From Dark and Darker Wiki
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<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc> | <metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc> | ||
{{UpdateStatus|Monster Data}} | |||
{{UpdateStatus|Monster Data | |||
==Difficulty Grades== | ==Difficulty Grades== | ||
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===Bosses=== | ===Bosses=== | ||
{{ | {{GenerateMonsterTable|bosses}} | ||
<br><br> | |||
<br> | |||
===Minibosses=== | ===Minibosses=== | ||
{{ | {{GenerateMonsterTable|minibosses}} | ||
<br><br> | |||
<br> | |||
===Normal=== | ===Normal=== | ||
{{ | {{GenerateMonsterTable|normal}} | ||
}} | |||
<br> | <br> | ||
Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist. | Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist. | ||
<br><br> | |||
===Mimics=== | ===Mimics=== | ||
{{ | {{GenerateMonsterTable|mimics}} | ||
<br><br> | |||
<br> | |||
===Additional properties=== | ===Additional properties=== |
Revision as of 06:11, 17 July 2024
Information is up to date! Hover for more details.Monster Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.
Difficulty Grades
There are currently 3 types of grades for monsters:
- Common
- Elite (red features)
- Nightmare (dark grey features)
Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.
Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.
Furthermore, monsters inherit special attacks or properties on Nightmare grade.
General Information
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.
Unlike player characters, monsters' shields are always active, even during their attack animations.
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
Dummy
5% Magic Resistance
0% Projectile Resistance
5% Magic Resistance
0% Projectile Resistance
Monsters
Legend
Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.
Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.
Examples:
12 Physical + Poison Dmg
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.
Bosses
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
3000/4400 | 250/300 | 15 50 |
Physical: -22% Magic: 5% Projectile: 30% |
Fog Attack1: 63.0(6)/84.0(6) Magical + Decrease Heal Fog Attack2: 99.0(7)/132.0(7) Magical + Decrease Heal Pull: 67.5(6)/90.0(6) Magical + Decrease Heal Hide Attack: 81.0(7)/108.0(7) Magical + Decrease Heal Fog Rush: 72.0(7)/96.0(7) Magical + Decrease Heal Scream Sentence: 13.5(6)/18.0(6) Magical Bombing Spawn Fog Missile: 63.0(6)/84.0(6) Magical |
Decrease Heal: ? for 7s [AgT]Stacking Type: Aggregates by Target[10x]Maximum Stacks: 10[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead | 0% | |
1800/2400 | 250/280 | 12/15 50 |
Physical: -22% Magic: 5% Projectile: 40% |
Combo Left To Right: 150.0(7)/172.5(7) Physical + Slow Combo Right To Left: 110.0(7)/126.5(7) Physical + Slow Combo Head Up: 180.0(7)/207.0(7) Physical + Slow Combo Slap: 145.0(7)/166.8(7) Physical, 20.0(7)/23.0(7) Physical Radius + Slow Combo Punch Down: 92.0(7) Physical, 19.6(7) Physical Radius + Slow Attack Punch Down: 92.0(7) Physical, 19.6(7) Physical Radius + Slow Attack Ground: 100.0(7)/115.0(7) Physical, 70.0(7)/80.5(7) Physical Radius + Slow Attack Spinning Phase: 150 Move Speed Attack Spinning High: 200.0(7)/230.0(7) Physical + Slow Attack Spinning Low: 200.0(7)/230.0(7) Physical + Slow Debuff Shouting: Slow, Whirl |
Regeneration: 2 Physical Heal per 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Slow: -35% Move Speed for 4s [Rmv]Removable Whirl: ? for 4s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast | 0% | |
3500/5200 | 250/280 | 12/15 50 |
Physical: -22% Magic: 5% Projectile: 30% |
Combo1: 88.0(7)/106.7(7) Physical Combo2: 128.0(7)/155.2(7) Physical Combo3: 120.0(7)/145.5(7) Physical + Blinker Run And Swing: 80.0(7)/97.0(7) Physical Riot: 144.0(7)/174.6(7) Physical Spawn Falling Rock: 16.0(4)/19.4(4) Physical Stomp: 176.0(7)/213.4(7) Physical + Slow Sprinkle Soil: 136.0(7)/164.9(7) Physical + Blinker Petrification: Petrification |
Blinker: Blinded by dirt for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Slow: -50% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Petrification: Unable to Move, Unable to Attack for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast | -20% | |
3600/7100 | 500 | 20/25 125 |
Physical: -22% Magic: 36% Projectile: 50% |
Combo Tail Attack1: 57.0(6)/90.0(6) Physical + Melee Attack Slow Combo Tail Attack2: 68.4(7)/108.0(7) Physical + Melee Attack Slow Combo Forward Attack L: 60.8(7)/96.0(7) Physical + Melee Attack Slow Combo Forward Attack R: 60.8(7)/96.0(7) Physical + Melee Attack Slow Combo Two Hand Attack: 76.0(7)/120.0(7) Physical + Melee Attack Slow Combo Breath Ground: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Breath Air: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Leap Attack1: 53.2(7)/84.0(7) Physical + Melee Attack Slow Combo Leap Attack2: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Leap Attack3: 83.6(7)/132.0(7) Physical + Melee Attack Slow Special Breath Air To Side: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Special Leap Attack1 To Center: 53.2(7)/84.0(7) Physical Special Leap Attack3 To Center: 83.6(7)/132.0(7) Physical + Melee Attack Slow Special Summon Elemental: Frost Shield To Elemental Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow, Frost Shield To Breath Special Breath Air: Extreme Cold Dmg, Extreme Cold Slow Buff Movespeed: 1000 Move Speed Buff Movespeed Special: 2500 Move Speed |
Melee Attack Slow: -15% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Frost Shield To Elemental: Immune to Damage Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Extreme Cold Slow: -20% Move Speed, -20% Action Speed for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Frost Shield To Breath: Immune to Damage |
Beast | 0% | |
2400/3300 | 200/270 | 15/20 100 |
Physical: -22% Magic: 36% Projectile: 25% |
Curse Of Chilling: Curse Of Chilling Normal Attack: 30(7) Magical + Curse Of Chilling Normal Attack Return: Curse Of Chilling Eating Phase: 140 Move Speed + Eating Shield Eating: Eating Teleport: 20(5) Magical + Curse Of Chilling Scream: 10(4) Magical + Curse Of Chilling Earth Quake: 120.0(6)/180.0(6) Physical, 60.0(6) Magical + Curse Of Chilling |
Curse Of Chilling: -1.6% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30[Rmv]Removable Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target Eating: -95% Max Health, Unable to Move over 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Undead | 0% | |
2100/3000 | 200/250 | 15/20 100 |
Physical: -22% Magic: 36% Projectile: 25% |
Close Attack: 70(5) Magical Normal Attack: 50(5) Magical Strong Attack: 100(7) Magical Curse Of Gathering Mark: -95%(4) True Max Health Dmg1 or -50%(4) Dmg2 or -15%(4) Dmg3 or -5%(4) Dmg4 or -2%(4) Dmg5 + CoG Mark Icon, CoG Heal1-5 Curse Of Isolation Mark: -50%(4) True Max Health Dmg1 or -70%(4) Dmg2 or -90%(4) Dmg3 or -150%(4) Dmg4 or -250%(4) Dmg5 + CoI Mark Icon, CoI Heal1-5 Getting Soul: Soul Shield Frenzy: Death Swarm, Frenzy |
CoG Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable CoG Heal1: 65% Max Health over 20s [Rmv]Removable CoG Heal2: 35% Max Health over 20s [Rmv]Removable CoG Heal3: 10% Max Health over 20s [Rmv]Removable CoG Heal4: 4% Max Health over 20s [Rmv]Removable CoG Heal5: 2% Max Health over 20s [Rmv]Removable CoI Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable CoI Heal1: 35% Max Health over 20s [Rmv]Removable CoI Heal2: 50% Max Health over 20s [Rmv]Removable CoI Heal3: 60% Max Health over 20s [Rmv]Removable CoI Heal4: 100% Max Health over 20s [Rmv]Removable CoI Heal5: 170% Max Health over 20s [Rmv]Removable Soul Shield: 250 Shield [AgT]Stacking Type: Aggregates by Target[Rmv]Removable Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application Frenzy: 25 Move Speed, 20% Damage, 50% Action Speed [inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Undead | 0% | |
180 | 180 | 0 1 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack: 43.2(3) Physical Back Step: 67.5(4) Physical Bombing: 108.0(5) Physical Soul Pass: Skeleton Warlord Speed Up Throwing Knife: 43.2(3) Physical |
Skeleton Warlord Speed Up: 4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25 |
Undead-Skeleton | 0% | |
? | 100 | 0 0 |
Physical: -22% Magic: 5% Projectile: 15% |
Beam Attack: 6.0(7) Physical, 6.0(7) Magical |
0% | |||
2100/3100 | 250/280 | 15/20 100 |
Physical: -22% Magic: 36% Projectile: 25% |
Combo1: 48.0(7)/72.0(7) Physical, 48.0(7)/72.0(7) Magical Combo2: 57.6(7)/86.4(7) Physical, 57.6(7)/86.4(7) Magical Combo3: 70.4(7)/105.6(7) Physical, 70.4(7)/105.6(7) Magical Combo4: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical Combo5: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical Throwing Knives: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical + Paralyze Throwing Knives2: 25.6(3)/38.4(3) Physical, 25.6(3)/38.4(3) Magical + Paralyze Realm Of Domination: Dominated Player Shield: Shield Bone Prison: Dominated Player Explosion: 384.0(7) Physical, 384.0(7) Magical Attack Block Explosion Dmg: 48.0(7) Physical, 48.0(7) Magical |
Paralyze: -15% Move Speed for 15s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Rmv]Removable Dominated Player: ? for 6s [AgT]Stacking Type: Aggregates by Target[6x]Maximum Stacks: 6[Exp]Expiration: Removes Single Stack and Refreshes Duration Shield: Immune to Damage [inf]Duration: Infinite |
Undead-Skeleton | 0% | |
2500/3300 | 320/360 | 12/15 50 |
Physical: -22% Magic: 5% Projectile: 30% |
Attack Slash11: 75.6(6)/96.0(6) Physical Attack Slash12: 75.6(6)/96.0(6) Physical Attack Shoulder Charge: 44.1(6)/56.0(6) Physical Attack Front Slash: 94.5(7)/120.0(7) Physical Attack Front Thrust: 81.9(6)/104.0(6) Physical Attack Rush Thrust: 107.1(7)/136.0(7) Physical Attack Rush Thrust For Soul Slash: 107.1(7)/136.0(7) Physical Attack Long Range Transverse: 100.8(7)/128.0(7) Physical Attack Long Range Vertically: 100.8(7)/128.0(7) Physical Attack Soul Shockwave: 138.6(7)/176.0(7) Physical + Dead Rift Dmg, Dead Rift Move Slow Attack Soul Slash Up: 201.6(7)/256.0(7) Physical Attack Soul Slash Down: 201.6(7)/256.0(7) Physical Debuff Move Speed: -70 Move Speed |
Dead Rift Dmg: 5 Magical Damage [0.3s]Tick interval: 0.3s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Dead Rift Move Slow: -30% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Undead | 0%/10% |
Minibosses
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
1150/1500/1850 | 250 | 6/7/8 15 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack1: 31.2(6)/40.8(6)/50.4(6) Physical Attack2: 39.0(6)/51.0(6)/63.0(6) Physical Chase Attack1: 31.2(6)/40.8(6)/50.4(6) Physical Chase Attack2: 39.0(6)/51.0(6)/63.0(6) Physical Roar: Petrification |
Petrification: Unable to Move, Unable to Attack for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast | 0% | |
900/1150/1300 | 200/260/320 | 8/9/10 50 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack1: 36.8(6)/49.6(6)/62.4(6) Physical Attack2: 36.8(6)/49.6(6)/62.4(6) Physical |
Demon | -10% | ||
900/1200 | 200/230 | 8/9 50 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack1: 42.0(6)/63.0(6) Physical Attack2: 50.4(6)/75.6(6) Physical Sprint Phase: 150 Move Speed Sprint Attack: 61.6(7)/92.4(7) Physical Sprint Attack Pierce: 44.8(6)/67.2(6) Physical |
Demon | 0%/10% | ||
800/1000/1200 | 75/120/150 | 6/7/8 50 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack01: 37.5(3)/45.0(3)/57.0(3) Physical + Frostbite Blizzard Fire Spell: 22.5(3)/27.0(3)/34.2(3) Physical + Frostbite Self Heal: Self Heal Run State: 100 Move Speed |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Self Heal: 10% Max Health |
Demon | 0%/0%/20% | |
800/1000/1200 | 200/225/250 | 6/7/8 25 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack Rush: 28.5(4)/39.0(4)/49.5(4) Physical Attack Combo1 L: 32.3(5)/44.2(5)/56.1(5) Physical Attack Combo1 R: 32.3(5)/44.2(5)/56.1(5) Physical Attack Combo2 L: 34.2(5)/46.8(5)/59.4(5) Physical Attack Combo2 R: 34.2(5)/46.8(5)/59.4(5) Physical |
Human-Giant-Frost | 0%/10%/20% | ||
800/1000/1200 | 200/225/250 | 6/7/8 25 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack1: 27.0(4)/41.4(4)/55.8(4) Physical + Concussion Attack2: 27.0(4)/41.4(4)/55.8(4) Physical + Concussion |
Concussion: Concussed for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Human-Giant-Frost | 0%/10%/20% | |
1000/1300 | 170/210 | 6/7 10 |
Physical: -22% Magic: 5% Projectile: 15% |
Melee Attack: 28.6(6)/39.0(6) Physical, 19.5(6)/27.3(6) Magical Poison Attack: Poison Attack Dmg Run Phase Spawn AoE: Poison Attack Dmg |
Poison Attack Dmg: 15 Physical Damage over 7s [Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Insect | 0%/10% | |
1200/1450 | 0 | 6/7 20 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack Bite: 46.8(6)/55.8(6) Physical Attack Swing Body: 33.8(6)/40.3(6) Physical Attack Accid AoE: Acid Dmg Attack On Ground: 41.6(7)/49.6(7) Physical, 20.8(7)/24.8(7) Physical Radius |
Acid Dmg: 3 Physical Damage [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Insect | 0%/10% | |
1600/2000/2400 | 150/180/210 | 6/7/8 25 |
Physical: [-22%]0 Armor Rating and 300 Physical Absolute Reduction Magic: 5% Projectile: 15% |
Attack1: 42.0(6)/57.0(6)/72.0(6) Physical Attack2: 50.4(6)/68.4(6)/86.4(6) Physical Attack3: 50.4(6)/68.4(6)/86.4(6) Physical Attack4: 47.6(6)/64.6(6)/81.6(6) Physical Attack5: 47.6(6)/64.6(6)/81.6(6) Physical Attack6: 56.0(6)/76.0(6)/96.0(6) Physical, 22.4(6)/30.4(6)/38.4(6) Physical Radius Attack Slam: 53.2(6)/72.2(6)/91.2(6) Physical, 39.2(6)/53.2(6)/67.2(6) Physical AoE + Lose Balance |
Lose Balance: -35% Move Speed, -35% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Elemental | 0%/10%/20% | |
750/1050 | 200/230 | 6/7 25 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack1: 30.8(6)/44.0(6) Physical Attack2: 30.8(6)/44.0(6) Physical Combo2.1: 33.6(6)/48.0(6) Physical Combo2.2: 33.6(6)/48.0(6) Physical Combo31: 28.0(6)/40.0(6) Physical Combo32: 28.0(6)/40.0(6) Physical |
Undead-Skeleton | 0%/30% | ||
600/750 | 200 | 6/7 50 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack1: 39.0(6)/48.0(6) Physical Attack2: 54.6(6)/67.2(6) Physical Runstate: 200 Move Speed |
Beast | 0%/10% | ||
700/1000 | 100/170 | 6/7 25 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack1: 40.0(6)/60.0(6) Physical + Slow Attack2: 20.0(6)/30.0(6) Physical + Slow Attack3: 26.0(6)/39.0(6) Physical + Slow |
Slow: -40% Move Speed for 5s/-40% Move Speed for 7s [Rmv]Removable |
Undead | 0%/10% | |
850/1080 | 130/160 | 6/7 35 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack1: 35.0(6)/42.0(6) Physical Attack2: 37.5(6)/45.0(6) Physical Run Attack: 47.5(7)/57.0(7) Physical Run State: 250 Move Speed |
Beast | 0%/10% |
Normal
Node-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededNode-count limit exceededName | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
200 | 80 | 0 0 |
Physical: -22% Magic: 5% Projectile: 70% |
Attack: 240.0(7) Magical |
Undead | 0% | ||
100/150/200 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: 18.0(3)/27.0(3)/36.0(3) Physical + Paralyze Circle Move: Acceleration |
Paralyze: -20% Move Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable Acceleration: 20 Move Speed [Rmv]Removable |
Insect | 0%/10%/20% | |
26/45/80 | 200/240/280 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: 20.0(3)/30.0(3)/40.0(3) Physical |
Undead | 0%/10%/20% | ||
170/220/280 | 250/290/340 | 4/5/6 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: 27.0(4)/36.0(4)/54.0(4) Physical + Slow |
Slow: -40% Move Speed for 4s [Rmv]Removable |
Demon | 0%/10%/40% | |
160/210/265 | 350 | 4/5/6 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: 24.0(4)/33.0(4)/42.0(4) Physical Dash Attack: 35.2(5)/48.4(5)/61.6(5) Physical Return Dmg: 20 True Physical |
Demon | 0%/10%/20% | ||
130/210/290 | 100/130/160 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack Forward: 22.8(2)/30.0(2)/37.2(2) Physical Attack Left: 22.8(2)/30.0(2)/37.2(2) Physical Attack Right: 22.8(2)/30.0(2)/37.2(2) Physical Attack Jump: 22.8(2)/30.0(2)/37.2(2) Physical Attack Jump Run: 46.5(4) Physical |
