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|  | Page is currently up to date for: {{:TODO|Classes}}
 |  | <noinclude>{{UpdateStatus|Class Data}} | 
|  |  | {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}} | 
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|  | {{Infobox Class
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|  | |name        = Fighter
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|  | |type        = 'A Master of Arms'
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|  | |strength    = 15
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|  | |vigor       = 15
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|  | |agility     = 15
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|  | |dexterity   = 15
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|  | |will        = 15
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|  | |knowledge   = 15
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|  | |resourcefulness     = 15
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|  | |health     = 100 / 100
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|  | }}
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|  | ==Description== |  | ==Description== | 
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|  | ==Class Info== |  | ==Class Info== | 
|  | <br>
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|  | '''Weapon of choice:''' Pretty much everything. (All* when using Weapon Mastery Perk) |  | The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. | 
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|  |  |   | 
|  |  | '''Weapon of choice:''' - Pretty much everything | 
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|  | *Pros |  | *Pros | 
|  | **Versatile class that can equipa vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip '''any weapon in the game'''. |  | **Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game. | 
|  | **Exclusive access to some of the strongest armors in the game. |  | **Well-rounded attributes. | 
|  | **Great gap closer/evade ability with the Sprint skill and sustain through Second Wind. |  | **Has the ability to sprint with the Sprint skill and sustain through Second Wind skill. | 
|  | **Able to wield a shield.
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|  | **Good melee and ranged capabilities.
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|  | *Cons |  | *Cons | 
|  | **Few options for specialization beyond stacking physical defense. |  | **Dependent on equipment. | 
|  | **Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored). |  | **Cannot cast any spells. | 
|  | **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. |  | **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. | 
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|  | <tabber> |  | <tabber> | 
|  | |-|Perks= |  | |-|Perks= | 
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|  | You can equip an additional perk every 5 levels.   |  | You can equip an additional perk every 5 levels. <br> | 
|  | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |  | Currently maxed out at Level 15, so a total of 4 perks can be equipped. | 
|  | <br>
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|  | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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|  | 	<tr>
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|  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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|  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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|  | 	</tr>
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|  |     <tr>
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|  | 		<td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
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|  | 		<td> When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain additional flat +15% Action Speed for 12 seconds. <br> Cooldown appears as a debuff: 60s. </td>
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|  | 	</tr>
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|  | 	<tr>
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|  | 		<td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
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|  | 		<td> Gain +50 additional [[Stats#Armor Rating|Armor Rating]] and [[Stats#Magic Resistance|Magical Resistance]] during a block. </td>
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|  | 	</tr>
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|  |     <tr>
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|  | 		<td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
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|  | 		<td> After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)</td>
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|  | 	</tr>
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|  |     <tr>
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|  | 		<td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
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|  | 		<td> Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% flat Action Speed for 3 seconds. </td>
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|  | 	</tr>
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|  |         <tr>
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|  | 		<td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Mastery </td>
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|  | 		<td> Increases Armor Rating acquired from armor by 10%. </td>
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|  | 	</tr>
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|  |         <tr>
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|  | 		<td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
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|  | 		<td> Equipping weapons in both hands grants additional flat +10% Action Speed. <br> (works with all secondary weapons, excluding lanterns and shields) </td>
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|  | 	</tr>
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|  |         <tr>
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|  | 		<td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
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|  | 		<td> Increases Projectile Resistance by +10%. </td>
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|  | 	</tr>
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|  |         <tr>
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|  | 		<td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Expert </td>
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|  | 		<td> Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  </td>
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|  | 	</tr>
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|  |     <tr>
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|  | 		<td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
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|  | 		<td> Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. <br> (works with all secondary weapons, excluding lanterns and shields)</td>
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|  | 	</tr>
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|  |         <tr>
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|  | 		<td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
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|  | 		<td> Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. </td>
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|  | 	</tr>
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|  |     <tr>
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|  | 		<td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
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|  | 		<td> All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%. </td>
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|  | 	</tr>
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|  | </table>
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|  | <br>
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|  | |-|Skills=
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|  | 
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|  | You can equip a total of 2 skills.
