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| **High melee burst damage. (Blow of Corruption skill) | | **High melee burst damage. (Blow of Corruption skill) |
| **Access to anti-healing. | | **Access to anti-healing. |
| **Access to healing. (Vampirism perk) | | **Access to self-healing. (Torture Mastery & Vampirism perk) |
| **Great at killing bosses. | | **Great at killing bosses. |
| *Cons | | *Cons |
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| **Highly susceptible to range. | | **Highly susceptible to range. |
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| | <br>Warlock can gather <b>Darkness Shards</b> |
| | * Each Darkness Shard gathered grants {{Ability_Data|SoulCollector|DarkPowerBonus}} and {{Ability_Data|SoulCollector|AllAttributes}} while active, up to a maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards |
| | * When dark magic is cast, consume all collected shards |
| | * The effect that consumes the shards also receives the bonus. |
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| <tabber> | | <tabber> |
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| {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> | | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name | | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| ! style="width:50%" class="headerSort" role="columnheader button" title="Sort ascending" | Description | | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Scaling | | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| |- | | |- |
| | [[File:Perk Antimagic.png|link=|96px]] <br> Antimagic | | | [[File:Perk Antimagic.png|link=|96px]] <br> Antimagic |
| | {{:Warlock|Antimagic}} | | | {{:Warlock|desc=Antimagic}} |
| | - | | | - |
| |- | | |- |
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| | Gain additional base duration towards all curses you cast. | | | Gain additional base duration towards all curses you cast. |
| {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" | | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| |+ style="white-space:nowrap; border:0px; background:transparent;" | Curse Mastery Details | | |+ style="white-space:nowrap; border:0px; background:transparent;" | Advanced Details |
| |- | | |- |
| | style="border:0px;" | Alters curses to use a new status effect which have extended duration: | | | style="border:0px;" | Alters curses to use a new [[Statuses|Status]] effect which have extended duration: |
| Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} <br> | | Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} <br> |
| Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} <br> | | Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} <br> |
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| This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) <br><br> | | This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) <br><br> |
| ''Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.'' | | ''Curse of Pain and Power of Sacrifice's damage per tick <b>now</b> both remain constant, but over a longer period, increasing total damage.'' |
| |} | | |} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Dark Enhancement.png|link=|96px]] <br> Dark Enhancement | | | [[File:Perk Dark Enhancement.png|link=|96px]] <br> Dark Enhancement |
| | Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells. | | | {{:Warlock|desc=DarkEnhancement}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Dark Reflection.png|link=|96px]] <br> Dark Reflection | | | [[File:Perk Dark Reflection.png|link=|96px]] <br> Dark Reflection |
| | While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} to the melee attacker. Does not reflect while on cooldown. <br> {{Ability_Data|DarkReflection|Cooldown}}. | | | {{:Warlock|desc=DarkReflection}} |
| | {{Ability_Data|DarkReflection|Scaling}} | | | {{Ability_Data|DarkReflection|Cooldown}} |
| |- | | |- |
| | [[File:Perk Demon Armor.png|link=|96px]] <br> Demon Armor | | | [[File:Perk Demon Armor.png|link=|96px]] <br> Demon Armor |
| | Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}. | | | {{:Warlock|desc=DemonArmor}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Immortal Lament.png|link=|96px]] <br> Immortal Lament | | | [[File:Perk Immortal Lament.png|link=|96px]] <br> Immortal Lament |
| | Casting spells will no longer take you below 1 health. | | | {{:Warlock|desc=ImmortalLament}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Infernal_Pledge.png|link=|96px]] <br> Infernal Pledge | | | [[File:Perk Infernal_Pledge.png|link=|96px]] <br> Infernal Pledge |
| | Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}. | | | {{:Warlock|desc=InfernalPledge}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Malice.png|link=|96px]] <br> Malice | | | [[File:Perk Malice.png|link=|96px]] <br> Malice |
| | Gain {{Ability_Data|Malice|WillBonus}}. | | | {{:Warlock|desc=Malice}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Shadow_Touch.png|link=|96px]] <br> Shadow Touch | | | [[File:Perk Shadow_Touch.png|link=|96px]] <br> Shadow Touch |
| | Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}}. | | | {{:Warlock|desc=ShadowTouch}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Soul Collector.png|link=|96px]] <br> Soul Collector | | | [[File:Perk Soul Collector.png|link=|96px]] <br> Soul Collector |
| | When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards. | | | {{:Warlock|desc=SoulCollector}} |
| {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" | | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| |+ style="white-space:nowrap; border:0px; background:transparent;" | Soul Collector Details | | |+ style="white-space:nowrap; border:0px; background:transparent;" | Advanced Details |
| |- | | |- |
| | style="border:0px;" | Can be activated by perks, skills and spells. <br> Can't obtain Darkness Shards from targets that do not give experience. | | | style="border:0px;" | Can be activated by perks, skills, and spells. <br> Can't obtain Darkness Shards from targets that do not give experience. |
| |} | | |} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Torture Mastery.png|link=|96px]] <br> Torture Mastery | | | [[File:Perk Torture Mastery.png|link=|96px]] <br> Torture Mastery |
