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{{ | {{GenerateMonsterInfobox}} | ||
==Description== | |||
Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. | |||
<div style="width:80%">{{GenerateMonsterTable|Bosses|monster=Lich}}</div> | |||
| | |||
| | |||
}} | |||
==Moves== | ==Moves== | ||
*Normal Attack | *Normal Attack = 50 Magic Damage | ||
*Close Attack | **Launches a magic projectile at the target player. | ||
*Strong Attack | *Close Attack = 70 Magic Damage | ||
* | **Executes a melee attack that knocks back. | ||
*Soul Steal | *Strong Attack = 100 Magic Damage | ||
*Resurrection | **Launches a homing projectile that follows the target player at 2 meters per second until it hits something (players seem to move at a base of 3 meters per second). | ||
*Curse of Isolation | *Soul Steal = Uses the soul of your fallen teammates to cast a protective barrier on himself that absorbs 250 damage. | ||
*Curse of Gathering | *Resurrection = Resurrects skeleton army. 50 seconds cooldown | ||
*Curse of Isolation = Spawns a blue circle underneath the player that detonates after 5 seconds. The circle will deal more damage as the number of players are inside it increase. Heals back some amount of damage over 20 seconds. | |||
**1 person = 50% Max Health True Damage + 35% Max Health Heal | |||
**2 people = 70% Max Health True Damage + 50% Max Health Heal | |||
**3 people = 90% Max Health True Damage + 60% Max Health Heal | |||
**4 people = 150% Max Health True Damage | |||
**5 people = 250% Max Health True Damage | |||
*Curse of Gathering = Spawns a purple circle underneath the player that detonates after 5 seconds. The circle will deal less damage as the number of players are inside it increase. Heals back some amount of damage over 20 seconds. | |||
**1 person = 95% Max Health True Damage + 65% Max Health Heal | |||
**2 people = 50% Max Health True Damage + 35% Max Health Heal | |||
**3 people = 15% Max Health True Damage + 10% Max Health Heal | |||
**4 people = 5% Max Health True Damage + 3.5% Max Health Heal | |||
**5 people = 2.5% Max Health True Damage + 1.5% Max Health Heal | |||
High Roller | |||
* Death swarm = Casts a purple death swarm with a safe zone in the middle, being outside the safe zone deals 4 magic damage per second. Furthermore, buffs any living skeleton with Frenzy. 60 seconds cooldown | |||
* Frenzy = Applies a buff to the skeletons that increases movement speed by 50% and attack speed 25% for 60 seconds. Also increasing skeletons damage by 20 physical damage. | |||
Elite Lich deals 50% more damage | |||
==AI== | |||
'''Resurection pattern'''<br> | |||
Condition | |||
* cooldown 60sec | |||
* one or more skelton archers or guards have killed and one more player within 2000 | |||
'''Soul steal pattern'''<br> | |||
Condition | |||
* player corpse is within 2000 | |||
'''Curse of X pattern'''<br> | |||
Target | |||
* random player within 2000 | |||
Condition | |||
* every time HP decrease by 20% | |||
'''Strong attack pattern'''<br> | |||
Target | |||
* furthest player | |||
Condition | |||
* phase value more than 1000 | |||
Description | |||
* if target is within 1000, rotate to target | |||
* if not, move to target and rotate | |||
* if after 3 second passed, select new action | |||
'''Close attack pattern'''<br> | |||
Condition | |||
* 70% Probability | |||
* random player within 250 | |||
Result | |||
* Increase phase 150 ~ 200 | |||
'''Normal attack pattern'''<br> | |||
Target | |||
* if with a 80% probability, select highest aggro player | |||
* if not, second highest aggro player | |||
* if not, nearest player | |||
Description | |||
* if target is within 800, rotate to target | |||
* if not, move to target and rotate | |||
* if after 3 second passed, select new action | |||
Result | |||
* Increase phase value 225 ~ 275 | |||
==Guide== | |||
Lich can be located in the middle of the Inferno maps. He can be spotted waiting alone in the middle of the room. As soon as a player walks in to the room Lich will resurect 3 Skeleton Archers and 3 Skeleton Guardsman. | |||
===Preparation=== | |||
The team composition for this fight is very flexible. It is possible to complete Lich with 3 DPS classes but this is very risky due to Lich's strongest abilities, curse of gathering and isolation, triggering at each 20% percentage of its HP. This means killing Lich too fast is not optimal. | |||
You can bring decent amount of [[Consumables#Potions|Healing potions]]. However, it should be noted that [[Consumables#Potions|Potion of Protections]] do not work due to it only blocking physical damage, but can be useful against skeleton archers and guardsman. It is recommended to bring [[Utility|Campfires]] to replenish health and spells before the fight. | |||
When it comes to equipment quality for each player, at least rare weapons are recommended. | |||
