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m (victory strike grammar)
m (Corrected damage value and shield slow duration of Shield Slam)
 
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<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
<tr>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
|-
</tr>
| [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike
    <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| {{:Fighter|desc=AdrenalineSpike}}
<td style=" text-align:middle;"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
| {{Ability_Data|AdrenalineSpike|Cooldown}}
<td> When your health goes below {{:Fighter|AdrenalineSpike|ActivateHealthValue}}, gain {{:Fighter|AdrenalineSpike|ActionSpeed}} for {{:Fighter|AdrenalineSpike|Duration}}. <br> {{:Fighter|AdrenalineSpike|Cooldown}}. </td>
|-
        <td> - </td>
| [[File:Perk Barricade.png|link=|96px]] <br> Barricade
</tr>
| {{:Fighter|desc=Barricade}}
<tr>
| -
<td style=" text-align:middle;"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
|-
<td> While in defensive stance, gain {{:Fighter|Barricade|ArmorRating}} and {{:Fighter|Barricade|MagicalResistance}}. </td>
| [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack
        <td> - </td>
| {{:Fighter|desc=ComboAttack}}
</tr>
| -
    <tr>
|-
<td style="text-align:middle;"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
| [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack
<td> When you successfully melee attack consecutively within {{:Fighter|ComboAttack|Duration}}, gain {{:Fighter|ComboAttack|PhysicalPowerBonus}} for {{:Fighter|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) </td>
| {{:Fighter|desc=Counterattack}}
        <td> - </td>
| -
</tr>
|-
    <tr>
| [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery
<td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
| {{:Fighter|desc=DefenseMastery}}
<td> When you successfully block an attack, gain {{:Fighter|CounterAttack|MoveSpeedBonus}} and {{:Fighter|CounterAttack|ActionSpeed}} for {{:Fighter|CounterAttack|Duration}}. </td>
| -
        <td> - </td>
|-
</tr>
| [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield
        <tr>
| {{:Fighter|desc=DualWield}}
<td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Mastery </td>
| -
<td> Gain an additional {{:Fighter|DefenseMastery|ItemArmorRatingBonus}} from equipped armor. </td>
|-
        <td> - </td>
| [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance
</tr>
| {{:Fighter|desc=ProjectileResistance}}
        <tr>
| -
<td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
|-
<td> While you have weapons equipped in both hands, gain {{:Fighter|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) </td>
| [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery
        <td> - </td>
| {{:Fighter|desc=ShieldMastery}}
</tr>
| -
        <tr>
|-
<td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
| [[File:Perk_Slayer.png|link=|96px]] <br> Slayer
<td> Gain {{:Fighter|ProjectileResistance|ProjectileDamageReduction}}. </td>
| {{:Fighter|desc=Slayer}}
        <td> - </td>
| -
</tr>
|-
        <tr>
| [[File:Perk Swift.png|link=|96px]] <br> Swift
<td style=" text-align:middle;"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Mastery </td>
| {{:Fighter|desc=Swift}}
<td>  While in defensive stance, gain {{:Fighter|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{:Fighter|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  </td>
| -
        <td> - </td>
|-
</tr>
| [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery
    <tr>
| {{:Fighter|desc=SwordMastery}}
<td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
| -
<td> While holding a weapon in each hand, gain {{:Fighter|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) </td>
|-
        <td> - </td>
| [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery
</tr>
| {{:Fighter|desc=WeaponMastery}}
        <tr>
| -
<td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
|}
<td> Gain {{:Fighter|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. </td>
        <td> - </td>
</tr>
    <tr>
        <td style=" text-align:middle"> [[File:Perk Sword Mastery.png|link=|x96px]] <br> Sword Mastery </td>
<td> When using a [[Weapons#Swords|Sword]]-type weapon, gain {{:Fighter|SwordMastery|PhysicalBuffWeaponDamage}} and {{:Fighter|SwordMastery|ActionSpeed}}. Also gain {{:Fighter|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. </td>
        <td> - </td>
</tr>
    <tr>
        <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
<td> Gain the ablity to use any weapon. <!-- While using non-native weapon to your class, lose {{:Fighter|WeaponMastery|PhysicalPowerBonus}} on the weapon. --> </td>
        <td> - </td>
</tr>
</table>
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<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
<tr>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown  
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
|-
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush
</tr>
| {{:Fighter|desc=AdrenalineRush}}
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| {{Ability_Data|AdrenalineRush|SkillCooldown}}
<td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
|-
<td> Gain {{:Fighter|AdrenalineRush|ActiveActionSpeed}} for {{:Fighter|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{:Fighter|AdrenalineRush|DebuffActionSpeed}} and {{:Fighter|AdrenalineRush|MoveSpeedBonus}} for {{:Fighter|AdrenalineRush|DebuffDuration}}. </td>
| [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough
        <td> - </td>
| {{:Fighter|desc=Breakthrough}}
        <td> {{:Fighter|AdrenalineRush|SkillCooldown}} </td>
| {{Ability_Data|Breakthrough|SkillCooldown}}
</tr>
|-
    <tr>
| [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block
<td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
| {{:Fighter|desc=PerfectBlock}}
<td> Removes debuffs that slow move speed, become knockback immune and ignore all move speed debuff effects for {{:Fighter|Breakthrough|Duration}}. </td>
| {{Ability_Data|PerfectBlock|SkillCooldown}}
        <td> - </td>
|-
        <td> {{:Fighter|Breakthrough|SkillCooldown}} </td>
| [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind
</tr>
| {{:Fighter|desc=SecondWind}}
    <tr>
| -
<td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
|- <!-- Shield slam data bugged, has to be manually written-->
<td> Gain {{:Fighter|PerfectBlock|ImpactResistance}} for {{:Fighter|PerfectBlock|Duration}}. </td>
| [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam
        <td> - </td>
| {{:Fighter|desc=ShieldSlam}}
        <td> {{:Fighter|PerfectBlock|SkillCooldown}} </td>
| {{Ability_Data|ShieldSlam|SkillCooldown}}
</tr>
|-
    <tr>
| [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection
<td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
| {{:Fighter|desc=SpellReflection}}
<td> Recover {{:Fighter|SecondWind|PercentMaxHealthHealing}} over {{:Fighter|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Single-use, rechargeable with campfires at the rate of a Tier {{:Fighter|SecondWind|SkillTier}} Spell. </td>
| {{Ability_Data|SpellReflection|SkillCooldown}}
        <td> - </td>
|-
        <td> - </td>
| [[File:Skill Sprint.png|link=|x96px]] <br> Sprint
</tr>
| {{:Fighter|desc=Sprint}}
    <tr> <!-- Shield slam data bugged, has to be manually written-->
| {{Ability_Data|Sprint|SkillCooldown}}
<td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
|-
<td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. </td>
| [[File:Skill Taunt.png|link=|x96px]] <br> Taunt
        <td> 100% scaling </td>
| {{:Fighter|desc=Taunt}}
        <td> {{:Fighter|ShieldSlam|SkillCooldown}} </td>
| {{Ability_Data|Taunt|SkillCooldown}}
</tr>
|-
    <tr>
| [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike
<td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
| {{:Fighter|desc=VictoryStrike}}
<td> Gain {{:Fighter|Sprint|MaximumStacks}} stacks of Momentum, granting {{:Fighter|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{:Fighter|Sprint|Duration}}. </td>
| {{Ability_Data|VictoryStrike|SkillCooldown}}
        <td> - </td>
|}
        <td> {{:Fighter|Sprint|SkillCooldown}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
<td> Increases the aggro value to all monsters within a {{:Fighter|Taunt|Range}} area by 50%. Gain {{:Fighter|Taunt|PhysicalDamageReduction}} and {{:Fighter|Taunt|MagicalDamageReduction}} for {{:Fighter|Taunt|Duration}}. </td>
        <td> - </td>
        <td> {{:Fighter|Taunt|SkillCooldown}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
<td> Your next attack within {{:Fighter|VictoryStrike|Duration}} deals an additional {{:Fighter|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{:Fighter|VictoryStrike|PercentMaxHealthHealing}}. </td>
        <td> - </td>
        <td> {{:Fighter|VictoryStrike|SkillCooldown}} </td>
</tr> 
</table>
<br>
<br>


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All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
</noinclude><includeonly><!-- ==Ability_Data==
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
-->{{#switch:{{lc:{{{1|}}}}}
|adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br>
|adrenalinerush={{#switch:{{lc:{{{2|}}}}}
 
|skilltype=<b>Instant</b>
|barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}.
|skilltier=<b>6</b>
 
|usemoving=<b>True</b>
|comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)
|skillcooldowntrigger=<b>Start</b>
 
|skillcooldown=<b>28s</b>
|counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}.
|activeduration=<b>8s</b>
 
|activeactionspeed=<b>15% [[Stats#Action_Speed|Action Speed]]</b>
|defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor, and raise your [[Stats#Physical Damage Reduction|Physical Damage Reduction]] cap to {{Ability_Data|DefenseMastery|Attribute_MaxPhysicalDamageReduction}}.
|activestackingtype=<b>Aggregates by Target</b>
 
|activemaximumstacks=<b>1</b>
|dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields)
|activeremovable=<b>True</b>
 
|debuffduration=<b>2s</b>
|projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}.
|movespeedbonus=<b>-4% [[Stats#Move_Speed|Move Speed Bonus]]</b>
 
|debuffactionspeed=<b>-8% [[Stats#Action_Speed|Action Speed]]</b>
|shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]].
|debuffstackingtype=<b>Aggregates by Target</b>
 
|debuffmaximumstacks=<b>1</b>
|slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields)
|debuffremovable=<b>True</b>
 
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveActionSpeed,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,DebuffDuration,MoveSpeedBonus,DebuffActionSpeed,DebuffStackingType,DebuffMaximumStacks,DebuffRemovable
|swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers.
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}
|swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword.
|adrenalinespike={{#switch:{{lc:{{{2|}}}}}
 
|duration=<b>12s</b>
|weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon.
|actionspeed=<b>15% [[Stats#Action_Speed|Action Speed]]</b>
 
|stackingtype=<b>Aggregates by Source</b>
|adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} and {{Ability_Data|AdrenalineRush|ActiveMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|DebuffMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}.
|maximumstacks=<b>1</b>
 
|removable=<b>True</b>
|breakthrough=Remove and become immune to [[Debuffs]] that slow move speed, knockback, and gain {{Ability_Data|Breakthrough|MoveSpeedAdd}} for {{Ability_Data|Breakthrough|Duration}}.
|cooldown=<b>60s [[Stats#Cooldown_Reduction|Cooldown]]</b>
 
|activatehealthvalue=<b>40%</b>
|perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}.
|all=Duration,ActionSpeed,StackingType,MaximumStacks,Removable,Cooldown,ActivateHealthValue
 
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill.
}}
 
|barricade={{#switch:{{lc:{{{2|}}}}}
|shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 45 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 3 seconds after knocking them backwards.
|armorrating=<b>50 [[Stats#Armor_Rating|Armor Rating]]</b>
 
|magicalresistance=<b>50 [[Stats#Magical_Resistance|Magical Resistance]]</b>
|sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}.
|all=ArmorRating,MagicalResistance
 
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}.
}}
 
|breakthrough={{#switch:{{lc:{{{2|}}}}}
|victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}.
|skilltype=<b>Instant</b>
 
|skilltier=<b>1</b>
|spellreflection=While blocking, gain the ability to reflect projectile and hitscan spells while also gaining {{Ability_Data|SpellReflection|MagicalDamageReductionMod}}. This buff persists until triggered, lasting {{Ability_Data|SpellReflection|Duration}} while active.
|usemoving=<b>True</b>
 
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>24s</b>
|duration=<b>10s</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|comboattack={{#switch:{{lc:{{{2|}}}}}
|duration=<b>2s</b>
|physicalpowerbonus=<b>10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|counterattack={{#switch:{{lc:{{{2|}}}}}
|duration=<b>3s</b>
|movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|defensemastery={{#switch:{{lc:{{{2|}}}}}
|itemarmorratingbonus=<b>10% [[Stats#Armor_Rating|Item Armor Rating Bonus]]</b>
|all=ItemArmorRatingBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|dualwield={{#switch:{{lc:{{{2|}}}}}
|actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b>
|all=ActionSpeed
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|perfectblock={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>10s</b>
|duration=<b>6s</b>
|impactresistance=<b>5 [[Impact_Power#Impact_Resistance|Impact Resistance]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ImpactResistance
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|projectileresistance={{#switch:{{lc:{{{2|}}}}}
|projectiledamagereduction=<b>10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]</b>
|duration=<b>Infinite</b>
|all=ProjectileDamageReduction,Duration
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|secondwind={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>5</b>
|canrecharge=<b>True</b>
|maxcount=<b>1</b>
|usemoving=<b>True</b>
|duration=<b>12s</b>
|percentmaxhealthhealing=<b>40% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,Duration,PercentMaxHealthHealing,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|shieldmastery={{#switch:{{lc:{{{2|}}}}}
|movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b>
|all=MoveSpeedBonus,ActionSpeed
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|shieldslam={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>10s</b>
|physicalbasedamage=<b>25 [[Damage#Base_Damage|Physical Base Damage]]</b>
|scaling=<b>100% [[Scaling]]</b>
|hitslowduration=<b>2s</b>
|hitslowmovespeed=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|slayer={{#switch:{{lc:{{{2|}}}}}
|physicalbuffweapondamage=<b>5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
|buffstackingtype=<b>Aggregates by Target</b>
|buffmaximumstacks=<b>1</b>
|slayerstackingtype=<b>Aggregates by Target</b>
|slayermaximumstacks=<b>1</b>
|all=PhysicalBuffWeaponDamage,BuffStackingType,BuffMaximumStacks,SlayerStackingType,SlayerMaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|sprint={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>34s</b>
|duration=<b>2s</b>
|movespeedadd=<b>15 [[Stats#Move_Speed|Move Speed Add]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>3</b>
|expiration=<b>Removes Single Stack and Refreshes Duration</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,StackingType,MaximumStacks,Expiration,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|survivalisttongue={{#switch:{{lc:{{{2|}}}}}
|utilityeffectivenessbonus=<b>100% [[Stats#Utility_Effectiveness_Bonus|Utility Effectiveness Bonus]]</b>
|all=UtilityEffectivenessBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|swift={{#switch:{{lc:{{{2|}}}}}
|armorspeedpenaltybonus=<b>-30% [[Stats#Move_Speed|Armor Speed Penalty Bonus]]</b>
|all=ArmorSpeedPenaltyBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|swordmastery={{#switch:{{lc:{{{2|}}}}}
|physicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
|actionspeed=<b>5% [[Stats#Action_Speed|Action Speed]]</b>
|passivestackingtype=<b>Aggregates by Source</b>
|passivemaximumstacks=<b>1</b>
|movespeedadd=<b>10 [[Stats#Move_Speed|Move Speed Add]]</b>
|activatestackingtype=<b>Aggregates by Source</b>
|activatemaximumstacks=<b>1</b>
|all=PhysicalBuffWeaponDamage,ActionSpeed,PassiveStackingType,PassiveMaximumStacks,MoveSpeedAdd,ActivateStackingType,ActivateMaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|taunt={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|range=<b>7.5m</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>18s</b>
|duration=<b>8s</b>
|physicaldamagereduction=<b>10% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
|magicaldamagereduction=<b>10% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,MagicalDamageReduction,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|victorystrike={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>24s</b>
|duration=<b>10s</b>
|removable=<b>True</b>
|physicalpowerbonus=<b>20% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|percentmaxhealthhealing=<b>15% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,PhysicalPowerBonus,PercentMaxHealthHealing
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|weaponmastery={{#switch:{{lc:{{{2|}}}}}
|physicalpowerbonus=<b>-10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|all=PhysicalPowerBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>
}}</includeonly>

