|
|
(10 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
| <noinclude>{{UpdateStatus|Class Data}} | | <noinclude>{{UpdateStatus|Class Data}} |
| {{Infobox Class|{{PAGENAME}}|'The Almighty Sorcerer'|Yes}} | | {{Infobox Class|{{PAGENAME}}|'The Caster Extraordinaire'|Yes}} |
| ==Description== | | ==Description== |
|
| |
|
Line 6: |
Line 6: |
|
| |
|
| ==Class Info== | | ==Class Info== |
| The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are sight to behold. | | The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold. |
|
| |
|
|
| |
|
Line 146: |
Line 146: |
|
| |
|
| The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br> | | The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br> |
| Wizard has default {{Ability_Data|Zap|Range}} range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range. | | |
| | All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range. |
|
| |
|
| <br> | | <br> |
Line 200: |
Line 201: |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td> | | <td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td> |
| <td> </td> | | <td> {{:Wizard|desc=Slow}} </td> |
| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|Slow|CastingTime}} </td> | | <td> {{Ability_Data|Slow|CastingTime}} </td> |
Line 247: |
Line 248: |
|
| |
|
| * Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs | | * Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs |
| | |
| | * Can't home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage |
| |} | | |} |
| </center> | | </center> |
Line 370: |
Line 373: |
| |icemastery=Dealing damage with {{Element|Ice}} freezes the target's feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}. | | |icemastery=Dealing damage with {{Element|Ice}} freezes the target's feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}. |
|
| |
|
| |iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|Duration}}. <br> {{Ability_Data|IceShield|Cooldown}}. | | |iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|Duration}}. <br> {{Ability_Data|IceShield|Cooldown}} cooldown. |
|
| |
|
| |manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}. | | |manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}. |
Line 382: |
Line 385: |
| |sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}. | | |sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}. |
|
| |
|
| |spelloverload=Suffer {{Ability_Data|SpellOverload|MemoryCapacityBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down. | | |spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down. |
|
| |
|
| |staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]]. | | |staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]]. |
Line 390: |
Line 393: |
| |intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}. | | |intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}. |
|
| |
|
| |meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} over {{Ability_Data|Meditation|ChannelingDuration}}. While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]] | | |meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) over {{Ability_Data|Meditation|ChannelingDuration}} ({{Scales with Spell Casting Speed}}). While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]] |
|
| |
|
| |spellmemory=Gain the ability to memorize spells to use in the dungeon. | | |spellmemory=Gain the ability to memorize spells to use in the dungeon. |
Line 408: |
Line 411: |
| |icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. <br><br> Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}} | | |icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. <br><br> Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}} |
|
| |
|
| |magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. <br> Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}} | | |magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. <br> Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}} |
|
| |
|
| |haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. <br> Self cast if no target is found. | | |haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. <br> Self cast if no target is found. |
Line 418: |
Line 421: |
| |fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. <br><br> Projectile speed: {{Ability_Data|Fireball|InitialSpeed}} | | |fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. <br><br> Projectile speed: {{Ability_Data|Fireball|InitialSpeed}} |
|
| |
|
| |explosion=When cast, an explosion occurs in the targeted area after {{Ability_Data|Explosion|IntervalTime}} dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|Radius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. <br> When cast on a character it sticks to them before exploding. <br> If the Wizard dies, the explosion is removed from the target immediately and deals no damage. | | |explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after {{Ability_Data|Explosion|IntervalTime}} dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. <br> <br> When cast on a character (not an object), the mark sticks to them until it explodes. <br> If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage. |
|
| |
|
| |chainlightning=Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}}/{{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}}/{{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. | | |chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. |
|
| |
|
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |