From Dark and Darker Wiki

(Updated the sections to use merged Template:GenerateMonsterTable)
(→‎General Information: Added bit about non-standard hit location modifiers (looking at you, Wendigo))
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Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.


Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. [[Wendigo]].


Unlike player characters, monsters' shields are always active, even during their attack animations.
Unlike player characters, monsters' shields are always active, even during their attack animations.

Revision as of 01:03, 16 August 2024

Information is up to date! Hover for more details.Monster Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69-2.

Difficulty Grades

There are currently 3 types of grades for monsters:

  • Common
  • Elite (red features)
  • Nightmare (dark grey features)

Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.

Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.

Furthermore, monsters inherit special attacks or properties on Nightmare grade.

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. Wendigo.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.

Dummy

Dummy
Lobby Dummy
-22% Physical Resistance
5% Magic Resistance
0% Projectile Resistance
Dummy
Dungeon Dummy
-12% Physical Resistance
5% Magic Resistance
0% Projectile Resistance

Monsters

Legend

Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.

Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.


Examples:

12 Physical + Poison Dmg

All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.


15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE

All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.


Bosses

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
3000/4400 250/300 15
50
Physical: -22%
Magic: 5%
Projectile: 30%
Fog Attack1: 63.0(6)/84.0(6) Magical + Decrease Heal
Fog Attack2: 99.0(7)/132.0(7) Magical + Decrease Heal
Pull: 67.5(6)/90.0(6) Magical + Decrease Heal
Hide Attack: 81.0(7)/108.0(7) Magical + Decrease Heal
Fog Rush: 72.0(7)/96.0(7) Magical + Decrease Heal
Scream Sentence: 13.5(6)/18.0(6) Magical
Bombing Spawn Fog Missile: 63.0(6)/84.0(6) Magical
Decrease Heal: ? for 7s [AgT]Stacking Type: Aggregates by Target[10x]Maximum Stacks: 10[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead 0%
1800/2400 250/280 12/15
50
Physical: -22%
Magic: 5%
Projectile: 40%
Combo Left To Right: 150.0(7)/172.5(7) Physical + Slow
Combo Right To Left: 110.0(7)/126.5(7) Physical + Slow
Combo Head Up: 180.0(7)/207.0(7) Physical + Slow
Combo Slap: 145.0(7)/166.8(7) Physical, 20.0(7)/23.0(7) Physical Radius + Slow
Combo Punch Down: 92.0(7) Physical19.6(7) Physical Radius + Slow
Attack Punch Down: 92.0(7) Physical19.6(7) Physical Radius + Slow
Attack Ground: 100.0(7)/115.0(7) Physical, 70.0(7)/80.5(7) Physical Radius + Slow
Attack Spinning Phase: 150 Move Speed
Attack Spinning High: 200.0(7)/230.0(7) Physical + Slow
Attack Spinning Low: 200.0(7)/230.0(7) Physical + Slow
Debuff Shouting: Slow, Whirl
Regeneration: 2 Physical Heal per 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Slow: -35% Move Speed for 4s [Rmv]Removable
Whirl: ? for 4s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast 0%
3500/5200 250/280 12/15
50
Physical: -22%
Magic: 5%
Projectile: 30%
