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(added link to Treasures page)
(→‎Traps: Removed trap list in favor of linking to Props#Environmental Traps instead. Better not to hardcode duplicate information, should keep it in one place instead.)
 
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<metadesc>Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...</metadesc>
<metadesc>Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...</metadesc>


==Dungeons==
= Dungeons =
There are 2 different types of dungeons:
Currently, there are six dungeons in Dark and Darker. The Goblin Cave, Ice Cavern, Ice Abyss, The Ruins, The Howling Crypt and Inferno. They all have unique layouts and mobs.
*Regular, can played with party of up to 3 players
*Solo, can be solo


Beside party sizes, the dungeons are also different.
All the dungeons can be played in Solos, Duos and Trios.




There are 3 levels for regular dungeon:
<b>Normal (N) Dungeons:</b>
*Unknown - Dungeon Basement level 1 (Difficulty Normal): This is currently in development and not available in the game.
*[[Crypt]] - Dungeon Basement level 2 (Difficulty Hard): This level is currently the starting level for the normal dungeon.
*[[Inferno]] - Dungeon Basement level 3 (Difficulty Hell): This level is only available through surviving and entering red portals.


<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-N The Goblin Caves]</span> - "A newly discovered cave system found near the tavern. What dangers lurk below?"


High Roller Dungeon: These dungeons are higher difficulty versions of the '''regular''' dungeons and will have higher quality loot. Every single enemy will be elite or higher.
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]</span> - "A vast network of subzero caves and mines home to icy terrors."


There is only 1 level for solo dungeon:
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-N Ice Abyss]</span> - Only accessible by jumping into the void when the red aurora effect appears.
*[[Goblin Cave]] - This dungeon is solo only that has their own ores, bosses, and enemies.


<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-N The Ruins]</span> - "The remains of an impenetrable fortress besieged by a disturbing area"


You can navigate easier with the use of the wiki's [https://darkanddarker.map.spellsandguns.com/ map].
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]</span> - "Test your adventuring skills in a dangerous dungeon filled with evil monsters."


<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-N Inferno]</span> - Only accessible through the red [[Static Down]] found in the Howling Crypts.


<br><b>High-Roller (HR) Dungeons:</b>


==Crypt==
These are higher difficulty versions of the dungeons. Players will face Elite and Nightmare grade monsters. In return, they contain better drop rates for high quality gear. They have 100 gold entry fee and require 20(+) level character.
[[File:Crypt.png|right|x250px]]
The [[Crypt]] is normally going to be the second level of dungeon in the game. However, there is no level 1 at the moment.


Therefore, when you join the game, you start in this dungeon.
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-HR The Goblin Caves HR]</span> - "This dungeon is for the elite adventurer. Pay a steep fee simply to enter this unforgiving network of caves. The goblins do not take kindly to uninvited guests. If you make it out alive, your name will be written in the annals of history!"


New ores spawn in the Crypt:
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-HR Ice Cavern HR]</span> - "An imposing snowy peak formed around an ancient crater known as a portal to the unknown abyss. The bitter and relentless cold proves challenging even to the hardiest adventurers."


*[[File:Rubysilver Ore.png|x100px]] [[Rubysilver Ore]]
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-HR Ice Abyss HR]</span> - Only accessible by jumping into the void when the red aurora effect appears.


<br>
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-HR The Ruins HR]</span> - "Hidden within a shadowy forest, the ruins of a massive castle hold deep mysteries. Fantastic creatures and terrifying monsters await unlucky adventurers looking for untold treasures. If you make it out alive your renown will be endless!"
New mini bosses spawn in the Crypt:
*[[Wraith]]
*[[Skeleton Champion]]


==Inferno==
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-HR The Howling Crypts HR]</span> - "This dungeon is not for the faint of heart. Pay a steep fee simply to enter this unforgiving dungeon. The monsters are unrelenting and the exit portals are few. If you make it out alive your fame will be known across the lands!"
[[File:Inferno.png|right|x250px]]
[[Inferno]] is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can't be found anywhere else. It can be reached by using the down portal from the Crypt Dungeon.


While it is the most difficult dungeon, it is also the smallest dungeon. The center piece room of this dungeon always houses one of the bosses.
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-HR Inferno HR]</span> - Only accessible through the red [[Static Down]] found in the Howling Crypts.


