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(Automated edit: Divine strike tag fixed; Healing tags/links reworked)
(Tag changes for AoE abilities: AreaRadius tag added wherever it wasn't, Range changed to max distance between caster and target wherever it wasn't)
 
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<noinclude>
<noinclude>{{UpdateStatus|Class Data}}
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
 
{{Infobox Class|{{PAGENAME}}|'The Almighty Sorcerer'|Yes}}
{{Infobox Class|{{PAGENAME}}|'The Almighty Sorcerer'|Yes}}
==Description==
==Description==
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[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.


==Class Info==
The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are sight to behold.




==Class Info==
'''Weapon of choice''' - Magic Staff or Spellbook
<br>
'''Weapon of choice:''' Wizard Staff or Spellbook.


*Pros
*Pros
**Access to powerful spells that allow for a versatile play style.
**Cast powerful spells.
**High single and multi target magic damage output.  
**Mediate to self-refresh spells. (Meditation Skill)
**Access to utility spells that can slow down enemies or reveal those who are Invisible.
**Wield magical weapons.
**Can apply several powerful buffs to themselves or to teammates, increasing damage, movement speed, and providing Invisibility.
**High Magical Interaction Speed, allowing for fast shrine usage and portal opening.
*Cons
*Cons
**Beginner unfriendly. Spell system is unintuitive to learn, and mistakes are heavily punished.
**Slow interaction speed.
**Very low physical damage and limited melee options.
**Low physical damage.
**Poor movement speed if not buffed. Movement speed is also lowered further during casting.
**Low health.
**Lowest health in the game, with poor armor options.
 
**Limited by the amount of available spell casts. Common restoration methods are Resting or Meditation, both of which leave the Wizard vulnerable and generate a lot of downtime.


<tabber>
<tabber>
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels. <br>  
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
</tr>
</tr>
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr>  
<td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td>
<td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td>
<td> Each time you do damage with an arcane spell gain {{:Wizard|ArcaneFeedback|SpellCastingSpeed}} and {{:Wizard|ArcaneFeedback|ArcanePowerBonus}} per stack. Arcane Feedback can stack up to {{:Wizard|ArcaneFeedback|MaximumStacks}} times at once. The bonus duration lasts for {{:Wizard|ArcaneFeedback|Duration}} seconds and refreshes with each successful stack.</td>
<td> {{:Wizard|desc=ArcaneFeedback}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td>
<td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td>
<td> Gain {{:Wizard|ArcaneMastery|ArcanePowerBonus}} and reduces the base casting time of Arcane spells by {{:Wizard|ArcaneMastery|ReduceCastTime}}.</td>
<td> {{:Wizard|desc=ArcaneMastery}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td>
<td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td>
<td> Gain {{:Wizard|FireMastery|FirePowerBonus}}. All fire damage over time effects are altered to having a 2s longer duration and 2 more base damage (except Explosion which gains 1/1), and causes the target to suffer {{:Wizard|Fireball|IncomingPhysicalHealingMod}} and {{:Wizard|Fireball|IncomingMagicalHealingMod}} for {{:Wizard|Fireball|ReducedHealingDuration}} <br> <i>Does not work on Explosion Bottle and Oil Lantern flames</i></td>
<td> {{:Wizard|desc=FireMastery}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ice Mastery.png|link=|x96px]] <br> Ice Mastery </td>
<td> {{:Wizard|desc=IceMastery}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td>
<td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td>
<td> Grants {{:Wizard|IceShield|ArmorRating}} while not on cooldown, and inflicts Frostbite on melee attackers for {{:Wizard|IceShield|Duration}}. Cooldown of {{:Wizard|IceShield|Cooldown}} in the form of a debuff. ''Frostbite causes the target to suffer {{:Wizard|IceShield|MoveSpeedBonus}} and {{:Wizard|IceShield|ActionSpeed}}.'' The shield has 0% Scaling. </td>
<td> {{:Wizard|desc=IceShield}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td>
<td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td>
<td> Gain {{:Wizard|ManaSurge|MagicalPowerBonus}}. </td>
<td> {{:Wizard|desc=ManaSurge}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td>
<td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td>
<td> If you deal magical [[Damage_Types#Fire|Fire]] damage to a target, the target suffers {{:Wizard|Melt|PhysicalDamageReduction}} for {{:Wizard|Melt|Duration}} seconds.</td>
<td> {{:Wizard|desc=Melt}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td>
<td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td>
<td> Gain {{:Wizard|QuickChant|SpellCastingSpeed}}. </td>
<td> {{:Wizard|desc=QuickChant}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td>
<td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td>
<td> Activates an arcane reactive shield that lasts for {{:Wizard|ReactiveShield|Duration}} seconds when you take damage. The arcane shield can [[Protection|absorb]] {{:Wizard|ReactiveShield|MaxShield}} total damage, and can absorb both Physical and Magical [[Damage_Calculation|Damage]]. The shield can only reactivate after a cooldown of {{:Wizard|ReactiveShield|Cooldown}} in the form of a debuff. The shield has 0% Scaling. </td>
<td> {{:Wizard|desc=ReactiveShield}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td>
<td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td>
<td> Gain {{:Wizard|Sage|KnowledgeBonus}}. </td>
<td> {{:Wizard|desc=Sage}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Spell Overload.png|link=|x96px]] <br> Spell Overload </td>
<td style=" text-align:middle"> [[File:Perk Spell Overload.png|link=|x96px]] <br> Spell Overload </td>
<td> Suffer {{:Wizard|SpellOverload|MemoryCapacityBonus}} but in turn, gain {{:Wizard|SpellOverload|MaxSpellCountBonus}}, rounded down.</td>
<td> {{:Wizard|desc=SpellOverload}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Staff Mastery </td>
<td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Staff Mastery </td>
<td> When using a staff-type [[Weapons|weapon]], you deal {{:Wizard|StaffMastery|BuffMagicalWeaponDamage}} as base damage which can scale. </td>
<td> {{:Wizard|desc=StaffMastery}} </td>
</tr>
<td> - </td>
    <tr>
<td style=" text-align:middle"> [[File:Perk Ice Mastery.png|link=|x96px]] <br> Ice Mastery </td>
<td> Dealing [[Damage_Calculation|damage]] with [[Damage_Types#Ice|Ice]] magic freezes the target in place for {{:Wizard|IceMastery|Duration}}.</td>
</tr>
</tr>
</table>
</table>
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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td>
<td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td>
<td> Places a [[Protection|shield]] around you that absorbs {{:Wizard|ArcaneShield|MaxShield}} from all types for {{:Wizard|ArcaneShield|Duration}}. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing {{:Wizard|ArcaneShield|MagicalBaseDamage}} to targets within {{:Wizard|ArcaneShield|Range}}. </td>
<td> {{:Wizard|desc=ArcaneShield}} </td>
        <td> Shield {{:Wizard|ArcaneShield|Hit1Scaling}} <br> Blast {{:Wizard|ArcaneShield|DamageScaling}} </td>
<td> Shield: <br> {{Ability_Data|ArcaneShield|Hit1Scaling}} <br> Arcane Explosion: <br> {{Ability_Data|ArcaneShield|DamageScaling}} </td>
        <td> {{:Wizard|ArcaneShield|SkillCooldown}} </td>
<td> {{Ability_Data|ArcaneShield|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td>
<td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td>
<td> Reduce the casting time of the next spell you cast to {{:Wizard|IntenseFocus|SpellCastTime}}.</td>
<td> {{:Wizard|desc=IntenseFocus}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Wizard|IntenseFocus|SkillCooldown}} </td>
<td> {{Ability_Data|IntenseFocus|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> [[Spell_Restoration#Meditation|Meditation]] </td>
<td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> Meditation </td>
<td> Enter a meditative state and restore Spells at a rate of 34 [[Spell Restoration|SP]] per {{:Wizard|Meditation|ChannelingInterval}} over {{:Wizard|Meditation|ChannelingDuration}} while also restoring spells from [[Spell_Restoration#Sitting/Resting|Resting]]. Regardless of [[Stats#Spell Casting Speed|Spell Casting Speed]], 17 ticks of restoration will always be acquired. Additionally, recover {{:Wizard|Meditation|RecoverableBaseHealing}} every ({{:Wizard|Meditation|TickInterval}}s?) and {{:Wizard|Meditation|PhysicalBaseHealing}} with {{:Wizard|Meditation|Scaling}} every ({{:Wizard|Meditation|ChannelingInterval}}?). The Heals needs more testing.</td>
<td> {{:Wizard|desc=Meditation}} </td>
        <td> Points recharged per second increase when [[Stats#Memory Capacity|Memory Capacity]] increases, and meditative state duration and 1.5s recharge interval is affected by Spell Casting Speed. </td>
<td> - </td>
        <td> {{:Wizard|Meditation|SkillCooldown}} </td>
<td> {{Ability_Data|Meditation|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Wizard|desc=SpellMemory}} </td>
        <td> </td>
<td> - </td>
        <td> / </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Wizard|desc=SpellMemory2}} </td>
        <td> </td>
<td> - </td>
        <td> / </td>
<td> - </td>
</tr>
</tr>


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|-|Spells=
|-|Spells=
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.


Wizard has default {{:Wizard|Zap|Range}} on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{:Wizard|MagicLock|Range}} range
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br>
 
All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range.
 
<br>
<br>
'''Spell Types''':
'''Spell Types''':


<div style="margin-top: 5px"><!--
{{Element|Arcane}} <br>
--><div style="display: flex; margin-bottom: 2px"><!--
{{Element|Fire}} <br>
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(249, 246, 240)"></div><!--
{{Element|Ice}} <br>
        -->Light<!--
{{Element|Light}} <br>
--></div><!--
{{Element|Lightning}} <br>
--><div style="display: flex; margin-bottom: 2px"><!--
 
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(119, 0, 1)"></div><!--
        -->Fire<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(0, 57, 144)"></div><!--
        -->Lightning<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(101, 0, 184)"></div><!--
        -->Arcane<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(0, 218, 255)"></div><!--
        -->Water<!--
--></div><!--
--></div>
<!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
===Tier 1===
===Tier 1===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>  
<tr>  
<td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td>
<td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td>
<td> If hit, deals {{:Wizard|Zap|HitMagicalBaseDamage}} and burns the target for {{:Wizard|Zap|DoTDuration}}, dealing {{:Wizard|Zap|DoTMagicalBaseDamage}}.</td>
<td> {{:Wizard|desc=Zap}} </td>
        <td> Initial Damage: {{:Wizard|Zap|HitScaling}}<br>DoT: {{:Wizard|Zap|DoTScaling}} </td>
<td> Damage: <br> {{Ability_Data|Zap|HitScaling}} <br> Burn: <br> {{Ability_Data|Zap|DoTScaling}} </td>
        <td> {{:Wizard|Zap|CastingTime}} </td>
<td> {{Ability_Data|Zap|CastingTime}} </td>
        <td> {{:Wizard|Zap|MaxCount}} Casts </td>  
<td> {{Ability_Data|Zap|MaxCount}} </td>  
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td>
<td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td>
<td> Blows up a sphere of floating light that travels up to {{:Wizard|lightOrb|Range}} while brightly illuminating the surroundings for 40 seconds. <br>Projectile speed: 3m/s.<br><br>''Reveals allied and enemy Rogues hidden with "Hide" skill within 5 meters, ignoring walls.''</td>
<td> {{:Wizard|desc=LightOrb}} </td>
        <td> N/A </td>
<td> - </td>
        <td> {{:Wizard|LightOrb|CastingTime}} </td>
<td> {{Ability_Data|LightOrb|CastingTime}} </td>
        <td> {{:Wizard|LightOrb|MaxCount}} Casts </td>
<td> {{Ability_Data|LightOrb|MaxCount}} </td>
</tr>
</tr>
</table>
</table>


===Tier 2===
===Tier 2===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td>
<td> {{:Wizard|desc=MagicLock}} </td>
<td> - </td>
<td> {{Ability_Data|MagicLock|CastingTime}} </td>
<td> {{Ability_Data|MagicLock|MaxCount}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td>
<td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td>
<td> Cause the target to suffer {{:Wizard|Slow|MoveSpeedBonus}} for {{:Wizard|Slow|Duration}}.</td>
<td> {{:Wizard|desc=Slow}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Wizard|Slow|CastingTime}} </td>
<td> {{Ability_Data|Slow|CastingTime}} </td>
        <td> {{:Wizard|Slow|MaxCount}} Casts </td>
<td> {{Ability_Data|Slow|MaxCount}} </td>  
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td>
<td> Throws an Ice bolt that deals {{:Wizard|IceBolt|MagicalBaseDamage}} with {{:Wizard|IceBolt|ImpactPower}} and inflicts Frostbite for {{:Wizard|IceBolt|Duration}}. <br>Projectile speed: 14m/s <br><br>''Frostbite causes the target to suffer {{:Wizard|IceBolt|MoveSpeedBonus}} and {{:Wizard|IceBolt|ActionSpeed}}.''</td>
        <td> {{:Wizard|IceBolt|Scaling}} </td>
        <td> {{:Wizard|IceBolt|CastingTime}} </td>
        <td> {{:Wizard|IceBolt|MaxCount}} Casts </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td>
<td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td>
<td> Set the target's weapon on fire for {{:Wizard|Ignite|HitDuration}}. When hitting a target with an Ignited weapon, attacks deal another instance of damage that deals {{:Wizard|Ignite|HitMagicalBaseDamage}} and burns the target, dealing {{:Wizard|Ignite|BurningMagicalBaseDamage}} over {{:Wizard|Ignite|BurningDuration}}. Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]], unlike. <br> </td>
<td> {{:Wizard|desc=Ignite}} </td>
        <td> Initial Damage: {{:Wizard|Ignite|HitScaling}}<br>DoT: {{:Wizard|Ignite|BurningScaling}} </td>
<td> Damage: <br> {{Ability_Data|Ignite|HitScaling}} <br> Burn: <br> {{Ability_Data|Ignite|BurningScaling}} </td>
        <td> {{:Wizard|Ignite|CastingTime}} </td>
<td> {{Ability_Data|Ignite|CastingTime}} </td>
        <td> {{:Wizard|Ignite|MaxCount}} Casts </td>
<td> {{Ability_Data|Ignite|MaxCount}} </td>
</tr>
</tr>
            <tr>
<tr>
<td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td>
<td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td>
<td> After targeting a lockable object such as doors or chests within {{:Wizard|MagicLock|Range}} will be locked for {{:Wizard|MagicLock|Duration}}. <br> </td>
<td> {{:Wizard|desc=IceBolt}} </td>
        <td> N/A </td>
<td> {{Ability_Data|IceBolt|Scaling}} </td>
        <td> {{:Wizard|MagicLock|CastingTime}} </td>
<td> {{Ability_Data|IceBolt|CastingTime}} </td>
        <td> {{:Wizard|MagicLock|MaxCount}} Casts </td>
<td> {{Ability_Data|IceBolt|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 3===
===Tier 3===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td>
<td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td>
<td> [[Channel]] for {{:Wizard|MagicMissile|ChannelingDuration}} and fire a missile every {{:Wizard|MagicMissile|ChannelingInterval}} at 7 meters/second that each deal {{:Wizard|MagicMissile|MagicalBaseDamage}} and {{:Wizard|MagicMissile|ImpactPower}}. Stops firing when you move. <br>Projectile speed: 7m/s<br><br>''Both the channeling speed and channeling duration scale with Spell Casting Speed, meaning that there will always be the same number of missiles fired at maximum. Magic missiles can supposedly pierce shields.''<br><br> <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td> {{:Wizard|desc=MagicMissile}} <br><br>
                <caption style="width:750px;background:transparent;">Homing Logic</caption>
<center>
                    <tr>
{| class="mw-collapsible mw-collapsed" style="text-align:center"
                        <td style="max-width:95%;padding: 10px;>
|+ style="white-space:nowrap; border:0px; background:transparent;" | Homing Behavior
|-
| style="text-align:left; border:0px; background:transparent;" |
* Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not
* Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not


Line 247: Line 245:
* Homing only allows it to change direction, not increase speed
* Homing only allows it to change direction, not increase speed


* Homing changes direction faster the further its trajected landing is from the target (so not directly distance based)
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)


* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs</td></tr></table>
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs
        </td>
 
