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<noinclude>{{UpdateStatus|Class Data}}
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{{Infobox Class|{{PAGENAME}}|'Nature's Protector'}}
{{Infobox Class|{{PAGENAME}}|'Nature's Protector'}}
==Description==
==Description==

Revision as of 04:39, 17 July 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.

Druid.png
Druid
'Nature's Protector'
Strength
12
Vigor
13
Agility
12
Dexterity
12
Will
18
Knowledge
20
Resourcefulness
18

Health
95.5

Description

Druids in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.

Class Info


Weapon of choice: Variety of different weapons

  • Pros
    • Hybrid playstyle between casting and fighting
    • Highly adaptive by Shape Shifting to several creatures
    • Stealthy and elusive with Rat Form
    • Agile and damaging with Panther Form which also allows for silencing victim's if they are casters
    • Threatening and spacious with Bear Form
    • High mobility with the Chicken and Panther forms
    • Free disengages with Dream Walk during Human Form
    • Excellent spacing and zoning tools with Treant and Thorn Barrier spells
    • Moderate healing
  • Cons
    • Least frightening of any class during Human Form, both while casting and fighting
    • Requires expertise to fully utilize all Shape Shifts
    • Often 1v1 fights can be difficult due to
    • Lack of access to ranged weapons
    • Small pool of weapons
    • Lack of scaling for most spells
    • Gear dependant to get the most out of shapeshift forms

You can equip an additional perk every 5 levels. A Maximum of 4 perks can be equipped.

Name Description
Perk Dreamwalk.png
Dreamwalk
When you take damage while in human form, gain 5 Magical Power for 3 seconds and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. 15 second cooldown
Perk EnhancedWildness.png
Enhanced Wildness
While in animal form, gain 5 additional Movement Speed and 10 Armor Rating.
Perk ForceOfNature.png
Force of Nature
When you heal a target, the recipient gains 3 Physical Power for 3 seconds.
Applies multiple times with the healing over time buffs
Perk HerbalSensing.png
Herbal Sensing
Detect nearby herbs.
4.5 meter radius.
Perk NaturalHealing.png
Natural Healing
Magically Heal yourself and nearby allies 1 health (10% Scaling) every 3 seconds.
4.5 meter radius.
Perk Shapeshift Mastery.png
Shapeshift Mastery
Allows you to change Shapeshift form instantly, bypassing cast time entirely.
Perk SpiritBond.png
Spirit Bond
You receive 15% of Damage received by a party member instead of them with a 1 second cooldown, limited to 20 damage per instance.
Perk SpiritMagicMastery.png
Spirit Magic Mastery
When you cast spirit magic, you gain 10 Magical Power.
Perk SunAndMoon.png
Sun and Moon
Nearby allies and self gain 3 Vigor and 5 Magical Power.
4.5 meter radius.
Perk ThornCoat.png
Thorn Coat
When melee attacked, return 5 Physical True Damage.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Shapeshift Memory.png
Shapeshift Memory
Transforms into selected creature, cannot use tools in non-human state. N/A N/A
Skill Shapeshift Memory.png
Shapeshift Memory 2
Transforms into selected creature, cannot use tools in non-human state. N/A N/A
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. N/A N/A


Skills gained when shapeshifted

Name Form Description Cooldown
Skill InsectPredation.png
Insect Predation
Chicken Eats crawling insects to Heal
Formula for healing is Resourcefulness*0.5 health.
28s
Skill Rush.png
Wild Rush
Panther Dash forward entering a frenzied state for 3 seconds. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also Silences for 0.5 seconds. 28s
Skill SurvivalInstinct.png
Survival Instinct
Rat Gain 20 additional movement speed for 6 seconds. After the effect is over or when Shape Shifting to any other form, lose 20% movement speed for 3 seconds. 28s
Skill WildFury.png
Wild Fury
Bear Gain 15% Physical Power Bonus and increase Bear's Physical Damage Reduction multiplier from 1.5x to 1.65x for 6 seconds. 28s

The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.


Spell Types:

Earth
Spirit

Tier 1

Name Description Scaling Casting Time Limit
Spell NaturesTouch.png
Nature's Touch
Target gains 15 additional Recoverable Heath and healed 15 health over 12 seconds.
7 meter range.
Over time healing 0%
Recoverable health 0%
0.75s 5 Casts

Tier 2

Name Description Scaling Casting Time Limit
Spell BarkskinArmor.png
Barkskin Armor
Increase Armor Rating by 20% for 8 seconds.
Infinite range.
N/A 1s 5 Casts

Tier 3

Name Description Scaling Casting Time Limit
Spell Dreamfire.png
Dreamfire
Deals 15 Magical Damage with with 100% Scaling within 0.8 radius. Any allies or self currently affected by Nature's Touch that are within 8 meters of you are instantly healed for 10 health per target damaged.
Radius of 0.8 meters.
Damage 100%
Healing 100%
1s 4 Casts
Spell SummonTreant.png
Summon Treant
Summons a Treant to fight for 12 seconds.
Treant has 150 heath and does 35.2 damage with 4 Impact Power per hit and can Demolish.
150 Movement Speed, -22% Physical Damage Reduction, 5% Magical Damage Reduction, 15% Projectile Reduction, 5 Impact Resistance, and 8 Impact Endurance
N/A 1s 4 Casts

Tier 4

Name Description Scaling Casting Time Limit
Spell ThornBarrier.png
Thorn Barrier
Creates a thorn barrier that lasts for 8 seconds. Any character stands near the thorn barrier will takes 4 Physical Damage per second.
Barrier has a radius of 1.5 meters.
The barrier has 6 Impact Endurance
N/A 1.25s 3 Casts
Spell EntanglingVines.png
Entangling Vines
Spreads roots across the floor in a 1m radius that last for 6 seconds. Any targets that pass through the area are rooted in place for 1 seconds. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once. N/A 1.25s 3 Casts

Tier 5

Name Description Scaling Casting Time Limit
Spell Restore.png
Restore
Allies within a 3m radius and self are granted Restore, Healing them for 30 health over 10 seconds. 0% 1.75s 3 Casts

Tier 6

Name Description Scaling Casting Time Limit
Spell TreeOfLife.png
Tree of Life
Sprout a tree of life onto a player, granting +5 All Attributes and granting 40 Recoverable Health over 8 seconds. 0% 1s 2 Casts
Spell MendingGrove.png
Mending Grove
Create a forest area centered around you within a 3m radius. Targets in the area gain 10% Max Health Bonus and are Healed for 10 health per second for ? seconds. 0% 2s 2 Casts

How does Shapeshift damage work? See Shapeshift damage for more.


Shapeshift Name Shapeshift Description Attack Attack Description
ShapeShift DefaultCharacter.png
Human
Transforms into a human.
ShapeShift Bear.png
Bear
Transforms into a wild bear. Too big to pass through doors. Gain a multiplicative 50% more Physical Damage Reduction (1.5x) and 50% Max Health Bonus. Lose 30% Movement Speed and 20% Action Speed and Jump (velocity? or height?) by 30%. Swipe (Left Click) Claws with right hand inflicting (Strength*1.0)+5 base Physical Damage with 100% Scaling, 5 Impact Power, and push the target back.
Bash (Right Click) Raise your body and slam down inflicting Strength*2.0 base Physical Damage with 100% Scaling, 10 Impact Power, knocking enemies further or destroying chests and doors.
ShapeShift Chicken.png
Chicken
Transforms into a chicken. Can spread their wings and jump twice. Lose 60% Max Health Bonus as well as 60% Incoming Physical and Magical. Pecking (Left-Click) Pecks the target with its beak. Inflicting Resourcefulness*1.5 Physical Damage with 100% Scaling. This attack has 30% Armor Penetration.
Clucking (Right-Click) The chicken clucks loudly
ShapeShift Panther.png
Panther
Transforms into a wild panther. Gain 5% Movement Speed. Lose 30% Max Health Bonus as well as 30% Incoming Physical and Magical. Can jump 20% higher. Scratch (Left-Click) Claws the target with his right hand. Inflicting Agility*1.0 Physical Damage with 100% Scaling and causing the target to bleed. Inflicting 5 physical Damage with 50% Scaling for 3 seconds, stacking up to 2 times.
Neckbite (Right-Click) Bite the target's neck. Inflicting Agility*1.5 Physical Damage with 100% Scaling. While you are frenzied, Neckbite Silences the target for 0.5 seconds.
ShapeShift Rat.png
Rat
Transforms into a wild Rat. Gain 10% Movement Speed. Lose 95% Max Health Bonus as well as 95% Incoming Physical and Magical. Can jump 10% higher.
-100% PDR and MDR. Occasionally squeak
Infected Fangs (Left Click) Bites the target. Inflicting 1 Physical Damage with 100% Scaling and inflicting a plague to the target that deals 3 Magical Damage with 50% Scaling over 3 seconds.
Squeak (Right Click) Makes a squeak.

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 12
Vigor 13
Agility 12
Dexterity 12
Will 18
Knowledge 20
Resourcefulness 18
Health 95.5
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 297 ( 99% )
Action Speed -4%
Manual Dexterity -3%
Spell Casting Speed 15%
Equip Speed -21%
Regular Interaction Speed 4.2%
Magical Interaction Speed 21%
Persuasiveness 18
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8%
        From Resist Rating 42 ( 8% )
        From Bonuses 0%
Physical Power Bonus -6%
        From Physical Power 12 ( -6% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0