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(Forgot to re-add bloodstained blade evil type)
m (warlock ability data called)
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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     <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<td style=" text-align:middle"> [[File:Perk Antimagic.png|link=|x96px]] <br> Antimagic </td>
<td style=" text-align:middle"> [[File:Perk Antimagic.png|link=|x96px]] <br> Antimagic </td>
<td> Your [[Stats#Magical Damage Reduction|Magic Damage Reduction]] is increased additively by 25% against damage that has one of the following elements: [[Damage_Types#Fire|Fire]], [[Damage_Types#Ice|Ice]], [[Damage_Types#Lightning|Lightning]], [[Damage_Types#Earth|Earth]], [[Damage_Types#Light|Light]], [[Damage_Types#Dark|Dark]], [[Damage_Types#Evil|Evil]], [[Damage_Types#Air|Air]], or [[Damage_Types#Spirit|Spirit]]. Note that [[Damage_Types|Damage Types]] not in this list include [[Damage_Types#Divine|Divine]], [[Damage_Types#Curse|Curse]], and [[Damage_Types#Neutral|Neutral]] Magic.</td>
<td> Gain {{:Warlock|Antimagic|AntimagicDamageReduction}}.</td>
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<td style=" text-align:middle"> [[File:Perk Curse_Mastery.png|link=|x96px]] <br> Curse Mastery </td>
<td style=" text-align:middle"> [[File:Perk Curse_Mastery.png|link=|x96px]] <br> Curse Mastery </td>
<td> Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) use a new status effect which are altered to have 30% longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery. ''Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and the total damage.''  </td>
<td> Alter Curse of Pain, Curse of Weakness, and Power of Sacrifice to use a new status effect which have longer base durations. {{:Warlock|CurseOfPain|DoTCurseMasteryDuration}} for Curse of Pain, {{:Warlock|CurseOfWeakness|CurseMasteryDuration}} for Curse of Weakness, {{:Warlock|PowerOfSacrifice|CurseMasteryDuration}} for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery (with the exception of Curse of Weakness). ''Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.''  </td>
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<td style=" text-align:middle"> [[File:Perk Dark Enhancement.png|link=|x96px]] <br> Dark Enhancement </td>
<td style=" text-align:middle"> [[File:Perk Dark Enhancement.png|link=|x96px]] <br> Dark Enhancement </td>
<td> Grants +10% [[Stats#Magic Power Bonus|Magic Power Bonus]] for Dark Magic.  </td>
<td> Gain {{:Warlock|DarkEnhancement|DarkPowerBonus}}.  </td>
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<td style=" text-align:middle"> [[File:Perk Dark Reflection.png|link=|x96px]] <br> Dark Reflection </td>
<td style=" text-align:middle"> [[File:Perk Dark Reflection.png|link=|x96px]] <br> Dark Reflection </td>
<td> When you receive melee damage, reflect 10 [[Damage_Types#Dark|Dark]] magic [[Damage_Calculation|Damage]] to the attacker. 15 seconds cooldown in the form of a debuff. <br> 75% scaling.</td>
<td> When you receive melee damage, reflect {{:Warlock|DarkReflection|MagicalBaseDamage}} back to the attacker. {{:Warlock|DarkReflection|Cooldown}} in the form of a debuff. <br> 75% scaling.</td>
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<td style=" text-align:middle"> [[File:Perk Demon Armor.png|link=|x96px]] <br> Demon Armor </td>
<td style=" text-align:middle"> [[File:Perk Demon Armor.png|link=|x96px]] <br> Demon Armor </td>
<td> Gain ability to wear plate armor at the cost of -10% [[Stats#Spell Casting Speed|Spell Casting Speed]]. </td>
<td> Gain ability to wear plate armor at the cost of {{:Warlock|DemonArmor|SpellCastingSpeed}}. </td>
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   <!-- Reduce [[Healing#Outgoing vs Incoming|incoming]] [[Healing|healing]] received by 50%, and [[Stat#Will|Will]] by 50%.-->
   <!-- Reduce [[Healing#Outgoing vs Incoming|incoming]] [[Healing|healing]] received by 50%, and [[Stat#Will|Will]] by 50%.-->
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<td style=" text-align:middle"> [[File:Perk Infernal Pledge.png|link=|x96px]] <br> Infernal Pledge </td>
<td style=" text-align:middle"> [[File:Perk Infernal Pledge.png|link=|x96px]] <br> Infernal Pledge </td>
<td> 25% Damage Reduction from [[Undead|Undead]] and [[Demon|Demons]] </td>
<td> Gain {{:Warlock|InfernalPledge|UndeadDamageReduction}} and {{:Warlock|InfernalPledge|DemonDamageReduction}} </td>
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<td style=" text-align:middle"> [[File:Perk Immortal Lament.png|link=|x96px]] <br> Immortal Lament </td>
<td style=" text-align:middle"> [[File:Perk Immortal Lament.png|link=|x96px]] <br> Immortal Lament </td>
<td> Casting spells will not take you below 1 health. </td>
<td> Casting spells will no longer be able to kill you; though can still damage you. </td>
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<td style=" text-align:middle"> [[File:Perk Malice.png|link=|x96px]] <br> Malice </td>
<td style=" text-align:middle"> [[File:Perk Malice.png|link=|x96px]] <br> Malice </td>
<td> [[Stats#Will|Will]] is increased by 10%.</td>
<td> Gain {{:Warlock|Malice|WillBonus}}.</td>
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<td style=" text-align:middle"> [[File:Perk Shadow Touch.png|link=|x96px]] <br> Shadow Touch </td>
<td style=" text-align:middle"> [[File:Perk Shadow Touch.png|link=|x96px]] <br> Shadow Touch </td>
<td> 2 true magic [[Damage_Calculation|damage]] and 2 magical [[Damage_Calculation|heal]] on melee hit. Affected by Vampirism.<br> 0% Scaling </td>
<td> Melee hits deal {{:Warlock|ShadowTouch|TrueMagicalBaseDamage}} and heal {{:Warlock|ShadowTouch|MagicalBaseHealing}}. </td>
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<td style=" text-align:middle"> [[File:Perk Soul Collector.png|link=|x96px]] <br> Soul Collector </td>
<td style=" text-align:middle"> [[File:Perk Soul Collector.png|link=|x96px]] <br> Soul Collector </td>
<td> When dealing the final blow to an enemy that is capable of dropping experience, one darkness shard is collected. Each collected shard increases [[Stats#Magic Power Bonus|Magic Power Bonus]] for [[Damage_Types#Dark|Dark]] Magic by 20%, up to a maximum of 5 stacks, <b>lasting until</b> and including the next Dark Magic spell/perk is casted. When a spell/perk consumes the effect, the entire spell/perk's damage is affected by the bonus. </td>
<td> When dealing the final blow to an enemy that is capable of dropping experience, one darkness shard is collected. Each collected shard grants {{:Warlock|SoulCollector|DarkPowerBonus}}, up to a maximum of {{:Warlock|SoulCollector|MaximumStacks}} stacks, <b>lasting until and including</b> the next Dark Magic spell/perk is casted. When a spell/perk consumes the effect, the entire spell/perk's damage is affected by the bonus. </td>
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<td style=" text-align:middle"> [[File:Perk Torture Mastery.png|link=|x96px]] <br> Torture Mastery </td>
<td style=" text-align:middle"> [[File:Perk Torture Mastery.png|link=|x96px]] <br> Torture Mastery </td>
<td> When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical [[Damage_Calculation#Damage/Healing_over_Time|Damage Over Time]] from Curse of Pain or Power of Sacrifice dealt to the target will [[Healing|heal]] the Warlock for 2 Magical Healing. This healing is increased by the [[Healing#True_Magical_Healing|Magical Healing]] stat and the Warlock's [[Stats#Magic Power Bonus|Magic Power Bonus]]. This healing has 10% [[Attribute Bonus Ratio]]. Also triples the health cost of spells. </td>
<td> When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical [[Damage_Calculation#Damage/Healing_over_Time|Damage Over Time]] from them that are dealt to the target will heal you for {{:Warlock|TortureMastery|MagicalBaseHealing}} ({{:Warlock|TortureMastery|Scaling}}). Suffer {{:Warlock|TortureMastery|HealthCost}} Health Cost of spells. </td>
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<td style=" text-align:middle"> [[File:Perk Vampirism.png|link=|x96px]] <br> Vampirism </td>
<td style=" text-align:middle"> [[File:Perk Vampirism.png|link=|x96px]] <br> Vampirism </td>
<td> Grants a 1.2x multiplier to all [[Healing#Outgoing_vs_Incoming|outgoing]] [[Healing#True_Magical_Healing|Magical Healing]]. This multiplier is separate from [[Stats#Magic Power Bonus|Magic Power Bonus]]. Although Life Drain heals only based off of damage dealt, Vampirism does affect it. Completely unaffected and independent to [[Damage_Calculation#Attribute_Bonus_Ratio|scaling]]. </td>
<td> Gain {{:Warlock|Vampirism|OutgoingMagicalHealMod}}. </td>
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<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
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     <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td>
<td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td>
<td> The next melee physical attack deals a separate instance of 10 Evil Magical [[Damage_Calculation|Damage]] (75% scaling) to the target and [[Healing#Heal_Reduction|reduces outgoing healing]] performed by them by 80% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 8 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) <br><br>
<td> The next melee physical attack within {{:Warlock|BlowOfCorruption|ActiveDuration}} also deals {{:Warlock|BlowOfCorruption|MagicalBaseDamage}} ({{:Warlock|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{:Warlock|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{:Warlock|BlowOfCorruption|IncomingMagicalHealingMod}} for {{:Warlock|BlowOfCorruption|ReducedHealingDuration}}.<br><br>
  <i>If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. </i></td>
  <i>If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. </i></td>
         <td> 24s </td>
         <td> {{:Warlock|BlowOfCorruption|SkillCooldown}} </td>
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<td style=" text-align:middle"> [[File:Skill Dark Offering.png|link=|x96px]] <br> Dark Offering </td>