| | All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}. | | | {{:Warlock|desc=TortureMastery}} |
| | {{Ability_Data|TortureMastery|Scaling}} | | | - |
| |- | | |- |
| | [[File:Perk Vampirism.png|link=|96px]] <br> Vampirism | | | [[File:Perk Vampirism.png|link=|96px]] <br> Vampirism |
| | Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}. | | | {{:Warlock|desc=Vampirism}} |
| | - | | | - |
| |} | | |} |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | |- |
| </tr>
| | | [[File:Skill Blood Pact.png|link=|96px]] <br> Blood Pact |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | {{:Warlock|desc=BloodPact}} |
| <td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td>
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| <td> The next melee physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} also deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) (also benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}.<br><br>
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Blood Pact Details |
| <i>If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. </i></td>
| | |- |
| <td> {{Ability_Data|BlowOfCorruption|SkillCooldown}} </td>
| | | style="border:0px;" | Left-click: Same action as out of Blood Pact, except if the action would be an unarmed attack, instead performs up to 4 combo attacks using both hands. |
| </tr>
| | | style="border:0px;" | Right-click: Same action as out of Blood Pact, except if no items held in either hand, casts [[Warlock#Spells-0|Bolt of Darkness]]. |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Skill Dark Offering.png|link=|x96px]] <br> Dark Offering </td>
| | |} |
| <td> [[Channel]] for up to {{Ability_Data|DarkOffering|ChannelingDuration}} seconds while remaining still. Every {{Ability_Data|DarkOffering|ChannelingInterval}} spent channeling causes you to be dealt {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} and grants 1 stack of {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} for {{Ability_Data|DarkOffering|Duration}} after the channel ends or is stopped, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. All stacks are refreshed on gaining a new stack. </td>
| | | {{Ability_Data|BloodPact|SkillCooldown}} |
| <td> {{Ability_Data|DarkOffering|SkillCooldown}} </td>
| | |- |
| </tr>
| | | [[File:Skill Unbind.png|link=|96px]] <br> Unbind |
| <tr>
| | | {{:Warlock|desc=Unbind}} |
| <td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td>
| | | - |
| <td> For {{Ability_Data|Phantomize|Duration}} gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and become untargetable, phasing through melee attacks, projectiles, and hitscan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. </td>
| | |- |
| <td> {{Ability_Data|Phantomize|SkillCooldown}} </td>
| | | [[File:Skill_Exploitation_Strike.png|link=|96px]] <br> Exploitation Strike |
| </tr>
| | | {{:Warlock|desc=ExploitationStrike}} |
| <tr>
| | | {{Ability_Data|ExploitationStrike|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill Blood Pact.png|link=|x96px]] <br> Blood Pact </td>
| | |- |
| <td> Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, sacrificing {{Ability_Data|BloodPact|PercentMaxHealthHealing}} and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}}s ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted.<br><br> Additionally, upon transformation consume all Darkness Shards to gain {{Ability_Data|BloodPact|AllAttributes}} for each one consumed.<br><br> When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons. <br>If no weapon is equipped, use a one handed combo that deals 5 physical damage ({{Ability_Data|BloodPact|PrimaryScaling}}, {{Ability_Data|BloodPact|PrimaryImpactPower}}, {{Ability_Data|BloodPact|PrimaryImpactZoneMultiplier}}) x 200% Combo damage on every hit and slows the target for {{Ability_Data|BloodPact|HitSlowMoveSpeed}} for {{Ability_Data|BloodPact|HitSlowDuration}}. Move at {{Ability_Data|BloodPact|MovementMultiplier}} speed while attacking and up to 4 combo attacks using both hands. <br><br>Right-Click: Fire a bolt of darkness with {{Ability_Data|BoltOfDarkness|DarkArrowHealthCost}}
| | | [[File:Skill Blow of Corruption.png|link=|96px]] <br> Blow of Corruption |
| </td>
| | | {{:Warlock|desc=BlowOfCorruption}} |
| <td> {{Ability_Data|BloodPact|SkillCooldown}} </td>
| | | {{Ability_Data|BlowOfCorruption|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Dark Offering.png|link=|96px]] <br> Dark Offering |
| <td style=" text-align:middle"> [[File:Skill_Exploitation_Strike.png|link=|x96px]] <br> Exploitation Strike </td>
| | | {{:Warlock|desc=DarkOffering}} |
| <td> When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. For {{Ability_Data|ExploitationStrike|ActiveDuration}}, weapon hits apply a damage over time that causes the target to receive {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} and [[Healing#Percent_Max_Health_Healing|heal]] you for {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target's max [[Health]] up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit</td>
| | | {{Ability_Data|DarkOffering|SkillCooldown}} |
| <td> {{Ability_Data|ExploitationStrike|SkillCooldown}} </td>
| | |- |
| </tr>
| | | [[File:Skill Phantomize.png|link=|96px]] <br> Phantomize |
| <tr>
| | | {{:Warlock|desc=Phantomize}} |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
| | | {{Ability_Data|Phantomize|SkillCooldown}} |
| <td> Allows you to memorize spells to use in the dungeon. </td>
| | |- |
| <td> / </td>
| | | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory |
| </tr>
| | | {{:Warlock|desc=SpellMemory}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td>
| | |- |
| <td> Allows you to memorize spells to use in the dungeon. </td>
| | | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory II |
| <td> / </td>
| | | {{:Warlock|desc=SpellMemory2}} |
| </tr>
| | | - |
| </table>
| | |} |
| <br> | | <br> |
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| |-|Spells= | | |-|Spells= |
| The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
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| Warlock spells cost health to cast.