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|  | <br> |  | <br> | 
|  | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
 |  | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> | 
|  | 	<tr>
 |  | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name  | 
|  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
 |  | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description  | 
|  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
 |  | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown  | 
|  |         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
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|  | 	</tr>
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|  | 	<tr>
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|  | 		<td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
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|  | 		<td> Grants additional flat +15% Action Speed for 8 seconds. After the duration ends, your Action Speed is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds.</td>
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|  |         <td> 28s </td>
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|  | 	</tr>
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|  |     <tr>
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|  | 		<td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
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|  | 		<td> Removes debuffs that slow all movement speeds.  </td>
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|  |         <td> 28s </td>
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|  | 	</tr>
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|  |     <tr>
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|  | 		<td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
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|  | 		<td> The next blocked attack will not induce any stagger penalties for 6s. </td>
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|  |         <td> 24s </td>
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|  | 	</tr>
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|  |     <tr>
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|  | 		<td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
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|  | 		<td> Recovers 40% of Max HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn't scale with physical or magical healing bonuses, but the duration is influenced by buff duration)</td>
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|  |         <td> / </td>
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|  | 	</tr>
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|  |     <tr>
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|  | 		<td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
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|  | 		<td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical Damage and decreases the victim's Move Speed Bonus by -20% for 2 seconds. 100% scaling </td>
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|  |         <td> 16s </td>
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|  | 	</tr>
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|  |     <tr>
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|  | 		<td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
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|  | 		<td> Gain +50 flat Move Speed for 6 seconds. </td>
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|  |         <td> 28s </td>
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|  | 	</tr>
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|  |     <tr>
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|  | 		<td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
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|  | 		<td> Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% Physical and Magical Damage Reduction for 8 seconds. </td>
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|  |         <td> 18s </td>
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|  | 	</tr>
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|  |     <tr>
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|  | 		<td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
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|  | 		<td> Increases Physical Power Bonus by +20% for one attack. If the target dies from this attack you recover 5% of your maximum HP. (Heal doesn't scale with physical or magical healing bonuses) </td>
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|  |         <td> 24s </td>
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|  | 	</tr>
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|  | </table>
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|  | |-|Gear=
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|  |   |  | 
|  | Weapons
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|  | <br>
 |  | 
|  | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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|  | 	<tr>