<td style=" text-align:middle"> [[File:Skill Dark Offering.png|link=|x96px]] <br> Dark Offering </td>
<td>  [[Channel]] for up to 10 seconds. Each 1/10th of the Channel duration (as the channel is affected by [[Stats#Spell_Casting_Speed|Casting Speed]]) spent channeling sacrifices 10[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] and grants a stack of 5% [[Stats#Physical_Power_Bonus|Physical]] and [[Stats#Magic_Power_Bonus|Magic Power Bonus]] that will last 15 seconds after the channel ends or is stopped. </td>
<td>  [[Channel]] for up to {{:Warlock|DarkOffering|ChannelingDuration}} seconds while remaining still. Every {{:Warlock|DarkOffering|ChannelingInterval}} spent channeling causes you to be dealt {{:Warlock|DarkOffering|PercentMaxHealthHealing}} and grants 1 stack of {{:Warlock|DarkOffering|PhysicalPowerBonus}} and {{:Warlock|DarkOffering|MagicalPowerBonus}} for {{:Warlock|DarkOffering|Diratopn}} after the channel ends or is stopped, up to {{:Warlock|DarkOffering|MaximumStacks}} stacks. All stacks are refreshed on gaining a new stack. </td>
         <td> 28s </td>
         <td> {{:Warlock|DarkOffering|SkillCooldown}} </td>
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<td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td>
<td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td>
<td> For 6 seconds become untargetable, phasing through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. During this state, Move Speed Bonus increases by 10%, and [[Stats#Magical Damage Reduction|Magic Damage Reduction]] is reduced by a flat -50%. </td>
<td> For {{:Warlock|Phantomize|Duration}} gain {{:Warlock|Phantomize|MoveSpeedBonus}} and become untargetable, phasing through melee attacks, projectiles, and hitscan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage and suffer {{:Warlock|Phantomize|MagicalDamageReduction}}. </td>
         <td> 28s </td>
         <td> {{:Warlock|Phantomize|SkillCooldown}} </td>
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<td style=" text-align:middle"> [[File:Skill Blood Pact.png|link=|x96px]] <br> Blood Pact </td>
<td style=" text-align:middle"> [[File:Skill Blood Pact.png|link=|x96px]] <br> Blood Pact </td>
<td> Assimilates the contracted demon after casting for 1s, gaining an additional 50 [[Healing#Temporary_Max_Health|Temporary Max]] [[Health#Max_Health|Health]], 30 [[Stats#Armor_Rating|Armor Rating]], and 30 [[Stats#Magic_Resistance|Magic Resistance]]. Your entire body is covered in Abyssal Flame, sacrificing 1.5[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] per second and dealing 2 Magical [[Damage_Calculation|Damage]] per second (25% scaling) to enemies within 0.5 meters. Duration ends when Blood Pact is re-casted. Additionally, by consuming Darkness Shards, you gain +1 All [[Stats#Attributes|Attributes]] effects for each Darkness Shard consumed.<br> When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons. <br>If no weapon is equipped, use a handed attack that deals 5 physical damage x 200% Combo damage on every hit and slows the target by 20% for 1s. Slowed by 20% while attacking and up to 4 combo attacks using both hands. <br>Right-Click: Fire a bolt of darkness. (costs 3hp) </td>
<td> Assimilates the contracted demon after casting for {{:Warlock|BloodPact|CastingTime}}, gaining an additional 50 [[Healing#Temporary_Max_Health|Temporary Max]] [[Health#Max_Health|Health]], 30 [[Stats#Armor_Rating|Armor Rating]], and 30 [[Stats#Magic_Resistance|Magic Resistance]]. Your entire body is covered in Abyssal Flame, sacrificing {{:Warlock|BloodPact|PercentMaxHealthHealing}} per second and dealing {{:Warlock|BloodPact|MagicalBaseDamage}} per second {{:Warlock|BloodPact|AbyssalFlameDoTScaling}} to enemies within {{:Warlock|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted. Additionally, by consuming Darkness Shards, you gain +1 All [[Stats#Attributes|Attributes]] effects for each Darkness Shard consumed.<br><br> When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons. <br>If no weapon is equipped, use a one handed combo that deals 5 physical damage ({{:Warlock|BloodPact|PrimaryScaling}}, {{:Warlock|BloodPact|PrimaryImpactPower}}, {{:Warlock|BloodPact|PrimaryImpactZoneMultiplier}}) x 200% Combo damage on every hit and slows the target for {{:Warlock|BloodPact|HitSlowMoveSpeed}} for {{:Warlock|BloodPact|HitSlowDuration}}. Move at {{:Warlock|BloodPact|MovementMultiplier}} speed while attacking and up to 4 combo attacks using both hands. <br>Right-Click: Fire a bolt of darkness. (costs 3hp) </td>
         <td> 2s </td>
         <td> {{:Warlock|BloodPact|SkillCooldown}} </td>
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<td style=" text-align:middle"> [[File:Skill_Exploitation_Strike.png|link=|x96px]] <br> Exploitation Strike </td>
<td style=" text-align:middle"> [[File:Skill_Exploitation_Strike.png|link=|x96px]] <br> Exploitation Strike </td>
<td> When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Hits apply a damage over time that causes the target to receive 4 [[Damage_Types#Evil|Evil]] Magical [[Damage_Calculation|Damage]] (100% scaling DOT)to all enemies hit with a physical attack over 4 seconds and heal the caster by 5% (max of 30) of the target's [[Healing#Percent_Max_Health_Healing|Max Health]]</td>
