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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Wizard
{{Infobox Class|{{PAGENAME}}|'The Caster Extraordinaire'|Yes}}
|type        = 'The Almighty Sorcerer'
|strength    = 5
|agility    = 20
|will        = 33
|knowledge  = 12
|resourcefulness    = 5
|health    = 75 / 75
|weight limit    = 0 / 0
|spell memory    = 0 / 12
|utility effectiveness    = 0
}}
==Description==
==Description==
The [[Wizard]] calls forth the immense powers of magic to suit its needs. Whether that means summoning a powerful fireball to cast asunder its foes or to temporarily vanishing into thin air, its incantations are a sight to behold.
 
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.


==Class Info==
==Class Info==
<br>
The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.
'''Weapon of choice:''' Wizard Staff or Spellbook.
 
 
'''Weapon of choice''' - Magic Staff or Spellbook


<br>+Cast powerful spells.
*Pros
<br>+Meditate to self-refresh spells.
**Cast powerful spells.
<br>+Wield magical weapons.
**Mediate to self-refresh spells. (Meditation Skill)
**Wield magical weapons.
*Cons
**Slow interaction speed.
**Low physical damage.
**Low health.


<br>-Slow interaction speed.
<br>-Low physical damage.
<br>-Low Health.


<tabber>
<tabber>
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels. <br>  
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td>
<td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td>
<td> Each time you do damage with an arcane spell your spell casting speed and base magic damage increases by 1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.</td>
<td> {{:Wizard|desc=ArcaneFeedback}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td>
<td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td>
<td> Increases the magic damage of arcane spells by 5% and reduces the casting time of arcane spells by 1 second.</td>
<td> {{:Wizard|desc=ArcaneMastery}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Arcane Precision.png|link=|x96px]] <br> Arcane Precision </td>
<td> {{:Wizard|desc=ArcanePrecision}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Cold Focus.png|link=|x96px]] <br> Cold Focus </td>
<td> {{:Wizard|desc=ColdFocus}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td>
<td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td>
<td> Increases the magic damage of the fire spells damage by 5% and increases the duration of burn status by 2 seconds. </td>
<td> {{:Wizard|desc=FireMastery}} </td>
</tr>
</tr>
        <tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Focused Mind.png|link=|x96px]] <br> Focused Mind </td>
<td> {{:Wizard|desc=FocusedMind}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Glass Cannon.png|link=|x96px]] <br> Glass Cannon </td>
<td> {{:Wizard|desc=GlassCannon}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ice Mastery.png|link=|x96px]] <br> Ice Mastery </td>
<td> {{:Wizard|desc=IceMastery}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td>
<td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td>
<td> Increases Armor Rating by 20 and inflicts Frostbite on melee attack targets for 0.5 seconds. </td>
<td> {{:Wizard|desc=IceShield}} </td>
</tr>
</tr>
        <tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Lingering Magic.png|link=|x96px]] <br> Lingering Magic </td>
<td> {{:Wizard|desc=LingeringMagic}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td>
<td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td>
<td> Increases your magic damage bonus by 5%. </td>
<td> {{:Wizard|desc=ManaSurge}} </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td>
<td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td>
<td> If you deal magical fire damage to a target, the target's physical reduction bonus is reduced by -10% for 5 seconds.</td>
<td> {{:Wizard|desc=Melt}} </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td>
<td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td>
<td> Increases your spell casting speed by 10%. </td>
<td> {{:Wizard|desc=QuickChant}} </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td>
<td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td>
<td> Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage. The shield will only reactivate after a cooldown period.</td>
<td> {{:Wizard|desc=ReactiveShield}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td>
<td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td>
<td> Increases knowledge by 10%. </td>
<td> {{:Wizard|desc=Sage}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Spell Overload.png|link=|x96px]] <br> Spell Overload </td>
<td> {{:Wizard|desc=SpellOverload}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Staff Mastery </td>
<td> {{:Wizard|desc=StaffMastery}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Static Charge.png|link=|x96px]] <br> Static Charge </td>
<td> {{:Wizard|desc=StaticCharge}} </td>
</tr>
</tr>
</table>
</table>
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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill_Arcane_Infusion.png|link=|x96px]] <br> Arcane Infusion </td>
<td> {{:Wizard|desc=ArcaneInfusion}} </td>
<td> {{Ability_Data|ArcaneInfusion|SkillCooldown}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill_Arcane_Insight.png|link=|x96px]] <br> Arcane Insight </td>
<td> {{:Wizard|desc=ArcaneInsight}} </td>
<td> {{Ability_Data|ArcaneInsight|SkillCooldown}} </td>
</tr>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<td> {{:Wizard|desc=ArcaneShield}} </td>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<td> {{Ability_Data|ArcaneShield|SkillCooldown}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill_Arcane_Surge.png|link=|x96px]] <br> Arcane Surge </td>
<td> {{:Wizard|desc=ArcaneSurge}} </td>
<td> {{Ability_Data|ArcaneSurge|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td>
<td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td>
<td> Reduce the casting time of the next spell you cast to 0.1 seconds.</td>
<td> {{:Wizard|desc=IntenseFocus}} </td>
        <td> 18s </td>
<td> {{Ability_Data|IntenseFocus|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> Meditation </td>
<td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> Meditation </td>
<td> Enter a meditative state and revive spells at a rate of 40 spell costs over 10 seconds. </td>
<td> {{:Wizard|desc=Meditation}} </td>
        <td> 45s </td>
<td> {{Ability_Data|Meditation|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Wizard|desc=SpellMemory}} </td>
        <td> / </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
        <td> {{:Wizard|desc=SpellMemory}} </td>
        <td> / </td>
<td> - </td>
</tr>
</tr>


Line 112: Line 164:


|-|Spells=
|-|Spells=
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
 
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br>
 
All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range.
 