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| Warlock spells have 7.5 meters range except for projectile spells (Hellfire) | | The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. <br> Warlock spells cost health to cast. |
| | |
| | All Warlock [[Spells]] have a cast range of {{Ability_Data|CurseOfPain|Range}} (meters). |
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| <br> | | <br> |
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| {{Element|Evil}} <br> | | {{Element|Evil}} <br> |
| {{Element|Fire}} <br> | | {{Element|Fire}} <br> |
| | <br> |
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| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| | ! style="width:65%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Tier |
| | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Casting Time |
| | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | [[Damage#Health Cost|Health Cost]] |
| | |- |
| | | [[File:Spell Power of Sacrifice.png|link=|96px]] <br> Power of Sacrifice |
| | | {{:Warlock|desc=PowerOfSacrifice}} |
| | | {{Ability_Data|PowerOfSacrifice|SpellTier}} |
| | | {{Ability_Data|PowerOfSacrifice|CastingTime}} |
| | | {{Ability_Data|PowerOfSacrifice|HealthCost}} |
| | |- |
| | | [[File:Spell Curse of Weakness.png|link=|96px]] <br> Curse of Weakness |
| | | {{:Warlock|desc=CurseOfWeakness}} |
| | | {{Ability_Data|CurseOfWeakness|SpellTier}} |
| | | {{Ability_Data|CurseOfWeakness|CastingTime}} |
| | | {{Ability_Data|CurseOfWeakness|HealthCost}} |
| | |- |
| | | [[File:Spell Bolt_of_Darkness.png|link=|96px]] <br> Bolt of Darkness |
| | | {{:Warlock|desc=BoltOfDarkness}} |
| | | {{Ability_Data|BoltOfDarkness|SpellTier}} |
| | | {{Ability_Data|BoltOfDarkness|CastingTime}} |
| | | {{Ability_Data|BoltOfDarkness|HealthCost}} |
| | |- |
| | | [[File:Spell Curse of Pain.png|link=|96px]] <br> Curse of Pain |
| | | {{:Warlock|desc=CurseOfPain}} |
| | | {{Ability_Data|CurseOfPain|SpellTier}} |
| | | {{Ability_Data|CurseOfPain|CastingTime}} |
| | | {{Ability_Data|CurseOfPain|HealthCost}} |
| | |- |
| | | [[File:Spell Bloodstained_Blade.png|link=|96px]] <br> Bloodstained Blade |
| | | {{:Warlock|desc=BloodstainedBlade}} |
| | | {{Ability_Data|BloodstainedBlade|SpellTier}} |
| | | {{Ability_Data|BloodstainedBlade|CastingTime}} |
| | | {{Ability_Data|BloodstainedBlade|HealthCost}} |
| | |- |
| | | [[File:Spell_Spell_Predation.png|link=|96px]] <br> Spell Predation |
| | | {{:Warlock|desc=SpellPredation}} |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Darkness Shards |
| | |- |
| | | style="border:0px;" | |
| | |} |
| | | {{Ability_Data|SpellPredation|SpellTier}} |
| | | {{Ability_Data|SpellPredation|CastingTime}} |
| | | {{Ability_Data|SpellPredation|HealthCost}} |
| | <!-- CURRENTLY TAKEN OUT OF THE GAME |
| | |- |
| | | [[File:Spell Evil_Eye.png|link=|96px]] <br> Evil Eye |
| | | {{:Warlock|desc=EvilEye}} |
| | | {{Ability_Data|EvilEye|SpellTier}} |
| | | {{Ability_Data|BloodstainedBlade|Range}} |
| | | {{Ability_Data|EvilEye|CastingTime}} |
| | | {{Ability_Data|EvilEye|HealthCost}} |
| | --> |
| | |- |
| | | [[File:Spell Ray_of_Darkness.png|link=|96px]] <br> Ray of Darkness |
| | | {{:Warlock|desc=RayOfDarkness}} |
| | | {{Ability_Data|RayOfDarkness|SpellTier}} |
| | | {{Ability_Data|RayOfDarkness|CastingTime}} |
| | | {{Ability_Data|RayOfDarkness|HealthCost}} |
| | |- |
| | | [[File:Spell Life_Drain.png|link=|96px]] <br> Life Drain |
| | | {{:Warlock|desc=LifeDrain}} |
| | | {{Ability_Data|LifeDrain|SpellTier}} |
| | | {{Ability_Data|LifeDrain|CastingTime}} |
| | | {{Ability_Data|LifeDrain|HealthCost}} |
| | |- |
| | | [[File:Spell Hellfire.png|link=|96px]] <br> Hellfire |
| | | {{:Warlock|desc=Hellfire}} |
| | | {{Ability_Data|Hellfire|SpellTier}} |
| | | {{Ability_Data|Hellfire|CastingTime}} |
| | | {{Ability_Data|Hellfire|HealthCost}} |
| | |- |
| | | [[File:Spell_Flame_Walker.png|link=|96px]] <br> Flame Walker |
| | | {{:Warlock|desc=FlameWalker}} |
| | | {{Ability_Data|FlameWalker|SpellTier}} |
| | | {{Ability_Data|FlameWalker|CastingTime}} |
| | | {{Ability_Data|FlameWalker|HealthCost}} |
| | |- |
| | | [[File:Spell_Eldritch_Shield.png|link=|96px]] <br> Eldritch Shield |
| | | {{:Warlock|desc=EldritchShield}} |
| | | {{Ability_Data|EldritchShield|SpellTier}} |
| | | {{Ability_Data|EldritchShield|CastingTime}} |
| | | {{Ability_Data|EldritchShield|HealthCost}} |
| | |- |
| | | [[File:Spell Summon_Hydra.png|link=|96px]] <br> Summon Hydra |
| | | {{:Warlock|desc=SummonHydra}} |
| | | {{Ability_Data|SummonHydra|SpellTier}} |
| | | {{Ability_Data|SummonHydra|CastingTime}} |
| | | {{Ability_Data|SummonHydra|HealthCost}} |
| | |} |
| | <br> |
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| '''Spells:'''
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Tier </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Range </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Casting Time </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cost </th>
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| </tr>
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| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
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| <td style=" text-align:middle"> [[File:Spell Power of Sacrifice.png|link=|x96px]] <br> Power of Sacrifice </td>
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| <td> {{Ability_Data|PowerOfSacrifice|SpellTier}} </td>
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| <td> Curses the target with sacrifice, causing them to suffer {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} but gaining {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.. </td>
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| <td> {{Ability_Data|PowerOfSacrifice|Range}} </td>
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| <td> {{Ability_Data|PowerOfSacrifice|Scaling}} </td>
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| <td> {{Ability_Data|PowerOfSacrifice|CastingTime}} </td>
