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{{Weapons}}
{{Weapons}}

Latest revision as of 18:24, 25 September 2024

Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Icefang.png
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Physical Base Weapon Damage 27
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Move Speed -10
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True Physical Damage 1
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Armor Penetration 10%
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Up to 4 extra enchantments
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Required Class:
Weapon Type:
Dagger
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
27.74x6.19x1.37
1x2InvSlot.jpg
Gear Score:
56
Sell Price:
160
Item Achieve:
10
A blade born of the frozen north, its chilling touch leaves behind frostbitten wounds that are rumored to never thaw.

Daggers

Daggers are fast, light weapons used for quick, precise strikes. They deal lower damage compared to heavier weapons such as swords or maces, but make up for it with increased speed and agility.

Magical Weapons

Magical Weapons are ranged and melee weapons that allow player to cast spells depending on their classes. They deal high magic damage with the expense of casting time and spell capacity. Some can be used as physical weapons aswell.

Damage Scaling

The Physical part of the Base Weapon Damage scales 100% with physical power bonus.

The Magical part of the Base Weapon Damage scales 100% with magic power bonus.

Craftable

Icefang is a craftable item.
NameIngredientsMerchant
Castillon Dagger1
Frost Wyvern's Claws1
Froststone Ingot2
Gold Coin50
Weaponsmith

Hitbox


Height: 27.74
Width: 6.19
Depth: 1.37

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Icefang:

Green Zone deals 100% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.


Impact Power of Icefang: 2
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Slash/Slash/Pierce dealing 100%/100%/130% damage on each swing, with impact zone: 100%.

Attack Times

Primary Combo: 1 Attack
Windup:511ms
Hit:131ms
Combo Activation:61ms
Recover:764ms


Primary Combo: 2 Attacks
Windup:511ms
Hit:131ms
Combo Activation:61ms
Windup:464ms
Hit:180ms
Combo Activation:55ms
Recover:735ms


Primary Combo: 3 Attacks
Windup:511ms
Hit:131ms
Combo Activation:61ms
Windup:464ms
Hit:180ms
Combo Activation:55ms
Windup:806ms
Hit:200ms
Recover:1061ms



Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Icefang:

Primary Attacks
Mid Attack: 92.5%
Otherwise: 85%


References

Weapons
Swords
Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Aegis • Buckler • Delirium • Heater Shield • Pavise • Round Shield