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|  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
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|  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
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|  | 	</tr>
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|  | 	<tr style="height:100px">
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|  | 		<td style=" text-align:middle"> 2-Handed </td>
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|  | 		<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
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|  | 	</tr>
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|  |     <tr style="height:100px">
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|  | 		<td style=" text-align:middle"> 1-Handed </td>
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|  | 		<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
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|  | 	</tr>
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|  | 	<tr style="height:100px">
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|  | 		<td style=" text-align:middle"> Utility </td>
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|  | 		<td> [[Francisca Axe]] </td>
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|  | 	</tr>
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|  | </table>
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|  | <br>
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|  |   |  | 
|  | Armors
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|  | <br>
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|  | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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|  | 	<tr>
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|  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
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|  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
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|  | 	</tr>
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|  | 	<tr style="height:100px">
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|  | 		<td style=" text-align:middle"> Head </td>
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|  | 		<td> [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] </td>
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|  | 	</tr>
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|  | 	<tr style="height:100px">
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|  | 		<td style=" text-align:middle"> Chest </td>
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|  | 		<td> [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] </td>
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|  | 	</tr>
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|  | 	<tr style="height:100px">
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|  | 		<td style=" text-align:middle"> Legs </td>
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|  | 		<td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] </td>
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|  | 	</tr>
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|  | 	<tr style="height:100px">
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|  | 		<td style=" text-align:middle"> Hands </td>
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|  | 		<td> [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
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|  | 	</tr>
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|  | 	<tr style="height:100px">
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|  | 		<td style=" text-align:middle"> Feet </td>
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|  | 		<td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] </td>
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|  | 	</tr>
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|  | 	<tr style="height:100px">
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|  | 		<td style=" text-align:middle"> Back </td>
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|  | 		<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
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|  | 	</tr>
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|  | </table>
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|  | <br>
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|  |   |  | 
|  | |-|Stats= |  | 
|  | These [[Stats]] do not include the starting armor
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|  | <table style="padding: 10px;">
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|  |   |  | 
|  | {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
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|  | ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
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|  | |- |  | |- | 
