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Automated data is up to date! Hover for more details.Weapon Data last updated on: Patch:6.8#Hotfix 83.
Dark and Darker is currently on update: Patch:6.8#Hotfix 83.

Life after Death.png
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Physical Base Weapon Damage 57~58
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Move Speed -35
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Up to 6 extra enchantments
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When receiving a lethal attack, HP is set to 1 and become invincible for 3 seconds. This effect can only be triggered once during an adventure for this specific Life after Death. Any Life after Death can only be used every 12 seconds.
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Required Class:
Weapon Type:
Axe
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
72.75x19.43x2.64
2x4InvSlot.jpg
Gear Score:
130
Sell Price:
1000
Item Achieve:
80
Death comes for us all one day...
Is today that day?

Axes

Axes are heavy, chopping weapons used for devastating close combat. They typically deal high damage and have slower attack speed compared to lighter weapons such as swords or daggers with some exceptions.

Hitbox


Height: 72.75
Width: 19.43
Depth: 2.64

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Life after Death:

Green Zone deals 100% damage

Orange Zone deals 70% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the Wiki Discord.


Impact Power of Life after Death: 5
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Slash/Slash/Slash dealing 100%/105%/110% damage on each swing, with impact zone: 100%/70%.

Secondary Attack: Slash dealing 115% damage on each swing, with impact zone: 100%/70%.

Attack Times

Primary Combo: Attack 1
Windup: 1
Hit: 0.122 + 0.235
 ⤷ Recover: 0.245 → Primary Attack 2
 ⤷ Alternate Recover: 0.611 → Alternate Attack
 ⤷ Finish: 1.245


Primary Combo: Attack 2
Windup: 1.033
Hit: 0.167 + 0.235
 ⤷ Recover: 0.267 → Primary Attack 3
 ⤷ Alternate Recover: 0.386 → Alternate Attack
 ⤷ Finish: 1.2


Primary Combo: Attack 3
Windup: 1.133
Hit: 0.134 + 0.235
 ⤷ Alternate Recover: 0.566 → Alternate Attack
 ⤷ Finish: 1.2


Secondary Combo: Attack 1
Windup: 1.167
Hit: 0.167 + 0.235
 ⤷ Alternate Recover: 0.4 → Alternate Attack
 ⤷ Finish: 1.167



Reference Attack Times for a glossary of the terms used above.


Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Life after Death:

Primary Attacks
Mid Attack: 85%
Otherwise: 55%

Secondary Attack 1
Mid Attack: 85%
Otherwise: 55%



References

Uncraftable Weapons
Swords
Arming Sword • Bloodsap Blade • Bloodthirst • Catice • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Craftable Weapons
Swords
Maces
Daggers
Polearms
Axes
Bows
Crossbows
[[]]
Magical Weapons
Musical Instruments
[[]]
Shields