed,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,DebuffDuration,MoveSpeedBonus,DebuffActionSpeed,DebuffStackingType,DebuffMaximumStacks,DebuffRemovable | | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveActionSpeed,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,DebuffDuration,MoveSpeedBonus,DebuffActionSpeed,DebuffStackingType,DebuffMaximumStacks,DebuffRemovable |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |adrenalinespike={{#switch:{{lc:{{{2|}}}}} | | |adrenalinespike={{#switch:{{lc:{{{2|}}}}} |
Line 185: |
Line 185: |
| |removable=True | | |removable=True |
| |cooldown=<b>60s [[Stats#Cooldown_Reduction|Cooldown]]</b> | | |cooldown=<b>60s [[Stats#Cooldown_Reduction|Cooldown]]</b> |
| |activatehealthvalue=0.4 | | |activatehealthvalue=40% |
| |all=Duration,ActionSpeed,StackingType,MaximumStacks,Removable,Cooldown,ActivateHealthValue | | |all=Duration,ActionSpeed,StackingType,MaximumStacks,Removable,Cooldown,ActivateHealthValue |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |barricade={{#switch:{{lc:{{{2|}}}}} | | |barricade={{#switch:{{lc:{{{2|}}}}} |
Line 193: |
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| |magicalresistance=<b>50 [[Stats#Magical_Resistance|Magical Resistance]]</b> | | |magicalresistance=<b>50 [[Stats#Magical_Resistance|Magical Resistance]]</b> |
| |all=ArmorRating,MagicalResistance | | |all=ArmorRating,MagicalResistance |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |breakthrough={{#switch:{{lc:{{{2|}}}}} | | |breakthrough={{#switch:{{lc:{{{2|}}}}} |
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| |removable=True | | |removable=True |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable | | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |comboattack={{#switch:{{lc:{{{2|}}}}} | | |comboattack={{#switch:{{lc:{{{2|}}}}} |
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| |maximumstacks=1 | | |maximumstacks=1 |
| |all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks | | |all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |counterattack={{#switch:{{lc:{{{2|}}}}} | | |counterattack={{#switch:{{lc:{{{2|}}}}} |
Line 222: |
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| |removable=True | | |removable=True |
| |all=Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable | | |all=Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |defensemastery={{#switch:{{lc:{{{2|}}}}} | | |defensemastery={{#switch:{{lc:{{{2|}}}}} |
| |itemarmorratingbonus=<b>10% [[Stats#Armor_Rating|Item Armor Rating Bonus]]</b> | | |itemarmorratingbonus=<b>10% [[Stats#Armor_Rating|Item Armor Rating Bonus]]</b> |
| |all=ItemArmorRatingBonus | | |all=ItemArmorRatingBonus |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |dualwield={{#switch:{{lc:{{{2|}}}}} | | |dualwield={{#switch:{{lc:{{{2|}}}}} |
| |actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b> | | |actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b> |
| |all=ActionSpeed | | |all=ActionSpeed |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |perfectblock={{#switch:{{lc:{{{2|}}}}} | | |perfectblock={{#switch:{{lc:{{{2|}}}}} |
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| |impactresistance=<b>5 [[Impact_Power#Impact_Resistance|Impact Resistance]]</b> | | |impactresistance=<b>5 [[Impact_Power#Impact_Resistance|Impact Resistance]]</b> |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ImpactResistance | | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ImpactResistance |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |projectileresistance={{#switch:{{lc:{{{2|}}}}} | | |projectileresistance={{#switch:{{lc:{{{2|}}}}} |
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| |duration=Infinite | | |duration=Infinite |
| |all=ProjectileDamageReduction,Duration | | |all=ProjectileDamageReduction,Duration |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |secondwind={{#switch:{{lc:{{{2|}}}}} | | |secondwind={{#switch:{{lc:{{{2|}}}}} |
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| |removable=True | | |removable=True |
| |all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,Duration,PercentMaxHealthHealing,StackingType,MaximumStacks,Removable | | |all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,Duration,PercentMaxHealthHealing,StackingType,MaximumStacks,Removable |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |shieldmastery={{#switch:{{lc:{{{2|}}}}} | | |shieldmastery={{#switch:{{lc:{{{2|}}}}} |
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| |actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b> | | |actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b> |
| |all=MoveSpeedBonus,ActionSpeed | | |all=MoveSpeedBonus,ActionSpeed |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |shieldslam={{#switch:{{lc:{{{2|}}}}} | | |shieldslam={{#switch:{{lc:{{{2|}}}}} |
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| |skillcooldown=10s | | |skillcooldown=10s |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown | | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |slayer={{#switch:{{lc:{{{2|}}}}} | | |slayer={{#switch:{{lc:{{{2|}}}}} |
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| |slayermaximumstacks=1 | | |slayermaximumstacks=1 |
| |all=PhysicalBuffWeaponDamage,BuffStackingType,BuffMaximumStacks,SlayerStackingType,SlayerMaximumStacks | | |all=PhysicalBuffWeaponDamage,BuffStackingType,BuffMaximumStacks,SlayerStackingType,SlayerMaximumStacks |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |sprint={{#switch:{{lc:{{{2|}}}}} | | |sprint={{#switch:{{lc:{{{2|}}}}} |