|  | |Strength ||style="text-align:right;color: rgb(132,176,5);" |15 |  | | [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike | 
|  |  | | {{:Fighter|desc=AdrenalineSpike}} | 
|  |  | | {{Ability_Data|AdrenalineSpike|Cooldown}} | 
|  | |- |  | |- | 
|  | |Agility ||style="text-align:right;color: rgb(132,176,5)" | 15 |  | | [[File:Perk Barricade.png|link=|96px]] <br> Barricade | 
|  |  | | {{:Fighter|desc=Barricade}} | 
|  |  | | - | 
|  | |- |  | |- | 
|  | |Will||style="text-align:right;color: rgb(132,176,5);" | 15 |  | | [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack | 
|  |  | | {{:Fighter|desc=ComboAttack}} | 
|  |  | | -   | 
|  | |- |  | |- | 
|  | | style="border-bottom: double 5px grey;" |Knowledge ||style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 15 |  | | [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack | 
|  |  | | {{:Fighter|desc=Counterattack}} | 
|  |  | | - | 
|  | |- |  | |- | 
|  | |Resourcefulness||style="text-align:right;color: rgb(132,176,5)" | 15 |  | | [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery | 
|  |  | | {{:Fighter|desc=DefenseMastery}} | 
|  |  | | - | 
|  | |- |  | |- | 
|  | |Health||style="text-align:right;color: rgb(132,176,5);" | 100 |  | | [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield | 
|  |  | | {{:Fighter|desc=DualWield}} | 
|  |  | | - | 
|  | |- |  | |- | 
|  | |Spell Memory||style="text-align:right;color: rgb(132,176,5)" | 0 |  | | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance | 
|  |  | | {{:Fighter|desc=ProjectileResistance}} | 
|  |  | | - | 
|  | |- |  | |- | 
|  | |Move Speed||style="text-align:right;" | 300 (100%) |  | | [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery | 
|  |  | | {{:Fighter|desc=ShieldMastery}} | 
|  |  | | - | 
|  | |- |  | |- | 
|  | |Action Speed||style="text-align:right;" | 0% |  | | [[File:Perk_Slayer.png|link=|96px]] <br> Slayer | 
|  |  | | {{:Fighter|desc=Slayer}} | 
|  |  | | - | 
|  | |- |  | |- | 
|  | |Spell Casting Speed||style="text-align:right;color: rgb(255,117,117);" | -25% |  | | [[File:Perk Swift.png|link=|96px]] <br> Swift | 
|  |  | | {{:Fighter|desc=Swift}} | 
|  |  | | - | 
|  | |- |  | |- | 
|  | |Equip Speed||style="text-align:right;" | 0% |  | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery | 
|  |  | | {{:Fighter|desc=SwordMastery}} | 
|  |  | | - | 
|  | |- |  | |- | 
|  | |Regular Interaction Speed|| style="text-align:right;" |0% |  | | [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery | 
|  |  | | {{:Fighter|desc=WeaponMastery}} | 
|  |  | | - | 
|  |  | |} | 
|  |  | <br> | 
|  |  |   | 
|  |  | |-|Skills= | 
|  |  |   | 
|  |  | You can equip a total of 2 skills. | 
|  |  |   | 
|  |  | <br> | 
|  |  | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> | 
|  |  | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name  | 
|  |  | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description  | 
|  |  | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown  | 
|  | |- |  | |- | 
|  | |style="border-bottom:double 5px grey;" |Magical Interaction Speed||style="text-align:right;border-bottom: double 5px grey;color;" |0% |  | | [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush | 
|  |  | | {{:Fighter|desc=AdrenalineRush}} | 
|  |  | | {{Ability_Data|AdrenalineRush|SkillCooldown}} | 
|  | |- |  | |- | 
|  | |Buff Duration||style="text-align:right;border-bottom: double 5px grey;color;" |0% |  | | [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough | 
|  |  | | {{:Fighter|desc=Breakthrough}} | 
|  |  | | {{Ability_Data|Breakthrough|SkillCooldown}} | 
|  | |- |  | |- | 
|  | |style="border-bottom:double 5px grey;" |Debuff Duration||style="text-align:right;border-bottom: double 5px grey;color;" |0% |  | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block | 
|  |  | | {{:Fighter|desc=PerfectBlock}} | 
|  |  | | {{Ability_Data|PerfectBlock|SkillCooldown}} | 
|  | |- |  | |- | 
|  | |Armor Penetration||style="text-align:right;" |0% |  | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind | 
|  |  | | {{:Fighter|desc=SecondWind}} | 
|  |  | | - | 
|  |  | |- <!-- Shield slam data bugged, has to be manually written--> | 
|  |  | | [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam | 
|  |  | | {{:Fighter|desc=ShieldSlam}} | 
|  |  | | {{Ability_Data|ShieldSlam|SkillCooldown}} | 
|  | |- |  | |- | 
|  | |style="border-bottom:double 5px grey;" |Magic Penetration||style="text-align:right;border-bottom: double 5px grey;" |0% |  | | [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection | 
|  |  | | {{:Fighter|desc=SpellReflection}} | 
|  |  | | {{Ability_Data|SpellReflection|SkillCooldown}} | 
|  | |- |  | |- | 
|  | |Headshot Reduction||style="text-align:right;" |0% |  | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint | 
|  |  | | {{:Fighter|desc=Sprint}} | 
|  |  | | {{Ability_Data|Sprint|SkillCooldown}} | 
|  | |- |  | |- | 
|  | |style="border-bottom:double 5px grey;" |Projectile Damage Reduction||style="text-align:right;border-bottom: double 5px grey;" |0% |  | | [[File:Skill Taunt.png|link=|x96px]] <br> Taunt | 
|  |  | | {{:Fighter|desc=Taunt}} | 
