From Dark and Darker Wiki

(Spells - changed how Spell Type look and changed water to ice)
(Spells - changed most description to closely match the in game one)
Line 35: Line 35:
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
</tr>
</tr>
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
Line 110: Line 110:
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
</tr>
     <tr>
     <tr>
Line 162: Line 162:
{{Element|Light}}[[Damage_Types#Light|Light]] <br>
{{Element|Light}}[[Damage_Types#Light|Light]] <br>
{{Element|Lightning}}[[Damage_Types#Lightning|Lightning]] <br>
{{Element|Lightning}}[[Damage_Types#Lightning|Lightning]] <br>


<!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
Line 168: Line 167:
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>  
<tr>  
<td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td>
<td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td>
<td> If hit, deals {{:Wizard|Zap|HitMagicalBaseDamage}} and burns the target for {{:Wizard|Zap|DoTDuration}}, dealing {{:Wizard|Zap|DoTMagicalBaseDamage}}.</td>
<td> Deals {{:Wizard|Zap|HitMagicalBaseDamage}} and burns the target for {{:Wizard|Zap|DoTDuration}}, dealing {{:Wizard|Zap|DoTMagicalBaseDamage}}. </td>
         <td> Initial Damage: {{:Wizard|Zap|HitScaling}}<br>DoT: {{:Wizard|Zap|DoTScaling}} </td>
         <td> Damage: <br> {{:Wizard|Zap|HitScaling}} <br> Burn: <br> {{:Wizard|Zap|DoTScaling}} </td>
         <td> {{:Wizard|Zap|CastingTime}} </td>
         <td> {{:Wizard|Zap|CastingTime}} </td>
         <td> {{:Wizard|Zap|MaxCount}} Casts </td>  
         <td> {{:Wizard|Zap|MaxCount}} </td>  
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td>
<td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td>
<td> Blows up a sphere of floating light that travels up to {{:Wizard|lightOrb|Range}} while brightly illuminating the surroundings for 40 seconds. <br>Projectile speed: 3m/s.<br><br>''Reveals allied and enemy Rogues hidden with "Hide" skill within 5 meters, ignoring walls.''</td>
<td> Cast spheres of floating light that travels up to {{:Wizard|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. <br> additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls. <br><br> Projectile speed: 3m/s. </td>
         <td> N/A </td>
         <td> - </td>
         <td> {{:Wizard|LightOrb|CastingTime}} </td>
         <td> {{:Wizard|LightOrb|CastingTime}} </td>
         <td> {{:Wizard|LightOrb|MaxCount}} Casts </td>
         <td> {{:Wizard|LightOrb|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
Line 193: Line 192:
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
    <td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td>
<td> Lockable object such as doors or boxes will be locked for {{:Wizard|MagicLock|Duration}}. </td>
        <td> - </td>
        <td> {{:Wizard|MagicLock|CastingTime}} </td>
        <td> {{:Wizard|MagicLock|MaxCount}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td>
<td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td>
<td> Cause the target to suffer {{:Wizard|Slow|MoveSpeedBonus}} for {{:Wizard|Slow|Duration}}.</td>
<td> Cause the target to suffer {{:Wizard|Slow|MoveSpeedBonus}} for {{:Wizard|Slow|Duration}}. </td>
         <td> </td>
         <td> - </td>
         <td> {{:Wizard|Slow|CastingTime}} </td>
         <td> {{:Wizard|Slow|CastingTime}} </td>
         <td> {{:Wizard|Slow|MaxCount}} Casts </td>
         <td> {{:Wizard|Slow|MaxCount}} </td>   
    </tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td>
<td> Set the target's weapon on fire for {{:Wizard|Ignite|HitDuration}}. While active, deal {{:Wizard|Ignite|HitMagicalBaseDamage}} and burn enemies for {{:Wizard|Ignite|BurningMagicalBaseDamage}} over {{:Wizard|Ignite|BurningDuration}} on successful attacks. <br> Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. </td>
        <td> Damage: <br> {{:Wizard|Ignite|HitScaling}} <br> Burn: <br> {{:Wizard|Ignite|BurningScaling}} </td>
        <td> {{:Wizard|Ignite|CastingTime}} </td>
        <td> {{:Wizard|Ignite|MaxCount}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td>
<td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td>
<td> Throws an Ice bolt that deals {{:Wizard|IceBolt|MagicalBaseDamage}} with {{:Wizard|IceBolt|ImpactPower}} and inflicts Frostbite for {{:Wizard|IceBolt|Duration}}. <br>Projectile speed: 14m/s <br><br>''Frostbite causes the target to suffer {{:Wizard|IceBolt|MoveSpeedBonus}} and {{:Wizard|IceBolt|ActionSpeed}}.''</td>
<td> Deal {{:Wizard|IceBolt|MagicalBaseDamage}} with {{:Wizard|IceBolt|ImpactPower}} and inflicts {{:Wizard|IceBolt|MoveSpeedBonus}} and {{:Wizard|IceBolt|ActionSpeed}} for {{:Wizard|IceBolt|Duration}}. <br><br> Projectile speed: 14m/s </td>
         <td> {{:Wizard|IceBolt|Scaling}} </td>
         <td> {{:Wizard|IceBolt|Scaling}} </td>
         <td> {{:Wizard|IceBolt|CastingTime}} </td>
         <td> {{:Wizard|IceBolt|CastingTime}} </td>
         <td> {{:Wizard|IceBolt|MaxCount}} Casts </td>
         <td> {{:Wizard|IceBolt|MaxCount}} </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td>
<td> Set the target's weapon on fire for {{:Wizard|Ignite|HitDuration}}. When hitting a target with an Ignited weapon, attacks deal another instance of damage that deals {{:Wizard|Ignite|HitMagicalBaseDamage}} and burns the target, dealing {{:Wizard|Ignite|BurningMagicalBaseDamage}} over {{:Wizard|Ignite|BurningDuration}}. Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. <br> </td>
        <td> Initial Damage: {{:Wizard|Ignite|HitScaling}}<br>DoT: {{:Wizard|Ignite|BurningScaling}} </td>
        <td> {{:Wizard|Ignite|CastingTime}} </td>
        <td> {{:Wizard|Ignite|MaxCount}} Casts </td>
</tr>
            <tr>
<td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td>
<td> After targeting a lockable object such as doors or chests within {{:Wizard|MagicLock|Range}} will be locked for {{:Wizard|MagicLock|Duration}}. <br> </td>
        <td> N/A </td>
        <td> {{:Wizard|MagicLock|CastingTime}} </td>
        <td> {{:Wizard|MagicLock|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 3===
===Tier 3===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td>
<td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td>
<td> [[Channel]] for {{:Wizard|MagicMissile|ChannelingDuration}} and fire a missile every {{:Wizard|MagicMissile|ChannelingInterval}} at 7 meters/second that each deal {{:Wizard|MagicMissile|MagicalBaseDamage}} and {{:Wizard|MagicMissile|ImpactPower}}. Stops firing when you move. <br>Projectile speed: 7m/s<br><br>''Both the channeling speed and channeling duration scale with Spell Casting Speed, meaning that there will always be the same number of missiles fired at maximum. Magic missiles can supposedly pierce shields.''<br><br> <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td> [[Channel]] for {{:Wizard|MagicMissile|ChannelingDuration}} and fire up to 10 homing missile every {{:Wizard|MagicMissile|ChannelingInterval}} that each deal {{:Wizard|MagicMissile|MagicalBaseDamage}} with {{:Wizard|MagicMissile|ImpactPower}}. Stops firing when you move. <br><br> Projectile speed: 7m/s
                 <caption style="width:750px;background:transparent;">Homing Logic</caption>
        <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
                 <caption style="width:800px;background:transparent;"> Homing Behavior </caption>
                     <tr>
                     <tr>
                         <td style="max-width:95%;padding: 10px;>  
                         <td style="width:800px;padding: 10px;>  
* Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not
* Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not