        <td> {{:Wizard|MagicMissile|Scaling}} per missile </td>
* Can't home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage
        <td> {{:Wizard|MagicMissile|CastingTime}} </td>
|}
        <td> {{:Wizard|MagicMissile|MaxCount}} Casts </td>
</center>
</td>
<td> {{Ability_Data|MagicMissile|Scaling}} </td>
<td> {{Ability_Data|MagicMissile|CastingTime}} </td>
<td> {{Ability_Data|MagicMissile|MaxCount}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td>
<td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td>
<td> Target gains {{:Wizard|Haste|ActionSpeed}}, {{:Wizard|Haste|SpellCastingSpeed}}, and {{:Wizard|Haste|MoveSpeedBonus}} for {{:Wizard|Haste|Duration}}. Casts to self if no target is found.</td>
<td> {{:Wizard|desc=Haste}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Wizard|Haste|CastingTime}} </td>
<td> {{Ability_Data|Haste|CastingTime}} </td>
        <td> {{:Wizard|Haste|MaxCount}} Casts </td>
<td> {{Ability_Data|Haste|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 4===
===Tier 4===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td>
<td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td>
<td> A bolt of lightning falls in the targeted area over {{:Wizard|LightningStrike|IntervalTime}}, dealing {{:Wizard|LightningStrike|MagicalBaseDamage}} in a {{:Wizard|LightningStrike|AreaRadius}} blast radius. Targets hit by this shock suffer {{:Wizard|LightningStrike|MoveSpeedBonus}} for {{:Wizard|LightningStrike|Duration}}.</td>
<td> {{:Wizard|desc=LightningStrike}} </td>
        <td> {{:Wizard|LightningStrike|Scaling}} </td>
<td> {{Ability_Data|LightningStrike|Scaling}} </td>
        <td> {{:Wizard|LightningStrike|CastingTime}} </td>
<td> {{Ability_Data|LightningStrike|CastingTime}} </td>
        <td> {{:Wizard|LightningStrike|MaxCount}} Casts </td>
<td> {{Ability_Data|LightningStrike|MaxCount}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td>
<td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td>
<td> Target becomes invisible for {{:Wizard|Invisibility|Duration}}, and gains an increased +5% Move Speed Bonus. Casts to self if no target is found. Invisibility is NOT broken by movement, but will break if performing an action or attack.</td>
<td> {{:Wizard|desc=Invisibility}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Wizard|Invisibility|CastingTime}} </td>
<td> {{Ability_Data|Invisibility|CastingTime}} </td>
        <td> {{:Wizard|Invisibility|MaxCount}} Casts </td>
<td> {{Ability_Data|Invisibility|MaxCount}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td>
<td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td>
<td> Shoots a fireball that causes {{:Wizard|Fireball|HitMagicalBaseDamage}} to the target if hit directly, exploding in a small area dealing {{:Wizard|Fireball|AoEMagicalBaseDamage}} and {{:Wizard|Fireball|AoeImpactPower}} to all targets, knocking them back, and including those hit directly. <br>Projectile speed: 12m/s <br><br> ''Also applies a burn to damaged targets, dealing {{:Wizard|Fireball|DoTMagicalBaseDamage}} over {{:Wizard|Fireball|DoTDuration}}''</td>
<td> {{:Wizard|desc=Fireball}} </td>
        <td> Direct = {{:Wizard|Fireball|HitScaling}} <br> AoE = {{:Wizard|Fireball|AoEScaling}} <br> DoT = {{:Wizard|Fireball|DoTScaling}}</td>
<td> Direct: <br> {{Ability_Data|Fireball|HitScaling}} <br> AoE: <br> {{Ability_Data|Fireball|AoEScaling}} <br> Burn: <br> {{Ability_Data|Fireball|DoTScaling}} </td>
        <td> {{:Wizard|Fireball|CastingTime}} </td>
<td> {{Ability_Data|Fireball|CastingTime}} </td>
        <td> {{:Wizard|Fireball|MaxCount}} Casts </td>
<td> {{Ability_Data|Fireball|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 5===
===Tier 5===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td>
<td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td>
<td> When casted, a sticky bomb sticks to the target or object which detonates after {{:Wizard|Explosion|IntervalTime}} exploding for {{:Wizard|Explosion|HitMagicalBaseDamage}} and {{:Wizard|Explosion|ImpactPower}} while also applying burn in a {{:Wizard|Explosion|Radius}} radius. When casted on a shield, the bomb instead floats in the air in the location of impact, but can still explode. If the Wizard dies, the sticky bomb status is removed from the target immedietely and deals no damage. <br><br> ''Also applies a burn to damaged targets, dealing {{:Wizard|Explosion|BurningMagicalBaseDamage}} over {{:Wizard|Explosion|BurningDuration}}.'' Fire Mastery increases the duration of the burn by 2s and the base damage by 1 as opposed to the normal amount. </td>
<td> {{:Wizard|desc=Explosion}} </td>
        <td> Initial Blast = {{:Wizard|Explosion|HitScaling}} <br> DoT = {{:Wizard|Explosion|BurningScaling}}</td>
<td> Damage: <br> {{Ability_Data|Explosion|HitScaling}} <br> Burn: <br> {{Ability_Data|Explosion|BurningScaling}} </td>
        <td> {{:Wizard|Explosion|CastingTime}} </td>
<td> {{Ability_Data|Explosion|CastingTime}} </td>
        <td> {{:Wizard|Explosion|MaxCount}} Casts </td>
<td> {{Ability_Data|Explosion|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 6===
===Tier 6===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td>
<td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td>
<td> Electrocutes the target, dealing {{:Wizard|ChainLightning|HitMagicalBaseDamage}}, and fires lightning that is transferred to a living being within {{:Wizard|ChainLightning|Range}} and shocks up to 3 times. Chains deal 5 less damage per chain after the first bounce, down to {{:Wizard|ChainLightning|Bounce3MagicalBaseDamage}}.  It does not transfer to the target it was transferred to once, and it can transfer to allies or self if nearby. <br><br> Targets hit by this shock will also suffer {{:Wizard|ChainLightning|MoveSpeedBonus}} for {{:Wizard|ChainLightning|Duration}}.</td>
<td> {{:Wizard|desc=ChainLightning}} </td>
        <td> {{:Wizard|ChainLightning|HitScaling}} </td>
<td> {{Ability_Data|ChainLightning|HitScaling}} </td>
        <td> {{:Wizard|ChainLightning|CastingTime}} </td>
<td> {{Ability_Data|ChainLightning|CastingTime}} </td>
        <td> {{:Wizard|ChainLightning|MaxCount}} Casts </td>
<td> {{Ability_Data|ChainLightning|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
Line 357: Line 362:
*[[Guide:Battle_Wizard|Battle Wizard]]
*[[Guide:Battle_Wizard|Battle Wizard]]


</noinclude><includeonly><!-- ==Ability_Data==
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
-->{{#switch:{{lc:{{{1|}}}}}
 
|arcanefeedback={{#switch:{{lc:{{{2|}}}}}
|arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack.
|duration=<b>7s</b>
 
|arcanepowerbonus=<b>2% [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]</b>
|arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}.
|spellcastingspeed=<b>2% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]</b>
 
|stackingtype=<b>Aggregates by Source</b>
|firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. <br>
|maximumstacks=<b>5</b>
<i> Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. </i> <br> <i> Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. </i>
|removable=<b>True</b>
 
|all=Duration,ArcanePowerBonus,SpellCastingSpeed,StackingType,MaximumStacks,Removable
|icemastery=Dealing damage with {{Element|Ice}} freezes the target's feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}.
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}
|iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|Duration}}. <br> {{Ability_Data|IceShield|Cooldown}} cooldown.
|arcanemastery={{#switch:{{lc:{{{2|}}}}}
 
|arcanepowerbonus=<b>5% [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]</b>
|manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}.
|reducecasttime=<b>0.5s</b>
 
|stackingtype=<b>Aggregates by Target</b>
|melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} for {{Ability_Data|Melt|Duration}}.
|maximumstacks=<b>1</b>
 
|all=ArcanePowerBonus,ReduceCastTime,StackingType,MaximumStacks
|quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}.
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}
|reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|Duration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|Cooldown}}.
|arcaneshield={{#switch:{{lc:{{{2|}}}}}
 
|skilltype=<b>Instant</b>
|sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}.
|skilltier=<b>1</b>
 
|range=<b>2m</b>
|spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down.
|usemoving=<b>True</b>
 
|skillcooldowntrigger=<b>Start</b>
|staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]].
|skillcooldown=<b>25s</b>
 
|duration=<b>12s</b>
|arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you.
|maxshield=<b>20 [[Shield]]</b>
 
|scaling=<b>100% [[Scaling]]</b>
|intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}.
|magicalbasedamage=<b>5 [[Damage_Types#Arcane|Arcane]] [[Damage#Base_Damage|Magical Base Damage]]</b>
 
|hit1scaling=<b>50% [[Scaling]]</b>
|meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} over  {{Ability_Data|Meditation|ChannelingDuration}}. While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]]
|removable=<b>True</b>
 
|damagescaling=<b>100% [[Scaling]]</b>
|spellmemory=Gain the ability to memorize spells to use in the dungeon.
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxShield,Scaling,MagicalBaseDamage,Hit1Scaling,Removable,DamageScaling
 
