From Dark and Darker Wiki
Automated data is mostly up to date, some minor things are outdated. Hover for more details.Weapon Data last updated on: Patch:6.8#Patch 8.
Dark and Darker is currently on update: Patch:6.8#Hotfix 83.
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Physical Base Weapon Damage 32~33
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Armor Penetration 5%
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Move Speed -10
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Up to 6 extra enchantments
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Successful weapon attacks cause a death flower debuff to build on the target, lasting 30 seconds. At 3 stacks, the death blossom explodes dealing 30
Evil True Magical Base Damage (0% Scaling) to the target.

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Required Class:
Weapon Type:
Dagger
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
25.72x4.55x2.3
Gear Score:
100
Sell Price:
1000
Item Achieve:
20
Thou love me, thou love me not... Thou love me, thou love me not...
Daggers
Daggers are fast, light weapons used for quick, precise strikes. They deal lower damage compared to heavier weapons such as swords or maces, but make up for it with increased speed and agility.
Hitbox
Height: 25.72
Width: 4.55
Depth: 2.3
Combo
Secondary Attack: Slash/Slash/Pierce dealing 100%/100%/120% damage on each swing, with impact zone: 100%.
Attack Times
Secondary Combo: Attack 1
Secondary Combo: Attack 2
Secondary Combo: Attack 3
Windup: 0.4
Hit: 0.133 + 0.05
⤷ Recover: 0.1 → Secondary Attack 2
⤷ Alternate Recover: 0.067 → Alternate Attack
⤷ Finish: 0.867
Hit: 0.133 + 0.05
⤷ Recover: 0.1 → Secondary Attack 2
⤷ Alternate Recover: 0.067 → Alternate Attack
⤷ Finish: 0.867
Secondary Combo: Attack 2
Windup: 0.367
Hit: 0.151 + 0.05
⤷ Recover: 0.174 → Secondary Attack 3
⤷ Alternate Recover: 0.116 → Alternate Attack
⤷ Finish: 0.782
Hit: 0.151 + 0.05
⤷ Recover: 0.174 → Secondary Attack 3
⤷ Alternate Recover: 0.116 → Alternate Attack
⤷ Finish: 0.782
Secondary Combo: Attack 3
Windup: 0.4
Hit: 0.215 + 0.05
⤷ Finish: 0.785
Hit: 0.215 + 0.05
⤷ Finish: 0.785
Reference Attack Times for a glossary of the terms used above.
Dropped By
Drop Tables last updated for Work in Progress
Artifact
This table is missing values for Skull Key and Mystical Gem.
NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
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Monster | 1-3 | 0.4992% | |
Loose Loot | 1 | 0.0714% | |
Loose Loot | 1 | 0.0038% |
References
Uncraftable Weapons | |
Swords | Arming Sword • Bloodsap Blade • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields | Aegis • Buckler • Delirium • Dryad's Wrath • Heater Shield • Lantern Shield • Pavise • Round Shield • Thorn Shield |
Craftable Weapons | |
Swords | |
Maces | |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |
Does the deathbloom stack apply if another mainhand weapon was used while it's equipped?
If you stabbed them with a rapier or rondel would it apply a stack?