Line 251: Line 252:
* Homing changes direction faster the further its trajected landing is from the target (so not directly distance based)
* Homing changes direction faster the further its trajected landing is from the target (so not directly distance based)


* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs</td></tr></table>
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs
</td>
</tr>
        </table>
         </td>
         </td>
         <td> {{:Wizard|MagicMissile|Scaling}} per missile </td>
         <td> {{:Wizard|MagicMissile|Scaling}} </td>
         <td> {{:Wizard|MagicMissile|CastingTime}} </td>
         <td> {{:Wizard|MagicMissile|CastingTime}} </td>
         <td> {{:Wizard|MagicMissile|MaxCount}} Casts </td>
         <td> {{:Wizard|MagicMissile|MaxCount}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td>
<td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td>
<td> Target gains {{:Wizard|Haste|ActionSpeed}}, {{:Wizard|Haste|SpellCastingSpeed}}, and {{:Wizard|Haste|MoveSpeedBonus}} for {{:Wizard|Haste|Duration}}. Casts to self if no target is found.</td>
<td> Grants the traget {{:Wizard|Haste|MoveSpeedBonus}}, {{:Wizard|Haste|ActionSpeed}}, {{:Wizard|Haste|SpellCastingSpeed}} for {{:Wizard|Haste|Duration}}. <br> Self cast if no target is found. </td>
         <td> </td>
         <td> - </td>
         <td> {{:Wizard|Haste|CastingTime}} </td>
         <td> {{:Wizard|Haste|CastingTime}} </td>
         <td> {{:Wizard|Haste|MaxCount}} Casts </td>
         <td> {{:Wizard|Haste|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 4===
===Tier 4===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td>
<td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td>
<td> A bolt of lightning falls in the targeted area over {{:Wizard|LightningStrike|IntervalTime}}, dealing {{:Wizard|LightningStrike|MagicalBaseDamage}} in a {{:Wizard|LightningStrike|AreaRadius}} blast radius. Targets hit by this shock suffer {{:Wizard|LightningStrike|MoveSpeedBonus}} for {{:Wizard|LightningStrike|Duration}}.</td>
<td> When cast, a bolt of lightning falls in the targeted area in {{:Wizard|LightningStrike|IntervalTime}} electrocuting enemies, dealing {{:Wizard|LightningStrike|MagicalBaseDamage}} in a {{:Wizard|LightningStrike|AreaRadius}} blast radius and inflicting {{:Wizard|LightningStrike|MoveSpeedBonus}} for {{:Wizard|LightningStrike|Duration}}. </td>
         <td> {{:Wizard|LightningStrike|Scaling}} </td>
         <td> {{:Wizard|LightningStrike|Scaling}} </td>
         <td> {{:Wizard|LightningStrike|CastingTime}} </td>
         <td> {{:Wizard|LightningStrike|CastingTime}} </td>
         <td> {{:Wizard|LightningStrike|MaxCount}} Casts </td>
         <td> {{:Wizard|LightningStrike|MaxCount}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td>
<td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td>
<td> Target becomes invisible for {{:Wizard|Invisibility|Duration}}, and gains an increased +5% Move Speed Bonus. Casts to self if no target is found. Invisibility is NOT broken by movement, but will break if performing an action or attack.</td>
<td> Grants the target invisibility for {{:Wizard|Invisibility|Duration}}. While active, the target also gains {{:Wizard|Invisibility|MoveSpeedBonus}}. <br> Self cast if no target is found.</td>
         <td> </td>
         <td> - </td>
         <td> {{:Wizard|Invisibility|CastingTime}} </td>
         <td> {{:Wizard|Invisibility|CastingTime}} </td>
         <td> {{:Wizard|Invisibility|MaxCount}} Casts </td>
         <td> {{:Wizard|Invisibility|MaxCount}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td>
<td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td>
<td> Shoots a fireball that causes {{:Wizard|Fireball|HitMagicalBaseDamage}} to the target if hit directly, exploding in a small area dealing {{:Wizard|Fireball|AoEMagicalBaseDamage}} and {{:Wizard|Fireball|AoeImpactPower}} to all targets, knocking them back, and including those hit directly. <br>Projectile speed: 12m/s <br><br> ''Also applies a burn to damaged targets, dealing {{:Wizard|Fireball|DoTMagicalBaseDamage}} over {{:Wizard|Fireball|DoTDuration}}''</td>
