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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td> | | <td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td> |
| <td> When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain additional +15% [[Stats#Action Speed|Action Speed]] for 12 seconds. <br> Cooldown appears as a debuff: 60s. </td> | | <td> When the Fighter's health reaches below {{:Fighter|AdrenalineSpike|ActivateHealthValue}}, they become flooded with adrenaline and gain {{:Fighter|AdrenalineSpike|ActionSpeed}} for {{:Fighter|AdrenalineSpike|Duration}}. <br> Cooldown appears as a debuff: {{:Fighter|AdrenalineSpike|Cooldown}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td> | | <td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td> |
| <td> Gain +50 additional [[Stats#Armor Rating|Armor Rating]] and [[Stats#Magic Resistance|Magical Resistance]] during a block. </td> | | <td> Gain {{:Fighter|Barricade|ArmorRating}} and {{:Fighter|Barricade|MagicalResistance}} during a block. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td> | | <td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td> |
| <td> After landing two consecutive attacks within 2 seconds, gain +10% increased [[Stats#Physical Power Bonus|Physical Power Bonus]] for 2 seconds. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)</td> | | <td> After landing two consecutive attacks within {{:Fighter|ComboAttack|Duration}} seconds, gain {{:Fighter|ComboAttack|PhysicalPowerBonus}} for {{:Fighter|ComboAttack|Duration}} seconds. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td> | | <td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td> |
| <td> Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% [[Stats#Action Speed|Action Speed]] for 3 seconds. </td> | | <td> Successfully blocking an attack grants {{:Fighter|CounterAttack|MoveSpeedBonus}} and an additional {{:Fighter|CounterAttack|ActionSpeed}} for {{:Fighter|CounterAttack|Duration}} seconds. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Mastery </td> |
| <td> Adds +10% [[Stats#Physical_Damage_Reduction|Armor Rating]] multiplier from worn armor. </td> | | <td> Gain {{:Fighter|DefenseMastery|ItemArmorRatingBonus}} from worn equipment (+Armor enchants are likely not counted, needs further testing). </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td> | | <td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td> |
| <td> Equipping weapons in both hands grants additional flat +10% [[Stats#Action Speed|Action Speed]]. <br> (works with all secondary weapons, excluding lanterns and shields) </td> | | <td> Equipping weapons in both hands grants additional {{:Fighter|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td> | | <td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td> |
| <td> Increases [[Damage_Calculation#Projectile_Reduction|Projectile Damage Reduction]] by +10%. </td> | | <td> Gain {{:Fighter|ProjectileResistance|ProjectileDamageReduction}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Mastery </td> |
| <td> Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% [[Stats#Action Speed|Action Speed]] for the next blocking or attacking action. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) </td> | | <td> Gain {{:Fighter|ShieldMastery|MoveSpeedBonus}} during a block, if an attack is blocked successfully, gain {{:Fighter|ShieldMastery|ActionSpeed}} for the next blocking or attacking action. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td> | | <td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td> |
| <td> Cannot equip plate armor, but gain +5 "Buff" [[Damage_Calculation#"Buff"_Weapon_Damage|Weapon Damage]] when holding a weapon in each hand. <br> (works with all secondary weapons, excluding lanterns and shields)</td> | | <td> Cannot equip plate armor, but gain {{:Fighter|Slayer|PhysicalBuffWeaponDamage}} when holding a weapon in each hand. <br> (works with all secondary weapons, excluding lanterns and shields)</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td> | | <td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td> |
| <td> Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional speed modifiers. </td> | | <td> Gain {{:Fighter|Swift|ArmorSpeedPenaltyBonus}}, reducing the base speed penalty from armor, but not affecting the movement multiplier. Not applicable to additional speed modifiers. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td> |
| <td> All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, [[Stats#Physical Power Bonus|Physical Power Bonus]] is decreased by -10%. </td> | | <td> All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, lose {{:Fighter|WeaponMastery|PhysicalPowerBonus}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sword Mastery.png|link=|x96px]] <br> Sword Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Sword Mastery.png|link=|x96px]] <br> Sword Mastery </td> |
| <td> When using a [[Weapons#Swords|Sword]]-type weapon, gain 2 [[Damage_Calculation#"Gear"_Weapon_Damage|Weapon Damage]] and 5% [[Stats#Action Speed|Action Speed]]. Also gain 10 Move Speed when taking a defensive stance with your sword. </td> | | <td> When using a [[Weapons#Swords|Sword]]-type weapon, gain {{:Fighter|SwordMastery|PhysicalBuffWeaponDamage}} and {{:Fighter|SwordMastery|ActionSpeed}}. Also gain {{:Fighter|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td> | | <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td> |
| <td> Grants additional flat +15% [[Stats#Action Speed|Action Speed]] for 8 seconds. After the duration ends, your [[Stats#Action Speed|Action Speed]] is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds.</td> | | <td> Grants additional {{:Fighter|AdrenalineRush|ActiveActionSpeed}} for {{:Fighter|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{:Fighter|AdrenalineRush|DebuffActionSpeed}} and {{:Fighter|AdrenalineRush|MoveSpeedBonus}} for {{:Fighter|AdrenalineRush|DebuffDuration}}.</td> |