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.
}}
 
|chainlightning={{#switch:{{lc:{{{2|}}}}}
|zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}.
|spelltier=<b>6</b>
 
|maxcount=<b>2</b>
|lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. <br> Additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls. <br><br> Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}.
|castingtime=<b>2.5s</b>
 
|range=<b>8m</b>
|magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}.
|hitmagicalbasedamage=<b>35 [[Damage_Types#Lightning|Lightning]] [[Damage#Base_Damage|Magical Base Damage]]</b>
 
|hitscaling=<b>100% [[Scaling]]</b>
|slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}.
|bounce1magicalbasedamage=<b>30 [[Damage_Types#Lightning|Lightning]] [[Damage#Base_Damage|Magical Base Damage]]</b>
 
|bounce1scaling=<b>100% [[Scaling]]</b>
|ignite=Set the target's weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. <br> Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]].
|bounce2magicalbasedamage=<b>25 [[Damage_Types#Lightning|Lightning]] [[Damage#Base_Damage|Magical Base Damage]]</b>
 
|bounce2scaling=<b>100% [[Scaling]]</b>
|icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. <br><br> Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}}
|bounce3magicalbasedamage=<b>20 [[Damage_Types#Lightning|Lightning]] [[Damage#Base_Damage|Magical Base Damage]]</b>
 
|bounce3scaling=<b>100% [[Scaling]]</b>
|magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. <br> Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}}
|duration=<b>1s</b>
 
|movespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. <br> Self cast if no target is found.
|stackingtype=<b>Aggregates by Target</b>
 
|maximumstacks=<b>1</b>
|lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}.
|removable=<b>True</b>
 
|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitScaling,Bounce1MagicalBaseDamage,Bounce1Scaling,Bounce2MagicalBaseDamage,Bounce2Scaling,Bounce3MagicalBaseDamage,Bounce3Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable
|invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. <br> Self cast if no target is found.
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}
|fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. <br><br> Projectile speed: {{Ability_Data|Fireball|InitialSpeed}}
|explosion={{#switch:{{lc:{{{2|}}}}}
 
|spelltier=<b>5</b>
|explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after {{Ability_Data|Explosion|IntervalTime}} dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. <br> <br> When cast on a character (not an object), the mark sticks to them until it explodes. <br> If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage.
|maxcount=<b>4</b>
 
|castingtime=<b>1.75s</b>
|chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby.
|range=<b>7m</b>
 
