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==Bugs== | |||
Note: Battle Axe's data is currently bugged. It's primary has only two attacks in the sequence. The third is actually the first and only hit in the Secondary attack (Right-Click).<br> |
Latest revision as of 18:23, 25 September 2024
Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69-2.
Axes
Axes are heavy, chopping weapons used for devastating close combat. They typically deal high damage and have slower attack speed compared to lighter weapons such as swords or daggers with some exceptions.
Hitbox
Height: 65.48
Width: 14.65
Depth: 2.82
Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Battle Axe:
Orange Zone deals 70% damage
Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.
Impact Power of Battle Axe: 4
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Combo
Primary Attack: Slash/Slash/Slash dealing 100%/115%/100% damage on each swing, with impact zone: 100%/70%.
Attack Times
Hit:186ms
Combo Activation:293ms
Recover:815ms
Primary Combo: 2 Attacks
Hit:186ms
Combo Activation:293ms
Windup:993ms
Hit:227ms
Recover:1014ms
Primary Combo: 3 Attacks
Hit:186ms
Combo Activation:293ms
Windup:993ms
Hit:227ms
Windup:900ms
Hit:167ms
Recover:1033ms
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Battle Axe:
Otherwise: 70%
Artifact
Battle Axe has a powerful Artifact named Echo of Screams.
Dropped By
Drop Tables last updated for Patch:6.6#Hotfix 69-2
NameSorted by Total Expected Value (TEV) in Descending Order TEV = Sum of all (Count * Probability) | Type | Count | Probability |
---|---|---|---|
Monster | 1 | 2.625% | |
Monster | 1 | 2.625% | |
Monster | 1 | 2.625% | |
Loose Loot | 1 | 2.2222% | |
Monster | 1 | 1.2083% | |
Monster | 1 | 1.2083% | |
Monster | 1 | 0.9792% | |
Monster | 1 | 0.9615% | |
Loose Loot | 1 | 0.6178% | |
Loose Loot | 1 | 0.6178% | |
Containers | 1 | 0.299% | |
Containers | 1 | 0.299% | |
Containers | 1 | 0.2985% | |
Containers | 1 | 0.2985% | |
Containers | 1 | 0.2689% | |
Containers | 1 | 0.2689% | |
Monster | 1 | 0.2625% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Monster | 1 | 0.1208% | |
Containers | 1 | 0.0865% | |
Containers | 1 | 0.0865% |
References
Weapons | |
Swords | Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |
Bugs
Note: Battle Axe's data is currently bugged. It's primary has only two attacks in the sequence. The third is actually the first and only hit in the Secondary attack (Right-Click).