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| - You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example. | | - You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example. |
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| |-|Patch Notes=
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| '''2024/02/22 Early Access Hotfix #33'''
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| * Cleric's Divine Protection physical damage reduction changed from 30% → 50% and reducing cooldown from 90s → 45s.
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| '''Unknown date, undocumented change'''
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| * Cleric's judgement takes .5s --> .75s to cast
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| '''2024/02/08 Early Access Hotfix #31'''
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| * Cleric's Bless spell bonus effects increased from +3 → +5.
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| '''2024/01/24 Early Access Hotfix #29'''
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| * Cleric can now use Spell Memory II
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| '''2024/01/05 Early Access Hotfix #27'''
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| * Cleric's Judgment movement speed penalty has been changed from -20% → -30%.
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| * Cleric's Judgment cooldown changed from 32s → 28s.
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| * Cleric's Smite cooldown has been changed from 16s → 18s.
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| * Cleric's Holy Light casting speed has been changed from 2.5s → 2.25s.
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| * Cleric’s Holy Strike damage has been changed from 15 → 20.
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| '''2023/11/30 Early Access Hotfix #22'''
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| - Cleric’s Earthquake spellcount increased from 1 → 2.
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| - Cleric’s Locus Swarm spellcount increased from 1 → 2.
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| '''2023/11/30 Early Access Hotfix #22'''
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| - Cleric's ‘Holy Light’ now heals non-friendly targets.
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| '''2023/11/03 Early Access Hotfix #19'''
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| - Cleric's secondary default weapon changed from Wizard Staff to Spellbook.
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| - Cleric's Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.
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| - Cleric's Holy Strike now has a 0.5 second delay before dealing damage.
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| - Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s, and heal base decreased from 30 → 25.
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| - Cleric’s Earthquake spell count amount decreased from 2 → 1.
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| - Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.
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| '''2023/09/21 Early Access Hotfix #13'''
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| - Cleric’s base Strength increased from 11 → 13.
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| - Cleric’s base Agility increased from 11 → 12.
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| - Cleric’s base Will decreased from 30 → 25.
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| - Cleric’s base Resourcefullness increased from 5 → 7.
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| '''2023/08/28 Early Access Wipe 1'''
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| - Many spells' Attribute Bonus Ratio returned to 100%.
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| - Holy Strike: 100%
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| - Lesser Heal: 100%
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| - Sanctuary: 50% (Heal)
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| - Locusts Swarm: 50%
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| - Protection: 0%
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| - Holy Light: 100%
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| - Earthquake: 50%
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| '''2023/08/24 Early Access Hotfix #7'''
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| - Attribute Bonus Ratio of Cleric's Protection has been adjusted to 0%.
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| - Attribute Bonus Ratio of all spells has been adjusted to 50%.
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| '''2023/08/07'''
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| - Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5
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| - Various spell casting times adjusted:
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| *Protection: 1 to 0.75
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| *Bless: 1 to 0.75
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| *Holy Light: 1.5 to 2
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| *Sanctuary: 2.5 to 2.75
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| *Resurrection: 2.5 to 2.75
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| *Locusts Swarm: 2.5 to 2.75
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| *Earthquake: 2.5 to 2.75
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| '''2023/04/17 Alpha Playtest #5 Hotfix #2'''
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| - Cleric Lesser Heal's spell tier has been adjusted from 2 to 3.
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| - Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.
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| - Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.
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| - Cleric Earthquake's spell tier has been adjusted from 7 to 8.
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| - Cleric Resurrection's spell tier has been adjusted from 8 to 7.
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| '''22/12/2022 Alpha Playtest #3 Hotfix #5'''
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| - Fixed an issue where excessive input could occur when using the Judgment skill.
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| '''20/12/2022 Alpha Playtest #3 Hotfix #4'''
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| - Lesser Heal's spell tier from 4 to 2.
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| '''17/12/2022 Alpha Playtest #3 Hotfix #2'''
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| - Cleric's Resurrection : Tier 9 → 8
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| '''16/12/2022 Alpha Playtest #3 Changelog'''
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| New Magic System -
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| - All spells have a specific memory cost associated with them.
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| - Magic users can customize which spells they wish to memorize through the spell capacity system.
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| - Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
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| - Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
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| '''29/10/2022 Alpha Playtest #2 Hotfix #1'''
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| - Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s).
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| '''24/09/2022 Bug squashing QA playtest Hotfix #1'''
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| - Cleric has added a small temporary message to the resurrection magic.
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| <br>
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| </tabber> | | </tabber> |
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