|timebombstackingtype=<b>Aggregates by Target</b>
|hitmagicalbasedamage=<b>25 [[Damage_Types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|impactpower=<b>6 [[Impact_Power|Impact Power]]</b>
|hitscaling=<b>100% [[Scaling]]</b>
|burningduration=<b>2s</b>
|burningmagicalbasedamage=<b>3 [[Damage_Types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|burningscaling=<b>50% [[Scaling]]</b>
|burningstackingtype=<b>Aggregates by Source</b>
|burningmaximumstacks=<b>1</b>
|burningrefresh=<b>Resets on Successful Application</b>
|burningremovable=<b>True</b>
|burningfiremasteryduration=<b>3s</b>
|burningfiremasterymagicalbasedamage=<b>4 [[Damage_Types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|burningfiremasteryscaling=<b>50% [[Scaling]]</b>
|burningfiremasterystackingtype=<b>Aggregates by Source</b>
|burningfiremasterymaximumstacks=<b>1</b>
|burningfiremasteryrefresh=<b>Resets on Successful Application</b>
|burningfiremasteryremovable=<b>True</b>
|reducedhealingduration=<b>5s</b>
|incomingphysicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
|incomingmagicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
|reducedhealingstackingtype=<b>Aggregates by Target</b>
|reducedhealingmaximumstacks=<b>1</b>
|reducedhealingremovable=<b>True</b>
|radius=<b>1m</b>
|intervaltime=<b>3s</b>
|all=SpellTier,MaxCount,CastingTime,Range,TimeBombStackingType,HitMagicalBaseDamage,ImpactPower,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable,Radius,IntervalTime
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|firemastery={{#switch:{{lc:{{{2|}}}}}
|firepowerbonus=<b>5% [[Damage_Types#Fire|Fire]] [[Damage#Power_Bonus|Power Bonus]]</b>
|duration=<b>5s</b>
|incomingphysicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
|incomingmagicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|all=FirePowerBonus,Duration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,StackingType,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|fireball={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>4</b>
|maxcount=<b>4</b>
|castingtime=<b>2s</b>
|range=<b>Infinite</b>
|hitmagicalbasedamage=<b>25 [[Damage_Types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|hitimpactpower=<b>6 [[Impact_Power|Impact Power]]</b>
|hitscaling=<b>100% [[Scaling]]</b>
|aoemagicalbasedamage=<b>10 [[Damage_Types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|aoeimpactpower=<b>4 [[Impact_Power|Impact Power]]</b>
|aoescaling=<b>100% [[Scaling]]</b>
|dotduration=<b>3s</b>
|dotmagicalbasedamage=<b>3 [[Damage_Types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|dotscaling=<b>50% [[Scaling]]</b>
|dotstackingtype=<b>Aggregates by Source</b>
|dotmaximumstacks=<b>1</b>
|dotrefresh=<b>Resets on Successful Application</b>
|dotremovable=<b>True</b>
|dotfiremasteryduration=<b>5s</b>
|dotfiremasterymagicalbasedamage=<b>5 [[Damage_Types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|dotfiremasteryscaling=<b>50% [[Scaling]]</b>
|dotfiremasterystackingtype=<b>Aggregates by Source</b>
|dotfiremasterymaximumstacks=<b>1</b>
|dotfiremasteryrefresh=<b>Resets on Successful Application</b>
|dotfiremasteryremovable=<b>True</b>
|reducedhealingduration=<b>5s</b>
|incomingphysicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
|incomingmagicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
|reducedhealingstackingtype=<b>Aggregates by Target</b>
|reducedhealingmaximumstacks=<b>1</b>
|reducedhealingremovable=<b>True</b>
|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitImpactPower,HitScaling,AoEMagicalBaseDamage,AoEImpactPower,AoEScaling,DoTDuration,DoTMagicalBaseDamage,DoTScaling,DoTStackingType,DoTMaximumStacks,DoTRefresh,DoTRemovable,DoTFireMasteryDuration,DoTFireMasteryMagicalBaseDamage,DoTFireMasteryScaling,DoTFireMasteryStackingType,DoTFireMasteryMaximumStacks,DoTFireMasteryRefresh,DoTFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|haste={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>3</b>
|maxcount=<b>4</b>
|castingtime=<b>0.75s</b>
|range=<b>8m</b>
|duration=<b>8s</b>
|movespeedbonus=<b>5% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b>
|spellcastingspeed=<b>10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,ActionSpeed,SpellCastingSpeed,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|icebolt={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>2</b>
|maxcount=<b>5</b>
|castingtime=<b>1.25s</b>
|range=<b>Infinite</b>
|magicalbasedamage=<b>30 [[Damage_Types#Ice|Ice]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|impactpower=<b>4 [[Impact_Power|Impact Power]]</b>
|scaling=<b>100% [[Scaling]]</b>
|duration=<b>1s</b>
|movespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|actionspeed=<b>-20% [[Stats#Action_Speed|Action Speed]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseDamage,ImpactPower,Scaling,Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|icemastery={{#switch:{{lc:{{{2|}}}}}
|duration=<b>0.5s</b>
|freezingstackingtype=<b>Aggregates by Target</b>
|freezingmaximumstacks=<b>1</b>
|removable=<b>True</b>
|icemasterystackingtype=<b>Aggregates by Source</b>
|icemasterymaximumstacks=<b>1</b>
|all=Duration,FreezingStackingType,FreezingMaximumStacks,Removable,IceMasteryStackingType,IceMasteryMaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|iceshield={{#switch:{{lc:{{{2|}}}}}
|duration=<b>0.5s</b>
|movespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|actionspeed=<b>-20% [[Stats#Action_Speed|Action Speed]]</b>
|armorrating=<b>20 [[Stats#Armor_Rating|Armor Rating]]</b>
|cooldown=<b>5s [[Stats#Cooldown_Reduction|Cooldown]]</b>
|cooldownstackingtype=<b>Aggregates by Source</b>
|cooldownmaximumstacks=<b>1</b>
|removable=<b>True</b>
|iceshieldstackingtype=<b>Aggregates by Source</b>
|iceshieldmaximumstacks=<b>1</b>
|buffstackingtype=<b>Aggregates by Source</b>
|buffmaximumstacks=<b>1</b>
|scaling=<b>0% [[Scaling]]</b>
|all=Duration,MoveSpeedBonus,ActionSpeed,ArmorRating,Cooldown,CooldownStackingType,CooldownMaximumStacks,Removable,IceShieldStackingType,IceShieldMaximumStacks,BuffStackingType,BuffMaximumStacks,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|ignite={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>2</b>
|maxcount=<b>10</b>
|castingtime=<b>0.75s</b>
|range=<b>8m</b>
|hitduration=<b>15s</b>
|hitstackingtype=<b>Aggregates by Target</b>
|hitmaximumstacks=<b>1</b>
|hitremovable=<b>True</b>
|hitmagicalbasedamage=<b>5 [[Damage_Types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|hitscaling=<b>50% [[Scaling]]</b>
|burningduration=<b>1s</b>
|burningmagicalbasedamage=<b>1 [[Damage_Types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|burningscaling=<b>50% [[Scaling]]</b>
|burningstackingtype=<b>Aggregates by Source</b>
|burningmaximumstacks=<b>1</b>
|burningrefresh=<b>Resets on Successful Application</b>
|burningremovable=<b>True</b>
|burningfiremasteryduration=<b>3s</b>
|burningfiremasterymagicalbasedamage=<b>3 [[Damage_Types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|burningfiremasteryscaling=<b>50% [[Scaling]]</b>
|burningfiremasterystackingtype=<b>Aggregates by Source</b>
|burningfiremasterymaximumstacks=<b>1</b>
|burningfiremasteryrefresh=<b>Resets on Successful Application</b>
|burningfiremasteryremovable=<b>True</b>
|reducedhealingzapburnfiremasteryduration=<b>3s</b>
|incomingphysicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
|incomingmagicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
|reducedhealingzapburnfiremasterystackingtype=<b>Aggregates by Target</b>
|reducedhealingzapburnfiremasterymaximumstacks=<b>1</b>
|reducedhealingzapburnfiremasteryremovable=<b>True</b>
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|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|intensefocus={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>18s</b>
|spellcasttime=<b>0.1s</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,SpellCastTime,StackingType,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|invisibility={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>4</b>
|maxcount=<b>4</b>
|castingtime=<b>0.75s</b>
|range=<b>8m</b>
|duration=<b>4s</b>
|movespeedbonus=<b>5% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|lightorb={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>1</b>
|maxcount=<b>5</b>
|castingtime=<b>1s</b>
|range=<b>50m</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>999</b>
|all=SpellTier,MaxCount,CastingTime,Range,StackingType,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|lightningstrike={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>4</b>
|maxcount=<b>5</b>
|castingtime=<b>2s</b>
|range=<b>8m</b>
|arearadius=<b>0.8m</b>
|magicalbasedamage=<b>30 [[Damage_Types#Lightning|Lightning]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|scaling=<b>100% [[Scaling]]</b>
|duration=<b>1s</b>
|movespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|intervaltime=<b>0.5s</b>
|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseDamage,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,IntervalTime
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|magiclock={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>2</b>
|maxcount=<b>9</b>
|castingtime=<b>1s</b>
|range=<b>15m</b>
|duration=<b>8s</b>
|all=SpellTier,MaxCount,CastingTime,Range,Duration
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|magicmissile={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>3</b>
|maxcount=<b>5</b>
|castingtime=<b>1.25s</b>
|channelingduration=<b>3s</b>
|channelinginterval=<b>0.3s</b>
|range=<b>Infinite</b>
|magicalbasedamage=<b>10 [[Damage_Types#Arcane|Arcane]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|impactpower=<b>2 [[Impact_Power|Impact Power]]</b>
|scaling=<b>75% [[Scaling]]</b>
|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,MagicalBaseDamage,ImpactPower,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|manasurge={{#switch:{{lc:{{{2|}}}}}
|magicalpowerbonus=<b>10% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]</b>
|all=MagicalPowerBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|meditation={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Channeling</b>
|skilltier=<b>1</b>
|channelingduration=<b>24s</b>
|channelinginterval=<b>1.5s</b>
|skillcooldowntrigger=<b>End</b>
|skillcooldown=<b>45s</b>
|spellrechargemeditationamount=<b>34</b>
|activestackingtype=<b>Aggregates by Target</b>
|activemaximumstacks=<b>1</b>
|recoverablebasehealing=<b>1 [[Healing#Recoverable_Healing|Recoverable Healing]]</b>
|tickinterval=<b>2.0</b>
|reststackingtype=<b>Aggregates by Target</b>
|restmaximumstacks=<b>1</b>
|physicalbasehealing=<b>3 [[Healing#Physical_Base_Healing|Physical Base Healing]]</b>
|scaling=<b>100% [[Scaling]]</b>
|restincampfireareastackingtype=<b>Aggregates by Target</b>
|restincampfireareamaximumstacks=<b>1</b>
|all=SkillType,SkillTier,ChannelingDuration,ChannelingInterval,SkillCooldownTrigger,SkillCooldown,SpellRechargeMeditationAmount,ActiveStackingType,ActiveMaximumStacks,RecoverableBaseHealing,Tickinterval,RestStackingType,RestMaximumStacks,PhysicalBaseHealing,Scaling,RestInCampfireAreaStackingType,RestInCampfireAreaMaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|melt={{#switch:{{lc:{{{2|}}}}}
|duration=<b>5s</b>
|physicaldamagereduction=<b>-10% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
|edstackingtype=<b>Aggregates by Source</b>
|edmaximumstacks=<b>1</b>
|removable=<b>True</b>
|meltstackingtype=<b>Aggregates by Target</b>
|meltmaximumstacks=<b>1</b>
|all=Duration,PhysicalDamageReduction,edStackingType,edMaximumStacks,Removable,MeltStackingType,MeltMaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|quickchant={{#switch:{{lc:{{{2|}}}}}
|spellcastingspeed=<b>10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]</b>
|all=SpellCastingSpeed
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|reactiveshield={{#switch:{{lc:{{{2|}}}}}
|duration=<b>3s</b>
|maxshield=<b>15 [[Shield]]</b>
|removable=<b>True</b>
|cooldown=<b>12s [[Stats#Cooldown_Reduction|Cooldown]]</b>
|scaling=<b>0% [[Scaling]]</b>
|all=Duration,MaxShield,Removable,Cooldown,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|sage={{#switch:{{lc:{{{2|}}}}}
|knowledgebonus=<b>10% [[Stats#Knowledge|Knowledge Bonus]]</b>
|all=KnowledgeBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|slow={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>2</b>
|maxcount=<b>5</b>
|castingtime=<b>1.25s</b>
|range=<b>8m</b>
|duration=<b>2.5s</b>
|movespeedbonus=<b>-40% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|all=SkillType,SkillTier,UseMoving
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|spellmemory={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|all=SkillType,SkillTier,UseMoving
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|spelloverload={{#switch:{{lc:{{{2|}}}}}
|memorycapacitybonus=<b>-60% [[Stats#Memory_Capacity|Memory Capacity Bonus]]</b>
|maxspellcountbonus=<b>60% [[Stats#Max_Spell_Count|Max Spell Count Bonus]]</b>
|stackingtype=<b>Aggregates by Source</b>
|maximumstacks=<b>1</b>
|all=MemoryCapacityBonus,MaxSpellCountBonus,StackingType,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|staffmastery={{#switch:{{lc:{{{2|}}}}}
|buffmagicalweapondamage=<b>2 [[Damage#Buff_Magical_Damage|Buff Magical Damage]]</b>
|stackingtype=<b>Aggregates by Source</b>
|maximumstacks=<b>1</b>
|all=BuffMagicalWeaponDamage,StackingType,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|zap={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>1</b>
|maxcount=<b>5</b>
|castingtime=<b>1.25s</b>
|range=<b>8m</b>
|hitmagicalbasedamage=<b>20 [[Damage_Types#Light|Light]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|hitscaling=<b>100% [[Scaling]]</b>
|dotduration=<b>1s</b>
|dotmagicalbasedamage=<b>1 [[Damage_Types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|dotscaling=<b>50% [[Scaling]]</b>
|dotstackingtype=<b>Aggregates by Source</b>
|dotmaximumstacks=<b>1</b>
|dotrefresh=<b>Resets on Successful Application</b>
|dotremovable=<b>True</b>
|dotfiremasteryduration=<b>3s</b>
|dotfiremasterymagicalbasedamage=<b>3 [[Damage_Types#Fire|Fire]] [[Damage#Base_Damage|Magical Base Damage]]</b>
|dotfiremasteryscaling=<b>50% [[Scaling]]</b>
|dotfiremasterystackingtype=<b>Aggregates by Source</b>
|dotfiremasterymaximumstacks=<b>1</b>
|dotfiremasteryrefresh=<b>Resets on Successful Application</b>
|dotfiremasteryremovable=<b>True</b>
|reducedhealingduration=<b>3s</b>
|incomingphysicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
|incomingmagicalhealingmod=<b>-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
|reducedhealingstackingtype=<b>Aggregates by Target</b>
|reducedhealingmaximumstacks=<b>1</b>
|reducedhealingremovable=<b>True</b>
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|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>
}}</includeonly>