<td> When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Hits apply a damage over time that causes the target to receive 4 [[Damage_Types#Evil|Evil]] Magical [[Damage_Calculation|Damage]] (100% scaling DOT)to all enemies hit with a physical attack over 4 seconds and heal the caster by 5% (max of 30) of the target's [[Healing#Percent_Max_Health_Healing|Max Health]]</td>
         <td> 28s </td>
         <td> {{:Warlock|ExploitationStrike|SkillCooldown}} </td>
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         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost </th>
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<tr>  <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<td style=" text-align:middle"> [[File:Spell Power of Sacrifice.png|link=|x96px]] <br> Power of Sacrifice </td>
<td style=" text-align:middle"> [[File:Spell Power of Sacrifice.png|link=|x96px]] <br> Power of Sacrifice </td>
         <td> 1 </td>
         <td> {{:Warlock|PowerOfSacrifice|SpellTier}} </td>
<td> Curses the target with sacrifice, taking 3 Magical [[Damage_Types#Curse|Curse]] (but not Evil) [[Damage_Calculation#Damage/Healing_over_Time|Damage per second]] but increasing [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] by +15 over 12 seconds. This counts as a debuff, and so is affected by the target's [[Stats#Debuff Duration|Debuff Duration]]. </td>
<td> Curses the target with sacrifice, causing them to suffer {{:Warlock|PowerOfSacrifice|DoTMagicalBaseDamage}} but gaining {{:Warlock|PowerOfSacrifice|Strength}} and {{:Warlock|PowerOfSacrifice|Vigor}} for {{:Warlock|PowerOfSacrifice|Duration}}. This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.. </td>
         <td> 7.5 meters </td>
         <td> {{:Warlock|PowerOfSacrifice|Range}} </td>
         <td> 0% </td>
         <td> {{:Warlock|PowerOfSacrifice|Scaling}} </td>
         <td> 1s </td>
         <td> {{:Warlock|PowerOfSacrifice|CastingTime}} </td>
         <td> 2 hp </td>
         <td> {{:Warlock|PowerOfSacrifice|HealthCost}} </td>
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<td style=" text-align:middle"> [[File:Spell Curse of Weakness.png|link=|x96px]] <br> Curse of Weakness </td>
<td style=" text-align:middle"> [[File:Spell Curse of Weakness.png|link=|x96px]] <br> Curse of Weakness </td>
         <td> 1 </td>
         <td> {{:Warlock|CurseOfWeakness|SpellTier}} </td>
<td> Weakens the target for 10 seconds. <br> Weaken: Reduces all attribute stats by 25%.</td>
<td> Weakens the target for {{:Warlock|CurseOfWeakness|Duration}}, causing them to suffer {{:Warlock|CurseOfWeakness|AllAttributesBonus}}</td>
         <td> 7.5 meters </td>
         <td> {{:Warlock|CurseOfWeakness|Range}} </td>
         <td> N/A </td>
         <td> N/A </td>
         <td> 1s </td>
         <td> {{:Warlock|CurseOfWeakness|CastingTime}} </td>
         <td> 2 hp </td>  
         <td> {{:Warlock|CurseOfWeakness|HealthCost}} </td>  
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<td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td>
<td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td>
         <td> 1 </td>
         <td> {{:Warlock|BoltOfDarkness|SpellTier}} </td>
<td> Fires a projectile bolt that inflicts 20 [[Damage_Types#Dark|Dark]] Magical [[Damage_Calculation|Damage]] to the target. The bolt can be shot down by other projectiles, detonating it early. </td>
<td> Fires a projectile bolt that inflicts {{:Warlock|BoltOfDarkness|MagicalBaseDamage}} to the target. The bolt can be shot down by other projectiles, detonating it early. Although it is a projectile that benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]], it is not considered [[Damage_Types#Projectile|Projectile]] damage.</td>
         <td> Infinite </td>
         <td> {{:Warlock|BoltOfDarkness|Range}} </td>
         <td> 100% </td>
         <td> {{:Warlock|BoltOfDarkness|Scaling}} </td>
         <td> 1s </td>
         <td> {{:Warlock|BoltOfDarkness|CastingTime}} </td>
         <td> 2 hp </td>  
         <td> {{:Warlock|BoltOfDarkness|HealthCost}} </td>  
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Curse of Pain.png|link=|x96px]] <br> Curse of Pain </td>
<td style=" text-align:middle"> [[File:Spell Curse of Pain.png|link=|x96px]] <br> Curse of Pain </td>
         <td> 2 </td>
         <td> {{:Warlock|CurseOfPain|SpellTier}} </td>
<td> Instantly deals 10 Magical [[Damage_Types#Curse|Curse]]/[[Damage_Types#Evil|Evil]] (see [[Damage_Types]] page for info on having two types at once) [[Damage]] to the target and curses them with Agony. <br>Agony: Receive a total of 10 Magical Damage as [[Damage#Damage/Healing_over_Time|Damage over Time]] over 8 seconds.</td>
<td> Instantly deals {{:Warlock|CurseOfPain|HitMagicalBaseDamage}} to the target and curses them with Agony. <br>Agony: Receive a total of {{:Warlock|CurseOfPain|DoTMagicalbaseDamage}} over {{:Warlock|CurseOfPain|Duration}}.</td>