Beast-Wolf | 0%/10%/20% | ||
200/250/300 | 100/150/200 | 3/3/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: 31.5(3)/39.0(3)/52.5(3) Physical + Frostbite, Freezing Frost Wave: 35.0(3) Physical + Frostbite Run State: 150 Move Speed |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Freezing: Unable to Move, Unable to Attack for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Demon | 0% | |
250/300/400 | 0 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Frost Nova: 32.2(3)/42.0(3)/49.0(3) Physical + Frostbite Cold Blast: 34.5(3)/45.0(3)/52.5(3) Physical + Frostbite Cold Blast Chain: 56.0(3) Physical + Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Elemental | 0%/0%/20% | |
100/150/220 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Firing Attack: 24.0(4)/30.0(4)/40.0(4) Physical + Frostbite Firing Combo: 24.0(4)/30.0(4)/40.0(4) Physical + Frostbite Firing Multishot: 50.0(4) Physical + Frostbite Melee Attack1: 38.4(4)/48.0(4)/64.0(4) Physical + Frostbite Melee Attack2: 33.6(4)/42.0(4)/56.0(4) Physical + Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead-Skeleton | 0%/10%/20% | |
170/265/350 | 100/150/200 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack Finish: 38.4(6)/56.0(6)/73.6(6) Physical + Frostbite Run State: 150 Move Speed |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead-Skeleton | 0%/10%/20% | |
100/150/220 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: 45.0(4)/61.2(4)/77.4(4) Physical + Frostbite, Freezing |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Freezing: Unable to Move, Unable to Attack for 1s []Tick interval: 0s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Undead-Skeleton | 0%/10%/20% | |
167/250/320 | 100/200/280 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: 35.2(4)/48.0(4)/60.8(4) Physical + Frostbite, 60.8#Physical, Frostbite Attack1 Combo: 60.8(4) Physical + Frostbite Attack2: 26.4(4)/36.0(4)/45.6(4) Physical + Frostbite Attack3: 26.4(4)/36.0(4)/45.6(4) Physical + Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead-Skeleton | 0%/10%/20% | |
152/230/300 | 100/200/280 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: 35.2(4)/48.0(4)/60.8(4) Physical + Frostbite Attack2: 28.6(4)/39.0(4)/49.4(4) Physical + Frostbite Attack3: 53.2(4) Physical + Frostbite Attack3 Combo1: 49.4(4) Physical + Frostbite Attack3 Combo2: 60.8(4) Physical + Frostbite Attack4 Counter: 33.0(4)/45.0(4)/57.0(4) Physical + Frostbite Attack5: 26.4(3)/36.0(3)/45.6(3) Physical + Frostbite Attack6: 26.4(3)/36.0(3)/45.6(3) Physical + Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead-Skeleton | 0%/10%/20% | |
150/250/320 | 100/200/280 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack01: 28.5(5)/40.5(5)/52.5(5) Physical + Frostbite Attack02: 28.5(5)/40.5(5)/52.5(5) Physical + Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead-Skeleton | 0%/10%/20% | |
150/250/320 | 160/240/320 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack01: 28.0(4)/39.2(4)/49.0(4) Physical + Frostbite Attack02: 30.0(4)/42.0(4)/52.5(4) Physical + Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead-Skeleton | 0%/10%/15% | |
240/350/450 | 50/100/150 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: 33.8(4)/41.2(4)/48.8(4) Physical + Frostbite Attack2: 35.1(4)/42.9(4)/50.7(4) Physical + Frostbite Attack3: 48.6(4)/59.4(4)/70.2(4) Physical + Frostbite Attack4: 48.6(4)/59.4(4)/70.2(4) Physical + Frostbite Ice AoE: Ice Cloud Dmg, Frostbite Ice Cloud: Ice Cloud Dmg, Frostbite, Ice Cloud Freezing |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Ice Cloud Dmg: 5 Magical Damage [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Ice Cloud Freezing: Unable to Move, Unable to Attack for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Undead | 0%/10%/13% | |
160/250/340 | 100/130/160 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack Forward: 20.4(2)/26.4(2)/32.4(2) Physical Attack Left: 20.4(2)/26.4(2)/32.4(2) Physical Attack Right: 20.4(2)/26.4(2)/32.4(2) Physical Attack Jump: 20.4(2)/26.4(2)/32.4(2) Physical Attack Dash Bite: 37.8(2) Physical |