Latest revision as of 19:39, 8 September 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.

Wizard.png
Wizard
'The Almighty Sorcerer'
Strength
6
Vigor
7
Agility
15
Dexterity
17
Will
20
Knowledge
25
Resourcefulness
15

Health
80.25
Memory
19

Description

Wizards in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.

Class Info

The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are sight to behold.


Weapon of choice - Magic Staff or Spellbook

  • Pros
    • Cast powerful spells.
    • Mediate to self-refresh spells. (Meditation Skill)
    • Wield magical weapons.
  • Cons
    • Slow interaction speed.
    • Low physical damage.
    • Low health.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Arcane Feedback.png
Arcane Feedback
When you deal damage with an Arcane Arcane spell, gain a stacking bonus granting 2% Spell Casting Speed and 2% Arcane Arcane Power Bonus per stack for 7s. This skill can stack up to 5 times and the duration resets with each with each successful stack. -
Perk Arcane Mastery.png
Arcane Mastery
Gain 5% Arcane Arcane Power Bonus and reduces the cast time of Arcane Arcane spells by 0.5s. -
Perk Fire Mastery.png
Fire Mastery
Gain 5% Fire Fire Power Bonus. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer -50% Incoming Physical Healing Mod and -50% Incoming Magical Healing Mod for 5s.
Does not work on Explosion Bottle and Oil Lantern as they deal Neutral Neutral damage.
Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn.
-
Perk Ice Mastery.png
Ice Mastery
Dealing damage with Ice Ice freezes the target's feet and prevents them from moving for 0.5s. -
Perk Ice Shield.png
Ice Shield
Gain 20 Armor Rating while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer -20% Move Speed Bonus and -20% Action Speed for 0.5s.
5s cooldown.
-
Perk Mana Surge.png
Mana Surge
Gain 10% Magical Power Bonus. -
Perk Melt.png
Melt
When you deal magical Fire Fire Damage to a target, they suffer -10% Physical Damage Reduction for 5s. -
Perk Quick Chant.png
Quick Chant
Gain 15% Spell Casting Speed. -
Perk Reactive Shield.png
Reactive Shield
When you take damage, gain a 15 Base Shield (0% Scaling) for 3s. The shield will reactivate after 12s. -
Perk Sage.png
Sage
Gain 10% Knowledge Bonus. -
Perk Spell Overload.png
Spell Overload
Suffer -20% Knowledge Bonus but in turn, gain 60% Max Spell Count Bonus, rounded down. -
Perk Staff Mastery.png
Staff Mastery
When using a staff-type weapon, you gain 2 Buff Magical Damage as Base damage. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Arcane Shield.png
Arcane Shield
Gain a 15 Base Shield (50% Scaling) for 12s. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing 5 Arcane Arcane Magical Base Damage (100% Scaling) to enemy targets in a 2m radius around you. Shield:
50% Scaling
Arcane Explosion:
100% Scaling
25s
Skill Intense Focus.png
Intense Focus
Reduce the cast time of your next spell to 0.1s. - 18s
Skill Meditation.png
Meditation
Enter a meditative state and recover spells at a rate of 34 spell cost per 0.75s over 24s. While meditating you are also Resting and can benefit from Campfires - 45s
Skill Spell Memory.png
Spell Memory
Gain the ability to memorize spells to use in the dungeon. - -
Skill Spell Memory.png
Spell Memory 2
Gain the ability to memorize additional spells to use in the dungeon. - -