         <td> 7 meters </td>
         <td> {{:Warlock|CurseOfPain|Range}} </td>
         <td> Initial Damage: 100% <br> DoT: 50% </td>
         <td> Initial Damage: {{:Warlock|CurseOfPain|HitScaling}} <br> DoT: {{:Warlock|CurseOfPain|DoTScaling}} </td>
         <td> 1s </td>
         <td> {{:Warlock|CurseOfPain|CastingTime}} </td>
         <td> 2 hp </td>  
         <td> {{:Warlock|CurseOfPain|HealthCost}} </td>  
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Bloodstained_Blade.png|link=|x96px]] <br> Bloodstained Blade </td>
<td style=" text-align:middle"> [[File:Spell Bloodstained_Blade.png|link=|x96px]] <br> Bloodstained Blade </td>
         <td> 2 </td>
         <td> {{:Warlock|BloodstainedBlade|SpellTier}} </td>
<td> Places the target in bloodlust for 20 seconds. The target's base [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] increases by 5, and each time they swing their weapon, the target takes 3 [[Damage_Types#Evil|Evil]] Magical [[Damage_Calculation|Damage]]. </td>
<td> Places the target in bloodlust for {{:Warlock|BloodstainedBlade|Duration}}, granting them {{:Warlock|BloodstainedBlade|PhysicalBuffWeaponDamage}}, and each time they swing their weapon they receive {{:Warlock|BloodstainedBlade|MagicalBaseDamage}}. </td>
         <td> 8.25 meters </td>
         <td> {{:Warlock|BloodstainedBlade|Range}} </td>
         <td> 0% </td>
         <td> {{:Warlock|BloodstainedBlade|Scaling}} </td>
         <td> 0.75s </td>
         <td> {{:Warlock|BloodstainedBlade|CastingTime}} </td>
         <td> 2 hp </td>  
         <td> {{:Warlock|BloodstainedBlade|HealthCost}} </td>  
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell_Spell_Predation.png|link=|x96px]] <br> Spell Predation </td>
<td style=" text-align:middle"> [[File:Spell_Spell_Predation.png|link=|x96px]] <br> Spell Predation </td>
         <td> 3 </td>
         <td> {{:Warlock|SpellPredation|SpellTier}} </td>
<td> Consume up to all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one. </td>
<td> Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one. </td>
         <td> 8 meters </td>
         <td> {{:Warlock|SpellPredation|Range}} </td>
         <td>  </td>
         <td>  </td>
         <td> 1s </td>
         <td> {{:Warlock|SpellPredation|CastingTime}} </td>
         <td> 2 hp </td>  
         <td> {{:Warlock|SpellPredation|HealthCost}} </td>  
</tr>
</tr>
     <tr>
     <!--<tr> CURRENTLY TAKEN OUT OF THE GAME
<td style=" text-align:middle"> [[File:Spell Evil_Eye.png|link=|x96px]] <br> Evil Eye </td>
<td style=" text-align:middle"> [[File:Spell Evil_Eye.png|link=|x96px]] <br> Evil Eye </td>
         <td> 3 </td>
         <td> {{:Warlock|EvilEye|SpellTier}} </td>
<td> [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. </td>
<td> [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. </td>
         <td> N/A </td>
         <td> N/A </td>
         <td> 0% </td>
         <td> </td>
         <td> 1s </td>
         <td> {{:Warlock|EvilEye|CastingTime}} </td>
         <td> 2 hp </td>  
         <td> {{:Warlock|EvilEye|HealthCost}} </td>  
</tr>
</tr>-->
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Ray_of_Darkness.png|link=|x96px]] <br> Ray of Darkness </td>
<td style=" text-align:middle"> [[File:Spell Ray_of_Darkness.png|link=|x96px]] <br> Ray of Darkness </td>
         <td> 4 </td>
         <td> </td>
<td> [[Channel]] for up to 5 seconds, projecting a dark beam dealing 12 Magical [[Damage_Types#Dark|Dark]] [[Damage_Calculation|Damage]] per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. </td>
<td> [[Channel]] for up to {{:Warlock|RayOfDarkness|ChannelingDuration}}, projecting a dark beam dealing {{:Warlock|RayOfDarkness|MagicalBaseDamage}} per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. </td>
         <td> 7 meters </td>
         <td> {{:Warlock|RayOfDarkness|Range}} </td>
         <td> 100% </td>
         <td> {{:Warlock|RayOfDarkness|Scaling}} per 1s channeled</td>
         <td> 1s </td>
         <td> {{:Warlock|RayOfDarkness|CastingTime}} </td>
         <td> 3 hp </td>  
         <td> {{:Warlock|RayOfDarkness|HealthCost}} </td>  
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Life_Drain.png|link=|x96px]] <br> Life Drain </td>
<td style=" text-align:middle"> [[File:Spell Life_Drain.png|link=|x96px]] <br> Life Drain </td>
         <td> 4 </td>
         <td> {{:Warlock|LifeDrain|SpellTier}} </td>
<td> [[Channel]] for up to 6 seconds, Concentrating your mind to deal 3 Magical [[Damage_Types#Evil|Evil]] [[Damage]] to the target per second for 6 seconds and converts 100% of it into the caster's life force. Cancelled if the Warlock moves. The [[Healing#Life_Drain|healing]] is determined by the damage dealt, and is not affected by +Magical Healing, but is affected by Vampirism.</td>
<td> [[Channel]] for up to {{:Warlock|LifeDrain|ChannelingDuration}}, Concentrating your mind to deal {{:Warlock|LifeDrain|MagicalBaseDamage}} to the target per {{:Warlock|LifeDrain|ChannelingInterval}} and converts 100% of it into the caster's life force as [[Healing#Life_Drain|Lifesteal]].</td>
