From Dark and Darker Wiki

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{{Weapons}}
{{Weapons}}

Latest revision as of 18:23, 25 September 2024

Information is mostly up to date, some minor things are outdated. Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.

Cinder.png
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Physical Base Weapon Damage 71~74
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Move Speed -45
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Up to 5 extra enchantments
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Successful weapon attacks sears the target for 10 Fire Fire Magical Base Damage (100% Scaling) and burns them for 9 Fire Fire Magical Base Damage (50% Scaling) over 3 seconds.
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Required Class:
Weapon Type:
Polearm
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
119.7x15.84x2.14
2x5InvSlot.jpg
Gear Score:
175
Sell Price:
300
Item Achieve:
100
It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.

Polearms

Polearms are long-reaching weapons used for ranged combat. They have a longer reach than other weapons, allowing players to attack enemies from a safe distance. Polearms also have unique abilities or special attacks that allow players to control the battlefield and keep enemies at bay.

Hitbox


Height: 119.7
Width: 15.84
Depth: 2.14

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Cinder:

Green Zone deals 100% damage

Orange Zone deals 70% damage

Red Zone deals 50% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.


Impact Power of Cinder: 5
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Slash/Pierce/Slash dealing 100%/110%/120% damage on each swing, with impact zone: 100%/70%/50%.

Secondary Attack: Slash/Slash dealing 110%/110% damage on each swing, with impact zone: 100%/70%/50%.

Attack Times

Primary Combo: 1 Attack
Windup:974ms
Hit:96ms
Combo Activation:179ms
Recover:885ms


Primary Combo: 2 Attacks
Windup:974ms
Hit:96ms
Combo Activation:179ms
Windup:818ms
Hit:116ms
Combo Activation:267ms
Recover:800ms


Primary Combo: 3 Attacks
Windup:974ms
Hit:96ms
Combo Activation:179ms
Windup:818ms
Hit:116ms
Combo Activation:267ms
Windup:1133ms
Hit:113ms
Recover:1020ms


Secondary Combo: 1 Attack
Windup:973ms
Hit:155ms
Combo Activation:572ms
Recover:467ms


Secondary Combo: 2 Attacks
Windup:973ms
Hit:155ms
Combo Activation:572ms
Windup:1133ms
Hit:167ms
Combo Activation:433ms
Recover:533ms


Block

Cinder has a block ability.
It has impact resistance of 3, learn more at Impact Power.

Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Cinder:

Primary Attacks
Mid Attack: 82.5%
Otherwise: 65%

Secondary Attacks
Mid Attack: 82.5%
Otherwise: 65%


Dropped By

Drop Tables last updated for Patch:6.6#Hotfix 69-2


Artifact

Nothing. Currently no drop source provides this item.

References

Weapons
Swords
Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Aegis • Buckler • Delirium • Heater Shield • Pavise • Round Shield