Combo1: 88.0(7)/106.7(7) Physical
Combo2: 128.0(7)/155.2(7) Physical
Combo3: 120.0(7)/145.5(7) Physical + Blinker
Run And Swing: 80.0(7)/97.0(7) Physical
Riot: 144.0(7)/174.6(7) Physical
Spawn Falling Rock: 16.0(4)/19.4(4) Physical
Stomp: 176.0(7)/213.4(7) Physical + Slow
Sprinkle Soil: 136.0(7)/164.9(7) Physical + Blinker
Petrification: Petrification
Blinker: Blinded by dirt for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Slow: -50% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Petrification: Unable to Move, Unable to Attack for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast -20%
3600/7100 500 20/25
125
Physical: -22%
Magic: 36%
Projectile: 50%
Combo Tail Attack1: 57.0(6)/90.0(6) Physical + Melee Attack Slow
Combo Tail Attack2: 68.4(7)/108.0(7) Physical + Melee Attack Slow
Combo Forward Attack L: 60.8(7)/96.0(7) Physical + Melee Attack Slow
Combo Forward Attack R: 60.8(7)/96.0(7) Physical + Melee Attack Slow
Combo Two Hand Attack: 76.0(7)/120.0(7) Physical + Melee Attack Slow
Combo Breath Ground: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius
Combo Breath Air: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius
Combo Leap Attack1: 53.2(7)/84.0(7) Physical + Melee Attack Slow
Combo Leap Attack2: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius
Combo Leap Attack3: 83.6(7)/132.0(7) Physical + Melee Attack Slow
Special Breath Air To Side: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius
Special Leap Attack1 To Center: 53.2(7)/84.0(7) Physical
Special Leap Attack3 To Center: 83.6(7)/132.0(7) Physical + Melee Attack Slow
Special Summon Elemental: Frost Shield To Elemental
Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow, Frost Shield To Breath
Special Breath Air: Extreme Cold Dmg, Extreme Cold Slow
Buff Movespeed: 1000 Move Speed
Buff Movespeed Special: 2500 Move Speed
Melee Attack Slow: -15% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Frost Shield To Elemental: Immune to Damage 
Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Extreme Cold Slow: -20% Move Speed, -20% Action Speed for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Frost Shield To Breath: Immune to Damage 
Beast 0%
2400/3300 200/270 15/20
100
Physical: -22%
Magic: 36%
Projectile: 25%
Curse Of Chilling: Curse Of Chilling
Normal Attack: 30(7) Magical + Curse Of Chilling
Normal Attack Return: Curse Of Chilling
Eating Phase: 140 Move Speed + Eating Shield
Eating: Eating
Teleport: 20(5) Magical + Curse Of Chilling
Scream: 10(4) Magical + Curse Of Chilling
Earth Quake: 120.0(6)/180.0(6) Physical60.0(6) Magical + Curse Of Chilling
Curse Of Chilling: -1.6% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30[Rmv]Removable
Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target
Eating: -95% Max Health, Unable to Move over 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Undead 0%
2100/3000 200/250 15/20
100
Physical: -22%
Magic: 36%
Projectile: 25%
Close Attack: 70(5) Magical
Normal Attack: 50(5) Magical
Strong Attack: 100(7) Magical
Curse Of Gathering Mark: -95%(4) True Max Health Dmg1 or -50%(4) Dmg2 or -15%(4) Dmg3 or -5%(4) Dmg4 or -2%(4) Dmg5 + CoG Mark Icon, CoG Heal1-5
Curse Of Isolation Mark: -50%(4) True Max Health Dmg1 or -70%(4) Dmg2 or -90%(4) Dmg3 or -150%(4) Dmg4 or -250%(4) Dmg5 + CoI Mark Icon, CoI Heal1-5