         <td> 7 meters </td>
         <td> {{:Warlock|LifeDrain|Range}} </td>
         <td> 75% </td>
         <td> {{:Warlock|LifeDrain|Scaling}} per {{:Warlock|LifeDrain|ChannelingInterval}} channeled</td>
         <td> 1.5s </td>
         <td> {{:Warlock|LifeDrain|CastingTime}} </td>
         <td> 3 hp </td>  
         <td> {{:Warlock|LifeDrain|HealthCost}} </td>  
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td>
<td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td>
         <td> 4 </td>
         <td> {{:Warlock|Hellfire|SpellTier}} </td>
<td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical [[Damage_Types#Fire|Fire]] [[Damage_Calculation|Damage]] per second (divided into 0.2s ticks). This hellfire can travel through walls and destroy obstacles up to 50 meters. After creating a new hellfire, roughly 1 second later all pre-existing hellfires will dissipate. Hellfire is AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.</td>
<td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for {{:Warlock|Hellfire|MagicalBaseDamage}} per second (divided into {{:Warlock|Hellfire|TickInterval}}s ticks) with {{:Warlock|Hellfire|ImpactPower}}. This hellfire can travel through walls and destroy obstacles up to {{:Warlock|Hellfire|Range}}. After creating a new hellfire, roughly 1 second later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.</td>
         <td> 50 meters </td>
         <td> {{:Warlock|Hellfire|Range}} </td>
         <td> 50% per second </td>
         <td> {{:Warlock|Hellfire|Scaling}} per second </td>
         <td> 2s </td>
         <td> {{:Warlock|Hellfire|CastingTime}} </td>
         <td> 3 hp </td>  
         <td> {{:Warlock|Hellfire|HealthCost}} </td>  
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell_Flame_Walker.png|link=|x96px]] <br> Flame Walker </td>
<td style=" text-align:middle"> [[File:Spell_Flame_Walker.png|link=|x96px]] <br> Flame Walker </td>
         <td> 5 </td>
         <td> {{:Warlock|FlameWalker|SpellTier}} </td>
<td> For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 25 Magical [[Damage_Types#Fire|Fire]] [[Damage_Calculation|Damage]] per second, divided by 0.2s ticks. </td>
<td> For {{:Warlock|FlameWalker|Duration}}, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take {{:Warlock|FlameWalker|MagicalBaseDamage}} per second, divided by {{:Warlock|FlameWalker|TickInterval}}s ticks. </td>
         <td> N/A </td>
         <td> N/A </td>
         <td> 100% per second </td>
         <td> {{:Warlock|FlameWalker|Scaling}} per second </td>
         <td> 1.25s </td>
         <td> {{:Warlock|FlameWalker|CastingTime}} </td>
         <td> 3 hp </td>  
         <td> {{:Warlock|FlameWalker|HealthCost}} </td>  
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell_Eldritch_Shield.png|link=|x96px]] <br> Eldritch Shield </td>
<td style=" text-align:middle"> [[File:Spell_Eldritch_Shield.png|link=|x96px]] <br> Eldritch Shield </td>
         <td> 5 </td>
         <td> {{:Warlock|EldritchShield|SpellTier}} </td>
<td> Grants the target a [[Protection|shield]] that protects against 25 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the [[Stats#Magic Power Bonus|Magic Power Bonus]] of the next dark spell cast within 4 seconds by 20%. </td>
<td> Grants the target a {{:Warlock|EldritchShield|MaxMagicalShield}} for {{:Warlock|EldritchShield|HitDuration}}. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target {{:Warlock|EldritchShield|DarkPowerBonus}} to the next dark spell cast within {{:Warlock|EldritchShield|Duration}}. </td>
         <td> 7 meters </td>
         <td> {{:Warlock|EldritchShield|Range}} </td>
         <td> 0% (Shield) </td>
         <td> Shield: {{:Warlock|EldritchShield|Scaling}}  </td>
         <td> 0.75s </td>
         <td> {{:Warlock|EldritchShield|CastingTime}} </td>
         <td> 4 hp </td>  
         <td> {{:Warlock|EldritchShield|HealthCost}} </td>  
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Summon_Hydra.png|link=|x96px]] <br> Summon Hydra </td>
<td style=" text-align:middle"> [[File:Spell Summon_Hydra.png|link=|x96px]] <br> Summon Hydra </td>
         <td> 6 </td>
         <td> {{:Warlock|SummonHydra|SpellTier}} </td>
<td> Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets. The Hydra has 150 HP and its fireballs deal 10 Magical Fire [[Damage_Calculation|Damage]]. The Hydra will leave after 10 seconds. </td>
<td> Summon a Hydra inhabits a {{:Warlock|SummonHydra|AreaRadius}} and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 HP and its fireballs deal {{:Warlock|SummonHydra|MagicalBaseDamage}}. </td>
         <td> 7.5 meters </td>
         <td> {{:Warlock|SummonHydra|Range}} </td>
         <td> 100% </td>
         <td> {{:Warlock|SummonHydra|Scaling}} </td>
         <td> 1s </td>
         <td> {{:Warlock|SummonHydra|CastingTime}} </td>
         <td> 8 hp </td>  
         <td> {{:Warlock|SummonHydra|HealthCost}} </td>  
</tr>
</tr>
</table>
</table>
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|-|Tips=
|-|Tips=


