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- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.


|-|Patch Notes=
'''2024/02/22 Early Access Hotfix #33'''
* Cleric's Divine Protection physical damage reduction changed from 30% → 50% and reducing cooldown from 90s → 45s.
'''Unknown date, undocumented change'''
* Cleric's judgement takes .5s --> .75s to cast
'''2024/02/08 Early Access Hotfix #31'''
* Cleric's Bless spell bonus effects increased from +3 → +5.
'''2024/01/24 Early Access Hotfix #29'''
* Cleric can now use Spell Memory II
'''2024/01/05 Early Access Hotfix #27'''
* Cleric's Judgment movement speed penalty has been changed from -20% → -30%.
* Cleric's Judgment cooldown changed from 32s → 28s.
* Cleric's Smite cooldown has been changed from 16s → 18s.
* Cleric's Holy Light casting speed has been changed from 2.5s → 2.25s.
* Cleric’s Holy Strike damage has been changed from 15 → 20.
'''2023/11/30 Early Access Hotfix #22'''
- Cleric’s Earthquake spellcount increased from 1 → 2.
- Cleric’s Locus Swarm spellcount increased from 1 → 2.
'''2023/11/30 Early Access Hotfix #22'''
- Cleric's ‘Holy Light’ now heals non-friendly targets.
'''2023/11/03 Early Access Hotfix #19'''
- Cleric's secondary default weapon changed from Wizard Staff to Spellbook.
- Cleric's Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.
- Cleric's Holy Strike now has a 0.5 second delay before dealing damage.
- Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s,  and heal base decreased from 30 → 25.
- Cleric’s Earthquake spell count amount decreased from 2 → 1.
- Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.
'''2023/09/21 Early Access Hotfix #13'''
- Cleric’s base Strength increased from 11 → 13.
- Cleric’s base Agility increased from 11 → 12.
- Cleric’s base Will decreased from 30 → 25.
- Cleric’s base Resourcefullness increased from 5 → 7.
'''2023/08/28 Early Access Wipe 1'''
- Many spells' Attribute Bonus Ratio returned to 100%.
- Holy Strike: 100%
- Lesser Heal: 100%
- Sanctuary: 50% (Heal)
- Locusts Swarm: 50%
- Protection: 0%
- Holy Light: 100%
- Earthquake: 50%
'''2023/08/24 Early Access Hotfix #7'''
- Attribute Bonus Ratio of Cleric's Protection has been adjusted to 0%.
- Attribute Bonus Ratio of all spells has been adjusted to 50%.
'''2023/08/07'''
- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5
- Various spell casting times adjusted:
*Protection: 1 to 0.75
*Bless: 1 to 0.75
*Holy Light: 1.5 to 2
*Sanctuary: 2.5 to 2.75
*Resurrection: 2.5 to 2.75
*Locusts Swarm: 2.5 to 2.75
*Earthquake: 2.5 to 2.75
'''2023/04/17 Alpha Playtest #5 Hotfix #2'''
- Cleric Lesser Heal's spell tier has been adjusted from 2 to 3.
- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.
- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.
- Cleric Earthquake's spell tier has been adjusted from 7 to 8.
- Cleric Resurrection's spell tier has been adjusted from 8 to 7.
'''22/12/2022 Alpha Playtest #3 Hotfix #5'''
- Fixed an issue where excessive input could occur when using the Judgment skill.
'''20/12/2022 Alpha Playtest #3 Hotfix #4'''
- Lesser Heal's spell tier from 4 to 2.
'''17/12/2022 Alpha Playtest #3 Hotfix #2'''
- Cleric's Resurrection : Tier 9 → 8
'''16/12/2022 Alpha Playtest #3 Changelog'''
New Magic System -
- All spells have a specific memory cost associated with them.
- Magic users can customize which spells they wish to memorize through the spell capacity system.
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
'''29/10/2022 Alpha Playtest #2 Hotfix #1'''
- Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s).
'''24/09/2022 Bug squashing QA playtest Hotfix #1'''
- Cleric has added a small temporary message to the resurrection magic.
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Revision as of 18:18, 23 March 2024

Page is currently up to date for: Patch:6.8#Hotfix 83$green

Cleric.png
Cleric
'A Guardian Angel'
Strength
11
Vigor
13
Agility
12
Dexterity
14
Will
23
Knowledge
20
Resourcefulness
12

Health
105
Memory
14

Description

Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the


Class Info


Weapon of choice: Flanged Mace or Morning Star

  • Pros
    • Only class with the ability to heal others' non-Recoverable HP and to resurrect fallen allies, without the need of a Sacrificial Altar.
    • Access to powerful buffs and protection spells.
    • Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed.
    • Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.
    • Good room clearing ability with the Holy Purification skill.
    • Able to wield shields.
    • Access to some Plate Armor and unique defensive Perks.
    • Excels in parties seeking to fight Bosses.
    • High Magical Interaction Speed for fast shrine use and portal opening.
  • Cons
    • Slow attack speed and slowest Regular Interaction Speed.
    • Slow movement speed, with no movement skills.
    • Limited choices of melee weapons and no ranged weaponry, except for some throwable items.
    • Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability.
    • Slow base spell casting speed.



You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Advanced Healer.png
Advanced Healer
Increases your Magical Healing stat by 5.
Perk Blunt Weapon Mastery.png
Blunt Weapon Mastery
Increases Physical Power Bonus by +10% when attacking with a mace-type weapon.
Perk Brewmaster.png
Brewmaster
You do not exhibit the detrimental drunk effects when you drink Ale and + 10 Strength.
Perk Faithfulness.png
Faithfulness
Gain 15% divine magical damage bonus.
Perk Holy Aura.png
Holy Aura
Increase the flat Armor Rating andMagic Resist Rating of yourself and all party members within 4.5 meters by +15.
Perk Holy Water.png
Holy Water
Drinking will eliminate all removable curse effects.
Perk Kindness.png
Kindness
Heal yourself for 15% of the spell's total heal amount when healing an ally.
Perk Over Healing.png
Over Healing
Can Heal additional health up to 25% of max health, decays at 1% per second
Perk Perseverance.png
Perseverance
Reduces all types of final incoming damage by 3 per tick, including each tick of Damage over Time and True damage, to a minimum of 1 damage.
Perk Protection from Evil.png
Protection from Evil
Grants -50% Debuff Duration. (This effectively makes debuffs last less time.)
Perk Requiem.png
Requiem
Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health.
Perk Undead Slaying.png
Undead Slaying
Deal 20% increased physical damage against undead monsters. It is unknown if this is Physical Power Bonus or a final multiplier.


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