There is no new ore to be found in this level, it contains [[Rubysilver Ore]], same as the Crypt.
== Goblin Caves ==
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-N The Goblin Caves]</span> is a single floor map, unlike the Ruins of Forgotten Castle and the Frost Mountain.


Many new monsters spawn here, such as:
Common monsters:
*[[Demon Centaur]]
* [[Death Beetle]]
*[[Demon Dog]]
* [[Death Skull]]
*[[Demon Bat]]
* [[Giant Bat]]
* [[Giant Dragonfly]]
* [[Giant Spider]]
* [[Mummy]]
* [[Skeleton Archer]]
* [[Skeleton Axeman]]
* [[Skeleton Crossbowman]]
* [[Skeleton Footman]]
* [[Skeleton Guardsman]]
* [[Skeleton Mage]]
* [[Skeleton Spearman]]
* [[Skeleton Swordman]]
* [[Spider Mummy]]
* [[Zombie]]


<br>
Unique monsters:
Also end game bosses:
* [[Goblin Archer]]
*[[Lich]]
* [[Goblin Axeman]]
*[[Ghost King]]
* [[Goblin Bolaslinger]]
<br>
* [[Goblin Mage]]
* [[Goblin Warrior]]


==Goblin Cave==
Subbosses:
[[File:Goblin Cave.png|right|x250px]]
* [[Giant Centipede]]
[[Goblin Cave]] is the only "Solo" dungeon in the game at the moment.
* [[Skeleton Champion]]


It has similar difficult to Crypt, but can be more difficult to extract as there are only 4 escape portals for 11 people.
Bosses:
* [[Cave Troll]]
* [[Cyclops]]


New ores spawn in the Crypt:
To learn more about monsters, check the main [[Monsters]] page.


*[[File:Cobalt Ore.png|x100px]] [[Cobalt Ore]]
== Ice Cavern ==
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]</span> is the first floor of the Frost Mountain. <br>
The map features many Frost variants of the typical Skeleton monsters as well as Kobolds.


It also has [[Rubysilver Ore]].
Common monsters:
* [[Death Skull]]
* [[Frost Skeleton Archer]]
* [[Frost Skeleton Crossbowman]]
* [[Frost Skeleton Footman]]
* [[Frost Skeleton Guardsman]]
* [[Frost Skeleton Halberdier]]
* [[Frost Walker]]
* [[Frost Wolf]]
* [[Giant Bat]]
* [[Ice Giant Spider]]
* [[Ice Harpy]]
* [[Ice Kobold Archer]]
* [[Ice Kobold Axeman]]
* [[Mummy]]
* [[Skeleton Mage]]
* [[Spider Mummy]]


Many new monsters spawn here, such as:
Subbosses:
*[[Goblin Warrior]]
* [[Frost Giant Berserker]]
*[[Goblin Archer]]
* [[Frost Giant Shielder]]
*[[Goblin Mage]]
* [[Skeleton Champion]]
* [[Yeti]]


<br>
== Ice Abyss ==
and one Boss:
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-N Ice Abyss]</span> is the second floor of the Frost Mountain. <br>
*[[Cave Troll]]
Like the Ice Cavern, the Ice Abyss features many monsters who inflict frost debuffs. Unlike Ice Cavern, the monsters in the Ice Abyss feature attack patterns not seen on other maps. Venture slowly and carefully when first entering the map.
<br>


To learn more about monsters, check [[Enemies|Monsters]]
Common monsters:
* [[Death Skull]]
* [[Frost Imp]]
* [[Frost Sentinel]]
* [[Frost Skeleton Archer]]
* [[Frost Skeleton Axeman]]
* [[Frost Skeleton Crossbowman]]
* [[Frost Skeleton Footman]]
* [[Frost Skeleton Guardsman]]
* [[Frost Skeleton Halberdier]]
* [[Frost Skeleton Maceman]]
* [[Frost Walker]]
* [[Frozen Ghost]]
* [[Ice Giant Spider]]
* [[Ice Harpy]]
* [[Ice Hound]]
* [[Ice Spider]]


Subbosses:
* [[Frost Demon]]
* [[Wendigo]]


==Traps==
Bosses:
* [[Frost Wyvern]]


Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.
== Ruins ==
* Swinging Axe Traps does 25 HP Damage
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-N The Ruins]</span> is the first floor of the Ruins of Forgotten Castle.  
* Wall Spikes Traps does 20 HP Damage
* Floor Spikes Traps does 20 HP Damage


<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
Common monsters:
* [[Wisp]]
* [[Dire Wolf]]
* [[Mummy]]
* [[Skeleton Mage]]
* [[Spider Mummy]]
 
Subbosses:
* [[Giant Worm]]
* [[Golem]]
* [[Cockatrice]]
* [[Skeleton Champion]]
* [[Wraith]]
 
Bosses:
* [[Spectral Knight]]
 
== Howling Crypts ==
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]</span> is the second floor of the Ruins of Forgotten Castle.
Only accessible through the red [[Static Down]] found in the Ruins.


<div style="display= inline-block;"> [[File:Swinging_Axe_Traps.png|link=|350px]]
Common monsters:
<p style="text-align:center;">'''Swinging Axe Traps'''</p></div>
* [[Death Skull]]
<div style="display= inline-block;"> [[File:Wall_Spikes_Traps.png|link=|350px]]
* [[Giant Dragonfly]]
<p style="text-align:center;">'''Wall Spikes Traps'''</p></div>
* [[Mimic]]
<div style="display= inline-block;"> [[File:Floor_Spikes_Traps.png|link=|350px]]
* [[Mummy]]
<p style="text-align:center;">'''Floor Spikes Traps'''</p></div>
* [[Skeleton Archer]]
</div>
* [[Skeleton Axeman]]
* [[Skeleton Crossbowman]]
* [[Skeleton Footman]]
* [[Skeleton Guardsman]]
* [[Skeleton Mage]]
* [[Skeleton Spearman]]
* [[Skeleton Swordman]]
* [[Spider Mummy]]
* [[Zombie]]


As opposed to it's dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it's better to wait for the right moment to traverse instead of risking to take avoidable damage.
Subbosses:
* [[Skeleton Champion]]
* [[Wraith]]


Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get's too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.
== Inferno ==
<span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-N Inferno]</span> is the third floor of the Ruins of Forgotten Castle. <br>
It is one of the more difficult dungeons in the game, featuring some dangerous monsters, mini-bosses and bosses that can't be found anywhere else. <br>
It can only be reached by using the static down portal from the <span class="plainlinks">[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]</span>.


Floor spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it's easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again.
Common monsters:
* [[Death Skull]]
* [[Giant Dragonfly]]
* [[Mummy]]
* [[Skeleton Archer]]
* [[Skeleton Axeman]]
* [[Skeleton Crossbowman]]
* [[Skeleton Footman]]
* [[Skeleton Guardsman]]
* [[Skeleton Mage]]
* [[Skeleton Spearman]]
* [[Skeleton Swordman]]
* [[Spider Mummy]]
* [[Zombie]]


Use these traps to your advantage to eliminate monsters or unsuspecting players.
Unique monsters:
* [[Demon Bat]]
* [[Demon Dog]]


==Portals==
Subbosses:
* [[Demon Berserker]]
* [[Demon Centaur]]
* [[Skeleton Champion]]
* [[Wraith]]


There are two different types of portals in the game, one allowing you to escape and the takes you down one level deeper.
Bosses:
* [[Ghost King]]
* [[Lich]]
* [[Skeleton Warlord]]


Escape Portals will appear isolated and only allow a single person out of the dungeon.
= Traps =
Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures.
Some traps types are described below, but see [[Props#Environmental Traps|the Props page]] for details on all trap types.


Down Portals will appear in a set three, allowing 3 players to descend together, each of these portals also only allows one player to escape at a time.
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
<div style="display= inline-block;"> [[File:Swinging_Axe_Traps.png|link=|350px]]
<p style="text-align:center;">'''Swinging Axe Trap'''</p></div>
<div style="display= inline-block;"> [[File:Wall_Spikes_Traps.png|link=|350px]]
<p style="text-align:center;">'''Wall Spike Trap'''</p></div>
<div style="display= inline-block;"> [[File:Floor_Spikes_Traps.png|link=|350px]]
<p style="text-align:center;">'''Floor Spikes Trap'''</p></div></div>
As opposed to it's dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it's better to wait for the right moment to traverse instead of risking to take avoidable damage.
Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get's too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.
Floor spikes are usually easy to spot, they can sometimes be hidden in dark areas, but generally it's easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again.
Use these traps to your advantage to eliminate monsters or unsuspecting players.


