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<td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td>
<td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td>
<td> After a brief moment, a bolt of lightning falls in the targeted area, dealing 30 Magical [[Damage_Calculation|Damage]]. Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second. Blast radius of 0.75 meters.</td>
<td> After a brief moment, a bolt of lightning falls in the targeted area, dealing 30 Magical [[Damage_Calculation|Damage]]. Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second. Blast radius of 0.8 meters.</td>
         <td> 100% </td>
         <td> 100% </td>
         <td> 2s </td>
         <td> 2s </td>
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         <td> 100% </td>
         <td> 100% </td>
         <td> 2.5s </td>
         <td> 2.5s </td>
         <td> 3 Casts </td>
         <td> 2 Casts </td>
</tr>
</tr>
</table>
</table>

Revision as of 10:45, 29 March 2024

Page is currently up to date for: Patch:6.8#Patch 8$orange

Wizard.png
Wizard
'The Almighty Sorcerer'
Strength
6
Vigor
7
Agility
15
Dexterity
17
Will
20
Knowledge
25
Resourcefulness
15

Health
93.5
Memory
19

Description

Wizards in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.


Class Info


Weapon of choice: Wizard Staff or Spellbook.

  • Pros
    • Access to powerful spells that allow for a versatile play style.
    • High single and multi target magic damage output.
    • Access to utility spells that can slow down enemies or reveal those who are Invisible.
    • Can apply several powerful buffs to themselves or to teammates, increasing damage, movement speed, and providing Invisibility.
    • High Magical Interaction Speed, allowing for fast shrine usage and portal opening.
  • Cons
    • Beginner unfriendly. Spell system is unintuitive to learn, and mistakes are heavily punished.
    • Very low physical damage and limited melee options.
    • Poor movement speed if not buffed. Movement speed is also lowered further during casting.
    • Lowest health in the game, with poor armor options.
    • Limited by the amount of available spell casts. Common restoration methods are Resting or Meditation, both of which leave the Wizard vulnerable and generate a lot of downtime.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Arcane Feedback.png
Arcane Feedback
Each time you do damage with an arcane spell your Spell Casting Speed and Magic Power Bonus increase by 2% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.
Perk Arcane Mastery.png
Arcane Mastery
Increases Magic Power Bonus by +5% when using Arcane spells, and reduces the base casting time of Arcane spells by 0.5 seconds.
Perk Fire Mastery.png
Fire Mastery
Increases Magic Power Bonus by +5% when using Fire spells, and increases the duration of the burn effect for Fireball, Ignite, and Zap by 2 seconds. The total damage of the burn remains the same. Additionally, the burn now applies 50% Heal Reduction
Perk Ice Shield.png
Ice Shield
Grants +20 flat Armor Rating, and inflicts Frostbite on melee attackers for 0.5 seconds. Cooldown of 5 seconds in the form of a debuff. Frostbite inflicts -20% decreased Move Speed Bonus and -20% Action Speed.
Perk Mana Surge.png
Mana Surge
Increases Magic Power Bonus by +10%.
Perk Melt.png
Melt
If you deal magical fire damage to a target, the target's Physical Damage Reduction is reduced by a flat -10% for 5 seconds.
Perk Quick Chant.png
Quick Chant
Increases Spell Casting Speed by +10%.
Perk Reactive Shield.png
Reactive Shield
Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 15 total damage, and can absorb both Physical and Magical Damage. The shield can only reactivate after a cooldown of 12s. The shield has 0% Scaling.
Perk Sage.png
Sage
Increases Knowledge by +10%.
Perk Spell Overload.png
Spell Overload
Reduces Memory Capacity Bonus % by 60% additively and increases all spell counts by 100%

Note: As such, this does not affect Memory Capacity Add
Perk Staff Mastery.png
Staff Mastery
When using a staff-type weapon, you gain 3 Magic Weapon Damage. (Magic Staff)
Perk Ice Mastery.png
Ice Mastery
Dealing damage with ice magic freezes the target in place for 0.5 seconds.


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