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| Page is currently up to date for: {{:TODO|Classes}}
| | <noinclude>{{UpdateStatus|Class Data}} |
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| {{Infobox Class|{{PAGENAME}}|'The Almighty Sorcerer'|Yes}} | | {{Infobox Class|{{PAGENAME}}|'The Almighty Sorcerer'|Yes}} |
| ==Description== | | ==Description== |
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| [[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes. | | [[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes. |
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| | ==Class Info== |
| | The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are sight to behold. |
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| ==Class Info==
| | '''Weapon of choice''' - Magic Staff or Spellbook |
| <br>
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| '''Weapon of choice:''' Wizard Staff or Spellbook. | |
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| *Pros | | *Pros |
| **Access to powerful spells that allow for a versatile play style. | | **Cast powerful spells. |
| **High single and multi target magic damage output.
| | **Mediate to self-refresh spells. (Meditation Skill) |
| **Access to utility spells that can slow down enemies or reveal those who are Invisible. | | **Wield magical weapons. |
| **Can apply several powerful buffs to themselves or to teammates, increasing damage, movement speed, and providing Invisibility.
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| **High Magical Interaction Speed, allowing for fast shrine usage and portal opening. | |
| *Cons | | *Cons |
| **Beginner unfriendly. Spell system is unintuitive to learn, and mistakes are heavily punished. | | **Slow interaction speed. |
| **Very low physical damage and limited melee options. | | **Low physical damage. |
| **Poor movement speed if not buffed. Movement speed is also lowered further during casting. | | **Low health. |
| **Lowest health in the game, with poor armor options.
| | |
| **Limited by the amount of available spell casts. Common restoration methods are Resting or Meditation, both of which leave the Wizard vulnerable and generate a lot of downtime.
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td> | | <td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td> |
| <td> Each time you do damage with an arcane spell your [[Stats#Spell Casting Speed|Spell Casting Speed]] and [[Stats#Magic Power Bonus|Magic Power Bonus]] increase by 2% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.</td> | | <td> {{:Wizard|desc=ArcaneFeedback}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td> |
| <td> Increases [[Stats#Magic Power Bonus|Magic Power Bonus]] by +5% when using Arcane spells, and reduces the base casting time of Arcane spells by 0.5 seconds.</td> | | <td> {{:Wizard|desc=ArcaneMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td> |
| <td> Increases [[Stats#Magic Power Bonus|Magic Power Bonus]] by +5% when using Fire spells, and increases the duration of the burn effect for Fireball, Ignite, and Zap by 2 seconds. The total damage of the burn remains the same. Additionally, the burn now applies 50% [[Healing#Heal_Reduction|Heal Reduction]] </td> | | <td> {{:Wizard|desc=FireMastery}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Ice Mastery.png|link=|x96px]] <br> Ice Mastery </td> |
| | <td> {{:Wizard|desc=IceMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td> | | <td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td> |
| <td> Grants +20 flat [[Stats#Physical Damage Reduction|Armor Rating]], and inflicts Frostbite on melee attackers for 0.5 seconds. Cooldown of 5 seconds in the form of a debuff. ''Frostbite inflicts -20% decreased Move Speed Bonus and -20% [[Stats#Action Speed|Action Speed]].'' </td> | | <td> {{:Wizard|desc=IceShield}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td> | | <td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td> |
| <td> Increases [[Stats#Magic Power Bonus|Magic Power Bonus]] by +10%. </td> | | <td> {{:Wizard|desc=ManaSurge}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td> | | <td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td> |
| <td> If you deal magical fire damage to a target, the target's [[Stats#Physical Damage Reduction|Physical Damage Reduction]] is reduced by a flat -10% for 5 seconds.</td> | | <td> {{:Wizard|desc=Melt}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td> | | <td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td> |
| <td> Increases [[Stats#Spell Casting Speed|Spell Casting Speed]] by +10%. </td> | | <td> {{:Wizard|desc=QuickChant}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td> | | <td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td> |
| <td> Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can [[Protection|absorb]] 15 total damage, and can absorb both Physical and Magical [[Damage_Calculation|Damage]]. The shield can only reactivate after a cooldown of 12s. The shield has 0% Scaling. </td> | | <td> {{:Wizard|desc=ReactiveShield}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td> | | <td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td> |
| <td> Increases [[Stats#Knowledge|Knowledge]] by +10%. </td> | | <td> {{:Wizard|desc=Sage}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Spell Overload.png|link=|x96px]] <br> Spell Overload </td> | | <td style=" text-align:middle"> [[File:Perk Spell Overload.png|link=|x96px]] <br> Spell Overload </td> |
| <td> ------------------ </td> | | <td> {{:Wizard|desc=SpellOverload}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Staff Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Staff Mastery </td> |
| <td> When using a staff-type [[Weapons|weapon]], you gain 3 Magic [[Damage_Calculation#"Gear"_Weapon_Damage|Weapon Damage]]. (Magic Staff)</td> | | <td> {{:Wizard|desc=StaffMastery}} </td> |
| </tr>
| | <td> - </td> |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Ice Mastery.png|link=|x96px]] <br> Ice Mastery </td>
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| <td> Dealing [[Damage_Calculation|damage]] with ice magic freezes the target in place for 0.5 seconds.</td> | |
| </tr> | | </tr> |
| </table> | | </table> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td> | | <td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td> |
| <td> Places a [[Protection#shield]] around you that absorbs 20 damage from all types for 15 seconds. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing 5 Magical [[Damage_Calculation|Damage]] to targets within 2m. </td> | | <td> {{:Wizard|desc=ArcaneShield}} </td> |
| <td> 50% Shield <br> 100% Blast </td>
| | <td> Shield: <br> {{Ability_Data|ArcaneShield|Hit1Scaling}} <br> Arcane Explosion: <br> {{Ability_Data|ArcaneShield|DamageScaling}} </td> |
| <td> 24s </td>
| | <td> {{Ability_Data|ArcaneShield|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td> | | <td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td> |
| <td> Reduce the casting time of the next spell you cast to 0.1 seconds.</td> | | <td> {{:Wizard|desc=IntenseFocus}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> 18s </td>
| | <td> {{Ability_Data|IntenseFocus|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> [[Spell_Restoration#Meditation|Meditation]] </td> | | <td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> Meditation </td> |
| <td> Enter a meditative state and restore Spells at a rate of 34 [[Spell Restoration|SP]] per 1.5 seconds over 24 seconds while also restoring spells from [[Spell_Restoration#Sitting/Resting|Resting]]. Regardless of [[Stats#Spell Casting Speed|Spell Casting Speed]], 17 ticks of restoration will always be acquired.</td> | | <td> {{:Wizard|desc=Meditation}} </td> |
| <td> Points recharged per second increase when [[Stats#Memory Capacity|Memory Capacity]] increases, and meditative state duration and 1.5s recharge interval is affected by Spell Casting Speed. </td>
| | <td> - </td> |
| <td> 45s </td>
| | <td> {{Ability_Data|Meditation|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Wizard|desc=SpellMemory}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> / </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Wizard|desc=SpellMemory2}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> / </td>
| | <td> - </td> |
| </tr> | | </tr> |
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| |-|Spells= | | |-|Spells= |
| The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
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| Wizard has default 8 meters range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt) | | The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br> |
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| | All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range. |
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| <br> | | <br> |
| '''Spell Types''': | | '''Spell Types''': |
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| <div style="margin-top: 5px"><!-- | | {{Element|Arcane}} <br> |
| --><div style="display: flex; margin-bottom: 2px"><!--
| | {{Element|Fire}} <br> |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(249, 246, 240)"></div><!--
| | {{Element|Ice}} <br> |
| -->Light<!--
| | {{Element|Light}} <br> |
| --></div><!--
| | {{Element|Lightning}} <br> |
| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(119, 0, 1)"></div><!--
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| -->Fire<!--
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| --></div><!--
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| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(0, 57, 144)"></div><!--
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| -->Lightning<!--
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| --></div><!--
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| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(101, 0, 184)"></div><!--
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| -->Arcane<!--
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| --></div><!--
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| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(0, 218, 255)"></div><!--
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| -->Water<!--
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| --></div><!--
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| --></div>
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| ===Tier 1=== | | ===Tier 1=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td> | | <td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td> |
| <td> If hit, deals 20 Magical [[Damage_Calculation|Damage]] and burns the target for 1 second, dealing 1 Magical Damage.</td> | | <td> {{:Wizard|desc=Zap}} </td> |
| <td> Initial Damage: 100%<br>DoT: 50% </td>
| | <td> Damage: <br> {{Ability_Data|Zap|HitScaling}} <br> Burn: <br> {{Ability_Data|Zap|DoTScaling}} </td> |
| <td> 1,25s </td>
| | <td> {{Ability_Data|Zap|CastingTime}} </td> |
| <td> 5 Casts </td>
| | <td> {{Ability_Data|Zap|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td> | | <td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td> |
| <td> Blows up spheres of floating light to brightly illuminate the surroundings for 40 seconds. <br>Projectile speed: 3m/s.<br><br>''Reveals allied and enemy Rogues hidden with "Hide" skill within 5 meters, ignoring walls.''</td> | | <td> {{:Wizard|desc=LightOrb}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> 1s </td>
| | <td> {{Ability_Data|LightOrb|CastingTime}} </td> |
| <td> 6 Casts </td>
| | <td> {{Ability_Data|LightOrb|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| ===Tier 2=== | | ===Tier 2=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| | </tr> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <td> {{:Wizard|desc=MagicLock}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <td> - </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <td> {{Ability_Data|MagicLock|CastingTime}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <td> {{Ability_Data|MagicLock|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td> | | <td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td> |
| <td> Decreases the target's Move Speed Bonus by -40% for 2.5 seconds.</td> | | <td> {{:Wizard|desc=Slow}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> 1.25s </td>
| | <td> {{Ability_Data|Slow|CastingTime}} </td> |
| <td> 5 Casts </td>
| | <td> {{Ability_Data|Slow|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td>
| |
| <td> Throws an ice bolt that deals 30 Magical [[Damage_Calculation|Damage]] and inflicts Frostbite for 1 second. <br>Projectile speed: 14m/s <br><br>''Frostbite inflicts -20% decreased Move Speed Bonus and -20% [[Stats#Action Speed|Action Speed]].''</td>
| |
| <td> 100% </td>
| |
| <td> 1.25s </td>
| |
| <td> 5 Casts </td>
| |
| </tr> | |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td> | | <td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td> |
| <td> Set the target's weapon on fire for 15 seconds. When hitting a target with an Ignited weapon, attacks deal another source of damage that deals 5 Magical [[Damage_Calculation|Damage]] and burn the target for 1 second, dealing 1 Magical Damage. <br> </td> | | <td> {{:Wizard|desc=Ignite}} </td> |
| <td> Initial Damage: 50%<br>DoT: 50% </td>
| | <td> Damage: <br> {{Ability_Data|Ignite|HitScaling}} <br> Burn: <br> {{Ability_Data|Ignite|BurningScaling}} </td> |
| <td> 0.75s </td>
| | <td> {{Ability_Data|Ignite|CastingTime}} </td> |
| <td> 10 Casts </td>
| | <td> {{Ability_Data|Ignite|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td> | | <td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td> |
| <td>Lockable objects such as doors or chests will be locked for 20 seconds. <br> </td> | | <td> {{:Wizard|desc=IceBolt}} </td> |
| <td> N/A <br> N/A </td>
| | <td> {{Ability_Data|IceBolt|Scaling}} </td> |
| <td> ?? </td>
| | <td> {{Ability_Data|IceBolt|CastingTime}} </td> |
| <td> 9 Casts </td>
| | <td> {{Ability_Data|IceBolt|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| | |
| ===Tier 3=== | | ===Tier 3=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td> | | <td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td> |
| <td> [[Channel]] and fires up to 10 homing missile that each deal 9 Magical [[Damage_Calculation|Damage]]. Stops firing when you move. <br>Projectile speed: 7m/s<br><br>''The casting interval between each missile fire is determined by your [[Stats#Spell Casting Speed|Spell Casting Speed]]. Default [[Channel|channeling]] duration is 3 seconds. Both of these scale with Spell Casting Speed, meaning that there will always be 9 missiles fired at maximum. Magic missiles can pierce shields.''</td> | | <td> {{:Wizard|desc=MagicMissile}} <br><br> |
| <td> 100% per missile </td>
| | <center> |
| <td> 1.25s </td>
| | {| class="mw-collapsible mw-collapsed" style="text-align:center" |
| <td> 5 Casts </td>
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Homing Behavior |
| | |- |
| | | style="text-align:left; border:0px; background:transparent;" | |
| | * Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not |
| | |
| | * Magic missiles start homing the second they are created, they don't need to be close to the target to start homing |
| | |
| | * Homing only allows it to change direction, not increase speed |
| | |
| | * Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based) |
| | |
| | * Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs |
| | |
| | * Can't home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage |
| | |} |
| | </center> |
| | </td> |
| | <td> {{Ability_Data|MagicMissile|Scaling}} </td> |
| | <td> {{Ability_Data|MagicMissile|CastingTime}} </td> |
| | <td> {{Ability_Data|MagicMissile|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td> | | <td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td> |
| <td> Target gains +10% [[Stats#Action Speed|Action Speed]] and [[Stats#Spell Casting Speed|Spell Casting Speed]] as well as 5% Movement Speed for 8 seconds. Casts to self if no target is found.</td> | | <td> {{:Wizard|desc=Haste}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> 0.75s </td>
| | <td> {{Ability_Data|Haste|CastingTime}} </td> |
| <td> 4 Casts </td>
| | <td> {{Ability_Data|Haste|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| | |
| ===Tier 4=== | | ===Tier 4=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td> | | <td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td> |
| <td> After a brief moment, a bolt of lightning falls in the targeted area, dealing 30 Magical [[Damage_Calculation|Damage]]. Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second. Blast radius of 0.75 meters.</td> | | <td> {{:Wizard|desc=LightningStrike}} </td> |
| <td> 100% </td>
| | <td> {{Ability_Data|LightningStrike|Scaling}} </td> |
| <td> 2s </td>
| | <td> {{Ability_Data|LightningStrike|CastingTime}} </td> |
| <td> 5 Casts </td>
| | <td> {{Ability_Data|LightningStrike|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td> | | <td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td> |
| <td> Target becomes invisible for 4 seconds, and gains an increased +5% Move Speed Bonus. Casts to self if no target is found. Invisibility is NOT broken by movement, but will break if performing an action or attack.</td> | | <td> {{:Wizard|desc=Invisibility}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> 0.75s </td>
| | <td> {{Ability_Data|Invisibility|CastingTime}} </td> |
| <td> 4 Casts </td>
| | <td> {{Ability_Data|Invisibility|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td> | | <td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td> |
| <td> Shoots a fireball that causes 25 direct Magical [[Damage_Calculation|Damage]] to a target and 10 splash Magical Damage. Direct hits also apply the splash damage. Nearby targets are knocked back.<br>Projectile speed: 12m/s <br><br> ''Also applies a burn to damaged targets, deals 3 Magical [[Damage_Calculation|Damage]] over 3 seconds''</td> | | <td> {{:Wizard|desc=Fireball}} </td> |
| <td> Direct & Splash = 100% <br> DoT = 50%</td>
| | <td> Direct: <br> {{Ability_Data|Fireball|HitScaling}} <br> AoE: <br> {{Ability_Data|Fireball|AoEScaling}} <br> Burn: <br> {{Ability_Data|Fireball|DoTScaling}} </td> |
| <td> 2s </td>
| | <td> {{Ability_Data|Fireball|CastingTime}} </td> |
| <td> 4 Casts </td>
| | <td> {{Ability_Data|Fireball|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| | |
| ===Tier 5=== | | ===Tier 5=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td> | | <td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td> |
| <td> When casted, a sticky bomb sticks to the target which detonates after 3 seconds exploding for 25 Magical [[Damage_Calculation|Damage]] and applying burn in a 1m radius. When applying to a target it is in the form of a status debuff which can be affected by the targets [[Stats#Debuff Duration|debuff duration]]. Can also stick to walls. When casted on a shield, the bomb instead floats in the air in the location of impact, but can still explode. If the Wizard dies, the sticky bomb status is removed from the target immedietely and deals no damage. <br><br> ''Also applies a burn to damaged targets, dealing 2 Magical Damage over 3 seconds.'' Instead of Fire Mastery increasing the duration by 2s, it increases the duration by 1s, and increases the base damage by 1. </td> | | <td> {{:Wizard|desc=Explosion}} </td> |