<br>
<br>
'''Spell Types''':
'''Spell Types''':


<div style="margin-top: 5px"><!--
{{Element|Arcane}} <br>
--><div style="display: flex; margin-bottom: 2px"><!--
{{Element|Fire}} <br>
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(249, 246, 240)"></div><!--
{{Element|Ice}} <br>
        -->Light<!--
{{Element|Light}} <br>
--></div><!--
{{Element|Lightning}} <br>
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(119, 0, 1)"></div><!--
        -->Fire<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(0, 57, 144)"></div><!--
        -->Lightning<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(101, 0, 184)"></div><!--
        -->Arcane<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(0, 218, 255)"></div><!--
        -->Water<!--
--></div><!--
--></div>


===Tier 1===
===Tier 1===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<td> If hit, deals 20 damage and burns the target for 1 second. <br><br>(Burn is not currently affected by Fire Mastery)</td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <td> 5 Casts </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td>
<td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td>
<td> Blows up spheres of floating light to brightly illuminate the surroundings.<br><br>(Reveals Rogues hidden with "Hide" skill)  </td>
<td> {{:Wizard|desc=LightOrb}} </td>
        <td> 6 Casts </td>
<td> - </td>
<td> {{Ability_Data|LightOrb|CastingTime}} </td>
<td> {{Ability_Data|LightOrb|MaxCount}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td>
<td style=" text-align:middle"> [[File:Spell Transmutation.png|link=|x96px]] <br> Transmutation </td>
<td> Set the target's weapon on fire, dealing 5 additional magic damage and burning enemies when they hit.<br><br>(Will increase spell damage as well, but will not cause spells to apply the burn effect.) </td>
<td> {{:Wizard|desc=Transmutation}} </td>
        <td> 6 Casts </td>
<td> - </td>
<td> {{Ability_Data|Transmutation|CastingTime}} </td>
<td> {{Ability_Data|Transmutation|MaxCount}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td>
<td> {{:Wizard|desc=Zap}} </td>
<td> Damage: <br> {{Ability_Data|Zap|HitScaling}} <br> Burn: <br> {{Ability_Data|Zap|DoTScaling}} </td>
<td> {{Ability_Data|Zap|CastingTime}} </td>
<td> {{Ability_Data|Zap|MaxCount}} </td>  
</tr>
</tr>
</table>
</table>


===Tier 2===
===Tier 2===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td>
<td> {{:Wizard|desc=MagicLock}} </td>
<td> - </td>
<td> {{Ability_Data|MagicLock|CastingTime}} </td>
<td> {{Ability_Data|MagicLock|MaxCount}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td>
<td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td>
<td> Slows the target's movement speed by -40% for 2.5 seconds.</td>
<td> {{:Wizard|desc=Slow}} </td>
        <td> 5 Casts </td>
<td> - </td>
<td> {{Ability_Data|Slow|CastingTime}} </td>
<td> {{Ability_Data|Slow|MaxCount}} </td>   
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td>
<td> {{:Wizard|desc=Ignite}} </td>
<td> Damage: <br> {{Ability_Data|Ignite|HitScaling}} <br> Burn: <br> {{Ability_Data|Ignite|BurningScaling}} </td>
<td> {{Ability_Data|Ignite|CastingTime}} </td>
<td> {{Ability_Data|Ignite|MaxCount}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td>
<td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td>
<td> On hit, it deals 20 magic damage and reduces the target's movement speed by -15% for 1 seconds.  </td>
<td> {{:Wizard|desc=IceBolt}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|IceBolt|Scaling}} </td>
<td> {{Ability_Data|IceBolt|CastingTime}} </td>
<td> {{Ability_Data|IceBolt|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 3===
===Tier 3===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td>
<td> {{:Wizard|desc=Haste}} </td>
<td> - </td>
<td> {{Ability_Data|Haste|CastingTime}} </td>
<td> {{Ability_Data|Haste|MaxCount}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td>
<td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td>
<td> Fires up to 10 homing missile that each deal 12 damage. Stops firing when you move.<br><br>(The speed that the missiles fire at is determined by your weapon, with Spellbook being the fastest and Staff being the slowest.)</td>
<td> {{:Wizard|desc=MagicMissile}} <br><br>
        <td> 5 Casts </td>
<center>
{| class="mw-collapsible mw-collapsed" style="text-align:center"
|+ style="white-space:nowrap; border:0px; background:transparent;" | Homing Behavior
|-
| style="text-align:left; border:0px; background:transparent;" |
* Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not
 