|  |  | | {{Ability_Data|Taunt|SkillCooldown}} | 
|  | |- |  | |- | 
|  | |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10% |  | | [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike | 
|  | |-
 |  | | {{:Fighter|desc=VictoryStrike}} | 
|  | |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
 |  | | {{Ability_Data|VictoryStrike|SkillCooldown}} | 
|  | |-
 |  | |} | 
|  | |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
 |  | <br> | 
|  | |-
 |  | 
|  | |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 8.9%
 |  | 
|  | |- |  | 
|  | |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 30 (8.9%)
 |  | 
|  | |- |  | 
|  | |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
 |  | 
|  | |-
 |  | 
|  | |Physical Power Bonus|| style="text-align:right;" | 0%
 |  | 
|  | |-
 |  | 
|  | |style="text-align:right;"|From Physical Power|| style="text-align:right;" | 15 (0%)
 |  | 
|  | |-
 |  | 
|  | |style="text-align:right;border-bottom:double 5px grey;"|From Bonuses||style="text-align:right;border-bottom: double 5px grey;" | 0%
 |  | 
|  | |- |  | 
|  | |Magic Power Bonus|| style="text-align:right;" | 0% |  | 
|  | |- |  | 
|  | |style="text-align:right;"|From Magic Power|| style="text-align:right;" | 15 (0%)
 |  | 
|  | |-
 |  | 
|  | |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
 |  | 
|  | |-
 |  | 
|  | |Primary Weapon|| style="text-align:right;" | 0
 |  | 
|  | |-
 |  | 
|  | |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
 |  | 
|  | |-
 |  | 
|  | |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
 |  | 
|  | |-
 |  | 
|  | |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
 |  | 
|  | |-
 |  | 
|  | |Impact Power|| style="text-align:right;" | 0
 |  | 
|  | |-
 |  | 
|  | |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
 |  | 
|  | |-
 |  | 
|  | |style="text-align:right;border-bottom: double 5px grey;"|   Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 |  | 
|  | 
 |  | 
 | 
|  | |} |  | |-|Gear= | 
|  |  | {{ListGearForClass|{{PAGENAME}}}} | 
|  |  | <br> | 
|  | 
 |  | 
 | 
|  |  | |-|Stats= | 
|  |  | {{GenerateDetailsPage|{{PAGENAME}}}} | 
|  | <br> |  | <br> | 
|  | 
 |  | 
 | 
| Line 300: | Line 150: | 
|  | - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. |  | - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. | 
|  | 
 |  | 
 | 
|  | |-|Patch Notes=
 |  | </tabber> | 
|  |   |  | 
|  | '''2024/02/08 Early Access Hotfix#31'''
 |  | 
|  | * Fighter's Barricade perk now also increases Magic Resistance by 50.
 |  | 
|  |   |  | 
|  | 
 |  | 
 | 
|  | '''2023/12/23 Early Access Hotfix#26'''
 |  | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | 
|  |  | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} | 
|  |  | |adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}}, {{Ability_Data|AdrenalineSpike|MoveSpeedBonus}}, {{Ability_Data|AdrenalineSpike|RegularInteractionSpeed}}, and do not receive the penalty for Adrenaline Rush for {{Ability_Data|AdrenalineSpike|Duration}}. <br> | 
|  | 
 |  | 
 | 
|  | - Shield Slam skill has been updated to activate the shield defense function during the slam.
 |  | |barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. | 
|  | 
 |  | 
 | 
|  | '''2023/11/30 Early Access Hotfix#22'''
 |  | |comboattack=Grants {{Ability_Data|ComboAttack|PhysicalPowerBonus}} bonus physical damage per stack for consecutive melee attacks within {{Ability_Data|ComboAttack|Duration}} seconds, stacking up to {{Ability_Data|ComboAttack|MaximumStacks}} times. 1st stack is granted after the 2nd attack, and 2nd stack granted after the 3rd attack. {{NeedsTesting|Do the hits need to connect, or can you swing at the air to gain stacks?}} | 
|  | 
 |  | 
 | 
|  | - Fixed anissue where lanterns were recognized as weapons.(for Slayer & Dual Wield)
 |  | |counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. | 
|  | 
 |  | 
 | 
|  | '''2023/11/09 Early Access Hotfix #20'''
 |  | |defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor, and raise your [[Stats#Physical Damage Reduction|Physical Damage Reduction]] cap to {{Ability_Data|DefenseMastery|Attribute_MaxPhysicalDamageReduction}}. | 
|  | 
 |  | 
 | 
|  | - Fixed an issue where Adrenaline Spike would not activate properly.
 |  | |dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) | 
|  | 
 |  | 
 | 
|  | - Fighter's Adrenaline Rush action speed increase changed from 25% → 15%.
 |  | |projectileresistance=Gain 10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]. While in defensive stance, gain an additional {{Ability_Data|ProjectileResistance|activatedprojectiledamagereduction}}.   | 
|  | 
 |  | 
 | 
|  | - Fighter's Dual Wield action speed increase changed from 15% → 10%.
 |  | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. | 
|  | 
 |  | 
 | 
|  | - Fighter's Second Wind health recovery amount has been changed from 50% → 40% of maximum health.
 |  | |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and {{Ability_Data|Slayer|MoveSpeedAdd}} but lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) | 
|  | 
 |  | 
 | 
|  | - Fighter's Second Wind skill tier has been changed from 6 → 5.