Getting Soul: Soul Shield
Frenzy: Death SwarmFrenzy
CoG Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
CoG Heal1: 65% Max Health over 20s [Rmv]Removable
CoG Heal2: 35% Max Health over 20s [Rmv]Removable
CoG Heal3: 10% Max Health over 20s [Rmv]Removable
CoG Heal4: 4% Max Health over 20s [Rmv]Removable
CoG Heal5: 2% Max Health over 20s [Rmv]Removable
CoI Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
CoI Heal1: 35% Max Health over 20s [Rmv]Removable
CoI Heal2: 50% Max Health over 20s [Rmv]Removable
CoI Heal3: 60% Max Health over 20s [Rmv]Removable
CoI Heal4: 100% Max Health over 20s [Rmv]Removable
CoI Heal5: 170% Max Health over 20s [Rmv]Removable
Soul Shield: 250 Shield [AgT]Stacking Type: Aggregates by Target[Rmv]Removable
Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application
Frenzy: 25 Move Speed, 20% Damage, 50% Action Speed [inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Undead 0%
180 180 0
1
Physical: -22%
Magic: 5%
Projectile: 15%
Attack: 43.2(3) Physical
Back Step: 67.5(4) Physical
Bombing: 108.0(5) Physical
Soul Pass: Skeleton Warlord Speed Up
Throwing Knife: 43.2(3) Physical
Skeleton Warlord Speed Up: 4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25
Undead-Skeleton 0%
? 100 0
0
Physical: -22%
Magic: 5%
Projectile: 15%
Beam Attack: 6.0(7) Physical, 6.0(7) Magical
0%
2100/3100 250/280 15/20
100
Physical: -22%
Magic: 36%
Projectile: 25%
Combo1: 48.0(7)/72.0(7) Physical, 48.0(7)/72.0(7) Magical
Combo2: 57.6(7)/86.4(7) Physical, 57.6(7)/86.4(7) Magical
Combo3: 70.4(7)/105.6(7) Physical, 70.4(7)/105.6(7) Magical
Combo4: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical
Combo5: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical
Throwing Knives: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical + Paralyze
Throwing Knives2: 25.6(3)/38.4(3) Physical, 25.6(3)/38.4(3) Magical + Paralyze
Realm Of Domination: Dominated Player
Shield: Shield
Bone Prison: Dominated Player
Explosion: 384.0(7) Physical384.0(7) Magical
Attack Block Explosion Dmg: 48.0(7) Physical48.0(7) Magical
Paralyze: -15% Move Speed for 15s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Rmv]Removable
Dominated Player: ? for 6s [AgT]Stacking Type: Aggregates by Target[6x]Maximum Stacks: 6[Exp]Expiration: Removes Single Stack and Refreshes Duration
Shield: Immune to Damage [inf]Duration: Infinite
Undead-Skeleton 0%
2500/3300 320/360 12/15
50
Physical: -22%
Magic: 5%
Projectile: 30%
Attack Slash11: 75.6(6)/96.0(6) Physical
Attack Slash12: 75.6(6)/96.0(6) Physical
Attack Shoulder Charge: 44.1(6)/56.0(6) Physical
Attack Front Slash: 94.5(7)/120.0(7) Physical
Attack Front Thrust: 81.9(6)/104.0(6) Physical
Attack Rush Thrust: 107.1(7)/136.0(7) Physical
Attack Rush Thrust For Soul Slash: 107.1(7)/136.0(7) Physical
Attack Long Range Transverse: 100.8(7)/128.0(7) Physical
Attack Long Range Vertically: 100.8(7)/128.0(7) Physical
Attack Soul Shockwave: 138.6(7)/176.0(7) Physical + Dead Rift Dmg, Dead Rift Move Slow
Attack Soul Slash Up: 201.6(7)/256.0(7) Physical
Attack Soul Slash Down: 201.6(7)/256.0(7) Physical
Debuff Move Speed: -70 Move Speed
Dead Rift Dmg: 5 Magical Damage [0.3s]Tick interval: 0.3s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Dead Rift Move Slow: -30% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Undead 0%/10%