| <td> Initial Damage = 100% <br> DoT = 50%</td>
| | <td> Damage: <br> {{Ability_Data|Explosion|HitScaling}} <br> Burn: <br> {{Ability_Data|Explosion|BurningScaling}} </td> |
| <td> 1.75s </td>
| | <td> {{Ability_Data|Explosion|CastingTime}} </td> |
| <td> 4 Casts </td>
| | <td> {{Ability_Data|Explosion|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| | |
| ===Tier 6=== | | ===Tier 6=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td> | | <td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td> |
| <td> Electrocutes the target, inflicts 35 magic [[Damage_Calculation|Damage]], and fires lightning that is transferred to a being within 8 meters and shocks up to 3 times. Chains deal 5 less damage per chain after the first (35/30/25/20). It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. <br><br>''Lightning transfer effect also applies to corpses.'' Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.</td> | | <td> {{:Wizard|desc=ChainLightning}} </td> |
| <td> 100% </td>
| | <td> {{Ability_Data|ChainLightning|HitScaling}} </td> |
| <td> 2.5s </td>
| | <td> {{Ability_Data|ChainLightning|CastingTime}} </td> |
| <td> 3 Casts </td>
| | <td> {{Ability_Data|ChainLightning|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| - Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side. | | - Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side. |
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| - Chain Lightning will use corpses as "hopping" points. Use this to your advantage to hit enemies around corners.
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| - Light Orb will reveal enemy Rogues, preventing ambushes. | | - Light Orb will reveal enemy Rogues, preventing ambushes. |
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| - You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill. | | - You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill. |
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| | - Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% "scaling". |
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|
| |-|Patch Notes=
| | </tabber>All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
|
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|
| '''2024/02/22 Early Access Hotfix #33'''
| | ==Guides== |
| * Wizard receives an Ice Mastery. | | *[[Guide:Battle_Wizard|Battle Wizard]] |
| * Wizard's Staff Mastery's magic weapon damage increase has been changed from 5 → 3.
| |
| * Wizard's Ice Shield now has a 5 second cooldown before it can be activated again.
| |
|
| |
|
| '''2024/02/11 Early Access Hotfix #32'''
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
|
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|
| * Wizard receives an early version of Staff Mastery.
| | |arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack. |
| * Wizard's Arcane Feedback spell casting speed and arcane magic damage bonuses per stat has been changed from 1% → 2%.
| |
| * Wizard's Reactive Shield protection amount changed from 10 → 15.
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|
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|
| '''Unknown date, undocumented change'''
| | |arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}. |
| * Wizard's Arcane Shield's duration 15s --> 12s
| |
| * Wizard's Magic Missiles shoots up to 9 --> 10 missiles
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|
| |
|
| | |firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. <br> |
| | <i> Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. </i> <br> <i> Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. </i> |
|
| |
|
| '''2024/02/08 Early Access Hotfix #31'''
| | |icemastery=Dealing damage with {{Element|Ice}} freezes the target's feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}. |
| * The amount of charges for the Wizard’s Ignite spell has increased from 5 → 10.
| |
| * Quarterstaff has been added to the Wizard's basic starting kit.
| |
| * Wizard Meditation skill also gives the benefits of resting (heals recoverable health) when active. The rest is additive when meditating next to a campfire.
| |
|
| |
|
| '''2023/12/21 Early Access Hotfix #25'''
| | |iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|Duration}}. <br> {{Ability_Data|IceShield|Cooldown}} cooldown. |
|
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|
| - Wizard’s Lightning Strike damage reduced from 35 → 30.