- Warlocks don't rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.
- Warlocks don't rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.


- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.

Revision as of 21:20, 16 July 2024

Page is currently up to date for: Patch:6.6#Hotfix 69-2

Warlock.png
Warlock
'Master of the Dark Arts'
Strength
11
Vigor
14
Agility
14
Dexterity
15
Will
22
Knowledge
15
Resourcefulness
14

Health
96.5
Memory
9

Description

The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.


Class Info


Weapon of choice: A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.

  • Pros
    • Spells cost health, not charges, allowing for nearly unlimited casts.
    • Has access to anti-healing
    • High melee burst damage, with a variety of strong melee options.
    • Extreme PvE capabilities, being able to heal off of NPCs or damage them through walls.
  • Cons
    • Spells are usually weaker than other classes' spells
    • Highly susceptible to rangers
    • Poor tools for dealing with fast, aggressive classes
    • In order to heal off PvE, you have to leave them alive, which can be dangerous if another party shows up
    • Melee weapon options are often slow

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Antimagic.png
Antimagic
Gain .
Perk Curse Mastery.png
Curse Mastery
Alter Curse of Pain, Curse of Weakness, and Power of Sacrifice to use a new status effect which have longer base durations. for Curse of Pain, for Curse of Weakness, for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery (with the exception of Curse of Weakness). Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.
Perk Dark Enhancement.png
Dark Enhancement
Gain 10% Ice Power Bonus.
Perk Dark Reflection.png
Dark Reflection
When you receive melee damage, reflect 10 Magical Base Damage back to the attacker. 15s Cooldown in the form of a debuff.
75% scaling.
Perk Demon Armor.png
Demon Armor
Gain ability to wear plate armor at the cost of -100 Spell Casting Speed.
Perk Infernal Pledge.png
Infernal Pledge
Gain 25% Undead Damage Reduction and 25% Demon Damage Reduction
Perk Immortal Lament.png
Immortal Lament
Casting spells will no longer be able to kill you; though can still damage you.
Perk Malice.png
Malice
Gain 10% Will Bonus.
Perk Shadow Touch.png
Shadow Touch
Melee hits deal and heal 2 Magical Healing.
Perk Soul Collector.png
Soul Collector
When dealing the final blow to an enemy that is capable of dropping experience, one darkness shard is collected. Each collected shard grants 20% Ice Power Bonus, up to a maximum of 5 stacks, lasting until and including the next Dark Magic spell/perk is casted. When a spell/perk consumes the effect, the entire spell/perk's damage is affected by the bonus.
Perk Torture Mastery.png
Torture Mastery
When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from them that are dealt to the target will heal you for 2 Magical Healing (10% Scaling). Suffer 3x Health Cost of spells.
Perk Vampirism.png
Vampirism
Gain .


You can equip a total of 2 skills.

Name Description Cooldown
Skill Blow of Corruption.png
Blow of Corruption
The next melee physical attack within 8s also deals 10 Magical Base Damage (75% Scaling) to the target and causes them to suffer -80% Incoming Physical Healing Mod and -80% Incoming Magical Healing Mod for 12s.

If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed.
24s
Skill Dark Offering.png
Dark Offering
Channel for up to 10 seconds while remaining still. Every 1 spent channeling causes you to be dealt -10% Percent Max Health Healing and grants 1 stack of 5% Physical Power Bonus and 5% Magical Power Bonus for after the channel ends or is stopped, up to stacks. All stacks are refreshed on gaining a new stack. 28s
Skill Phantomize.png
Phantomize
For 6s gain 10% Move Speed Bonus and become untargetable, phasing through melee attacks, projectiles, and hitscan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage and suffer -50% Magical Damage Reduction. 28s
Skill Blood Pact.png
Blood Pact
Assimilates the contracted demon after casting for 0.3, gaining an additional 50 Temporary Max Health, 30 Armor Rating, and 30 Magic Resistance. Your entire body is covered in Abyssal Flame, sacrificing -3% Percent Max Health Healing per second and dealing 2 Magical Base Damage per second 25% Scaling to enemies within 0.5m. Duration ends when Blood Pact is re-casted. Additionally, by consuming Darkness Shards, you gain +1 All Attributes effects for each Darkness Shard consumed.