* Magic missiles start homing the second they are created, they don't need to be close to the target to start homing
 
* Homing only allows it to change direction, not increase speed
 
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)
 
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs
 
* Can't home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage
|}
</center>
</td>
<td> {{Ability_Data|MagicMissile|Scaling}} </td>
<td> {{Ability_Data|MagicMissile|CastingTime}} </td>
<td> {{Ability_Data|MagicMissile|MaxCount}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td>
<td style=" text-align:middle"> [[File:Spell Sleep.png|link=|x96px]] <br> Sleep </td>
<td> Target gains a 14% Action and Move Speed bonus for 8 seconds. Casts to self if no target is found.</td>
<td> {{:Wizard|desc=Sleep}} </td>
        <td> 4 Casts </td>
<td> - </td>
<td> {{Ability_Data|Sleep|CastingTime}} </td>
<td> {{Ability_Data|Sleep|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 4===
===Tier 4===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td>
<td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td>
<td> After 4 seconds, a bolt of lightning falls in the targeted area, dealing 35 damage.</td>
<td> {{:Wizard|desc=LightningStrike}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|LightningStrike|Scaling}} </td>
<td> {{Ability_Data|LightningStrike|CastingTime}} </td>
<td> {{Ability_Data|LightningStrike|MaxCount}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td>
<td> {{:Wizard|desc=Invisibility}} </td>
<td> - </td>
<td> {{Ability_Data|Invisibility|CastingTime}} </td>
<td> {{Ability_Data|Invisibility|MaxCount}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td>
<td> {{:Wizard|desc=Fireball}} </td>
<td> Direct: <br> {{Ability_Data|Fireball|HitScaling}} <br> AoE: <br> {{Ability_Data|Fireball|AoEScaling}} <br> Burn: <br> {{Ability_Data|Fireball|DoTScaling}} </td>
<td> {{Ability_Data|Fireball|CastingTime}} </td>
<td> {{Ability_Data|Fireball|MaxCount}} </td>
</tr>
</table>
 
===Tier 5===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td>
<td> {{:Wizard|desc=Explosion}} </td>
<td> Damage: <br> {{Ability_Data|Explosion|HitScaling}} <br> Burn: <br> {{Ability_Data|Explosion|BurningScaling}} </td>
<td> {{Ability_Data|Explosion|CastingTime}} </td>
<td> {{Ability_Data|Explosion|MaxCount}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td>
<td style=" text-align:middle"> [[File:Spell Fly.png|link=|x96px]] <br> Fly </td>
<td> Target becomes invisible and gains a 10% Move Speed bonus for 3 seconds. Casts to self if no target is found.</td>
<td> {{:Wizard|desc=Fly}} </td>
        <td> 4 Casts </td>
<td> - </td>
<td> {{Ability_Data|Fly|CastingTime}} </td>
<td> {{Ability_Data|Fly|MaxCount}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td>
<td style=" text-align:middle"> [[File:Spell Frost Wave.png|link=|x96px]] <br> Frost Wave </td>
<td> Shoots a fireball that causes 30 direct damage to a target and 10 splash damage and a knock back effect to nearby targets. (Also applies a burn to damaged targets.)</td>
<td> {{:Wizard|desc=FrostWave}} </td>
        <td> 5 Casts </td>
<td> - </td>
<td> {{Ability_Data|FrostWave|CastingTime}} </td>
<td> {{Ability_Data|FrostWave|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 6===
===Tier 6===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td>
<td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td>
<td> Electrocutes the target, inflicts 35 damage, and fires lightning that is transferred to a being within 4 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby.</td>
<td> {{:Wizard|desc=ChainLightning}} </td>
        <td> 3 Casts </td>
<td> {{Ability_Data|ChainLightning|HitScaling}} </td>
<td> {{Ability_Data|ChainLightning|CastingTime}} </td>
<td> {{Ability_Data|ChainLightning|MaxCount}} </td>
</tr>
</tr>
</table>
</table>


<br>
===Tier 7===
|-|Gear=
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
 
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr style="height:100px">
<tr>
<td style=" text-align:middle"> 2-Handed </td>
<td style=" text-align:middle"> [[File:Spell Polymorph.png|link=|x96px]] <br> Polymorph </td>
<td> Crossbow, Crystal Sword, Spellbook, Wizard Staff </td>
<td> {{:Wizard|desc=Polymorph}} </td>
</tr>
<td> - </td>
    <tr style="height:100px">
<td> {{Ability_Data|Polymorph|CastingTime}} </td>
<td style=" text-align:middle"> 1-Handed </td>
<td> {{Ability_Data|Polymorph|MaxCount}} </td>
<td> Crystal Ball, Rondel Dagger </td>
</tr>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> Throwing Knife </td>
</tr>
</table>
</table>
<br>
 