Beast-Wolf | 0%/10%/20% | ||
800 | 250 | 6 15 |
Physical: -22% Magic: 5% Projectile: 15% |
Ice Giant Spider Attack1 Bite: 30.8(3) Physical Ice Giant Spider Attack2 Jumping Spider: 35.2(3) Physical Ice Giant Spider Runstate: 200 Move Speed Ice Giant Spider Spider Web: Ice Giant Spider Spider Web |
Ice Giant Spider Spider Web: -50% Move Speed for 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Insect | 0% | |
220/300/350 | 100/150/200 | 3/3/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack01 Ice Bolt: 33.0(3)/42.0(3)/52.5(3) Physical + Frostbite Attack02 Frozen Field: Curse Of Screams, Deafness, Frostbite Run State: 150 Move Speed Frozen Field: Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Curse Of Screams: ? for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Deafness: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Demon | 0% | |
90/140/190 | 180/220/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: 18.0(2)/26.4(2)/34.8(2) Physical Attack2: 21.0(3)/30.8(3)/40.6(3) Physical Ultrasonic Wave: Dizziness |
Dizziness: Dizzy for 6s/Dizzy for 6s/Dizzy for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast | 0%/10%/20% | |
22/44/66 | 150 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: Poison |
Poison: 15 Physical Damage over 5s/25 Physical Damage over 5s/35 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Insect | 0%/10%/40% | |
200/290/380 | 180/220/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: 28.8(3)/43.2(3)/57.6(3) Physical Spit Poison: Spit Poison Dmg Install Cob Web Floor: Cob Web Slow, Restraint |
Spit Poison Dmg: 20 Physical Damage, Unable to Attack over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable Cob Web Slow: -50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/-50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/-20% Move Speed for 6s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration Restraint: Unable to Move for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Insect | 0%/10%/20% | |
144/214/284 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: 18.0(3)/30.0(3)/42.0(3) Physical + Poison Attack2: 18.0(3)/30.0(3)/42.0(3) Physical + Poison Attack3: 18.0(3)/30.0(3)/42.0(3) Physical + Poison Quick Shot: 42.0(3) Physical + Poison |
Poison: 12 Magical Damage over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast-Goblin | 0%/10%/20% | |
100/160/220 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: 21.0(3)/33.0(3)/45.0(3) Physical + Poison Attack2.1: 18.2(4)/28.6(4)/39.0(4) Physical + Poison Attack2.2: 18.2(4)/28.6(4)/39.0(4) Physical + Poison Attack2.3: 39.0(4) Physical + Poison |
Poison: 15 Magical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast-Goblin | 0%/10%/20% | |
100/160/220 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: 28.6(3)/46.8(3)/67.6(3) Physical + Slow Attack2: 28.6(3)/46.8(3)/67.6(3) Physical + Slow Attack3: 28.6(3)/46.8(3)/67.6(3) Physical + Slow |
Slow: -30% Move Speed for 7s [Rmv]Removable/-30% Move Speed for 7s [Rmv]Removable/-25% Move Speed for 7s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable |
Beast-Goblin | 0%/10%/20% | |
135/205/275 | 100/130/160 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: 50(2) Magical + Debuff Casting Buff: Buff |
Debuff: -30% Move Speed for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Buff: 10 Move Speed, 200 Magical Heal, 30% Action Speed over 15s [Tmp]bExecutePeriodicEffectOnApplication: False[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast-Goblin | 0%/10%/20% | |
144/214/284 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: 36.0(3)/46.5(3)/57.0(3) Physical + Poison Attack2: 36.0(3)/46.5(3)/57.0(3) Physical + Poison Attack3: 36.0(3)/46.5(3)/57.0(3) Physical + Poison Attack4: 36.0(3)/46.5(3)/57.0(3) Physical + Poison Attack5: 28.8(3)/37.2(3)/45.6(3) Physical + Poison Counter Attack: 60.8(4) Physical |
Poison: 15 Magical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast-Goblin | 0%/10%/20% | |
400 | 100 | 7 15 |
Physical: -22% Magic: -20% Projectile: 15% |
Frost Imp Attack: 31.5(3) Physical + Frostbite, Frost Imp Freezing Frost Imp Run State: 150 Move Speed |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Frost Imp Freezing: Unable to Move, Unable to Attack for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Demon | 0% | |
700 | 120 | 6 10 |
Physical: -22% Magic: 5% Projectile: 15% |
Living Armor Slash Attack R: 33.0(4) Physical Living Armor Slash Attack L: 33.0(4) Physical Living Armor Slash Attack RCombo: 33.0(4) Physical Living Armor Slash Attack LCombo: 33.0(4) Physical |
Undead | 0% | ||
200/250/300 | 150/180/210 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack Flying: 29.4(4)/39.2(4)/49.0(4) Physical Attack Ground Kick: 29.4(4)/39.2(4)/49.0(4) Physical Attack Ground Feather: 12.6(3)/16.8(3)/21.0(3) Physical Run State: 200 Move Speed |
Beast | 0% | ||
180/280/370 | 250/300/350 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1 Bite: 30.8(3)/40.6(3)/47.6(3) Physical Attack2 Jumping Spider: 35.2(3)/46.4(3)/54.4(3) Physical Runstate: 200 Move Speed Spider Web: Spider Web |
Spider Web: -50% Move Speed for 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Insect | 0%/0%/20% | |
200/250/300 | 100/160/220 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: 29.4(4)/39.2(4)/49.0(4) Physical Attack Whirlwind: 31.5(3)/42.0(3)/52.5(3) Physical Attack Air Spin: 49.0(4) Physical Runstate: 150 Move Speed |
Beast | 0% | ||
240/320/320 | 100/150/200 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack01: 35.2(3)/43.2(3)/56.0(3) Physical + Frostbite Attack01 Combo: 33.0(3)/40.5(3)/52.5(3) Physical + Frostbite Attack02: 28.6(3)/35.1(3)/45.5(3) Physical + Frostbite Attack03: 52.5(3) Physical Run State: 150 Move Speed |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Demon | 0%/0%/20% | |
144/200/266 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: 18.0(3)/27.0(3)/36.0(3) Physical Attack Multishot: 36.0(3) Physical Runstate: 150 Move Speed |
Beast-Kobold | 0% | ||
144/200/266 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: 36.0(3)/43.5(3)/51.0(3) Physical Attack2: 36.0(3)/43.5(3)/51.0(3) Physical Attack3 Sheild: 51.0(3) Physical Runstate: 150 Move Speed |
Beast-Kobold | 0% | ||
10000 | 250/300/350 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack Bite: 14.3(3)/18.2(3)/24.7(3) Physical Self Destruct: 19.8(3)/25.2(3)/34.2(3) Physical + Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Insect | 0%/10%/20% | |
300/350/400 | 120/150/180 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Slash Attack R: 33.0(4)/42.0(4)/52.5(4) Physical Slash Attack L: 33.0(4)/42.0(4)/52.5(4) Physical Slash Attack RCombo: 33.0(4)/42.0(4)/52.5(4) Physical Slash Attack LCombo: 33.0(4)/42.0(4)/52.5(4) Physical Slash Attack Combo R: 52.5(4) Physical Slash Attack Combo L: 52.5(4) Physical |
Undead | 0%/5%/10% | ||
300/380/460 | 120/150/180 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Scratch Attack: 27.3(4)/35.1(4)/44.2(4) Physical Scratch Attack Combo: 31.5(4)/40.5(4)/51.0(4) Physical Dash Smash Attack: 31.5(4)/40.5(4)/51.0(4) Physical Silence: Silence Buff Move Speed: 5000 Move Speed Scratch Attack2: 31.5(4)/40.5(4)/51.0(4) Physical |
Silence: ? for 10s [AgS]Stacking Type: Aggregates by Source[1x]Maximum Stacks: 1[Rmv]Removable |
Undead | 0%/5%/10% | |
750 | 200 | 7 15 |
Physical: -22% Magic: 5% Projectile: 15% |
Goblin Warrior Attack1: 36.0(3) Physical + Goblin Warrior Poison Goblin Warrior Attack2: 36.0(3) Physical + Goblin Warrior Poison Goblin Warrior Attack3: 36.0(3) Physical + Goblin Warrior Poison Goblin Warrior Attack4: 36.0(3) Physical + Goblin Warrior Poison Goblin Warrior Attack5: 28.8(3) Physical + Goblin Warrior Poison |
Goblin Warrior Poison: 15 Magical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast-Goblin | 0% | |
150 | 100 | 3 0 |
Physical: -22% Magic: -20% Projectile: 15% |
Buff Move Speed: 180 Move Speed |
Beast | 0% | ||