<td> Shoot a burning fireball dealing {{:Wizard|Fireball|HitMagicalBaseDamage}} to a direct hit target, {{:Wizard|Fireball|AoEMagicalBaseDamage}} as area of effect with {{:Wizard|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally burns targets, dealing {{:Wizard|Fireball|DoTMagicalBaseDamage}} over {{:Wizard|Fireball|DoTDuration}}. <br><br> Projectile speed: 12m/s </td>
         <td> Direct = {{:Wizard|Fireball|HitScaling}} <br> AoE = {{:Wizard|Fireball|AoEScaling}} <br> DoT = {{:Wizard|Fireball|DoTScaling}}</td>
         <td> Direct: <br> {{:Wizard|Fireball|HitScaling}} <br> AoE: <br> {{:Wizard|Fireball|AoEScaling}} <br> Burn: <br> {{:Wizard|Fireball|DoTScaling}} </td>
         <td> {{:Wizard|Fireball|CastingTime}} </td>
         <td> {{:Wizard|Fireball|CastingTime}} </td>
         <td> {{:Wizard|Fireball|MaxCount}} Casts </td>
         <td> {{:Wizard|Fireball|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 5===
===Tier 5===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td>
<td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td>
<td> When casted, a sticky bomb sticks to the target or object which detonates after {{:Wizard|Explosion|IntervalTime}} exploding for {{:Wizard|Explosion|HitMagicalBaseDamage}} and {{:Wizard|Explosion|ImpactPower}} while also applying burn in a {{:Wizard|Explosion|Radius}} radius. When casted on a shield, the bomb instead floats in the air in the location of impact, but can still explode. If the Wizard dies, the sticky bomb status is removed from the target immedietely and deals no damage. <br><br> ''Also applies a burn to damaged targets, dealing {{:Wizard|Explosion|BurningMagicalBaseDamage}} over {{:Wizard|Explosion|BurningDuration}}.'' Fire Mastery increases the duration of the burn by 2s and the base damage by 1 as opposed to the normal amount. </td>
<td> When cast, an explosion occurs in the targeted area after {{:Wizard|Explosion|IntervalTime}} dealing {{:Wizard|Explosion|HitMagicalBaseDamage}} with {{:Wizard|Explosion|ImpactPower}} and burns, dealing {{:Wizard|Explosion|BurningMagicalBaseDamage}} over {{:Wizard|Explosion|BurningDuration}} within a {{:Wizard|Explosion|Radius}} area. <br> If the Wizard dies, the explosion is removed from the target immediately and deals no damage. </td>
         <td> Initial Blast = {{:Wizard|Explosion|HitScaling}} <br> DoT = {{:Wizard|Explosion|BurningScaling}}</td>
         <td> Damage: <br> {{:Wizard|Explosion|HitScaling}} <br> Burn: <br> {{:Wizard|Explosion|BurningScaling}} </td>
         <td> {{:Wizard|Explosion|CastingTime}} </td>
         <td> {{:Wizard|Explosion|CastingTime}} </td>
         <td> {{:Wizard|Explosion|MaxCount}} Casts </td>
         <td> {{:Wizard|Explosion|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 6===
===Tier 6===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td>
<td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td>
<td> Electrocutes the target, dealing {{:Wizard|ChainLightning|HitMagicalBaseDamage}}, and fires lightning that is transferred to a living being within {{:Wizard|ChainLightning|Range}} and shocks up to 3 times. Chains deal 5 less damage per chain after the first bounce, down to {{:Wizard|ChainLightning|Bounce3MagicalBaseDamage}}. It does not transfer to the target it was transferred to once, and it can transfer to allies or self if nearby. <br><br> Targets hit by this shock will also suffer {{:Wizard|ChainLightning|MoveSpeedBonus}} for {{:Wizard|ChainLightning|Duration}}.</td>
<td> Electrocutes the target, dealing {{:Wizard|ChainLightning|HitMagicalBaseDamage}}, and fires lightning that is transferred to targets within {{:Wizard|ChainLightning|Range}} area up to 3 times. Additionaly, targets hit by this shock will also suffer {{:Wizard|ChainLightning|MoveSpeedBonus}} for {{:Wizard|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. <br> Every transfer lowers damage by 5, down to {{:Wizard|ChainLightning|Bounce3MagicalBaseDamage}}. </td>
         <td> {{:Wizard|ChainLightning|HitScaling}} </td>
         <td> {{:Wizard|ChainLightning|HitScaling}} </td>
         <td> {{:Wizard|ChainLightning|CastingTime}} </td>
         <td> {{:Wizard|ChainLightning|CastingTime}} </td>
         <td> {{:Wizard|ChainLightning|MaxCount}} Casts </td>
         <td> {{:Wizard|ChainLightning|MaxCount}} </td>
</tr>
</tr>
</table>
</table>