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| <td> {{Ability_Data|PowerOfSacrifice|HealthCost}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Curse of Weakness.png|link=|x96px]] <br> Curse of Weakness </td>
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| <td> {{Ability_Data|CurseOfWeakness|SpellTier}} </td>
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| <td> Weakens the target for {{Ability_Data|CurseOfWeakness|Duration}}, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}</td>
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| <td> {{Ability_Data|CurseOfWeakness|Range}} </td>
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| <td> N/A </td>
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| <td> {{Ability_Data|CurseOfWeakness|CastingTime}} </td>
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| <td> {{Ability_Data|CurseOfWeakness|HealthCost}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td>
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| <td> {{Ability_Data|BoltOfDarkness|SpellTier}} </td>
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| <td> Fires a projectile bolt that inflicts {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} to the target. The bolt can be shot down by other projectiles, detonating it early. <br>Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}</td>
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| <td> {{Ability_Data|BoltOfDarkness|Range}} </td>
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| <td> {{Ability_Data|BoltOfDarkness|Scaling}} </td>
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| <td> {{Ability_Data|BoltOfDarkness|CastingTime}} </td>
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| <td> {{Ability_Data|BoltOfDarkness|HealthCost}} or {{Ability_Data|BoltOfDarkness|DarkArrowHealthCost}} during Blood Pact</td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Curse of Pain.png|link=|x96px]] <br> Curse of Pain </td>
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| <td> {{Ability_Data|CurseOfPain|SpellTier}} </td>
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| <td> Instantly deals {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} to the target and curses them with Agony. <br>Agony: Receive a total of {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}} over {{Ability_Data|CurseOfPain|DoTDuration}}.</td>
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| <td> {{Ability_Data|CurseOfPain|Range}} </td>
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| <td> Initial Damage: {{Ability_Data|CurseOfPain|HitScaling}} <br> DoT: {{Ability_Data|CurseOfPain|DoTScaling}} </td>
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| <td> {{Ability_Data|CurseOfPain|CastingTime}} </td>
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| <td> {{Ability_Data|CurseOfPain|HealthCost}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Bloodstained_Blade.png|link=|x96px]] <br> Bloodstained Blade </td>
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| <td> {{Ability_Data|BloodstainedBlade|SpellTier}} </td>
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| <td> Places the target in bloodlust for {{Ability_Data|BloodstainedBlade|Duration}}, granting them {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}}, and each time they swing their weapon they receive {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}}. </td>
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| <td> {{Ability_Data|BloodstainedBlade|Range}} </td>
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| <td> {{Ability_Data|BloodstainedBlade|Scaling}} </td>
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| <td> {{Ability_Data|BloodstainedBlade|CastingTime}} </td>
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| <td> {{Ability_Data|BloodstainedBlade|HealthCost}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell_Spell_Predation.png|link=|x96px]] <br> Spell Predation </td>
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| <td> {{Ability_Data|SpellPredation|SpellTier}} </td>
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| <td> Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one. </td>
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| <td> {{Ability_Data|SpellPredation|Range}} </td>
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| <td> </td>
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| <td> {{Ability_Data|SpellPredation|CastingTime}} </td>
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| <td> {{Ability_Data|SpellPredation|HealthCost}} </td>
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| </tr>
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| <!--<tr> CURRENTLY TAKEN OUT OF THE GAME
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| <td style=" text-align:middle"> [[File:Spell Evil_Eye.png|link=|x96px]] <br> Evil Eye </td>
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| <td> {{Ability_Data|EvilEye|SpellTier}} </td>
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| <td> [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. </td>
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| <td> N/A </td>
| |
| <td> </td>
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| <td> {{Ability_Data|EvilEye|CastingTime}} </td>
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| <td> {{Ability_Data|EvilEye|HealthCost}} </td>
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| </tr>-->
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Ray_of_Darkness.png|link=|x96px]] <br> Ray of Darkness </td>
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| <td> </td>
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| <td> [[Channel]] for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, projecting a dark beam dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. </td>
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| <td> {{Ability_Data|RayOfDarkness|Range}} </td>
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| <td> {{Ability_Data|RayOfDarkness|Scaling}} per 1s channeled</td>
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| <td> {{Ability_Data|RayOfDarkness|CastingTime}} </td>
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| <td> {{Ability_Data|RayOfDarkness|HealthCost}} </td>
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| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell Life_Drain.png|link=|x96px]] <br> Life Drain </td>
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| <td> {{Ability_Data|LifeDrain|SpellTier}} </td>
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| <td> [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, Concentrating your mind to deal {{Ability_Data|LifeDrain|MagicalBaseDamage}} to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} and converts 100% of it into the caster's life force as [[Healing#Life_Drain|Lifesteal]].</td>
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| <td> {{Ability_Data|LifeDrain|Range}} </td>
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| <td> {{Ability_Data|LifeDrain|Scaling}} per {{Ability_Data|LifeDrain|ChannelingInterval}} channeled</td>
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| <td> {{Ability_Data|LifeDrain|CastingTime}} </td>
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| <td> {{Ability_Data|LifeDrain|HealthCost}} </td>
| |
| </tr>
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| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td>
| |
| <td> {{Ability_Data|Hellfire|SpellTier}} </td>
| |
| <td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for {{Ability_Data|Hellfire|MagicalBaseDamage}} per second (divided into {{Ability_Data|Hellfire|TickInterval}}s ticks) with {{Ability_Data|Hellfire|ImpactPower}}. This hellfire can travel through walls and destroy obstacles up to {{Ability_Data|Hellfire|Range}}. After creating a new hellfire, 2 seconds later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.<br><br>Hellfire initially travels at .01m/s and very quickly accelerates to maximum speed of 2m/s over 4 seconds</td>
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| <td> {{Ability_Data|Hellfire|Range}} </td>
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| <td> {{Ability_Data|Hellfire|Scaling}} per second </td>
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| <td> {{Ability_Data|Hellfire|CastingTime}} </td>
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| <td> {{Ability_Data|Hellfire|HealthCost}} </td>
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| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell_Flame_Walker.png|link=|x96px]] <br> Flame Walker </td>
| |
| <td> {{Ability_Data|FlameWalker|SpellTier}} </td>
| |
| <td> For {{Ability_Data|FlameWalker|Duration}}, each step the Warlock takes leaves a [[Puddle]] of Hellfire that lasts for 4 seconds. Any target in direct contact with one or more puddles (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) will take {{Ability_Data|FlameWalker|MagicalBaseDamage}} per second in {{Ability_Data|FlameWalker|TickInterval}}s ticks.<br><br>Puddles may overlap.<br><br>{{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}}</td>
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| <td> N/A </td>
| |
| <td> {{Ability_Data|FlameWalker|Scaling}} per second </td>
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| <td> {{Ability_Data|FlameWalker|CastingTime}} </td>
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| <td> {{Ability_Data|FlameWalker|HealthCost}} </td>
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| </tr>
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| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell_Eldritch_Shield.png|link=|x96px]] <br> Eldritch Shield </td>
| |
| <td> {{Ability_Data|EldritchShield|SpellTier}} </td>
| |
| <td> Grants the target a {{Ability_Data|EldritchShield|MaxMagicalShield}} for {{Ability_Data|EldritchShield|HitDuration}}. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target {{Ability_Data|EldritchShield|DarkPowerBonus}} to the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. </td>
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| <td> {{Ability_Data|EldritchShield|Range}} </td>
| |
| <td> Shield: {{Ability_Data|EldritchShield|Scaling}} </td>
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| <td> {{Ability_Data|EldritchShield|CastingTime}} </td>
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| <td> {{Ability_Data|EldritchShield|HealthCost}} </td>
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| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell Summon_Hydra.png|link=|x96px]] <br> Summon Hydra </td>
| |
| <td> {{Ability_Data|SummonHydra|SpellTier}} </td>
| |
| <td> Summon a Hydra which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 [[health]] and its fireballs deal {{Ability_Data|SummonHydra|MagicalBaseDamage}} with {{Ability_Data|SummonHydra|ImpactPower}}. </td>
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| <td> {{Ability_Data|SummonHydra|Range}} </td>
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| <td> {{Ability_Data|SummonHydra|Scaling}} </td>
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| <td> {{Ability_Data|SummonHydra|CastingTime}} </td>
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| <td> {{Ability_Data|SummonHydra|HealthCost}} </td>
| |
| </tr>
| |
| </table>
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|
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| <br>
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| |-|Gear= | | |-|Gear= |
| {{ListGearForClass|{{PAGENAME}}}} | | {{ListGearForClass|{{PAGENAME}}}} |
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| - Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing. | | - Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing. |