Minibosses

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
1150/1500/1850 250 6/7/8
15
Physical: -22%
Magic: 5%
Projectile: 15%
Attack1: 31.2(6)/40.8(6)/50.4(6) Physical
Attack2: 39.0(6)/51.0(6)/63.0(6) Physical
Chase Attack1: 31.2(6)/40.8(6)/50.4(6) Physical
Chase Attack2: 39.0(6)/51.0(6)/63.0(6) Physical
Roar: Petrification
Petrification: Unable to Move, Unable to Attack for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast 0%
900/1150/1300 200/260/320 8/9/10
50
Physical: -22%
Magic: 5%
Projectile: 15%
Attack1: 36.8(6)/49.6(6)/62.4(6) Physical
Attack2: 36.8(6)/49.6(6)/62.4(6) Physical
Demon -10%
900/1200 200/230 8/9
50
Physical: -22%
Magic: 36%
Projectile: 20%
Attack1: 42.0(6)/63.0(6) Physical
Attack2: 50.4(6)/75.6(6) Physical
Sprint Phase: 150 Move Speed
Sprint Attack: 61.6(7)/92.4(7) Physical
Sprint Attack Pierce: 44.8(6)/67.2(6) Physical
Demon 0%/10%
800/1000/1200 75/120/150 6/7/8
50
Physical: -22%
Magic: 36%
Projectile: 20%
Attack01: 37.5(3)/45.0(3)/57.0(3) Physical + Frostbite
Blizzard Fire Spell: 22.5(3)/27.0(3)/34.2(3) Physical + Frostbite
Self Heal: Self Heal
Run State: 100 Move Speed
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Self Heal: 10% Max Health 
Demon 0%/0%/20%
800/1000/1200 200/225/250 6/7/8
25
Physical: -22%
Magic: 5%
Projectile: 15%
Attack Rush: 28.5(4)/39.0(4)/49.5(4) Physical
Attack Combo1 L: 32.3(5)/44.2(5)/56.1(5) Physical
Attack Combo1 R: 32.3(5)/44.2(5)/56.1(5) Physical
Attack Combo2 L: 34.2(5)/46.8(5)/59.4(5) Physical
Attack Combo2 R: 34.2(5)/46.8(5)/59.4(5) Physical
Human-Giant-Frost 0%/10%/20%
800/1000/1200 200/225/250 6/7/8
25
Physical: -22%
Magic: 5%
Projectile: 15%
Attack1: 27.0(4)/41.4(4)/55.8(4) Physical + Concussion
Attack2: 27.0(4)/41.4(4)/55.8(4) Physical + Concussion
Concussion: Concussed for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Human-Giant-Frost 0%/10%/20%
1000/1300 170/210 6/7
10
Physical: -22%
Magic: 5%
Projectile: 15%
Melee Attack: 28.6(6)/39.0(6) Physical, 19.5(6)/27.3(6) Magical
Poison Attack: Poison Attack Dmg
Run Phase Spawn AoE: Poison Attack Dmg
Poison Attack Dmg: 15 Physical Damage over 7s [Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Insect 0%/10%
1200/1450 0 6/7
20
Physical: -22%
Magic: 5%
Projectile: 15%
Attack Bite: 46.8(6)/55.8(6) Physical
Attack Swing Body: 33.8(6)/40.3(6) Physical
Attack Accid AoE: Acid Dmg
Attack On Ground: 41.6(7)/49.6(7) Physical, 20.8(7)/24.8(7) Physical Radius
Acid Dmg: 3 Physical Damage [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Insect 0%/10%
1600/2000/2400 150/180/210 6/7/8
25
Physical: [-22%]0 Armor Rating and 300 Physical Absolute Reduction
Magic: 5%
Projectile: 15%
Attack1: 42.0(6)/57.0(6)/72.0(6) Physical
Attack2: 50.4(6)/68.4(6)/86.4(6) Physical
Attack3: 50.4(6)/68.4(6)/86.4(6) Physical
Attack4: 47.6(6)/64.6(6)/81.6(6) Physical
Attack5: 47.6(6)/64.6(6)/81.6(6) Physical
Attack6: 56.0(6)/76.0(6)/96.0(6) Physical, 22.4(6)/30.4(6)/38.4(6) Physical Radius
Attack Slam: 53.2(6)/72.2(6)/91.2(6) Physical, 39.2(6)/53.2(6)/67.2(6) Physical AoE + Lose Balance
Lose Balance: -35% Move Speed, -35% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Elemental 0%/10%/20%
750/1050 200/230 6/7
25
Physical: -22%
Magic: 36%
Projectile: 20%
Attack1: 30.8(6)/44.0(6) Physical
Attack2: 30.8(6)/44.0(6) Physical
Combo2.1: 33.6(6)/48.0(6) Physical
Combo2.2: 33.6(6)/48.0(6) Physical
Combo31: 28.0(6)/40.0(6) Physical
Combo32: 28.0(6)/40.0(6) Physical
Undead-Skeleton 0%/30%
600/750 200 6/7
50
Physical: -22%
Magic: 36%
Projectile: 20%
Attack1: 39.0(6)/48.0(6) Physical
Attack2: 54.6(6)/67.2(6) Physical
Runstate: 200 Move Speed
Beast 0%/10%
700/1000 100/170 6/7
25
Physical: -22%
Magic: 36%
Projectile: 20%
Attack1: 40.0(6)/60.0(6) Physical + Slow
Attack2: 20.0(6)/30.0(6) Physical + Slow
Attack3: 26.0(6)/39.0(6) Physical + Slow
Slow: -40% Move Speed for 5s/-40% Move Speed for 7s [Rmv]Removable
Undead 0%/10%
850/1080 130/160 6/7
35
Physical: -22%
Magic: 36%
Projectile: 20%
Attack1: 35.0(6)/42.0(6) Physical
Attack2: 37.5(6)/45.0(6) Physical
Run Attack: 47.5(7)/57.0(7) Physical
Run State: 250 Move Speed
Beast 0%/10%