Armors
===Tier 8===
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr style="height:100px">
    <tr>
<td style=" text-align:middle"> Head </td>
<td style=" text-align:middle"> [[File:Spell Meteor Strike.png|link=|x96px]] <br> Meteor Strike </td>
<td> Leather Cap, Wizard Hat </td>
<td> {{:Wizard|desc=MeteorStrike}} </td>
<td> - </td>
<td> {{Ability_Data|MeteorStrike|CastingTime}} </td>
<td> {{Ability_Data|MeteorStrike|MaxCount}} </td>
</tr>
</tr>
<tr style="height:100px">
<tr>
<td style=" text-align:middle"> Chest </td>
<td style=" text-align:middle"> [[File:Spell Teleport.png|link=|x96px]] <br> Teleport </td>
<td> Frock, Mystic Vestments, Oracle Robe, Padded Tunic, Regal Gambeson </td>
<td> {{:Wizard|desc=Teleport}} </td>
</tr>
<td> - </td>
<tr style="height:100px">
<td> {{Ability_Data|Teleport|CastingTime}} </td>
<td style=" text-align:middle"> Legs </td>
<td> {{Ability_Data|Teleport|MaxCount}} </td>
<td> Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Rugged Boots, Wizard Shoes </td>
</tr>
</tr>
</table>
</table>
<br>
|-|Gear=
{{ListGearForClass|{{PAGENAME}}}}


|-|Stats=
|-|Stats=
These stats do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
<br>
 
|-|Tips=
 
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.
 
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.
 
- Light Orb will reveal enemy Rogues, preventing ambushes.
 
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.
 
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.
 
- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% "scaling". 
 
</tabber>All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
 
==Guides==
*[[Guide:Battle_Wizard|Battle Wizard]]
 
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
 
|arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack.
 
|arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}.
 
|arcaneprecision=Deal {{Ability_Data|ArcanePrecision|MagicalBaseDamage}} increased magical damage to crowd-controlled targets. {{NeedsTesting|What counts as crowd-controlled?}}
 
|coldfocus=Magical damage dealt to targets affected by <span class="ice">Frostbite</span> is increased by {{Ability_Data|ColdFocus|MagicalBaseDamage}}.
 
|firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. <br>
<i> Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. </i> <br> <i> Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. </i>
 
|focusedmind=While [[Channel|channeling]], gain {{Ability_Data|FocusedMind|PhysicalDamageReduction}} and {{Ability_Data|FocusedMind|MagicalDamageReduction}}. If the channeling is not interrupted, gain a stack granting {{Ability_Data|FocusedMind|MagicalPowerBonus}} every {{Ability_Data|FocusedMind|FocusedMindIntervalValueId}} seconds, stacking up to {{Ability_Data|FocusedMind|FocuedMindMaxStackCount}} times. This effect lasts for {{Ability_Data|FocusedMind|Duration}}.


{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
|glasscannon=Suffer {{Ability_Data|GlassCannon|MaxHealthBonus}} but gain {{Ability_Data|GlassCannon|MagicalPower}}.
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
 
|-
|icemastery=Dealing damage with {{Element|Ice}} freezes the target's feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}.
|Strength || style="text-align:right; color: rgb(132,176,5)" | 5
 
|-
|iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|FrostbiteDuration}}. <br> {{Ability_Data|IceShield|CooldownDuration}} cooldown.
|Agility || style="text-align:right;color: rgb(132,176,5)" | 20
 
|-
|lingeringmagic=The duration of beneficial spell effects is increased by {{Ability_Data|LingeringMagic|Duration}}. {{NeedsTesting|What does this affect? Is it just a buff duration multiplier, does it work on buffs given to teammates?}}
|Will|| style="text-align:right;color: rgb(132,176,5)" | 33
 
|-
|manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}.
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 12
 
|-
|melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} and {{Ability_Data|Melt|ProjectileDamageReduction}} for {{Ability_Data|Melt|Duration}}.
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 5
 
|-
|quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}.
|Health|| style="text-align:right;color: rgb(132,176,5)" | 75
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | * / 12
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;color: rgb(132,176,5)" | 315 (105%)
|-
|Action Speed|| style="text-align:right;color: rgb(132,176,5)" | 5%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -40%
|-
|Equip Speed|| style="text-align:right;color: rgb(132,176,5)" | 25%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(255,117,117);" | -20%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -15%
|-
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 18%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right; color: rgb(132,176,5)" | -15.3%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 17.3%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 84 (17.3%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -30%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 5 (-30%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 46%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 33 (46%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: rgb(132,176,5)" | 1
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0


|}
|reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|ActivatedDuration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|CooldownDuration}}.


<br>
|sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}.


|-|Tips=
|spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down.


- Try to meditate after every 2 uses of Arcane missiles, Invisibility, and Fireball, because all your spells regenerate at the same time.
|staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]].


