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| | [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer | | | [[File:Perk_Slayer.png|link=|96px]] <br> Slayer |
| | {{:Fighter|desc=Slayer}} | | | {{:Fighter|desc=Slayer}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Swift.png|link=|x96px]] <br> Swift | | | [[File:Perk Swift.png|link=|96px]] <br> Swift |
| | {{:Fighter|desc=Swift}} | | | {{:Fighter|desc=Swift}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Sword Mastery.png|link=|x96px]] <br> Sword Mastery | | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery |
| | {{:Fighter|desc=SwordMastery}} | | | {{:Fighter|desc=SwordMastery}} |
| | - | | | - |
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| | [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery | | | [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery |
| | {{:Fighter|desc=WeaponMastery}} | | | {{:Fighter|desc=WeaponMastery}} |
| | - | | | - |
| | |} |
| <br> | | <br> |
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | |- |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | | [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush |
| </tr>
| | | {{:Fighter|desc=AdrenalineRush}} |
| <tr>
| | | {{Ability_Data|AdrenalineRush|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
| | |- |
| <td> {{:Fighter|desc=AdrenalineRush}} </td>
| | | [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough |
| <td> - </td>
| | | {{:Fighter|desc=Breakthrough}} |
| <td> {{Ability_Data|AdrenalineRush|SkillCooldown}} </td>
| | | {{Ability_Data|Breakthrough|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
| <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
| | | {{:Fighter|desc=PerfectBlock}} |
| <td> {{:Fighter|desc=Breakthrough}} </td>
| | | {{Ability_Data|PerfectBlock|SkillCooldown}} |
| <td> - </td>
| | |- |
| <td> {{Ability_Data|Breakthrough|SkillCooldown}} </td>
| | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind |
| </tr>
| | | {{:Fighter|desc=SecondWind}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
| | |- <!-- Shield slam data bugged, has to be manually written--> |
| <td> {{:Fighter|desc=PerfectBlock}} </td>
| | | [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam |
| <td> - </td>
| | | {{:Fighter|desc=ShieldSlam}} |
| <td> {{Ability_Data|PerfectBlock|SkillCooldown}} </td>
| | | {{Ability_Data|ShieldSlam|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint |
| <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
| | | {{:Fighter|desc=Sprint}} |
| <td> {{:Fighter|desc=SecondWind}} </td>
| | | {{Ability_Data|Sprint|SkillCooldown}} |
| <td> - </td>
| | |- |
| <td> - </td>
| | | [[File:Skill Taunt.png|link=|x96px]] <br> Taunt |
| </tr>
| | | {{:Fighter|desc=Taunt}} |
| <tr> <!-- Shield slam data bugged, has to be manually written-->
| | | {{Ability_Data|Taunt|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
| | |- |
| <td> {{:Fighter|desc=ShieldSlam}} </td>
| | | [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike |
| <td> 100% scaling </td>
| | | {{:Fighter|desc=VictoryStrike}} |
| <td> {{Ability_Data|ShieldSlam|SkillCooldown}} </td>
| | | {{Ability_Data|VictoryStrike|SkillCooldown}} |
| </tr>
| | |} |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
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| <td> {{:Fighter|desc=Sprint}}. </td>
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| <td> - </td>
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| <td> {{Ability_Data|Sprint|SkillCooldown}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
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| <td> {{:Fighter|desc=Taunt}} </td>
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| <td> - </td>
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| <td> {{Ability_Data|Taunt|SkillCooldown}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
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| <td> {{:Fighter|desc=VictoryStrike}} </td>
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| <td> - </td>
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| <td> {{Ability_Data|VictoryStrike|SkillCooldown}} </td>
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| </tr>
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| </table>
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| <br> | | <br> |
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| |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. | | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
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| |shieldslam=When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. | | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. |
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| |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. | | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. |