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<includeonly>
<metadesc >Rapier , damages , stats, where it drops , combo </metadesc >
<div class="itembox" style="width:90%;max-width:400px;{{#ifeq:{{{nofloat|}}}|1||float:right;}}">
{{AutoGenerateWeaponTabs }}
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<div class="bold" style="margin-top:0px!important;font-size:22px;">{{{name}}}</div>
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<div class="line"></div>
{{#if:{{{classes|}}}|
<div class="stats-container">
<div style="float: left; width: 40%; font-weight:bold; color:rgb(221,149,42);">Classes</div>
<div style="float: right;width: 60%; text-align-last: right;font-weight:bold;">{{{classes}}}</div>
</div>
|}}
{{#if:{{{damage|}}}|
<div class="stats-container">
<div style="float: left; width: 40%; font-weight:bold; color:rgb(221,149,42);">Damage</div>
<div style="float: right;width: 50%; text-align-last: right;font-weight:bold;">{{{damage}}}</div>
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|}}
{{#if:{{{movementspeed|}}}|
<div class="stats-container" style="clear: both; padding: 0 0 -75px 0;">
<div style="float: left; width: 50%; font-weight:bold; color:rgb(221,149,42);">Movement Speed</div>
<div style="float: right;width: 50%; text-align-last: right;font-weight:bold;">{{{movementspeed}}}</div>
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|}}
{{#if:{{{combo|}}}|
<div class="stats-container" style="clear: both; padding: 0 0 -75px 0;">
<div style="float: left; width: 40%; font-weight:bold; color:rgb(221,149,42);">Combo</div>
<div style="float: right;width: 50%; text-align-last: right;font-weight:bold;">{{{combo}}}</div>
</div>
|}}
{{#if:{{{combodamage|}}}|
<div class="stats-container" style="clear: both; padding: 0 0 -75px 0;">
<div style="float: left; width: 40%; font-weight:bold; color:rgb(221,149,42);">Combo Damage</div>
<div style="float: right;width: 50%; text-align-last: right;font-weight:bold;">{{{combodamage}}}</div>
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|}}
{{#if:{{{attackspeed|}}}|
<div class="stats-container" style="clear: both; padding: 0 0 -75px 0;">
<div style="float: left; width: 40%; font-weight:bold; color:rgb(221,149,42);">Attack Speed</div>
<div style="float: right;width: 60%; text-align-last: right;font-weight:bold;">{{{attackspeed}}}</div>
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|}}
{{#if:{{{sweetsour|}}}|
<div class="stats-container" style="clear: both; padding: 0 0 -75px 0;">
<div style="float: left; width: 40%; font-weight:bold; color:rgb(221,149,42);">Sweet Sour</div>
<div style="float: right;width: 40%; text-align-last: right;font-weight:bold;">{{{sweetsour}}}</div>
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{{#if:{{{actionmovementspeed|}}}|
<div class="stats-container" style="clear: both; padding: 0 0 -75px 0;">
<div style="float: left; width: 50%; font-weight:bold; color:rgb(221,149,42);">Action Movement Speed</div>
<div style="float: right;width: 40%; text-align-last: right;font-weight:bold;">{{{actionmovementspeed}}}</div>
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</includeonly>
<noinclude>
<metadesc>Rapier, damages, stats, where it drops, combo </metadesc>
{{Sword}}
{{Infobox Weapon
|name = Rapier 2
{{GenerateHitbox }}
|classes = [[Ranger]], [[Rogue]]
|damage = <span class="colorrarity0">13</span> <br>
<span class="colorrarity1">14 ~ 15</span> <br>
<span class="colorrarity2">16 ~ 18</span> <br>
<span class="colorrarity3">18 ~ 20</span> <br>
<span class="colorrarity4">20 ~ 22</span> <br>
<span class="colorrarity5">22 ~ 24</span> <br>
<span class="colorrarity6">24 ~ 26</span> <br>
<span class="colorrarity7">26 ~ 27</span>
|movementspeed = -17
|combo = Thrust/Slash/Slash/Slash
|combodamage = 100%/100%/100%/100%
|attackspeed = 0.5s/0.75s/0.73s/0.68s
|sweetsour = 100%
|actionmovementspeed = Attack: -20%
}}
=This page is a draft.=
{{GenerateWeaponCombo}}
==Rapier==
<br>
{{#evu:https://www.youtube .com/watch?v =KKirOhLLoUM|urlargs =start =173}}
{{GenerateBlock}}
==Gallery==
{{ActionMoveSlow}}
Fighter holding the weapon
Combo Gifs
{{GenerateArtifact}}
==Drop Tables==
''Frostbite'' inflicts -20% decreased Move Speed Bonus and -20% reduced flat Action Speed.
