You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description |
---|---|
Antimagic |
Gain 25% Damage Reduction against all Magical Elements except Divine, Curse, and Neutral. |
Curse Mastery |
Alter Curse of Pain, Curse of Weakness, and Power of Sacrifice to use a new status effect which have longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery (with the exception of Curse of Weakness). Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage. |
Dark Enhancement |
Gain 10% Dark Power Bonus. |
Dark Reflection |
When you receive melee damage, reflect 10 Dark Magical Base Damage back to the attacker. 15s Cooldown in the form of a debuff. 75% Scaling. |
Demon Armor |
Gain ability to wear plate armor at the cost of -10% Spell Casting Speed. |
Infernal Pledge |
Gain 25% Undead Damage Reduction and 25% Demon Damage Reduction |
Immortal Lament |
Casting spells will no longer be able to kill you; though can still damage you. |
Malice |
Gain 10% Will Bonus. |
Shadow Touch |
Melee hits deal 2 Dark True Magical Base Damage and heal 2 Magical Base Healing. |
Soul Collector |
When dealing the final blow to an enemy that is capable of dropping experience, one darkness shard is collected. Each collected shard grants 20% Dark Power Bonus, up to a maximum of 5 stacks, lasting until and including the next Dark Magic spell/perk is casted. When a spell/perk consumes the effect, the entire spell/perk's damage is affected by the bonus. |
Torture Mastery |
When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from them that are dealt to the target will heal you for 2 Magical Base Healing (5% Scaling). Suffer 3x Health Cost of spells. |
Vampirism |
Gain 20% Outgoing Magical Healing Mod. |