Revision as of 23:50, 16 July 2024

Page is currently up to date for: Patch:6.5#Hotfix 62

Wizard.png
Wizard
'The Almighty Sorcerer'
Strength
6
Vigor
7
Agility
15
Dexterity
17
Will
20
Knowledge
25
Resourcefulness
15

Health
96
Memory
19

Description

Wizards in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.


Class Info


Weapon of choice: Wizard Staff or Spellbook.

  • Pros
    • Access to powerful spells that allow for a versatile play style.
    • High single and multi target magic damage output.
    • Access to utility spells that can slow down enemies or reveal those who are Invisible.
    • Can apply several powerful buffs to themselves or to teammates, increasing damage, movement speed, and providing Invisibility.
    • High Magical Interaction Speed, allowing for fast shrine usage and portal opening.
  • Cons
    • Beginner unfriendly. Spell system is unintuitive to learn, and mistakes are heavily punished.
    • Very low physical damage and limited melee options.
    • Poor movement speed if not buffed. Movement speed is also lowered further during casting.
    • Lowest health in the game, with poor armor options.
    • Limited by the amount of available spell casts. Common restoration methods are Resting or Meditation, both of which leave the Wizard vulnerable and generate a lot of downtime.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Arcane Feedback.png
Arcane Feedback
When you deal damage with a Arcane Arcanearcane spell, gain a stacking bonus granting 2% Spell Casting Speed and 2% Arcane Arcane Power Bonus per stack for 7s. This skill can stack up to 5 times and the duration resets with each with each successful stack. -
Perk Arcane Mastery.png
Arcane Mastery
Gain 5% Arcane Arcane Power Bonus and reduces the cast time of Arcane Arcanearcane spells by 0.5s. -
Perk Fire Mastery.png
Fire Mastery
Gain 5% Fire Fire Power Bonus. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burned target to suffer -50% Incoming Physical Healing Mod and -50% Incoming Magical Healing Mod for 5s.
Does not work on Explosion Bottle and Oil Lantern as they deal Neutral Neutralneutral damage.
-
Perk Ice Mastery.png
Ice Mastery
Dealing damage with Ice Iceice magic freezes the target's feet and prevents them from moving for 0.5s. -
Perk Ice Shield.png
Ice Shield
Gain 20 Armor Rating while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer -20% Move Speed Bonus and -20% Action Speed for 0.5s.
5s Cooldown.
-
Perk Mana Surge.png
Mana Surge
Gain 10% Magical Power Bonus. -
Perk Melt.png
Melt
When you deal magical Fire Firefire damage to a target, the target suffers -10% Physical Damage Reduction for 5s. -
Perk Quick Chant.png
Quick Chant
Gain 10% Spell Casting Speed. -
Perk Reactive Shield.png
Reactive Shield
When you take damage, gain an arcane shield that lasts for 3s. The shield can absorb 15 Shield total damage and will only reactivate after 12s Cooldown. -
Perk Sage.png
Sage
Gain 10% Knowledge Bonus. -
Perk Spell Overload.png
Spell Overload
Suffer -60% Memory Capacity Bonus but in turn, gain 60% Max Spell Count Bonus, rounded down. -
Perk Staff Mastery.png
Staff Mastery
When using a staff-type weapon, you gain 2 Buff Magical Damage. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Arcane Shield.png
Arcane Shield
Gain a shield around you that absorbs 20 Shield damage from all damage sources for 12s. When the maximum amount of absorb has been reached, the sheild unleashes an Arcane Explosion, dealing 5 Arcane Arcane Magical Base Damage to enemy targets in a 2m radius around you. Shield:
50% Scaling
Arcane Explosion:
100% Scaling
25s
Skill Intense Focus.png
Intense Focus
Reduce the cast time of your next spell to 0.1s. - 18s
Skill Meditation.png
Meditation
Enter a meditative state and recover spells at a rate of 34 spell cost over 24s. - 45s
Skill Spell Memory.png
Spell Memory
Gain the ability to memorize spells to use in the dungeon. - -
Skill Spell Memory.png
Spell Memory 2
Gain the ability to memorize additional spells to use in the dungeon. - -


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost.
Wizard has default 8m range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has 15m range.


Spell Types:

Arcane ArcaneArcane
Fire FireFire
Ice IceIce
Light LightLight
Lightning LightningLightning

Tier 1

Name Description Scaling Cast Time Spell Count
Spell Zap.png
Zap
Deals 20 Light Light Magical Base Damage and burns the target for 1s, dealing 1 Fire Fire Magical Base Damage. Damage:
100% Scaling
Burn:
50% Scaling
1.25s 5
Spell Light Orb.png
Light Orb
Cast spheres of floating light that travels up to 50m to brightly illuminate your surroundings for 40 seconds.
additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls.