- When enemies are interacting with doors, shoot a fire spell at them.
|staticcharge=For each lightning spell hit, grants a stacking buff that gives {{Ability_Data|StaticCharge|LightningMagicalPowerBonus}} which lasts until a non-lightning spell is cast. This buff stacks up to {{Ability_Data|StaticCharge|MaximumStacks}} times. {{NeedsTesting|Do you have to continue to hit spells to keep the buff or is it cleared even if you miss a lightning spell?}}


- Use door windows to shoot at unsuspecting enemies on the other side of the door.
<!--Skills Descriptions-->


- Use invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.
|arcaneinfusion=For {{Ability_Data|ArcaneInfusion|Duration}}, your melee attacks deal an additional {{Ability_Data|ArcaneInfusion|DamageMagicalBaseDamage}} to the target and {{Ability_Data|ArcaneInfusion|DamageSplashMagicalBaseDamage}} to enemies within a {{Ability_Data|ArcaneInfusion|Range}} radius around the target. These two damage instances cannot hit the same target.


- While meditating, your camera is locked and you character looks down at the ground, to increase your visibility, meditate on an elevated position to increase your field of view and spot incoming enemies.
|arcaneinsight=For {{Ability_Data|ArcaneInsight|Duration}}, gain {{Ability_Data|ArcaneInsight|MemoryCapacityMod}}, and you can move while [[Channel|channeling]].


- Alternatively, you can also rest at campfire to replenish spell casts.
|arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you.


|-|Patch Notes=
|arcanesurge=Gain {{Ability_Data|ArcaneSurge|SpellCastingSpeed}} for {{Ability_Data|ArcaneSurge|Duration}}.
'''13/02/2023 Alpha Playtest #4 Hotfix #5'''
* Haste duration changed from 11 to 8 seconds.


'''2023/02/09 Alpha #4 Playtest Hotfix - #3'''
|intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}.
* Wizard Light’s Spell Count 8 -> 6
* Wizard Ignite’s Spell Count 6 -> 5
* Wizard Zap’s Spell Count 6 -> 5
* Wizard Ice Bolt’s Spell Count 6 -> 5
* Wizard Haste’s Spell Count 5 -> 4
* Wizard Invisibility’s Spell Count 5 -> 4
* Wizard Chain Lightning’s Spell Count 4 -> 3
* Wizard Fireball Splash Damage 20 -> 10


|meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) over {{Ability_Data|Meditation|ChannelingDuration}} ({{Scales with Spell Casting Speed}}). While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]]


'''2022/12/22 Alpha Playtest #3 Hotfix #5'''
|spellmemory=Gain the ability to memorize spells to use in the dungeon.


* Fixed an issue where the Savage Roar's fear effect would not disappear.
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.


<!--Spells Descriptions-->


'''2022/12/20 Alpha Playtest #3 Hotfix #4'''
|lightorb=Cast spheres of floating light that travels up to {{Ability_Data|LightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. <br> Additionally, reveals allied and enemy hidden Rouges within {{Ability_Data|lightOrb|AreaRadius}} meters, ignoring walls. <!--<br><br> Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}-->.


* Fixed an issue where Ignite could malfunction.
|transmutation=Disguises the caster in the same form as the target for {{Ability_Data|Transmutation|Duration}}. If the target is not a breakable object, the spell will fail. The camouflage will be removed when the duration expires, when you move, or you are attacked.


|zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}.


'''2022/12/16 Alpha Playtest #3 Hotfix #1'''
|magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}.


* Wizard's Fireball cast time changed from 1.5 seconds to 1.25 seconds.
|slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}.


* Wizard's Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.
|ignite=Set the target's weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. <br> Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]].


* Wizard's Chain Lightning cast time changed from 2 seconds to 1.5 seconds.
|icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. <br><br> Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}}


* Wizard's Magic Missile damage per projectile changed from 10 to 12.
|haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. <br> Self cast if no target is found.


|magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. <br> Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}}


'''2022/12/16 Alpha Playtest #3 Changelog'''
|sleep=Fire a projectile at {{Ability_Data|Sleep|InitialSpeed}} that induces a Sleepy effect to players for 2s, which afterwards puts them to sleep for 2s. Monsters are put to sleep for 6s. The target awakens immediately upon taking damage. <br> Does not work on bosses.


New Magic System -
|lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}.


* All spells have a specific memory cost associated with them.
|invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. <br> Self cast if no target is found.


* Magic users can customize which spells they wish to memorize through the spell capacity system.
|fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. If it's a direct hit, the splash damage will not also happen. <br><br> Projectile speed: {{Ability_Data|Fireball|InitialSpeed}}


* Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
|explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after <!--{{Ability_Data|Explosion|IntervalTime}}--> 3s dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. <br>  <br> When cast on a character (not an object), the mark sticks to them until it explodes. <br> If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage.


* Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
|fly=Gain the ability to fly for {{Ability_Data|Fly|Duration}}, lose {{Ability_Data|Fly|MoveSpeedBonus}}.


|frostwave=Casts a freezing wave centered on the caster that expands over 1s. Enemies touched by the freezing wave take {{Ability_Data|FrostWave|MagicalBaseDamage}} ({{Ability_Data|FrostWave|Scaling}}) and are inflicted with <span class="ice">Frostbite</span> for {{Ability_Data|FrostWave|Duration}}. <br><br><span class="ice">Frostbite</span>: The target suffers {{Ability_Data|FrostWave|MoveSpeedBonus}} and {{Ability_Data|FrostWave|ActionSpeed}}.


|chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby.