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost.

All Wizard Spells have a cast range of 8m (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has 8m range.


Spell Types:

Arcane Arcane
Fire Fire
Ice Ice
Light Light
Lightning Lightning

Tier 1

Name Description Scaling Cast Time Spell Count
Spell Zap.png
Zap
Deals 20 Light Light Magical Base Damage and burns the target for 1s, dealing 1 Fire Fire Magical Base Damage. Damage:
75% Scaling
Burn:
50% Scaling
1.25s 5
Spell Light Orb.png
Light Orb
Cast spheres of floating light that travels up to Infinite meters to brightly illuminate your surroundings for 40 seconds.
Additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls.

Projectile speed: 3m/s.
- 1s 5

Tier 2

Name Description Scaling Cast Time Spell Count
Magic Lock.png
Magic Lock
Lockable objects such as doors or boxes will be locked for 10s. - 1s 5
Spell Slow.png
Slow
Cause the target to suffer -40% Move Speed Bonus for 2s. - 1.25s 3
Spell Ignite.png
Ignite
Set the target's weapon on fire for 15s. While active, deal 5 Fire Fire Magical Base Damage and burn enemies for 1 Fire Fire Magical Base Damage over 1s on successful attacks.
Both the hit and the burn are an exception and are affected by Hit Location Bonus.
Damage:
50% Scaling
Burn:
50% Scaling
0.75s 10
Spell Ice Bolt.png
Ice Bolt
Deal 30 Projectile Ice Ice Magical Base Damage with 4 Impact Power and inflicts -20% Move Speed Bonus and -20% Action Speed for 1s.

Projectile speed: 14m/s
100% Scaling 1.25s 5

Tier 3

Name Description Scaling Cast Time Spell Count
Spell Magic Missile.png
Magic Missile
Channel for up to 3s while remaining still and fire a homing missile every 0.3s that each deal 11 Projectile Arcane Arcane Magical Base Damage with 2 Impact Power.
Projectile speed: 7m/s

Homing Behavior
  • Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not
  • Magic missiles start homing the second they are created, they don't need to be close to the target to start homing
  • Homing only allows it to change direction, not increase speed
  • Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)
  • Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs
  • Can't home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage
75% Scaling 1.25s 10
Spell Haste.png
Haste
Grants the target 5% Move Speed Bonus, 10% Action Speed, 10% Spell Casting Speed for 8s.
Self cast if no target is found.
- 0.75s 4

Tier 4

Name Description Scaling Cast Time Spell Count
Spell Lightning Strike.png
Lightning Strike
When cast, a bolt of lightning falls in the targeted area after 0.5s, electrocuting enemies, dealing 30 Lightning Lightning Magical Base Damage in a 0.8m blast radius and inflicting -20% Move Speed Bonus for 1s. 100% Scaling 2s 5
Spell Invisibility.png
Invisibility
Grants the target invisibility for 4s. While active, the target also gains 5% Move Speed Bonus.
Self cast if no target is found.
- 0.75s 4
Spell Fireball.png
Fireball
Shoot a burning fireball dealing 25 Projectile Fire Fire Magical Base Damage with 6 Impact Power) to a direct hit target and 10 Fire Fire Magical Base Damage as area of effect with 4 Impact Power while knocking back nearby targets. Additionally either one can burn the targets, dealing 3 Fire Fire Magical Base Damage over 3s.

Projectile speed: 12m/s
Direct:
100% Scaling
AoE:
100% Scaling
Burn:
50% Scaling
2s 4

Tier 5

Name Description Scaling Cast Time Spell Count
Explosion spell icon.png
Explosion
When cast, places a mark on the targeted object within 8m or in the air if no object in range. The mark explodes after 3s dealing 25 Fire Fire Magical Base Damage with 6 Impact Power to enemies within a 1m area and burns, dealing 3 Fire Fire Magical Base Damage over 2s.

When cast on a character (not an object), the mark sticks to them until it explodes.
If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage.
Damage:
75% Scaling
Burn:
50% Scaling
1.75s 4

Tier 6

Name Description Scaling Cast Time Spell Count
Spell Chain Lightning.png
Chain Lightning
Electrocutes the target, dealing 30 Lightning Lightning Magical Base Damage, and fires another chain lightning that is transferred to a random target within 8m area up to 3 times. A bounced chain deals 25 Lightning Lightning Magical Base Damage / 25 Lightning Lightning Magical Base Damage / 20 Lightning Lightning Magical Base Damage depending on how many times it bounces. Additionally, targets hit by this shock will also suffer -20% Move Speed Bonus for 1s. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. 75% Scaling 2.5s 2


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 6
Vigor 7
Agility 15
Dexterity 17
Will 20
Knowledge 25
Resourcefulness 15
Health 80.25
Memory Capacity 19
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -24%
Spell Recovery Bonus 80.5%
Move Speed 300 ( 100% )
Action Speed 1.5%
Manual Dexterity 6%
Spell Casting Speed 27.5%
Equip Speed 10%
Regular Interaction Speed 0%
Magical Interaction Speed 35%
Persuasiveness 15
Buff Duration 5%
Debuff Duration -4.8%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 10%
        From Resist Rating 50 ( 10% )
        From Bonuses 0%
Physical Power Bonus -25%
        From Physical Power 6 ( -25% )
        From Bonuses 0%
Magic Power Bonus 12.5%
        From Magic Power 20 ( 12.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.

- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.

- Light Orb will reveal enemy Rogues, preventing ambushes.

- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.

- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.

- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% "scaling".

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

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