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{{Dagger}} | {{Dagger}} | ||
Revision as of 04:09, 15 March 2024
Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69-2.
Hitbox
Height: 25.94
Width: 2.99
Depth: 2.99
Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Divine Dagger:
Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.
Impact Power of Divine Dagger: 2
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Combo
Primary Attack: Pierce/Pierce/Pierce dealing 100%/105%/105% damage on each swing, with impact zone: 100%.
Attack Times
Hit:365ms
Combo Activation:115ms
Recover:467ms
Primary Combo: 2 Attacks
Hit:365ms
Combo Activation:115ms
Windup:300ms
Hit:100ms
Combo Activation:230ms
Recover:637ms
Primary Combo: 3 Attacks
Hit:365ms
Combo Activation:115ms
Windup:300ms
Hit:100ms
Combo Activation:230ms
Windup:396ms
Hit:186ms
Combo Activation:191ms
Recover:426ms
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Divine Dagger:
Otherwise: 85%
References
Weapons | |
Swords | Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |