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Wizard Staff 0.png
Wizard Staff
Classes
Damage
19
Movement Speed
-20
Combo
Bludgeon/Bludgeon
Spell Cast
Combo Damage
100%/100%/100%
Attack Speed
0.63s/1.01s
Sweet Sour
100%/80%
Action Movement Speed
Attack: -30%
Casting: -35%
Wizard Staff 1.png
Wizard Staff
Classes
Damage
22 ~ 23
Movement Speed
-20
Combo
Bludgeon/Bludgeon
Spell Cast
Combo Damage
100%/100%/100%
Attack Speed
0.63s/1.01s
Sweet Sour
100%/80%
Action Movement Speed
Attack: -30%
Casting: -35%
Wizard Staff 2.png
Wizard Staff
Classes
Damage
24 ~ 26
Movement Speed
-20
Combo
Bludgeon/Bludgeon
Spell Cast
Combo Damage
100%/100%/100%
Attack Speed
0.63s/1.01s
Sweet Sour
100%/80%
Action Movement Speed
Attack: -30%
Casting: -35%
Wizard Staff 3.png
Wizard Staff
Classes
Damage
26 ~ 28
Movement Speed
-20
Combo
Bludgeon/Bludgeon
Spell Cast
Combo Damage
100%/100%/100%
Attack Speed
0.63s/1.01s
Sweet Sour
100%/80%
Action Movement Speed
Attack: -30%
Casting: -35%
Wizard Staff 4.png
Wizard Staff
Classes
Damage
28 ~ 31
Movement Speed
-20
Combo
Bludgeon/Bludgeon
Spell Cast
Combo Damage
100%/100%/100%
Attack Speed
0.63s/1.01s
Sweet Sour
100%/80%
Action Movement Speed
Attack: -30%
Casting: -35%
Wizard Staff 5.png
Wizard Staff
Classes
Damage
31 ~ 34
Movement Speed
-20
Combo
Bludgeon/Bludgeon
Spell Cast
Combo Damage
100%/100%/100%
Attack Speed
0.63s/1.01s
Sweet Sour
100%/80%
Action Movement Speed
Attack: -30%
Casting: -35%
Wizard Staff 6.png
Wizard Staff
Classes
Damage
34 ~ 37
Movement Speed
-20
Combo
Bludgeon/Bludgeon
Spell Cast
Combo Damage
100%/100%/100%
Attack Speed
0.63s/1.01s
Sweet Sour
100%/80%
Action Movement Speed
Attack: -30%
Casting: -35%
Wizard Staff 7.png
Wizard Staff
Classes
Damage
37 ~ 39
Movement Speed
-20
Combo
Bludgeon/Bludgeon
Spell Cast
Combo Damage
100%/100%/100%
Attack Speed
0.63s/1.01s
Sweet Sour
100%/80%
Action Movement Speed
Attack: -30%
Casting: -35%
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Magical Weapons

Magical Weapons are ranged and melee weapons that allow player to cast spells depending on their classes. They deal high magic damage with the expense of casting time and spell capacity. Some can be used as physical weapons aswell.

Damage Scaling

The Physical part of the Base Weapon Damage scales 100% with physical power bonus.

The Magical part of the Base Weapon Damage scales 100% with magic power bonus.

Drop Tables

Where to find specific rarity of this weapon

History


References

Weapons
Swords
Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Aegis • Buckler • Delirium • Heater Shield • Pavise • Round Shield