Normal

Node-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceeded
Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
200 80 0
0
Physical: -22%
Magic: 5%
Projectile: 70%
Attack: 240.0(7) Magical
Undead 0%
100/150/200 200/230/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: 18.0(3)/27.0(3)/36.0(3) Physical + Paralyze
Circle Move: Acceleration
Paralyze: -20% Move Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable
Acceleration: 20 Move Speed [Rmv]Removable
Insect 0%/10%/20%
26/45/80 200/240/280 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: 20.0(3)/30.0(3)/40.0(3) Physical
Undead 0%/10%/20%
170/220/280 250/290/340 4/5/6
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: 27.0(4)/36.0(4)/54.0(4) Physical + Slow
Slow: -40% Move Speed for 4s [Rmv]Removable
Demon 0%/10%/40%
160/210/265 350 4/5/6
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: 24.0(4)/33.0(4)/42.0(4) Physical
Dash Attack: 35.2(5)/48.4(5)/61.6(5) Physical
Return Dmg: 20 True Physical
Demon 0%/10%/20%
130/210/290 100/130/160 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack Forward: 22.8(2)/30.0(2)/37.2(2) Physical
Attack Left: 22.8(2)/30.0(2)/37.2(2) Physical
Attack Right: 22.8(2)/30.0(2)/37.2(2) Physical
Attack Jump: 22.8(2)/30.0(2)/37.2(2) Physical
Attack Jump Run: 46.5(4) Physical
Beast-Wolf 0%/10%/20%
10100 70 0
0
Physical: -22%
Magic: 36%
Projectile: 25%
Self Explosion: 4200.0(8) Physical, 4200.0(8) Magical
Elemental 0%
200/250/300 100/150/200 3/3/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: 31.5(3)/39.0(3)/52.5(3) Physical + Frostbite, Freezing
Frost Wave: 35.0(3) Physical + Frostbite
Run State: 150 Move Speed
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Freezing: Unable to Move, Unable to Attack for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Demon 0%
250/300/400 0 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Frost Nova: 32.2(3)/42.0(3)/49.0(3) Physical + Frostbite
Cold Blast: 34.5(3)/45.0(3)/52.5(3) Physical + Frostbite
Cold Blast Chain: 56.0(3) Physical + Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Elemental 0%/0%/20%
100/150/220 100/150/200 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Firing Attack: 24.0(4)/30.0(4)/40.0(4) Physical + Frostbite
Firing Combo: 24.0(4)/30.0(4)/40.0(4) Physical + Frostbite
Firing Multishot: 50.0(4) Physical + Frostbite
Melee Attack1: 38.4(4)/48.0(4)/64.0(4) Physical + Frostbite
Melee Attack2: 33.6(4)/42.0(4)/56.0(4) Physical + Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead-Skeleton 0%/10%/20%
170/265/350 100/150/200 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack Finish: 38.4(6)/56.0(6)/73.6(6) Physical + Frostbite
Run State: 150 Move Speed
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead-Skeleton 0%/10%/20%
100/150/220 100/150/200 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: 45.0(4)/61.2(4)/77.4(4) Physical + FrostbiteFreezing
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Freezing: Unable to Move, Unable to Attack for 1s []Tick interval: 0s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Undead-Skeleton 0%/10%/20%
167 100 3
1
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: 35.2(4) Physical + Frostbite
Attack2: 26.4(4) Physical + Frostbite
Attack3: 26.4(4) Physical + Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead-Skeleton 0%
152 100 3
1
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: 35.2(4) Physical + Frostbite
Attack2: 28.6(4) Physical + Frostbite
Attack4 Counter: 33.0(4) Physical + Frostbite
Attack5: 26.4(3) Physical + Frostbite
Attack6: 26.4(3) Physical + Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead-Skeleton 0%
150/250/320 100/200/280 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack01: 28.5(5)/40.5(5)/52.5(5) Physical + Frostbite
Attack02: 28.5(5)/40.5(5)/52.5(5) Physical + Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead-Skeleton 0%/10%/20%
150/250/320 160/240/320 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack01: 28.0(4)/39.2(4)/49.0(4) Physical + Frostbite
Attack02: 30.0(4)/42.0(4)/52.5(4) Physical + Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead-Skeleton 0%/10%/15%
240/350/450 50/100/150 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: 33.8(4)/41.2(4)/48.8(4) Physical + Frostbite
Attack2: 35.1(4)/42.9(4)/50.7(4) Physical + Frostbite
Attack3: 48.6(4)/59.4(4)/70.2(4) Physical + Frostbite
Attack4: 48.6(4)/59.4(4)/70.2(4) Physical + Frostbite
Ice AoE: Ice Cloud DmgFrostbite
Ice Cloud: Ice Cloud Dmg, Frostbite, Ice Cloud Freezing
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Ice Cloud Dmg: 5 Magical Damage [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Ice Cloud Freezing: Unable to Move, Unable to Attack for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Undead 0%/10%/13%
160/250/340 100/130/160 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack Forward: 20.4(2)/26.4(2)/32.4(2) Physical
Attack Left: 20.4(2)/26.4(2)/32.4(2) Physical
Attack Right: 20.4(2)/26.4(2)/32.4(2) Physical
Attack Jump: 20.4(2)/26.4(2)/32.4(2) Physical
Attack Dash Bite: 37.8(2) Physical
Beast-Wolf 0%/10%/20%
800 250 6
15
Physical: -22%
Magic: 5%
Projectile: 15%
Ice Giant Spider Attack1 Bite: 30.8(3) Physical
Ice Giant Spider Attack2 Jumping Spider: 35.2(3) Physical
Ice Giant Spider Runstate: 200 Move Speed
Ice Giant Spider Spider Web: Ice Giant Spider Spider Web
Ice Giant Spider Spider Web: -50% Move Speed for 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Insect 0%
220/300/350 100/150/200 3/3/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack01 Ice Bolt: 33.0(3)/42.0(3)/52.5(3) Physical + Frostbite
Attack02 Frozen Field: Curse Of Screams, Deafness, Frostbite
Run State: 150 Move Speed
Frozen Field: Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Curse Of Screams: ? for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Deafness: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Demon 0%
90/140/190 180/220/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: 18.0(2)/26.4(2)/34.8(2) Physical
Attack2: 21.0(3)/30.8(3)/40.6(3) Physical
Ultrasonic Wave: Dizziness
Dizziness: Dizzy for 6s/Dizzy for 6s/Dizzy for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast 0%/10%/20%
22/44/66 150 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: Poison
Poison: 15 Physical Damage over 5s/25 Physical Damage over 5s/35 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Insect 0%/10%/40%
200/290/380 180/220/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: 28.8(3)/43.2(3)/57.6(3) Physical
Spit Poison: Spit Poison Dmg
Install Cob Web Floor: Cob Web SlowRestraint
Spit Poison Dmg: 20 Physical Damage, Unable to Attack over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Cob Web Slow: -50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/-50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/-20% Move Speed for 6s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration
Restraint: Unable to Move for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Insect 0%/10%/20%
144/214/284 200/230/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: 18.0(3)/30.0(3)/42.0(3) Physical + Poison
Attack2: 18.0(3)/30.0(3)/42.0(3) Physical + Poison
Attack3: 18.0(3)/30.0(3)/42.0(3) Physical + Poison
Quick Shot: 42.0(3) Physical + Poison
Poison: 12 Magical Damage over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast-Goblin 0%/10%/20%
100/160/220 200/230/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: 21.0(3)/33.0(3)/45.0(3) Physical + Poison
Attack2.1: 18.2(4)/28.6(4)/39.0(4) Physical + Poison
Attack2.2: 18.2(4)/28.6(4)/39.0(4) Physical + Poison
Attack2.3: 39.0(4) Physical + Poison
Poison: 15 Magical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast-Goblin 0%/10%/20%
100/160/220 200/230/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: 28.6(3)/46.8(3)/67.6(3) Physical + Slow
Attack2: 28.6(3)/46.8(3)/67.6(3) Physical + Slow
Attack3: 28.6(3)/46.8(3)/67.6(3) Physical + Slow
Slow: -30% Move Speed for 7s [Rmv]Removable/-30% Move Speed for 7s [Rmv]Removable/-25% Move Speed for 7s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable
Beast-Goblin 0%/10%/20%
135/205/275 100/130/160 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: 50(2) Magical + Debuff
Casting Buff: Buff
Debuff: -30% Move Speed for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Buff: 10 Move Speed, 200 Magical Heal, 30% Action Speed over 15s [Tmp]bExecutePeriodicEffectOnApplication: False[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast-Goblin 0%/10%/20%
144/214/284 200/230/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: 36.0(3)/46.5(3)/57.0(3) Physical + Poison
Attack2: 36.0(3)/46.5(3)/57.0(3) Physical + Poison
Attack3: 36.0(3)/46.5(3)/57.0(3) Physical + Poison
Attack4: 36.0(3)/46.5(3)/57.0(3) Physical + Poison
Attack5: 28.8(3)/37.2(3)/45.6(3) Physical + Poison
Counter Attack: 60.8(4) Physical
Poison: 15 Magical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast-Goblin 0%/10%/20%
400 100 7
15
Physical: -22%
Magic: -20%
Projectile: 15%
Frost Imp Attack: 31.5(3) Physical + Frostbite, Frost Imp Freezing
Frost Imp Run State: 150 Move Speed
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Frost Imp Freezing: Unable to Move, Unable to Attack for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Demon 0%
700 120 6
10
Physical: -22%
Magic: 5%
Projectile: 15%
Living Armor Slash Attack R: 33.0(4) Physical
Living Armor Slash Attack L: 33.0(4) Physical
Living Armor Slash Attack RCombo: 33.0(4) Physical
Living Armor Slash Attack LCombo: 33.0(4) Physical
Undead 0%
200/250/300 150/180/210 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack Flying: 29.4(4)/39.2(4)/49.0(4) Physical
Attack Ground Kick: 29.4(4)/39.2(4)/49.0(4) Physical
Attack Ground Feather: 12.6(3)/16.8(3)/21.0(3) Physical
Run State: 200 Move Speed
Beast 0%
180/280/370 250/300/350 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1 Bite: 30.8(3)/40.6(3)/47.6(3) Physical
Attack2 Jumping Spider: 35.2(3)/46.4(3)/54.4(3) Physical
Runstate: 200 Move Speed
Spider Web: Spider Web
Spider Web: -50% Move Speed for 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Insect 0%/0%/20%
200/250/300 100/160/220 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: 29.4(4)/39.2(4)/49.0(4) Physical
Attack Whirlwind: 31.5(3)/42.0(3)/52.5(3) Physical
Attack Air Spin: 49.0(4) Physical
Runstate: 150 Move Speed
Beast 0%
240/320/320 100/150/200 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack01: 35.2(3)/43.2(3)/56.0(3) Physical + Frostbite
Attack01 Combo: 33.0(3)/40.5(3)/52.5(3) Physical + Frostbite
Attack02: 28.6(3)/35.1(3)/45.5(3) Physical + Frostbite
Attack03: 52.5(3) Physical
Run State: 150 Move Speed
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Demon 0%/0%/20%
144/200/266 100/150/200 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: 18.0(3)/27.0(3)/36.0(3) Physical
Attack Multishot: 36.0(3) Physical
Runstate: 150 Move Speed
Beast-Kobold 0%
144/200/266 100/150/200 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: 36.0(3)/43.5(3)/51.0(3) Physical
Attack2: 36.0(3)/43.5(3)/51.0(3) Physical
Attack3 Sheild: 51.0(3) Physical
Runstate: 150 Move Speed
Beast-Kobold 0%
10000 250/300/350 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack Bite: 14.3(3)/18.2(3)/24.7(3) Physical
Self Destruct: 19.8(3)/25.2(3)/34.2(3) Physical + Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Insect 0%/10%/20%
300/350/400 120/150/180 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Slash Attack R: 33.0(4)/42.0(4)/52.5(4) Physical
Slash Attack L: 33.0(4)/42.0(4)/52.5(4) Physical
Slash Attack RCombo: 33.0(4)/42.0(4)/52.5(4) Physical
Slash Attack LCombo: 33.0(4)/42.0(4)/52.5(4) Physical
Slash Attack Combo R: 52.5(4) Physical
Slash Attack Combo L: 52.5(4) Physical
Undead 0%/5%/10%
300/380/460 120/150/180 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Scratch Attack: 27.3(4)/35.1(4)/44.2(4) Physical
Scratch Attack Combo: 31.5(4)/40.5(4)/51.0(4) Physical
Dash Smash Attack: 31.5(4)/40.5(4)/51.0(4) Physical
Silence: Silence
Buff Move Speed: 5000 Move Speed
Scratch Attack2: 31.5(4)/40.5(4)/51.0(4) Physical
Silence: ? for 10s [AgS]Stacking Type: Aggregates by Source[1x]Maximum Stacks: 1[Rmv]Removable
Undead 0%/5%/10%
750 200 7
15
Physical: -22%
Magic: 5%
Projectile: 15%
Goblin Warrior Attack1: 36.0(3) Physical + Goblin Warrior Poison
Goblin Warrior Attack2: 36.0(3) Physical + Goblin Warrior Poison