Where to find specific rarity of this weapon
<tabber>
{{GenerateDropTables }}
|-|Junk=
{{:DropTable:Rapier 1}}
<br>
|-|Poor=
{{:DropTable:Rapier 2}}
<br>
|-|Common=
{{:DropTable:Rapier 3}}
<br>
|-|Uncommon=
{{:DropTable:Rapier 4}}
<br>
|-|Rare=
{{:DropTable:Rapier 5}}
<br>
|-|Epic=
{{:DropTable:Rapier 6}}
<br>
|-|Legendary=
{{:DropTable:Rapier 7}}
<br>
|-|Unique=
{{:DropTable:Rapier 8}}
<br>
</tabber>
==History==
{{Weapons}}
{{Weapons}}
-
Physical Base Weapon Damage 20
-
A slender but sharp blade crafted with a protective hand guard. Effective at both cutting and thrusting.
-
Physical Base Weapon Damage 21
-
A slender but sharp blade crafted with a protective hand guard. Effective at both cutting and thrusting.
-
Physical Base Weapon Damage 22
-
A slender but sharp blade crafted with a protective hand guard. Effective at both cutting and thrusting.
-
Physical Base Weapon Damage 23
-
A slender but sharp blade crafted with a protective hand guard. Effective at both cutting and thrusting.
-
Physical Base Weapon Damage 24
-
A slender but sharp blade crafted with a protective hand guard. Effective at both cutting and thrusting.
-
Physical Base Weapon Damage 25
-
A slender but sharp blade crafted with a protective hand guard. Effective at both cutting and thrusting.
-
Physical Base Weapon Damage 26
-
A slender but sharp blade crafted with a protective hand guard. Effective at both cutting and thrusting.
Swords
Swords are versatile weapons that can be used close to mid range. Swords have a variety of attack patterns, making them useful in most situations. They are also very forgiving with their impact zones, with the worst being 60%.
Hitbox Height: 55.57 Width: 13.34 Depth: 6.64 Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.Impact Zones of Rapier :
Green Zone deals 100% damage Orange Zone deals 90% damage Red Zone deals 70% damage
Disclaimer : The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the Wiki Discord .
Impact Power of Rapier: 2 Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa.
Combo Primary Attack: Pierce/Pierce/Pierce/Pierce dealing 100%/105%/110%/115% damage on each swing, with impact zone: 100%/90%/70%.Attack Times
Primary Combo: Attack 1
Windup: 0.433 Hit: 0.069 + 0.2024 ⤷ Recover: 0.112 → Primary Attack 2 ⤷ Alternate Recover: 0.153 → Alternate Attack ⤷ Finish: 0.565
Primary Combo: Attack 2
Windup: 0.669 Hit: 0.079 + 0.2024 ⤷ Recover: 0.18 → Primary Attack 3 ⤷ Alternate Recover: 0.152 → Alternate Attack ⤷ Finish: 0.652
Primary Combo: Attack 3
Windup: 0.651 Hit: 0.081 + 0.2024 ⤷ Recover: 0.239 → Primary Attack 4 ⤷ Alternate Recover: 0.28 → Alternate Attack ⤷ Finish: 0.769
Primary Combo: Attack 4
Windup: 0.596 Hit: 0.083 + 0.2024 ⤷ Finish: 0.688
Reference Attack Times for a glossary of the terms used above.
Action Movement Slow When a player performs certain actions, such as attacking or defending themselves, they move slower. List of slows for Rapier:
Primary Attacks Mid Attack: 87.5%Otherwise: 60%
Artifact Rapier has a powerful Artifact named Viola .
Frostbite inflicts -20% decreased Move Speed Bonus and -20% reduced flat Action Speed.
Dropped By Iron Mace reworked the loot system. The current drop information is out of date and incredibly misleading. Once things are fixed and loot information is accurate once more, this template will be re-enabled.
References