===Encounter=== | |||
As you approach, the Lich will raise the 3 Skeleton Archers and 3 Skeleton Guardsmen lying around him. These skeletons behave like their regular counterparts, but have significantly more HP. After raising his minions, the Lich will then target a player, walking toward them until in range to use his Normal attack. | |||
The Lich's Normal Attack is a fast projectile aimed at the target's head. This projectile explodes on contact with any character or object, dealing unblockable splash damage to all targets in the area. Even if you dodge the projectile, you may still be hit by the splash if the projectile hits a wall directly behind you, or a nearby Guardsman's shield, etc. | |||
The Lich's Strong Attack is a slow projectile that will home in on the target player until it collides with a character or shield, dealing massive damage to the character it hits, if any. This projectile can be blocked without taking damage. | |||
Sometimes, if there is an enemy in melee range, the Lich will use his Close Attack, damaging nearby players and knocking them back. | |||
The Lich will periodically use Resurrection to re-raise all fallen minions. This can be cast even if all skeletons are still alive. | |||
At every 20% of his max HP, the Lich will randomly cast either Curse of Isolation or Curse of Gathering on a single player. Both of these will create a colored, glowing circle that moves with the target and eventually explodes, dealing a heavy amount of % Max Health True Damage. You will then receive a buff healing back some of the health lost over time. | |||
*Curse of Gathering is the purple circle. Its damage ''decreases'' with the number of players inside the circle when it explodes. | |||
*Curse of Isolation is the blue circle. Its damage ''increases'' with the number of players inside the circle when it explodes. | |||
If a player dies at any point during the fight, the Lich will cast Soul Steal, gaining a protective barrier. The barrier will block some amount of damage then disappear. | |||
When the Lich dies, all remaining skeletons immediately die with him. | |||
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;"> | |||
<div style="display:inline-block; text-align:center;"> | |||
[[File:Lich Normal Attack.gif||x250px]] | |||
<p>Lich Normal Attack</p> | |||
</div> | |||
<div style="display:inline-block; text-align:center;"> | |||
[[File:Lich Strong Attack.gif||x250px]] | |||
<p>Lich Strong Attack</p> | |||
</div> | |||
<div style="display:inline-block; text-align:center;"> | |||
[[File:Lich Close Attack.gif||x250px]] | |||
<p>Lich Close Attack</p> | |||
</div> | |||
<div style="display:inline-block; text-align:center;"> | |||
[[File:Lich Resurrect.gif||x250px]] | |||
<p>Lich Resurrection</p> | |||
</div> | |||
<div style="display:inline-block; text-align:center;"> | |||
[[File:Lich Curse of Gathering.gif||x250px]] | |||
<p>Lich Curse of Gathering</p> | |||
</div> | |||
<div style="display:inline-block; text-align:center;"> | |||
[[File:Lich Curse of Isolation.gif||x250px]] | |||
<p>Lich Curse of Isolation</p> | |||
</div> | |||
<div style="display:inline-block; text-align:center;"> | |||
[[File:Lich Soul Steal.gif||x250px]] | |||
<p>Lich Soul Steal</p> | |||
</div> | |||
</div> | |||
===Loot=== | |||
Lich will drop 3 items from drop table and 1 from Misc table (High Roller will drop better loot). There will also be some chests in the room that can be looted but most importantly the room will have a change spawn a Treasure which will give you the ability to loot indefinitely as long as you have space in your inventory. | |||
===High Roller=== | |||
High Roller Lich will have an additional ability. Lich will cast Death Swarm, a very large purple circle that is similar color to Curse of Gathering but it will not do damage to the players that is inside it rather do 4 magic damage per second to the players outside of it. The circle will buff any Skeletons inside it giving it bonus attack and movement speed. | |||
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;"> | |||
<div style="display:inline-block; text-align:center;"> | |||
[[File:Lich Death Swarm.gif||x250px]] | |||
<p>Lich Death Swarm</p> | |||
</div> | |||
</div> | |||
==Video== | |||
<br> | <br> | ||
{{#ev:youtube|https://www.youtube.com/watch?v=F1avld-XZA0}} | |||
{{: | |||
==Notes== | |||
* It is possible to do enough burst damage that the Lich casts multiple Curses before the first has expired, potentially stacking on the same target. | |||
{{GenerateLootDrops|Lich}} | |||
{{ | {{Bosses}} | ||
{{ | |||
Latest revision as of 15:52, 14 November 2024
Information is mostly up to date, some minor things are outdated. Hover for more details.Boss last updated on: Patch:6.2#Hotfix 27.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.
Description
Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles.
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
2100/3000 | 200/250 | 15/20 100 |
Physical: -22% Magic: 36% Projectile: 25% |
Close Attack: 70(5) Magical Normal Attack: 50(5) Magical Strong Attack: 100(7) Magical Curse Of Gathering Mark: -95%(4) True Max Health Dmg1 or -50%(4) Dmg2 or -15%(4) Dmg3 or -5%(4) Dmg4 or -2%(4) Dmg5 + CoG Mark Icon, CoG Heal1-5 Curse Of Isolation Mark: -50%(4) True Max Health Dmg1 or -70%(4) Dmg2 or -90%(4) Dmg3 or -150%(4) Dmg4 or -250%(4) Dmg5 + CoI Mark Icon, CoI Heal1-5 Getting Soul: Soul Shield Frenzy: Death Swarm, Frenzy |
CoG Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable CoG Heal1: 65% Max Health over 20s [Rmv]Removable CoG Heal2: 35% Max Health over 20s [Rmv]Removable CoG Heal3: 10% Max Health over 20s [Rmv]Removable CoG Heal4: 4% Max Health over 20s [Rmv]Removable CoG Heal5: 2% Max Health over 20s [Rmv]Removable CoI Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable CoI Heal1: 35% Max Health over 20s [Rmv]Removable CoI Heal2: 50% Max Health over 20s [Rmv]Removable CoI Heal3: 60% Max Health over 20s [Rmv]Removable CoI Heal4: 100% Max Health over 20s [Rmv]Removable CoI Heal5: 170% Max Health over 20s [Rmv]Removable Soul Shield: 250 Shield [AgT]Stacking Type: Aggregates by Target[Rmv]Removable Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application Frenzy: 25 Move Speed, 20% Damage, 50% Action Speed [inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Undead | 0% |
Moves
- Normal Attack = 50 Magic Damage
- Launches a magic projectile at the target player.
- Close Attack = 70 Magic Damage
- Executes a melee attack that knocks back.
- Strong Attack = 100 Magic Damage
- Launches a homing projectile that follows the target player at 2 meters per second until it hits something (players seem to move at a base of 3 meters per second).
- Soul Steal = Uses the soul of your fallen teammates to cast a protective barrier on himself that absorbs 250 damage.
- Resurrection = Resurrects skeleton army. 50 seconds cooldown
- Curse of Isolation = Spawns a blue circle underneath the player that detonates after 5 seconds. The circle will deal more damage as the number of players are inside it increase. Heals back some amount of damage over 20 seconds.
- 1 person = 50% Max Health True Damage + 35% Max Health Heal
- 2 people = 70% Max Health True Damage + 50% Max Health Heal
- 3 people = 90% Max Health True Damage + 60% Max Health Heal
- 4 people = 150% Max Health True Damage
- 5 people = 250% Max Health True Damage
- Curse of Gathering = Spawns a purple circle underneath the player that detonates after 5 seconds. The circle will deal less damage as the number of players are inside it increase. Heals back some amount of damage over 20 seconds.
- 1 person = 95% Max Health True Damage + 65% Max Health Heal
- 2 people = 50% Max Health True Damage + 35% Max Health Heal
- 3 people = 15% Max Health True Damage + 10% Max Health Heal
- 4 people = 5% Max Health True Damage + 3.5% Max Health Heal
- 5 people = 2.5% Max Health True Damage + 1.5% Max Health Heal
High Roller
- Death swarm = Casts a purple death swarm with a safe zone in the middle, being outside the safe zone deals 4 magic damage per second. Furthermore, buffs any living skeleton with Frenzy. 60 seconds cooldown
- Frenzy = Applies a buff to the skeletons that increases movement speed by 50% and attack speed 25% for 60 seconds. Also increasing skeletons damage by 20 physical damage.
Elite Lich deals 50% more damage
AI
Resurection pattern
Condition
- cooldown 60sec
- one or more skelton archers or guards have killed and one more player within 2000
Soul steal pattern
Condition
- player corpse is within 2000
Curse of X pattern
Target
- random player within 2000
Condition
- every time HP decrease by 20%
Strong attack pattern
Target
- furthest player
Condition
- phase value more than 1000
Description
- if target is within 1000, rotate to target
- if not, move to target and rotate
- if after 3 second passed, select new action
Close attack pattern
Condition
- 70% Probability
- random player within 250
Result
- Increase phase 150 ~ 200
Normal attack pattern
Target
- if with a 80% probability, select highest aggro player
- if not, second highest aggro player
- if not, nearest player
Description
- if target is within 800, rotate to target
- if not, move to target and rotate
- if after 3 second passed, select new action
Result
- Increase phase value 225 ~ 275
Guide
Lich can be located in the middle of the Inferno maps. He can be spotted waiting alone in the middle of the room. As soon as a player walks in to the room Lich will resurect 3 Skeleton Archers and 3 Skeleton Guardsman.
Preparation
The team composition for this fight is very flexible. It is possible to complete Lich with 3 DPS classes but this is very risky due to Lich's strongest abilities, curse of gathering and isolation, triggering at each 20% percentage of its HP. This means killing Lich too fast is not optimal.
You can bring decent amount of Healing potions. However, it should be noted that Potion of Protections do not work due to it only blocking physical damage, but can be useful against skeleton archers and guardsman. It is recommended to bring Campfires to replenish health and spells before the fight.
When it comes to equipment quality for each player, at least rare weapons are recommended.
Encounter
As you approach, the Lich will raise the 3 Skeleton Archers and 3 Skeleton Guardsmen lying around him. These skeletons behave like their regular counterparts, but have significantly more HP. After raising his minions, the Lich will then target a player, walking toward them until in range to use his Normal attack.
The Lich's Normal Attack is a fast projectile aimed at the target's head. This projectile explodes on contact with any character or object, dealing unblockable splash damage to all targets in the area. Even if you dodge the projectile, you may still be hit by the splash if the projectile hits a wall directly behind you, or a nearby Guardsman's shield, etc.
The Lich's Strong Attack is a slow projectile that will home in on the target player until it collides with a character or shield, dealing massive damage to the character it hits, if any. This projectile can be blocked without taking damage.
Sometimes, if there is an enemy in melee range, the Lich will use his Close Attack, damaging nearby players and knocking them back.
The Lich will periodically use Resurrection to re-raise all fallen minions. This can be cast even if all skeletons are still alive.
At every 20% of his max HP, the Lich will randomly cast either Curse of Isolation or Curse of Gathering on a single player. Both of these will create a colored, glowing circle that moves with the target and eventually explodes, dealing a heavy amount of % Max Health True Damage. You will then receive a buff healing back some of the health lost over time.
- Curse of Gathering is the purple circle. Its damage decreases with the number of players inside the circle when it explodes.
- Curse of Isolation is the blue circle. Its damage increases with the number of players inside the circle when it explodes.
If a player dies at any point during the fight, the Lich will cast Soul Steal, gaining a protective barrier. The barrier will block some amount of damage then disappear.
When the Lich dies, all remaining skeletons immediately die with him.
Loot
Lich will drop 3 items from drop table and 1 from Misc table (High Roller will drop better loot). There will also be some chests in the room that can be looted but most importantly the room will have a change spawn a Treasure which will give you the ability to loot indefinitely as long as you have space in your inventory.
High Roller
High Roller Lich will have an additional ability. Lich will cast Death Swarm, a very large purple circle that is similar color to Curse of Gathering but it will not do damage to the players that is inside it rather do 4 magic damage per second to the players outside of it. The circle will buff any Skeletons inside it giving it bonus attack and movement speed.
Video
Notes
- It is possible to do enough burst damage that the Lich casts multiple Curses before the first has expired, potentially stacking on the same target.
Loot Tables
Loot Tables last updated for Patch:6.6#Hotfix 69-2
Rolls 2 time(s)
Type Rarity | Weapon 9.63% | Armor 69.99% | Accessory 16.83% | Utility 3.54% |
---|---|---|---|---|
Rare 12.5% | 1.2168% | 8.7389% | 2.1018% | 0.4425% |
Epic 60.0% | 5.8407% | 41.9469% | 10.0885% | 2.1239% |
Legend 25.0% | 2.4336% | 17.4779% | 4.2035% | 0.885% |
Unique 2.5% | 0.1389% | 1.8287% | 0.4398% | 0.0926% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Weapon | 1 | 0.1106% | |
5 | Epic | Weapon | 1 | 0.531% | |
6 | Legendary | Weapon | 1 | 0.2212% | |
7 | Unique | Weapon | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Weapon | 1 | 0.1106% | |
5 | Epic | Weapon | 1 | 0.531% | |
6 | Legendary | Weapon | 1 | 0.2212% | |
7 | Unique | Weapon | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Weapon | 1 | 0.1106% | |
5 | Epic | Weapon | 1 | 0.531% | |
6 | Legendary | Weapon | 1 | 0.2212% | |
4 | Rare | Weapon | 1 | 0.1106% | |
5 | Epic | Weapon | 1 | 0.531% | |
6 | Legendary | Weapon | 1 | 0.2212% | |
7 | Unique | Weapon | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Utility | 1 | 0.1106% | |
5 | Epic | Utility | 1 | 0.531% | |
6 | Legendary | Utility | 1 | 0.2212% | |
7 | Unique | Utility | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Utility | 1 | 0.1106% | |
5 | Epic | Utility | 1 | 0.531% | |
6 | Legendary | Utility | 1 | 0.2212% | |
7 | Unique | Utility | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Weapon | 1 | 0.1106% | |
5 | Epic | Weapon | 1 | 0.531% | |
6 | Legendary | Weapon | 1 | 0.2212% | |
7 | Unique | Weapon | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Weapon | 1 | 0.1106% | |
5 | Epic | Weapon | 1 | 0.531% | |
6 | Legendary | Weapon | 1 | 0.2212% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Utility | 1 | 0.1106% | |
5 | Epic | Utility | 1 | 0.531% | |
6 | Legendary | Utility | 1 | 0.2212% | |
7 | Unique | Utility | 1 | 0.0231% | |
4 | Rare | Utility | 1 | 0.1106% | |
5 | Epic | Utility | 1 | 0.531% | |
6 | Legendary | Utility | 1 | 0.2212% | |
7 | Unique | Utility | 1 | 0.0231% | |
4 | Rare | Weapon | 1 | 0.1106% | |
5 | Epic | Weapon | 1 | 0.531% | |
6 | Legendary | Weapon | 1 | 0.2212% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Weapon | 1 | 0.1106% | |
5 | Epic | Weapon | 1 | 0.531% | |
6 | Legendary | Weapon | 1 | 0.2212% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Weapon | 1 | 0.1106% | |
5 | Epic | Weapon | 1 | 0.531% | |
6 | Legendary | Weapon | 1 | 0.2212% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Accessory | 1 | 0.1106% | |
5 | Epic | Accessory | 1 | 0.531% | |
6 | Legendary | Accessory | 1 | 0.2212% | |
7 | Unique | Accessory | 1 | 0.0231% | |
4 | Rare | Weapon | 1 | 0.1106% | |
5 | Epic | Weapon | 1 | 0.531% | |
6 | Legendary | Weapon | 1 | 0.2212% | |
7 | Unique | Weapon | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Armor | 1 | 0.1106% | |
5 | Epic | Armor | 1 | 0.531% | |
6 | Legendary | Armor | 1 | 0.2212% | |
7 | Unique | Armor | 1 | 0.0231% | |
4 | Rare | Weapon | 1 | 0.1106% | |
5 | Epic | Weapon | 1 | 0.531% | |
6 | Legendary | Weapon | 1 | 0.2212% | |
7 | Unique | Weapon | 1 | 0.0231% |
Crypts | Goblin Caves | Ice Cavern |
---|---|---|