When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons.
If no weapon is equipped, use a one handed combo that deals 5 physical damage (100% Scaling, 4 Impact_Power, 100% Impact Zone Multiplier) x 200% Combo damage on every hit and slows the target for for . Move at speed while attacking and up to 4 combo attacks using both hands.
Right-Click: Fire a bolt of darkness. (costs 3hp)
Skill Exploitation Strike.png
Exploitation Strike
When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Hits apply a damage over time that causes the target to receive 4 Evil Magical Damage (100% scaling DOT)to all enemies hit with a physical attack over 4 seconds and heal the caster by 5% (max of 30) of the target's Max Health
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. /
Skill Spell Memory.png
Spell Memory 2
Allows you to memorize spells to use in the dungeon. /


The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. Warlock spells cost health to cast.

Warlock spells have 7.5 meters range except for projectile spells (Hellfire)

Spell Types:

Evil
Dark
Fire


Spells:

Name Tier Description Range Scaling Casting Time Cost
Spell Power of Sacrifice.png
Power of Sacrifice
1 Curses the target with sacrifice, causing them to suffer 3 Magical Base Damage but gaining 15 Strength and 15 Vigor for . This counts as a Debuff, not a buff.. 7.5m 1 2 Health Cost
Spell Curse of Weakness.png
Curse of Weakness
1 Weakens the target for , causing them to suffer 7.5m N/A 1 2 Health Cost
Spell Bolt of Darkness.png
Bolt of Darkness
1 Fires a projectile bolt that inflicts 20 Magical Base Damage to the target. The bolt can be shot down by other projectiles, detonating it early. Although it is a projectile that benefits from Hit Location Bonus, it is not considered Projectile damage. Infinite 100% Scaling 1 2 Health Cost
Spell Curse of Pain.png
Curse of Pain
2 Instantly deals 10 Magical Base Damage to the target and curses them with Agony.
Agony: Receive a total of over .
7.5m Initial Damage: 100% Scaling
DoT:
1 2 Health Cost
Spell Bloodstained Blade.png
Bloodstained Blade
2 Places the target in bloodlust for 20s, granting them 5 Physical Buff Weapon Damage, and each time they swing their weapon they receive 3 Magical Base Damage. 8.25m 0.75 2 Health Cost
Spell Spell Predation.png
Spell Predation
3 Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one. 8m 1 2 Health Cost
Spell Ray of Darkness.png
Ray of Darkness
Channel for up to 5, projecting a dark beam dealing 12 Magical Base Damage per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. 7m 100% Scaling per 1s channeled 1 3 Health Cost
Spell Life Drain.png
Life Drain
4 Channel for up to 6, Concentrating your mind to deal 3 Magical Base Damage to the target per 1 and converts 100% of it into the caster's life force as Lifesteal. 7m 75% Scaling per 1 channeled 1.5 3 Health Cost
Spell Hellfire.png
Hellfire
4 Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical Base Damage per second (divided into 0.2s ticks) with 12 Impact_Power. This hellfire can travel through walls and destroy obstacles up to 50m. After creating a new hellfire, roughly 1 second later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle. 50m 50% Scaling per second 2 3 Health Cost
Spell Flame Walker.png
Flame Walker
5 For 6s, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 5 Magical Base Damage per second, divided by 0.2s ticks. N/A 100% Scaling per second 1.25 4 Health Cost
Spell Eldritch Shield.png
Eldritch Shield
5 Grants the target a 25 Shield for 15s. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target 20% Ice Power Bonus to the next dark spell cast within . 7m Shield: 0.75 4 Health Cost
Spell Summon Hydra.png
Summon Hydra
6 Summon a Hydra inhabits a <class 'range'>m and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 HP and its fireballs deal 10 Magical Base Damage. 7.5m 100% Scaling 1 8 Health Cost

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 11
Vigor 14
Agility 14
Dexterity 15
Will 22
Knowledge 15
Resourcefulness 14
Health 96.5
Memory Capacity 9
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -3%
Spell Recovery Bonus 65.5%
Move Speed 299 ( 99.67% )
Action Speed -0.25%
Manual Dexterity 0%
Spell Casting Speed 0%
Equip Speed 0%
Regular Interaction Speed -1.5%
Magical Interaction Speed 49%
Persuasiveness 14
Buff Duration 7%
Debuff Duration -6.5%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 12%
        From Resist Rating 58 ( 12% )
        From Bonuses 0%
Physical Power Bonus -8%
        From Physical Power 11 ( -8% )
        From Bonuses 0%
Magic Power Bonus 17%
        From Magic Power 22 ( 17% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Warlocks don't rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.

- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.

- Torture Mastery will heal you when dealing damage with Curse of Pain and Power of Sacrifice, and will benefit from Magical Healing on your gear.

- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.

- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.

- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.

- If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.