<div style="display= inline-block;"> [[File:EscapePortal.png|link=|250px]]
<!--=Portals=
<p style="text-align:center;">'''Escape Portal'''</p></div>
<div style="display= inline-block;"> [[File:DescendingPortal.png|link=|250px]]
<p style="text-align:center;">'''Descending Portal'''</p></div>
</div>


==Escaping==
{{Transclude|Portals#Escape Portal}}


Escaping is only possible when a player activates a blue portal they have the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure Currency]] depending on how many [[Monsters]] they have killed and other factors. Also, you will keep 100% of the [[Experience Point]]s that you have earned.
{{Transclude|Portals#Down Portal}}


In the case you die, you will only get rewarded 50% of the [[Experience Point]]s you have earned and will lose Adventure Currency. Furthermore, you will lose every equipment including your tools and inventory. Currently there is no way to secure your loot.
For Portal Spawn Times, see [[Portals#Portal_Spawn_Times|Portals]]-->


==Shrines==
= Escaping =
Escaping is possible when a player either moves through an activated [[Escape Portal]], activates an [[Escape Rope]], or uses a [[Static Extract]].


There are currently 5 types of [[Shrines]] which each give a specific buff. The shrines will regenerate over time making them reusable. These include:
When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure_Rank#Adventure_Points|Adventure Points]] for their [[Adventure Rank]] depending on how many [[Monsters]] they have killed, items that were looted, players killed, and other factors. Also, you will keep 100% of the [[Experience]] that you have earned.  


*Shrine Of Protection: Grants a protective buff of 20% Physical and Magical Resistance for 60s.
In case you die, you will only get rewarded 50% of the [[Experience]] you have earned and will lose all [[Adventure_Rank#Adventure_Points|Adventure Points]] collected. Furthermore, you will lose all equipment including your tools and inventory. If some loot remains on your body when the match timer expires, the Goblin Merchant has a chance to recover some of your lost items; the process by which saved items are selected, however, is random.
*Fountain Of Speed: Grants a speed buff of extra 70 movement speed for 60s.
*Shrine Of Health: Restores 100% of the player's HP.
*Shrine Of Power: Grants a damage buff of 30 Physical Power for 60s.
*Alter of Sacrifice: Allows you to resurrect fallen players at the cost of some of your own health. You will need to equip the Soul Heart of the fallen player to be able to begin the resurrection process.


<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
= Going Down =
Go down to the Howling Crypts and Inferno by entering red [[Static Down]]'s in the Ruins and the Howling Crypts, or go down to the Ice Abyss by jumping into the void in Ice Caverns after red aurora effect appear in the void.


<div style="display= inline-block;"> [[File:ShrineOfProtection.png|x250px]]
= Shrines =
<p style="text-align:center;">'''Shrine Of Protection'''</p></div>
{{:Shrines}} <!-- This part can be edited in "Shrines" page -->
<div style="display= inline-block;"> [[File:FountainOfSpeed.png|x250px]]
<p style="text-align:center;">'''Fountain Of Speed'''</p></div>
<div style="display= inline-block;"> [[File:ShrineOfHealth.png|x250px]]
<p style="text-align:center;">'''Shrine Of Health'''</p></div>
<div style="display= inline-block;"> [[File:ShrineOfPower.png|x250px]]
<p style="text-align:center;">'''Shrine Of Power'''</p></div>
<div style="display= inline-block;"> [[File:AltarOfResurrection.png|x250px]]
<p style="text-align:center;">'''Altar Of Sacrifice'''</p></div>
</div>


==Death Swarm==
<!--=Death Swarm=


The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch.  
The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch.  
The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1 damage per second. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.
The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1 damage per second, each circle phase increases the damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">


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</div>
</div>


Check individual [[Dungeon#Dungeons]] pages to see their death swarm timings.
Check individual [[Dungeon#Dungeons|Dungeon]] page to see their death swarm timings.
-->


==Monsters==
= The Void =
The Void is an invisible lower boundary present on every map. Touching this boundary will instantly kill your character, and "The Void" will be displayed as your killer in the kill feed in Normal mode.
 