| | |manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}. |
|
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|
| - Wizard’s Lightning Strike area range reduced from 100 → 75.
| | |melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} for {{Ability_Data|Melt|Duration}}. |
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|
| - Wizard’s Magic Missile's damage reduced from 12 → 9.
| | |quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}. |
|
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|
| - Wizard’s Magic Missiles can no longer pierce shields.
| | |reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|Duration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|Cooldown}}. |
|
| |
|
| '''2023/11/30 Early Access Hotfix #22'''
| | |sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}. |
|
| |
|
| - Wizard's ‘Chain Lightning’ spell damage modified from 35/35/35/35 → 35/30/25/20.
| | |spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down. |
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|
| - Wizard's ‘Explosion’ spell damage decreased from 35 → 30. | | |staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]]. |
|
| |
|
| '''2023/11/22 Early Access Patch #2'''
| | |arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you. |
| - New Wizard spell - Explosion.
| |
|
| |
|
| - Wizard's Fireball count has been lowered from 5 -> 4.
| | |intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}. |
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|
| - Wizard's Magic Missile attribute bonus rate increased from 50% -> 100%
| | |meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} over {{Ability_Data|Meditation|ChannelingDuration}}. While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]] |
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|
| | |spellmemory=Gain the ability to memorize spells to use in the dungeon. |
|
| |
|
| '''2023/11/09 Early Access Hotfix #20'''
| | |spellmemory2=Gain the ability to memorize additional spells to use in the dungeon. |
|
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|
| - Wizard's Fire Mastery now works properly with Zap and Ignite.
| | |zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}. |
|
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|
| - Wizard's Fire Mastery now reduces the amount of healing received by burned enemies by 50%.
| | |lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. <br> Additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls. <br><br> Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}. |
|
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|
| - Wizard's Haste now grants 5% movement speed bonus, 10% action speed bonus, and 10% casting speed bonus.
| | |magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}. |
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|
| | |slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}. |
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|
| '''2023/11/03 Early Access Hotfix #19''' | | |ignite=Set the target's weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. <br> Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. |
|
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|
| - Wizard's Haste no longer grants movement speed bonus, but instead increases spell casting speed bonus by 12%.
| | |icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. <br><br> Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}} |
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|
| - Wizard's Invisibility now leaves an afterimage every 1.5 seconds.
| | |magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. <br> Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}} |
|
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|
| | |haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. <br> Self cast if no target is found. |
|
| |
|
| '''2023/09/26 Early Access Patch #1'''
| | |lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}. |
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| |
|
| - Wizard's Fireball damage changed 30/15 -> 25/10.
| | |invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. <br> Self cast if no target is found. |
|
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|
| | |fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. <br><br> Projectile speed: {{Ability_Data|Fireball|InitialSpeed}} |
|
| |
|
| '''2023/09/14 Early Access Hotfix #12'''
| | |explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after {{Ability_Data|Explosion|IntervalTime}} dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. <br> <br> When cast on a character (not an object), the mark sticks to them until it explodes. <br> If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage. |
|
| |
|
| - Wizard's invisibility duration has been increased from 3 to 4 seconds.
| | |chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. |
| - Wizard's Haste duration has been increased from 6 to 8 seconds.
| |
|
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|
| | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | | }}</includeonly> |
| '''2023/09/12 Early Access Hotfix #11'''
| |
| | |
| - Wizard's Haste duration decreased from 12 -> 6s.
| |
| - Wizard's Invisibility duration decreased from 5 -> 3s.
| |
| - Movement speed reduced from 70% -> 65% of base movespeed when casting with a Spellbook.
| |
| - Movement speed reduced from 70% -> 65% of base movespeed when casting with a Crystal Ball.
| |
| | |
| | |
| | |
| '''2023/09/03 Early Access Hotfix #9'''
| |
| | |
| - The attribute bonus ratio for The Wizard's Ignite and Magic Missile spells has been adjusted to 50%.
| |
| | |
| | |
| | |
| '''2023/08/28 Early Access Wipe 1'''
| |
| | |
| - Many spells' Attribute Bonus Ratio returned to 100%.