|
| |
|
| - Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you. | | - Phantomize will protect you from most sources of damage, however active floor spikes, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you. |
|
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|
| - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. | | - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. |
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| </noinclude> | | </noinclude> |
| <includeonly> | | <includeonly> |
| {{#switch:{{lc:{{{1|}}}}} | | {{#switch:{{lc:{{{desc|}}}}} |
| |antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}. | | |antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}. |
| | |
| | |darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells. |
| | |
| | |darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} ({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown. <br> This perk <i>does</i> consume Darkness Shards, but does <i>not</i> generate Darkness Shards with Soul Collector. |
| | |
| | |demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}. |
| | |
| | |immortallament=Casting spells will no longer take you below 1 health. |
| | |
| | |infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}. |
| | |
| | |malice=Gain {{Ability_Data|Malice|WillBonus}}. |
| | |
| | |shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}} ({{Ability_Data|ShadowTouch|Scaling}}). |
| | |
| | |soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. |
| | |
| | |torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} ({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}<br><br>Does not heal you for cursing a corpse. |
| | |
| | |vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}. |
| | |
| | |bloodpact= Assimilate the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, and transform into a demon form (total transformation animation of about 3s). While in this form, gain an additional {{Ability_Data|BloodPact|MaxHealthAdd}} (following the normal rules for [[Health#Temporary_Max_Health|temporary max health]]), {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. <br> Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to characters within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. <br> You can move during the cast and transformation animations, but once started you can't use skills, spells, interact with objects, or cancel the transformation. <br> Additionally, all Darkness Shards are consumed on cast completion, and you gain {{Ability_Data|BloodPact|AllAttributes}} for each Darkness Shard consumed. <br> When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below). |
| | {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}} |
| | |
| | |unbind= Only available while Blood Pact is active, replacing the Blood Pact skill. <br> Return to your true self, reverting the Pact's effects on you (aside from health lost to Abyssal Flame and Shadow Shards consumed) including the buff from Exploitation Strike (the max health loss follows the normal rules for [[Health#Temporary_Max_Health|temporary max health]]). <br> Once started, you can move but the cast cannot be cancelled. {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}} |
| | |
| | |exploitationstrike= Only available while Blood Pact is active, replacing the non-Blood Pact skill. <br> Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target's maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit. <br> Buff is immediately removed when Unbind cast finishes. |
| | |
| | |blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. <br>Hitting an obstacle or a shield with the blade (not the hilt) counts as the next attack and will waste the effect. |
| | |
| | |darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per {{Ability_Data|DarkOffering|ChannelingInterval}} (({{Scales with Spell Casting Speed}})) to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus lasts for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack. |
| | |
| | |phantomize= Phase through melee attacks and projectiles and become untargeteable for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage.<br><br>While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it. {{NeedsTesting|Does the Spike Trap trick work on Hunting Traps?}} |
| | |
| | |spellmemory= Gain the ability to memorize spells to use in the dungeon. |
| | |
| | |spellmemory2= Gain the ability to memorize additional spells to use in the dungeon. |
| | |
| | |powerofsacrifice= Curse the target, dealing {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} ({{Ability_Data|PowerOfSacrifice|Scaling}}) per second while granting them {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation. |
| | |
| | |curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}, as well as {{Ability_Data|CurseOfWeakness|PhysicalDamageReductionMod}} and {{Ability_Data|CurseOfWeakness|MagicalDamageReductionMod}} for {{Ability_Data|CurseOfWeakness|Duration}}. |
| | |
| | |boltofdarkness= Fires a bolt that deals {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} ({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. <br> The bolt can be shot down by other projectiles, detonating it early. <br> Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}} |
| | |
| | |curseofpain= Curse the target, inflicting {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) over {{Ability_Data|CurseOfPain|DoTDuration}}. Additionally, if the target was not already cursed, they instantly receive {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} ({{Ability_Data|CurseOfPain|HitScaling}}). |
| | |
| | |bloodstainedblade= Target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings their weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}} ({{Ability_Data|BloodstainedBlade|Scaling}}). Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation. |
| | |