</tabber>
|polymorph=Transforms the target into 1 of 6 random animals for 3s. Monsters remain transformed for {{Ability_Data|Polymorph|Duration}}. The transformation ends upon taking damage. If no target is selected, transforms the caster for 12s and can be canceled at any time.


|meteorstrike=Channel for {{Ability_Data|MeteorStrike|ChannelingDuration}}, summoning a meteor that travels at {{Ability_Data|MeteorStrike|InitialSpeed}} every {{Ability_Data|MeteorStrike|ChannelingInterval}} within the {{Ability_Data|MeteorStrike|AreaRadius}} area. Each meteor deals {{Ability_Data|MeteorStrike|PhysicalBaseDamage}} ({{Ability_Data|MeteorStrike|HitScaling}}) and {{Ability_Data|MeteorStrike|HitMagicalBaseDamage}} ({{Ability_Data|MeteorStrike|HitScaling}}) with {{Ability_Data|MeteorStrike|ImpactPower}}, and applies <span class="fire">Burn</span>.<br><br><span class="fire">Burn</span>: The target takes {{Ability_Data|MeteorStrike|BurningMagicalBaseDamage}} ({{Ability_Data|MeteorStrike|BurningScaling}}) over {{Ability_Data|MeteorStrike|Duration}}.


==Guides==
|teleport=Distorts space to "instantly" relocate to the designated location. In reality, you travel 5m at 100m/s. For {{Ability_Data|Teleport|Duration}} after teleporting, the caster becomes destabilized (can't cast Teleport while in this state) and suffers {{Ability_Data|Teleport|PhysicalDamageReductionMod}} and {{Ability_Data|Teleport|MagicalDamageReductionMod}}.


*[[Guide:Battle_Wizard|Battle Wizard]]
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Latest revision as of 05:44, 14 August 2026

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.12#Hotfix 123.
Dark and Darker is currently on update: Patch:6.12#Hotfix 123.

Wizard.png
Wizard
'The Caster Extraordinaire'
Strength
6
Vigor
7
Agility
15
Dexterity
17
Will
20
Knowledge
25
Resourcefulness
15

Health
108.5
Memory
19

Description

Wizards in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.

Class Info

The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.


Weapon of choice - Magic Staff or Spellbook

  • Pros
    • Cast powerful spells.
    • Mediate to self-refresh spells. (Meditation Skill)
    • Wield magical weapons.
  • Cons
    • Slow interaction speed.
    • Low physical damage.
    • Low health.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description
Perk Arcane Feedback.png
Arcane Feedback
When you deal damage with an Arcane Arcane spell, gain a stacking bonus granting 3% Spell Casting Speed and 3% Arcane Arcane Power Bonus per stack for 7s. This skill can stack up to 5 times and the duration resets with each with each successful stack.
Perk Arcane Mastery.png
Arcane Mastery
Gain 5% Arcane Arcane Power Bonus and reduces the cast time of Arcane Arcane spells by 0.5s.
Perk Arcane Precision.png
Arcane Precision
Deal 1.15x increased magical damage to crowd-controlled targets.
Icon Caution.pngNeeds further testing!
What counts as crowd-controlled?
Contribute by joining the Spells & Guns discord!
Perk Cold Focus.png
Cold Focus
Magical damage dealt to targets affected by Frostbite is increased by 1.15x.
Perk Fire Mastery.png
Fire Mastery
Gain 5% Fire Fire Power Bonus. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer -50% Incoming Physical Healing Mod and -50% Incoming Magical Healing Mod for 4s.
Does not work on Explosion Bottle and Oil Lantern as they deal Neutral Neutral damage.
Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn.
Perk Focused Mind.png
Focused Mind
While channeling, gain 15% Physical Damage Reduction and 15% Magical Damage Reduction. If the channeling is not interrupted, gain a stack granting 5% Magical Power Bonus every 0.5s seconds, stacking up to 3 times. This effect lasts for 8s.
Perk Glass Cannon.png
Glass Cannon
Suffer -10% Max Health Bonus but gain 20 Magical Power.
Perk Ice Mastery.png
Ice Mastery
Dealing damage with Ice Ice freezes the target's feet and prevents them from moving for 0.5s.
Perk Ice Shield.png
Ice Shield
Gain 20 Armor Rating while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer -20% Move Speed Bonus and -20% Action Speed for 0.5s.
5s cooldown.
Perk Lingering Magic.png
Lingering Magic
The duration of beneficial spell effects is increased by 1.2x.
Icon Caution.pngNeeds further testing!
What does this affect? Is it just a buff duration multiplier, does it work on buffs given to teammates?
Contribute by joining the Spells & Guns discord!
Perk Mana Surge.png
Mana Surge
Gain 10% Magical Power Bonus.
Perk Melt.png
Melt
When you deal magical Fire Fire Damage to a target, they suffer -15% Physical Damage Reduction and -5% Projectile Damage Reduction for 2s.
Perk Quick Chant.png
Quick Chant
Gain 15% Spell Casting Speed.
Perk Reactive Shield.png
Reactive Shield
When you take damage, gain a 15 Base Shield (0% Scaling) for 3s. The shield will reactivate after 12s.
Perk Sage.png
Sage
Gain 15% Knowledge Bonus.
Perk Spell Overload.png
Spell Overload
Suffer -20% Knowledge Bonus but in turn, gain 60% Max Spell Count Bonus, rounded down.
Perk Staff Mastery.png
Staff Mastery
When using a staff-type weapon, you gain 2 Buff Magical Damage as Base damage.
Perk Static Charge.png
Static Charge
For each lightning spell hit, grants a stacking buff that gives 10% Lightning Lightning Power Bonus which lasts until a non-lightning spell is cast. This buff stacks up to 3 times.
Icon Caution.pngNeeds further testing!
Do you have to continue to hit spells to keep the buff or is it cleared even if you miss a lightning spell?
Contribute by joining the Spells & Guns discord!