| |
| | |
| *Zap:
| |
| *Base: 100%
| |
| *DoT: 50%
| |
| | |
| *MM: 100%
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| *Fireball:
| |
| *Direct: 100%
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| *Splash: 100%
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| *DoT: 50%
| |
| | |
| *Ignite:
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| *Direct: 100%
| |
| *DoT: 50%
| |
| | |
| *Ice Bolt: 100%
| |
| *Lightning Strike: 100%
| |
| *Chain Lightning: 100%
| |
| | |
| | |
| | |
| '''2023/08/17 Early Access Hotfix #4'''
| |
| | |
| - Invisibility duration changed from 7 seconds to 5 seconds.
| |
| | |
| '''2023/08/14 Early Access Hotfix #3'''
| |
| | |
| - All Spell Casting Times buffed by 0.25 seconds.
| |
| | |
| '''2023/08/07 Early Access Release'''
| |
| - Stats redistributed from 5 / 15 / 20 / 20 / 15 to 6 / 12 / 20 / 25 / 12
| |
| | |
| - Various spell casting times adjusted:
| |
| *Zap: 1.5 to 1.25
| |
| *Light Orb: 1.5 to 1.25
| |
| *Ignite: 1 to 0.75
| |
| *Lightning Strike: 2 to 2.25
| |
| *Fireball: 2 to 2.25
| |
| *Chain Lightning: 2.5 to 2.75
| |
| | |
| '''2023/04/14 Alpha Playtest #5'''
| |
| *Stats changed. -5 AGI, -5 WILL, +10 RES
| |
| *Haste: Effect decreased from 14% to 12% Movespeed and Action Speed. Duration increased from 8 seconds to 10 seconds.
| |
| *Invisibility: Move speed bonus decreased from 10% to 5%. Duration increased from 3 seconds to 5 seconds.
| |
| *Mana Surge: Magical Power Bonus increased from 5% to 10%.
| |
| | |
| '''13/02/2023 Alpha Playtest #4 Hotfix #5'''
| |
| * Haste duration changed from 11 to 8 seconds.
| |
| | |
| '''2023/02/09 Alpha #4 Playtest Hotfix - #3'''
| |
| * Wizard Light’s Spell Count 8 -> 6
| |
| * Wizard Ignite’s Spell Count 6 -> 5
| |
| * Wizard Zap’s Spell Count 6 -> 5
| |
| * Wizard Ice Bolt’s Spell Count 6 -> 5
| |
| * Wizard Haste’s Spell Count 5 -> 4
| |
| * Wizard Invisibility’s Spell Count 5 -> 4
| |
| * Wizard Chain Lightning’s Spell Count 4 -> 3
| |
| * Wizard Fireball Splash Damage 20 -> 10
| |
| | |
| | |
| '''2022/12/22 Alpha Playtest #3 Hotfix #5'''
| |
| | |
| * Fixed an issue where the Savage Roar's fear effect would not disappear.
| |
| | |
| | |
| '''2022/12/20 Alpha Playtest #3 Hotfix #4'''
| |
| | |
| * Fixed an issue where Ignite could malfunction.
| |
| | |
| | |
| '''2022/12/16 Alpha Playtest #3 Hotfix #1'''
| |
| | |
| * Wizard's Fireball cast time changed from 1.5 seconds to 1.25 seconds.
| |
| | |
| * Wizard's Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.
| |
| | |
| * Wizard's Chain Lightning cast time changed from 2 seconds to 1.5 seconds.
| |
| | |
| * Wizard's Magic Missile damage per projectile changed from 10 to 12.
| |
| | |
| | |
| '''2022/12/16 Alpha Playtest #3 Changelog'''
| |
| | |
| New Magic System -
| |
| | |
| * All spells have a specific memory cost associated with them.
| |
| | |
| * Magic users can customize which spells they wish to memorize through the spell capacity system.
| |
| | |
| * Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
| |
| | |
| * Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
| |
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| </tabber> | |
| | |
| ==Guides==
| |
| | |
| *[[Guide:Battle_Wizard|Battle Wizard]]
| |