Projectile speed: 3m/s.
- 1s 5

Tier 2

Name Description Scaling Cast Time Spell Count
Magic Lock.png
Magic Lock
Lockable object such as doors or boxes will be locked for 8s. - 1s 9
Spell Slow.png
Slow
Cause the target to suffer -40% Move Speed Bonus for 2.5s. - 1.25s 5
Spell Ignite.png
Ignite
Set the target's weapon on fire for 15s. While active, deal 5 Fire Fire Magical Base Damage and burn enemies for 1 Fire Fire Magical Base Damage over 1s on successful attacks.
Both the hit and the burn are an exception and are affected by Hit Location Bonus.
Damage:
50% Scaling
Burn:
50% Scaling
0.75s 10
Spell Ice Bolt.png
Ice Bolt
Deal 30 Projectile Ice Ice Magical Base Damage with 4 Impact Power and inflicts -20% Move Speed Bonus and -20% Action Speed for 1s.

Projectile speed: 14m/s
100% Scaling 1.25s 5

Tier 3

Name Description Scaling Cast Time Spell Count
Spell Magic Missile.png
Magic Missile
Channel for 3s and fire up to 10 homing missile every 0.3s that each deal 10 Projectile Arcane Arcane Magical Base Damage with 2 Impact Power. Stops firing when you move.

Projectile speed: 7m/s
Homing Behavior
  • Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not
  • Magic missiles start homing the second they are created, they don't need to be close to the target to start homing
  • Homing only allows it to change direction, not increase speed
  • Homing changes direction faster the further its trajected landing is from the target (so not directly distance based)
  • Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs
75% Scaling 1.25s 5
Spell Haste.png
Haste
Grants the traget 5% Move Speed Bonus, 10% Action Speed, 10% Spell Casting Speed for 8s.
Self cast if no target is found.
- 0.75s 4

Tier 4

Name Description Scaling Cast Time Spell Count
Spell Lightning Strike.png
Lightning Strike
When cast, a bolt of lightning falls in the targeted area in 0.5s electrocuting enemies, dealing 30 Lightning Lightning Magical Base Damage in a 0.8m blast radius and inflicting -20% Move Speed Bonus for 1s. 100% Scaling 2s 5
Spell Invisibility.png
Invisibility
Grants the target invisibility for 4s. While active, the target also gains 5% Move Speed Bonus.
Self cast if no target is found.
- 0.75s 4
Spell Fireball.png
Fireball
Shoot a burning fireball dealing 25 Projectile Fire Fire Magical Base Damage to a direct hit target, 10 Fire Fire Magical Base Damage as area of effect with 4 Impact Power while knocking back nearby targets. Additionally burns targets, dealing 3 Fire Fire Magical Base Damage over 3s.

Projectile speed: 12m/s
Direct:
100% Scaling
AoE:
100% Scaling
Burn:
50% Scaling
2s 4

Tier 5

Name Description Scaling Cast Time Spell Count
Explosion spell icon.png
Explosion
When cast, an explosion occurs in the targeted area after 3s dealing 25 Fire Fire Magical Base Damage with 6 Impact Power and burns, dealing 3 Fire Fire Magical Base Damage over 2s within a 1m area.
If the Wizard dies, the explosion is removed from the target immediately and deals no damage.
Damage:
100% Scaling
Burn:
50% Scaling
1.75s 4

Tier 6

Name Description Scaling Cast Time Spell Count
Spell Chain Lightning.png
Chain Lightning
Electrocutes the target, dealing 35 Lightning Lightning Magical Base Damage, and fires lightning that is transferred to targets within 8m area up to 3 times. Additionaly, targets hit by this shock will also suffer -20% Move Speed Bonus for 1s. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby.
Every transfer lowers damage by 5, down to 20 Lightning Lightning Magical Base Damage.
100% Scaling 2.5s 2


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 6
Vigor 7
Agility 15
Dexterity 17
Will 20
Knowledge 25
Resourcefulness 15
Health 95.25
Memory Capacity 19
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -24%
Spell Recovery Bonus 80.5%
Move Speed 300 ( 100% )
Action Speed 1.5%
Manual Dexterity 6%
Spell Casting Speed 27.5%
Equip Speed 10%
Regular Interaction Speed 0%
Magical Interaction Speed 35%
Persuasiveness 15
Buff Duration 5%
Debuff Duration -4.8%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 10%
        From Resist Rating 50 ( 10% )
        From Bonuses 0%
Physical Power Bonus -25%
        From Physical Power 6 ( -25% )
        From Bonuses 0%
Magic Power Bonus 12.5%
        From Magic Power 20 ( 12.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.

- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.

- Light Orb will reveal enemy Rogues, preventing ambushes.

- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.

- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.

- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% "scaling".

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

Guides