You can equip a total of 2 skills.


Name Description Cooldown
Skill Arcane Infusion.png
Arcane Infusion
For 8s, your melee attacks deal an additional 3 Arcane Arcane Magical Base Damage to the target and 15 Arcane Arcane Magical Base Damage to enemies within a 1.5m radius around the target. These two damage instances cannot hit the same target. 18s
Skill Arcane Insight.png
Arcane Insight
For 8s, gain 50% Memory Capacity Mod, and you can move while channeling. 8s
Skill Arcane Shield.png
Arcane Shield
Gain a 15 Base Shield (50% Scaling) for 12s. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing 5 Arcane Arcane Magical Base Damage (100% Scaling) to enemy targets in a 2m radius around you. 25s
Skill Arcane Surge.png
Arcane Surge
Gain 30% Spell Casting Speed for 12s. 24s
Skill Intense Focus.png
Intense Focus
Reduce the cast time of your next spell to 0.1s. 18s
Skill Meditation.png
Meditation
Enter a meditative state and recover spells at a rate of 34 spell cost per 0.75s (Perk Quick Chant.png) over 24s (Perk Quick Chant.png). While meditating you are also Resting and can benefit from Campfires 45s
Skill Spell Memory.png
Spell Memory
Gain the ability to memorize spells to use in the dungeon. -
Skill Spell Memory.png
Spell Memory 2
Gain the ability to memorize spells to use in the dungeon. -


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost.

All Wizard Spells have a cast range of 8m (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has 8m range.


Spell Types:

Arcane Arcane
Fire Fire
Ice Ice
Light Light
Lightning Lightning

Tier 1

Name Description Scaling Cast Time Spell Count
Spell Light Orb.png
Light Orb
Cast spheres of floating light that travels up to Infinite meters to brightly illuminate your surroundings for 40 seconds.
Additionally, reveals allied and enemy hidden Rouges within 3m meters, ignoring walls. .
- 1s 4
Spell Transmutation.png
Transmutation
Disguises the caster in the same form as the target for 30s. If the target is not a breakable object, the spell will fail. The camouflage will be removed when the duration expires, when you move, or you are attacked. - 0.75s 5
Spell Zap.png
Zap
Deals 15 Light Light Magical Base Damage and burns the target for 1s, dealing 1 Fire Fire Magical Base Damage. Damage:
100% Scaling
Burn:
50% Scaling
1.25s 5

Tier 2

Name Description Scaling Cast Time Spell Count
Magic Lock.png
Magic Lock
Lockable objects such as doors or boxes will be locked for 10s. - 1s 5
Spell Slow.png
Slow
Cause the target to suffer -40% Move Speed Bonus for 2s. - 1.25s 3
Spell Ignite.png
Ignite
Set the target's weapon on fire for 12s. While active, deal 5 Fire Fire Magical Base Damage and burn enemies for 1 Fire Fire Magical Base Damage over 1s on successful attacks.
Both the hit and the burn are an exception and are affected by Hit Location Bonus.
Damage:
50% Scaling
Burn:
50% Scaling
0.75s 10
Spell Ice Bolt.png
Ice Bolt
Deal 20 Projectile Ice Ice Magical Base Damage with 4 Impact Power and inflicts -20% Move Speed Bonus and -20% Action Speed for 1s.

Projectile speed: 14m/s
100% Scaling 1.25s 5

Tier 3

Name Description Scaling Cast Time Spell Count
Spell Haste.png
Haste
Grants the target 5% Move Speed Bonus, 10% Action Speed, 10% Spell Casting Speed for 6s.
Self cast if no target is found.
- 0.75s 4
Spell Magic Missile.png
Magic Missile
Channel for up to 3s (Perk Quick Chant.png) while remaining still and fire a homing missile every 0.3s (Perk Quick Chant.png) that each deal 10 Projectile Arcane Arcane Magical Base Damage with 2 Impact Power.
Projectile speed: 7m/s

Homing Behavior
  • Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not
  • Magic missiles start homing the second they are created, they don't need to be close to the target to start homing
  • Homing only allows it to change direction, not increase speed
  • Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)
  • Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs
  • Can't home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage
50% Scaling 1.25s 10
Spell Sleep.png
Sleep
Fire a projectile at 4m/s that induces a Sleepy effect to players for 2s, which afterwards puts them to sleep for 2s. Monsters are put to sleep for 6s. The target awakens immediately upon taking damage.
Does not work on bosses.
- 0.75s 3