| | |spellpredation= Consume all removable magical [[Buffs]] on the enemy and for each [[Statuses|status]] removed, gain 1 Darkness Shard and deal {{Ability_Data|SpellPredation|MagicalBaseDamage}} {{Ability_Data|SpellPredation|Scaling}}. |
| | |
| | |evileye= [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. |
| | |
| | |rayofdarkness= [[Channel]] a dark beam for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} ({{Ability_Data|RayOfDarkness|Scaling}}) per second in .1s ticks to any target the beam touches. Moving and aiming are possible while channeling. <br> The beam stops upon hitting a target or object, and so will only hit one target at a time. |
| | |
| | |lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}} ({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} ({{Scales with Spell Casting Speed}}). [[Healing#Life_Drain|Convert]] 100% of the damage dealt into health for the caster. <br><br> If the channel would deal damage to a corpse, it will automatically cancel instead. |
| | |
| | |hellfire= Create eternal hellfire and blasts it towards the target. Deals {{Ability_Data|Hellfire|MagicalBaseDamage}} ({{Ability_Data|Hellfire|Scaling}}) per second in {{Ability_Data|Hellfire|TickInterval}} ticks with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls. |
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| | |flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per second in {{Ability_Data|FlameWalker|TickInterval}} ticks, per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) <br> The caster is not affected by the burn and can freely walk over the flame area without taking damage from it. {{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}} |
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| | |eldritchshield= Grants the target a {{Ability_Data|EldritchShield|MagicalBaseShield}} ({{Ability_Data|EldritchShield|Scaling}} per 1s) for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} towards the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. <br> This works with Spell Predation, however it also consumes Darkness Shards - even when the shield's [[Scaling]] is 0 and thus does not benefit from the power bonus - so the maximum number of Shards obtainable at any point by rotating this and Spell Predation is 1. |
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| | |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. <br><br> The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed. |
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
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| </includeonly> | | </includeonly> |
gooble
Is there any headshot damage multiplier for Ray of Darkness?
On shadow touch tooltip it says 0% scaling on the healing but not on the damage. Does that mean zou cna boost its outgoing damage with perks and items ?
how does true magic dmg affect ray of darkness is it per tick or does it add to the overall dmg
Can sorcerers enjoy the bonus of Shadow Touch after transforming into demons
I noticed that in the tips section it stated that phantomize prevents most form of damage except for aoe spells(and magical effects) and ACTIVE floor spikes. If you activate floor spikes with phantomize active don’t you take damage from them anyway?
I feel like shadow touch is a must run on warlock unless you're going only spell. If you haven't tried out the Kris dagger with shadow touch and bloodstained it's a great combo. It's only 1hp a swing if you're hitting your blows, and the additional 7 magic damage you get on the kris dagger makes a lot bigger difference due to attack speed. Something I'm very curious about and would like to test though (since it could further heighten this combo) is if another warlock hits you with blow of corruption while in demon form. Since the demon form tick damage is defined as negative percent max health healing, and blow of corruption's 80% reduction does effect max health healing in some capacity, would it reduce the drain?
I could see a Warlock duo going no spell, full plate, blow of corruption and demon form. If you hit in hand with blow of corruption, it should only do about ~10-12 damage with plate armor (maybe even less if you use a really bad dagger on super high armor rating), and if the 80% reduction does take effect, it would be (150 average max hp -> 1.75 hp a second over 12 seconds is about 21 damage) but with reduction would only amount to about 4 damage over 12 seconds. To top this all off, if one of the warlocks forego blow of corruption to go lifesteal spell, I think you could easily out-tank a barbarian because life-steal wouldn't be affected by blow of corruptions 80%. I wouldn't necessarily know the stats, but with demon form does warlock have the highest potential armor rating? Finding a way to minimize the health cost could be very strong.
What percentage of your damage do you heal with life drain? Also how does it scale with true damage, additional, etc.
Fighter, Barbarian, Rogue, Archer, Wizard,Cleric,Bard,Warlock, Druid and When Necromancer release date?😢 My favorite Necromancer!!!😭
Firewalker claims 5 DPS divided into .2s ticks I believe it should be 25 DPS divided
Says it does 12 damage per sec but only does 10 .example if I should be doing 19 DPS on paper I'll really be doing 10
I understand this skill, but it requires a lot of sacrifice. I think this skill needs a different duration because you lose all your life for just 15 seconds. If you don't have a buff duration set, it's impossible to rebuff. I think it's a very bad design.
诡异盾吸收的魔法伤害量能不能吃到魔法伤害加成而增多?还有持续时间能不能收到能力点影响而延长
Can someone make a list of all “Removeable Magic Buffs,” I want to see all the spells I can remove with this to see where it would fit in.
How does True mag dmg work with ray of darkness and flame walker?
I assume the true mag dmg doesnt happen every tick so does it add to the total and then start ticking?
Is curse of weakness works for mobs or bosses?
Do Curse of Pain stack?