Latest revision as of 18:20, 12 March 2025

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.7#Hotfix 81.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.

Fighter.png
Fighter
'A Master of Arms'
Strength
15
Vigor
15
Agility
15
Dexterity
15
Will
15
Knowledge
15
Resourcefulness
15

Health
110

Description

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Class Info

The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.


Weapon of choice: - Pretty much everything

  • Pros
    • Can equip most weapons and armors. With Weapon Mastery perk, can equip any weapon in the game.
    • Well-rounded attributes.
    • Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.
  • Cons
    • Dependent on equipment.
    • Cannot cast any spells.
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown
Perk Adrenaline Spike.png
Adrenaline Spike
When your health goes below 40%, gain 15% Action Speed for 12s.
60s
Perk Barricade.png
Barricade
While in defensive stance, gain 50 Armor Rating and 50 Magical Resistance. -
Perk Combo Attack.png
Combo Attack
When you successfully melee attack consecutively within 2s, gain 10% Physical Power Bonus for 2s.
(Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)
-
Perk Counterattack.png
Counterattack
When you successfully block an attack, gain 10% Move Speed Bonus and 10% Action Speed for 3s. -
Perk Defense Expert.png
Defense Mastery
Gain an additional 10% Item Armor Rating Bonus from equipped armor, and raise your Physical Damage Reduction cap to 75%. -
Perk Dual Wield.png
Dual Wield
While you have weapons equipped in both hands, gain 10% Action Speed.
(works with all secondary weapons, excluding lanterns and shields)
-
Perk Projectile Resistance.png
Projectile Resistance
Gain 10% Projectile Damage Reduction. -
Perk Shield Expert.png
Shield Mastery
While in defensive stance, gain 10% Move Speed Bonus. When you successfully block an attack, gain 50% Action Speed towards your next block or attack.
Despite the name, this perk applies to any weapon with a defensive stance, including the Longsword and Flute.
-
Perk Slayer.png
Slayer
While holding a weapon in each hand, gain 5 Physical Buff Weapon Damage and lose the ability to equip plate armor.
(works with all secondary weapons, excluding lanterns and shields)
-
Perk Swift.png
Swift
Gain -30% Armor Speed Penalty Bonus. Not applicable to additional speed modifiers. -
Perk Sword Mastery.png
Sword Mastery
When using a Sword-type weapon, gain 2 Physical Buff Weapon Damage and 5% Action Speed. Also gain 10 Move Speed Add when taking a defensive stance with your sword. -
Perk Weapon Mastery.png
Weapon Mastery
Gain the ablity to use any weapon. While using non-native weapon to your class, lose -10% Physical Power Bonus and -10% Magical Power Bonus on the weapon. -


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.