Tier 4

Name Description Scaling Cast Time Spell Count
Spell Lightning Strike.png
Lightning Strike
When cast, a bolt of lightning falls in the targeted area after 0.5s, electrocuting enemies, dealing 25 Lightning Lightning Magical Base Damage in a 0.8m blast radius and inflicting -20% Move Speed Bonus for 1s. 100% Scaling 2s 5
Spell Invisibility.png
Invisibility
Grants the target invisibility for 4s. While active, the target also gains 5% Move Speed Bonus.
Self cast if no target is found.
- 0.75s 4
Spell Fireball.png
Fireball
Shoot a burning fireball dealing 30 Projectile Fire Fire Magical Base Damage with 6 Impact Power) to a direct hit target and 10 Fire Fire Magical Base Damage as area of effect with 4 Impact Power while knocking back nearby targets. Additionally either one can burn the targets, dealing 3 Fire Fire Magical Base Damage over 2s. If it's a direct hit, the splash damage will not also happen.

Projectile speed: 12m/s
Direct:
100% Scaling
AoE:
100% Scaling
Burn:
50% Scaling
2s 4

Tier 5

Name Description Scaling Cast Time Spell Count
Explosion spell icon.png
Explosion
When cast, places a mark on the targeted object within 8m or in the air if no object in range. The mark explodes after 3s dealing 20 Fire Fire Magical Base Damage with 6 Impact Power to enemies within a 1m area and burns, dealing 3 Fire Fire Magical Base Damage over 2s.

When cast on a character (not an object), the mark sticks to them until it explodes.
If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage.
Damage:
100% Scaling
Burn:
50% Scaling
1.75s 4
Spell Fly.png
Fly
Gain the ability to fly for 3s, lose -20% Move Speed Bonus. - 0.75s 3
Spell Frost Wave.png
Frost Wave
Casts a freezing wave centered on the caster that expands over 1s. Enemies touched by the freezing wave take 15 Ice Ice Magical Base Damage (100% Scaling) and are inflicted with Frostbite for 1.5s.

Frostbite: The target suffers -20% Move Speed Bonus and -20% Action Speed.
- 1.75s 4

Tier 6

Name Description Scaling Cast Time Spell Count
Spell Chain Lightning.png
Chain Lightning
Electrocutes the target, dealing 30 Lightning Lightning Magical Base Damage, and fires another chain lightning that is transferred to a random target within 8m area up to 3 times. A bounced chain deals 25 Lightning Lightning Magical Base Damage / 25 Lightning Lightning Magical Base Damage / 20 Lightning Lightning Magical Base Damage depending on how many times it bounces. Additionally, targets hit by this shock will also suffer -20% Move Speed Bonus for 1s. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. 100% Scaling 2.5s 2

Tier 7

Name Description Scaling Cast Time Spell Count
Spell Polymorph.png
Polymorph
Transforms the target into 1 of 6 random animals for 3s. Monsters remain transformed for 6s. The transformation ends upon taking damage. If no target is selected, transforms the caster for 12s and can be canceled at any time. - 1.25s 2

Tier 8

Name Description Scaling Cast Time Spell Count
Spell Meteor Strike.png
Meteor Strike
Channel for 8s, summoning a meteor that travels at 20m/s every 1.8s within the 4m area. Each meteor deals 10 Projectile Fire/Earth Hybrid Physical Base Damage (100% Scaling) and 25 Projectile Fire/Earth Hybrid Magical Base Damage (100% Scaling) with 12 Impact Power, and applies Burn.

Burn: The target takes 3 Fire Fire Magical Base Damage (100% Scaling) over 2s.
- 2.5s 1
Spell Teleport.png
Teleport
Distorts space to "instantly" relocate to the designated location. In reality, you travel 5m at 100m/s. For 10s after teleporting, the caster becomes destabilized (can't cast Teleport while in this state) and suffers -50% Physical Damage Reduction Mod and -50% Magical Damage Reduction Mod. - 0.75s 2


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 6
Vigor 7
Agility 15
Dexterity 17
Will 20
Knowledge 25
Resourcefulness 15
Health 108.5
Memory Capacity 19
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -24%
Spell Recovery Bonus 80.5%
Move Speed 300 ( 100% )
Action Speed 1.875%
Manual Dexterity 6%
Spell Casting Speed 21%
Equip Speed 10%
Regular Interaction Speed 2.8%
Magical Interaction Speed 35%
Persuasiveness 15
Buff Duration 5%
Debuff Duration -4.8%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 14.1%
        From Resist Rating 50 ( 14.1% )
        From Bonuses 0%
Physical Power Bonus -25%
        From Physical Power 6 ( -25% )
        From Bonuses 0%
Magic Power Bonus 5%
        From Magic Power 20 ( 5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.

- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.

- Light Orb will reveal enemy Rogues, preventing ambushes.

- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.

- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.

- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% "scaling".

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

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