If it doesn't stack with magic healing, does it stack with Magic Power Bonus (f.e. MPB affect cleric healing and torture mastery)
Does armor rating from my human form (including buffs to various stats) transfer to my demon form? i.e. Demon form takes more damage without my human form's tunic
Does Shadow Touch work work for Demon form?
Do perks that effect only dark magic damage buff dark reflection as well, even tho ingame description says its only ,,magical damage" ?
Is blood packed +1 all Atrabuties a passive that applies to human form or does it apply only to demon form?
does "vampirism" affect "Torture Mastery" and "Blood Pact"
Will casting spell predation remove the the effect from health potions or any other potions?
I used Dark Ray with the casting time increased by about 40%. By default, Dark Ray deals 12 damage per second, so in theory it should kill the Goblin Archer with at least two uses. However, when I used Dark Ray in this state, it took 4.5 uses to kill the Goblin Archer. What is the relationship between Dark Ray, casting time, and damage ratio? It seems strange that increasing the casting time weakens it.
Is there a level requirement or quest completion necessary to get the longsword from the squire on warlock? Right now I have to rely on finding one in the dungeon and then end up dying in PVP because I don't have enough opportunities to practice longsword.
Exactly which stuff are consider "Magical Buffs"?
Thank you in advance!
Does flame walker and hellfire are affected by fire mastery from wizard now that multiclass is here ?
Is the Abyssal Flame and Exploitation Strike affected by Magic power?
Does anyone know how to calculate how much you heal per tick with magic healing gear with curse of pain and power of sacrifice? For example if you have 4 magic healing do you heal for 5 a tick (1+4 additional magic healing)
Does the magical damage scale ?
Does anyone know the Scaling on Blood Pacts Immolation?
Does blow of corruption do bonus damage to headshot?
Is Exploitation Strike affected by Vampirism?
What is the attribute scaling for Shadow Touch? I.e.: if I have +2 magical healing, do I now heal 5 HP on every hit?
都
last time i tried it did not summon or work, but still took the hp as if it were doing something?
Is using the crystal sword with the warlock worth it? Or is it better to use a crystal ball and a single-handed weapon? Or try another combo?
Does the warlock still get trapped during phantomize with a ranger trap?
Does True Damage Apply to any spell including Perks like Dark Reflection?
Does anyone know the formula for calculating the damage of the Ray of darkness ?
On the description of Dark Reflection it says that it does "Magical Damage". Doesn't imply is Dark Magic Damage. Also when combing it with Soul Collector what I notice, (not sure if is a glitch), the souls are not consumed when taking damage.
does ray of darkness does more dmg wen head shot???
Why does this exist in a state like this, it can't attack and has 0 synergy with any other warlock spell skill or perk? Anyone know if it atleast reveals invisible enemies?.. could be such a cool spell, right
Does Dark Enhancement make spells do more damage?
Can I heal myself or at least break even when using Power of Sacrifice on myself with Torture Mastery? Or do I only heal from it when used on targets other than myself?
If im reading this right you can get 40% bonus damage through perks for bolt of darkness. If it scales 100% and you get 24% by default then you can open with 164% bonus on your first BoD after collecting 6 souls. And if i have 20 bonus magic damage the. Im hitting for 57. Is this right? Is this good?
Does Dark Reflection benefit from Soul Collector ? From the description of Soul Collector i would say no because it say ,,lasting until the next Dark Magic spell is casted" and I doubt that procing Dark Reflection counts as a ,, casting ".
Does anyone know how +additional/true/bonus magical damage scales with dark magic damage?
Does buff from Dark Enhancement work on Dark Reflection ? It should, right ? Another question, does Dark Reflection scale with any other bonus damage sources like will ?
I noticed in that Dark Reflection does not consume any charges on soul collector when hit (Tested on mobs, not players). Does it still benefit from the buff or do they not synergize?
Just bought the game, trying Warlock as my first class. Help me with some clarification on some perks/spells.
Does BoC synergize with Soul Collector? (I think the answer is no)
Dark Reflection immediately goes on cooldown for 15 seconds when you are hit?
Does Vampirism increase Torture Mastery healing?
Is Power of Sacrifice suppose to be used on yourself ?
is it a flat 15% or +15% of what you have?
Troll's aoe slam into ground deals magic damage aoe, so it kills you in Phantomize
Does the damage buff also scale or does only the self damage scale?
Is phantomize duration affected by buff duration stat?
Do you do agro in phantomize ? Can you use it to agro mobs to enemy player like with hide ?
Do Blow of Corruption and/or Dark Reflection scale with magic power? Do they benefit from + Magic damage?
it says here that Power of Sacrifice deals 3 magic damage per second, does this mean that Power of Sacrifice it scales from additional magic damage and from the magic power bonus?
Is it possible to cast Curse of Pain on someone multiple times and have the Agony stack? It would be sweet to be able to get massive amounts of healing from Torture Mastery.
Blow of Destruction is super good. A little magic damage and a falchion can go a long way with it. Phatomize is great for mob management/gathering if you get overwhelmed. I would think in the end Falchion/Orb with spells would be better but its been fun so far.