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| |removable=True | | |removable=True |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,StackingType,MaximumStacks,Expiration,Removable | | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,StackingType,MaximumStacks,Expiration,Removable |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |survivalisttongue={{#switch:{{lc:{{{2|}}}}} | | |survivalisttongue={{#switch:{{lc:{{{2|}}}}} |
| |utilityeffectivenessbonus=<b>100% [[Stats#Utility_Effectiveness_Bonus|Utility Effectiveness Bonus]]</b> | | |utilityeffectivenessbonus=<b>100% [[Stats#Utility_Effectiveness_Bonus|Utility Effectiveness Bonus]]</b> |
| |all=UtilityEffectivenessBonus | | |all=UtilityEffectivenessBonus |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |swift={{#switch:{{lc:{{{2|}}}}} | | |swift={{#switch:{{lc:{{{2|}}}}} |
| |armorspeedpenaltybonus=<b>-20% [[Stats#Move_Speed|Armor Speed Penalty Bonus]]</b> | | |armorspeedpenaltybonus=<b>-20% [[Stats#Move_Speed|Armor Speed Penalty Bonus]]</b> |
| |all=ArmorSpeedPenaltyBonus | | |all=ArmorSpeedPenaltyBonus |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |swordmastery={{#switch:{{lc:{{{2|}}}}} | | |swordmastery={{#switch:{{lc:{{{2|}}}}} |
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| |activatemaximumstacks=1 | | |activatemaximumstacks=1 |
| |all=PhysicalBuffWeaponDamage,ActionSpeed,PassiveStackingType,PassiveMaximumStacks,MoveSpeedAdd,ActivateStackingType,ActivateMaximumStacks | | |all=PhysicalBuffWeaponDamage,ActionSpeed,PassiveStackingType,PassiveMaximumStacks,MoveSpeedAdd,ActivateStackingType,ActivateMaximumStacks |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |taunt={{#switch:{{lc:{{{2|}}}}} | | |taunt={{#switch:{{lc:{{{2|}}}}} |
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| |removable=True | | |removable=True |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,MagicalDamageReduction,StackingType,MaximumStacks,Removable | | |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,MagicalDamageReduction,StackingType,MaximumStacks,Removable |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |victorystrike={{#switch:{{lc:{{{2|}}}}} | | |victorystrike={{#switch:{{lc:{{{2|}}}}} |
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| |percentmaxhealthhealing=<b>15% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b> | | |percentmaxhealthhealing=<b>15% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b> |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,PhysicalPowerBonus,PercentMaxHealthHealing | | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,PhysicalPowerBonus,PercentMaxHealthHealing |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |weaponmastery={{#switch:{{lc:{{{2|}}}}} | | |weaponmastery={{#switch:{{lc:{{{2|}}}}} |
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| |expiration=Removes Single Stack and Refreshes Duration | | |expiration=Removes Single Stack and Refreshes Duration |
| |all=PhysicalPowerBonus,Expiration | | |all=PhysicalPowerBonus,Expiration |
| |default=(No tag found, please update) | | |#default=(No tag found, please update) |
| }} | | }} |
| |default=(No ability found, please update) | | |#default=(No ability found, please update) |
| }}</includeonly> | | }}</includeonly> |
fighter literally out ranged ranger at range fight
Does this not get updated very often, or? where is spell reflect?
Does Breakthrough removes slow from getting hit and / or swapping weapons, throwing axes etc..... ?
I have a +3 physical healing item and was wondering if that adds +3 to the amount Second Wind heals? PLMK. TY!
Where is the description for spell reflection? Does this skill work when taking a defensive stance with weapons instead of shields?
Does Rondel work with sword mastery?
Does Fire Mastery work against second wind?
Can someone explain what "increases the aggro value to all monsters" means?
when i use viking sword an short sword, do i get 2 weapon damage and 5% action speed for both of them or just one time?
what helmets are eligible for the fighter when using slayer perk
The game description says "gain 5 impact resistance for the next 6 seconds" - is that the same as no stagger penalties? ... I guess it is, if it negates 5 impact from incoming weapons. Highest impact can be 7, right? And 7-5 is 2, 3 is the lowest impact rating for blocking ... which would negate stagger
Does sword mastery action speed and move speed apply when blocking with a shield?
Not sure if sword master gives +2 or +4 dmg boost when duel wielding swords
Can someone help explain the scaling on shield slam damage, also does it do true damage or does pdr effect it?
With the new patch Lanterns no longer count as a weapon and cant be used for slayer. Well if i have a short sword and a arming sword do i get the perk from both. for instance if they both have a action speed buff of 3% does that mean i get both or only one?
Does Perfect Block mean you won't lose your block "charge" (sorry don't know how else to describe it). When holding block you can click and attack out of block, but if you block an attack you have to block again to do this. Similarly with Longswords, you can't really block multiple attacks without reapplying block. Does perfect block overcome this?
?
Will the Clarity Potion restore second wind regen's power
The text says with a weapon in both hands, but im not sure if that means dual wielding only. Im further skeptical because the icon is two swords. However id love to know if it worked with longsword. Polearms and other 2h weapons but mainly the longsword.
How many campfires and of which rarity to regen second wind?
what qualifies as defensive stance?