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| * Each Darkness Shard gathered grants {{Ability_Data|SoulCollector|DarkPowerBonus}} and {{Ability_Data|SoulCollector|AllAttributes}} while active, up to a maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards | | * Each Darkness Shard gathered grants {{Ability_Data|SoulCollector|DarkPowerBonus}} and {{Ability_Data|SoulCollector|AllAttributes}} while active, up to a maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards |
| * When dark magic damage is dealt, all collected shards are consumed | | * When dark magic damage is dealt, all collected shards are consumed |
| * The effect that consumes the shards also receives the bonus. | | * The effect that consumes the shards also receives the bonus. {{NeedsTesting|Need confirmation that spells that deal damage intermittently receive the bonus for the full cast as opposed to only 1 tick of damage, i.e. ray of darkness. Clarify here.}} |
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| <tabber> | | <tabber> |
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| | [[File:Perk Immortal Lament.png|link=|96px]] <br> Immortal Lament | | | [[File:Perk Immortal Lament.png|link=|96px]] <br> Immortal Lament |
| | {{:Warlock|desc=ImmortalLament}} | | | {{:Warlock|desc=ImmortalLament}} |
| | - | | | {{Ability_Data|ImmortalLament|Cooldown}} |
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| | [[File:Perk Infernal_Pledge.png|link=|96px]] <br> Infernal Pledge | | | [[File:Perk Infernal_Pledge.png|link=|96px]] <br> Infernal Pledge |
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| |demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}. | | |demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}. |
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| |immortallament=Casting spells will no longer take you below 1 health. This includes demon form self damage. When health falls below {{Ability_Data|ImmortalLament|HealthThreshold}}, gain {{Ability_Data|ImmortalLament|MagicalHealingBonus}} for {{Ability_Data|ImmortalLament|Duration}}. | | |immortallament=Casting spells will no longer take you below 1 health. This includes demon form self damage. When health falls below {{Ability_Data|ImmortalLament|activatehealthvalue}}, gain {{Ability_Data|ImmortalLament|OutgoingMagicalHealMod}} for {{Ability_Data|ImmortalLament|Duration}}. It will activate again after it's cooldown even if you haven't gotten above {{Ability_Data|ImmortalLament|activatehealthvalue}} health yet. |
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| |infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}. | | |infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}. |
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| |flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per second in {{Ability_Data|FlameWalker|TickInterval}} ticks, per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) <br> The caster is not affected by the burn and can freely walk over the flame area without taking damage from it. {{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}} | | |flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per second in {{Ability_Data|FlameWalker|TickInterval}} ticks, per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) <br> The caster is not affected by the burn and can freely walk over the flame area without taking damage from it. {{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}} |
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| |eldritchshield= Grants the target a {{Ability_Data|EldritchShield|MagicalBaseShield}} ({{Ability_Data|EldritchShield|Scaling}} per 1s) for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} and {{Ability_Data|EldritchShield|DarkCastingSpeed}} cast speed towards the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. <br> This works with Spell Predation, and allows the user to get up to 3 darkness shards by casting the shield on an enemy and consuming it with spell predetation. | | |eldritchshield= Grants the target a {{Ability_Data|EldritchShield|MagicalBaseShield}} ({{Ability_Data|EldritchShield|Scaling}} per 1s) for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} and {{Ability_Data|EldritchShield|spellcastingspeed}} towards the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. <br> This works with Spell Predation, and allows the user to get up to 3 darkness shards by casting the shield on an enemy and consuming it with spell predetation. |
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| |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. <br><br> The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed. | | |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. <br><br> The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed. |