 |  | |swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. | 
|  | 
 |  | 
 | 
|  | - Fighter's Perfect Block has been changed to greatly improve the impact power of ablock/parry for 6 seconds after activation instead of for just one block. |  | |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. | 
|  | 
 |  | 
 | 
|  | - Fighter's Perfect Block cooldown changed from 12s → 24s. |  | |weaponmastery=Gain the ablity to use any weapon. <!--While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon.--> | 
|  | 
 |  | 
 | 
|  |  | |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} and {{Ability_Data|AdrenalineRush|ActiveMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|DebuffMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. | 
|  | 
 |  | 
 | 
|  | '''2023/11/03 Early Access Hotfix #19'''
 |  | |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed, knockback, and gain {{Ability_Data|Breakthrough|MoveSpeedAdd}} for {{Ability_Data|Breakthrough|Duration}}. | 
|  | 
 |  | 
 | 
|  | - Fighter's Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -> below 40%.(Bugged - still activates below 15%)
 |  | |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. | 
|  | 
 |  | 
 | 
|  | - Fighter's AdrenalineSpike duration changed from 8s → 12s.
 |  | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. | 
|  | 
 |  | 
 | 
|  | - Fighter'sAdrenaline Rush debuff duration has been changed from 4s → 2s.
 |  | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 45 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 3 seconds after knocking them backwards.   | 
|  | 
 |  | 
 | 
|  | - Fighter's Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.
 |  | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. | 
|  | 
 |  | 
 | 
|  |  | |taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 300%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. | 
|  | 
 |  | 
 | 
|  | '''2023/08/22 Early Access Hotfix #6'''
 |  | |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If this attack kills a player, the skill will trigger again with no cooldown. {{NeedsTesting|On reset, Does it grant the buff again instantly or does it just reset the cooldown, or both?}} | 
|  | 
 |  | 
 | 
|  | - Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to10%.
 |  | |spellreflection=While blocking, gain the ability to reflect projectile and hitscan spells while also gaining {{Ability_Data|SpellReflection|MagicalDamageReduction}}. This buff persists until reflecting a spell, lasting {{Ability_Data|SpellReflection|Duration}} while active. | 
|  | 
 |  | 
 | 
|  | - Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.
 |  | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | 
|  |   |  | }}</includeonly> | 
|  |   |  | 
|  | '''10/02/2023 Alpha Playtest #4 Hotfix #4'''
 |  | 
|  |   |  | 
|  | - Fixed an issue where Victory Strike could not function properly.
 |  | 
|  |   |  | 
|  | - Fighter's Second Wind :Tier 7 → 6 (spends less ticks recovering from campfires.)
 |  | 
|  |   |  | 
|  | - Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)
 |  | 
|  |   |  | 
|  |   |  | 
|  | '''09/02/2023 Alpha Playtest #4 Hotfix #3'''
 |  | 
|  |   |  | 
|  | - Fighter Weapon Mastery Physical Power Penalty -20% → -10%
 |  | 
|  |   |  | 
|  |   |  | 
|  | '''17/12/2022 Alpha Playtest #3 Hotfix #2'''
 |  | 
|  |   |  | 
|  | - Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
 |  | 
|  |   |  | 
|  | - Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
 |  | 
|  |   |  | 
|  |   |  | 
|  | '''16/12/2022 Alpha Playtest #3 Hotfix #1'''
 |  | 
|  |   |  | 
|  | - Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
 |  | 
|  |   |  | 
|  |   |  | 
|  | '''31/10/2022 Alpha Playtest #2 Hotfix #2'''
 |  | 
|  |   |  | 
|  | - Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
 |  | 
|  |   |  | 
|  | - Fighter's 'Barricade' perk: Physical Reduction 10% ->5%.
 |  | 
|  |   |  | 
|  | - Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.
 |  | 
|  |   |  | 
|  |   |  | 
|  |   |  | 
|  | </tabber> |  |