| <td> 28s </td> | | <td> {{:Fighter|AdrenalineRush|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td> | | <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td> |
| <td> Removes debuffs that slow move speed, become knockback immune, and ignore all move speed debuff effects for 8 seconds. </td> | | <td> Removes debuffs that slow move speed, become knockback immune, and ignore all move speed debuff effects for {{:Fighter|Breakthrough|Duration}} seconds. </td> |
| <td> 14s </td> | | <td> {{:Fighter|Breakthrough|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td> | | <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td> |
| <td> Gain 5 [[Impact_Power#Impact_Resistance|impact resistance]] for 6s. </td> | | <td> Gain {{:Fighter|PerfectBlock|ImpactResistance}} for {{:Fighter|PerfectBlock|Duration}}. </td> |
| <td> 10s </td> | | <td> {{:Fighter|PerfectBlock|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td> | | <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td> |
| <td> Heals 40[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn't scale with physical or magical healing bonuses, but the duration is influenced by [[Stats#Buff Duration|buff duration]])</td> | | <td> Heal {{:Fighter|SecondWind|PercentMaxHealthHealing}} over {{:Fighter|SecondWind|Duration}}. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier {{:Fighter|SecondWind|SkillTier}} Spell. </td> |
| <td> / </td> | | <td> / </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td> | | <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td> |
| <td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling </td> | | <td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling </td> |
| <td> 10s </td> | | <td> {{:Fighter|ShieldSlam|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td> | | <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td> |
| <td> Gain 3 stacks of Momentum which decay every 2 seconds. Momentum gives +15 Additional Move Speed per stack. </td> | | <td> Gain {{:Fighter|Sprint|MaximumStacks}} stacks of Momentum which decay every {{:Fighter|Sprint|Duration}}. Momentum gives {{:Fighter|Sprint|MoveSpeedAdd}} per stack. </td> |
| <td> 28s </td> | | <td> {{:Fighter|Sprint|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td> | | <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td> |
| <td> Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% [[Stats#Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]] for 8 seconds. </td> | | <td> Increases the aggro value to all monsters within a {{:Fighter|Taunt|Range}} area by 50% and grants an additional{{:Fighter|Taunt|PhysicalDamageReduction}} and {{:Fighter|Taunt|MagicalDamageReduction}} for {{:Fighter|Taunt|Duration}} seconds. </td> |
| <td> 18s </td> | | <td> {{:Fighter|Taunt|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td> | | <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td> |
| <td> Increases [[Stats#Physical Power Bonus|Physical Power]] Bonus by +20% for the next physical attack. If the target dies from this attack you recover 15[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]]. </td> | | <td> Gain {{:Fighter|VictoryStrike|PhysicalPowerBonus}} for the next physical attack within {{:Fighter|VictoryStrike|Duration}}. If the target dies from this attack you recover {{:Fighter|VictoryStrike|PercentMaxHealthHealing}}. </td> |
| <td> 24s </td> | | <td> {{:Fighter|VictoryStrike|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
fighter literally out ranged ranger at range fight
Does this not get updated very often, or? where is spell reflect?
Does Breakthrough removes slow from getting hit and / or swapping weapons, throwing axes etc..... ?
I have a +3 physical healing item and was wondering if that adds +3 to the amount Second Wind heals? PLMK. TY!
Where is the description for spell reflection? Does this skill work when taking a defensive stance with weapons instead of shields?
Does Rondel work with sword mastery?
Does Fire Mastery work against second wind?
Can someone explain what "increases the aggro value to all monsters" means?
when i use viking sword an short sword, do i get 2 weapon damage and 5% action speed for both of them or just one time?
what helmets are eligible for the fighter when using slayer perk
The game description says "gain 5 impact resistance for the next 6 seconds" - is that the same as no stagger penalties? ... I guess it is, if it negates 5 impact from incoming weapons. Highest impact can be 7, right? And 7-5 is 2, 3 is the lowest impact rating for blocking ... which would negate stagger
Does sword mastery action speed and move speed apply when blocking with a shield?
Not sure if sword master gives +2 or +4 dmg boost when duel wielding swords
Can someone help explain the scaling on shield slam damage, also does it do true damage or does pdr effect it?
With the new patch Lanterns no longer count as a weapon and cant be used for slayer. Well if i have a short sword and a arming sword do i get the perk from both. for instance if they both have a action speed buff of 3% does that mean i get both or only one?
Does Perfect Block mean you won't lose your block "charge" (sorry don't know how else to describe it). When holding block you can click and attack out of block, but if you block an attack you have to block again to do this. Similarly with Longswords, you can't really block multiple attacks without reapplying block. Does perfect block overcome this?
?
Will the Clarity Potion restore second wind regen's power
The text says with a weapon in both hands, but im not sure if that means dual wielding only. Im further skeptical because the icon is two swords. However id love to know if it worked with longsword. Polearms and other 2h weapons but mainly the longsword.
How many campfires and of which rarity to regen second wind?
what qualifies as defensive stance?