220/280/340 | 130/160/220 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: 34.0(4)/51.0(4)/68.0(4) Physical + Paralyze Attack2: 34.0(4)/51.0(4)/68.0(4) Physical + Paralyze Attack3: 34.0(4)/51.0(4)/68.0(4) Physical + Paralyze Attack4: 38.0(3)/57.0(3)/76.0(3) Physical + Paralyze Attack5 Short: 48.0(5)/72.0(5)/96.0(5) Physical + Paralyze Attack5 Middle: 48.0(5)/72.0(5)/96.0(5) Physical + Paralyze Attack5 Long: 48.0(5)/72.0(5)/96.0(5) Physical + Paralyze |
Paralyze: Unable to Move for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Undead | 0%/10%/70% | |
850 | 200 | 7 10 |
Physical: -22% Magic: -20% Projectile: 15% |
Slime Attack: 27.0(3) Physical Slime Attack Up: 36.0(3) Physical Slime Mount: Slime Mounted |
Slime Mounted: -50% Move Speed, 2 Physical Damage [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: NeverReset |
Beast | 0% | |
700 | 130 | 6 10 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack Forward: 20.4(2) Physical Attack Left: 20.4(2) Physical Attack Right: 20.4(2) Physical Attack Jump: 20.4(2) Physical |
Beast-Wolf | 0% | ||
100/150/220 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: 20.0(4)/30.0(4)/40.0(4) Physical Attack2: 20.0(4)/30.0(4)/40.0(4) Physical Attack3: 36.0(4) Physical |
Undead-Skeleton | 0%/10%/20% | ||
170/265/350 | 100/200/280 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: 36.0(5)/52.5(5)/69.0(5) Physical Attack2: 40.8(5)/59.5(5)/78.2(5) Physical Attack3: 40.8(5)/59.5(5)/78.2(5) Physical |
Undead-Skeleton | 0%/10%/20% | ||
100/150/220 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: 45.0(4)/61.2(4)/77.4(4) Physical |
Undead-Skeleton | 0%/10%/20% | ||
167/250/320 | 100/200/280 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: 35.2(4)/48.0(4)/60.8(4) Physical Attack2: 30.8(4)/42.0(4)/53.2(4) Physical Combo: 45.6(4) Physical |
Undead-Skeleton | 0%/10%/20% | ||
152/230/300 | 100/200/280 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: 39.6(4)/54.0(4)/68.4(4) Physical Counter Attack: 49.4(4) Physical Combat State: 50 Move Speed Peace State: 100 Move Speed Default Setting: 50 Move Speed |
Undead-Skeleton | 0%/10%/20% | ||
150/250/350 | 100 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: 15(4)/25(4)/35(4) Magical, 15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE Barrier: Barrier |
Attack Dmg AoE: 30 Magical Damage/50 Magical Damage/70 Magical Damage [inf]Duration: Infinite[0.1s]Tick interval: 0.1s[Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Barrier: Immune to Damage for 7s [Rmv]Removable |
Undead-Skeleton | 0%/10%/20% | |
150/250/320 | 100/200/280 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
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Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.
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(Note that these descriptions are WIP and still being researched) Unless otherwise specified, status effects have the following properties:
- Unremovable (via Cleric's Cleanse / Warlock's Spell Predation)
- Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
- Max Stacks of 1
- Tick interval of 1 second (see below for definition)
- Duration is only refreshed if at max stacks of 1 when receiving a new stack
If a status has properties that are not the default, you can hover over for additional information.
The following are additional properties that statuses may have:
- Removable (Rmv): Can be removed (via Cleric's Cleanse / Warlock's Spell Predation) - Note that Cleanse seems to be bugged in that it still can't remove Lich curses or Ghost health drain
- Stacking Type (AgT): Stack count is aggregated by target
- Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
- Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
- Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
- Refresh (Ref): When getting more stacks, the duration is refreshed
- bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
- Duration (Inf): Duration lasts infinitely until some other condition is met
Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.