Goblin Warrior Attack3: 36.0(3) Physical + Goblin Warrior Poison
Goblin Warrior Attack4: 36.0(3) Physical + Goblin Warrior Poison
Goblin Warrior Attack5: 28.8(3) Physical + Goblin Warrior Poison
Goblin Warrior Poison: 15 Magical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast-Goblin 0%
150 100 3
0
Physical: -22%
Magic: -20%
Projectile: 15%
Buff Move Speed: 180 Move Speed
Beast 0%
220/280/340 130/160/220 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: 34.0(4)/51.0(4)/68.0(4) Physical + Paralyze
Attack2: 34.0(4)/51.0(4)/68.0(4) Physical + Paralyze
Attack3: 34.0(4)/51.0(4)/68.0(4) Physical + Paralyze
Attack4: 38.0(3)/57.0(3)/76.0(3) Physical + Paralyze
Attack5 Short: 48.0(5)/72.0(5)/96.0(5) Physical + Paralyze
Attack5 Middle: 48.0(5)/72.0(5)/96.0(5) Physical + Paralyze
Attack5 Long: 48.0(5)/72.0(5)/96.0(5) Physical + Paralyze
Paralyze: Unable to Move for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Undead 0%/10%/70%
850 200 7
10
Physical: -22%
Magic: -20%
Projectile: 15%
Slime Attack: 27.0(3) Physical
Slime Attack Up: 36.0(3) Physical
Slime Mount: Slime Mounted
Slime Mounted: -50% Move Speed, 2 Physical Damage [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: NeverReset
Beast 0%
240 50 3
0
Physical: -22%
Magic: -20%
Projectile: 15%
Sea Walker Attack1: 33.8(4) Physical
Sea Walker Attack2: 35.1(4) Physical
Sea Walker Attack3: 48.6(4) Physical
Sea Walker Slimey Floor: Sea Walker Slimey Floor Dmg
Sea Walker Grab Attack: 48.6(4) Physical
Sea Walker Slimey Floor Dmg: 20 Magical Damage [Rmv]Removable
Undead 0%
300 120 3
0
Physical: -22%
Magic: 5%
Projectile: 15%
Beast 0%
700 130 6
10
Physical: -22%
Magic: -20%
Projectile: 15%
Attack Forward: 20.4(2) Physical
Attack Left: 20.4(2) Physical
Attack Right: 20.4(2) Physical
Attack Jump: 20.4(2) Physical
Beast-Wolf 0%
100/150/220 100/150/200 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: 20.0(4)/30.0(4)/40.0(4) Physical
Attack2: 20.0(4)/30.0(4)/40.0(4) Physical
Attack3: 36.0(4) Physical
Undead-Skeleton 0%/10%/20%
170/265/350 100/200/280 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: 36.0(5)/52.5(5)/69.0(5) Physical
Attack2: 40.8(5)/59.5(5)/78.2(5) Physical
Attack3: 40.8(5)/59.5(5)/78.2(5) Physical
Undead-Skeleton 0%/10%/20%
100/150/220 100/150/200 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: 45.0(4)/61.2(4)/77.4(4) Physical
Undead-Skeleton 0%/10%/20%
167/250/320 100/200/280 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: 35.2(4)/48.0(4)/60.8(4) Physical
Attack2: 30.8(4)/42.0(4)/53.2(4) Physical
Combo: 45.6(4) Physical
Undead-Skeleton 0%/10%/20%
152/230/300 100/200/280 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: 39.6(4)/54.0(4)/68.4(4) Physical
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Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.

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(Note that these descriptions are WIP and still being researched) Unless otherwise specified, status effects have the following properties:

  • Unremovable (via Cleric's Cleanse / Warlock's Spell Predation)
  • Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
  • Max Stacks of 1
  • Tick interval of 1 second (see below for definition)
  • Duration is only refreshed if at max stacks of 1 when receiving a new stack


If a status has properties that are not the default, you can hover over for additional information. The following are additional properties that statuses may have:

  • Removable (Rmv): Can be removed (via Cleric's Cleanse / Warlock's Spell Predation) - Note that Cleanse seems to be bugged in that it still can't remove Lich curses or Ghost health drain
  • Stacking Type (AgT): Stack count is aggregated by target
  • Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
  • Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
  • Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
  • Refresh (Ref): When getting more stacks, the duration is refreshed
  • bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
  • Duration (Inf): Duration lasts infinitely until some other condition is met

Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.