The Void is most accessible on the Ice Cavern and Ice Abyss maps on which there are numerous pits down which you can stare into The Void. However, The Void may be reachable on other maps as well, particularly if some unfortunate soul (often a rat-shaped soul) manages to find a small hole in the environment which opens up into The Void.
 
If you find what appears to be an unintentional passage to The Void, be sure to [https://discord.com/channels/988365908009447485/1071628538391830719 report it] to Iron Mace through [https://discord.com/invite/darkanddarker the official Dark and Darker Discord]!
 
= Monsters =
[[File:Skeleton Footman.png|right|x250px]]
[[File:Skeleton Footman.png|right|x250px]]


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Monsters also have 3 different variants:
Monsters also have 3 different variants:
*Common
* Common
*Elite
* Elite
*Nightmare
* Nightmare
 


With each variety increase, the enemy gets stronger, tougher and faster.
With each variety increase, the enemy gets stronger, tougher and faster. Furthermore, some Nightmare difficulty monsters can use new moves!


Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.
Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.


There are mini bosses starting from level 2, however, the only way to kill bosses is by going down to the level 3 dungeon.
= Treasures =
During your adventures you will come across a vast variety of [[Misc#Gems|treasures]] of varying sizes and value. These treasures can be sold to [[The Collector]] in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot.  


[[Pickaxe]]s can be used for mining.


==Treasures==
If you want to check out the individual values, you can check the [[Misc#Ore|Misc]] page, which catalogues all of the Misc items in the game. Treasures, aka "Gems", are but one type of Misc items; other items include Hunting Loot, Ore, Ingots, Powders, and Gold Containers.


During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to [[The Collector]] in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot.  
You can get more loot information in [[Props]] and [[Monsters]]. Make sure to check their individual pages for their loot tables.


If you want to check out the individual values, you can check [[Treasures]].  
You can also find where an item drops in their own pages. For example, check [[Golden Key#Drop_Table|Golden Key]] to see where it drops.


= Leaderboards =
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.


You can get more loot information in [[Lootables]], [[Containers]], and [[Monsters]]. Make sure to check their individual pages for their loot tables.
For more detailed information, check [[Adventure Rank]].


You can also find where an item drops in their own pages. For example, check [[Golden Key#Drop_Table]] to see where it drops.
= Karma =
[[File:karma.png|right|x300px]]
The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games.  


Players can cast a normal karma vote on previous teammates after every 5 portal usages. Upvotes increase karma score by 1, downvotes decrease it by 1.<br>


When killed by a team member, players can cast a special forgive/punish vote. Punishes decrease the karma score of the killer by 2, while forgives do not affect karma score.<br>


==Leaderboards==
Players with a light or fully red name are barred from casting karma votes on other players.


High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards include:
Scores and Colors:
*Veteran Adventurer: Adventure score is earned by killing enemy player and monsters, opening chests, acquiring new loot and going deeper to inferno. The player must successfully extract to secure the amassed adventure score from the raid.
* 50 Karma = <span style="color:deepskyblue">Blue</span>
*Treasure Collector: Top looting scores.
* 5 Karma = <span style="color:#A0DFF8">Light Blue</span>
*Killer Outlaw: Amount of kills scored.
* 0 Karma = White
*Escape Artist: Times escaped.
* -5 Karma = <span style="color:#ED9D9C">Light Red</span>
*Lich Slayer: Amount of times Lich has been killed.
* -50 Karma = <span style="color:red">Red</span>
*GhostKing Slayer: Amount of times Ghost King has been killed.

Latest revision as of 18:10, 7 September 2024


Dungeons

Currently, there are six dungeons in Dark and Darker. The Goblin Cave, Ice Cavern, Ice Abyss, The Ruins, The Howling Crypt and Inferno. They all have unique layouts and mobs.

All the dungeons can be played in Solos, Duos and Trios.


Normal (N) Dungeons:

The Goblin Caves - "A newly discovered cave system found near the tavern. What dangers lurk below?"

Ice Cavern - "A vast network of subzero caves and mines home to icy terrors."

Ice Abyss - Only accessible by jumping into the void when the red aurora effect appears.

The Ruins - "The remains of an impenetrable fortress besieged by a disturbing area"

The Howling Crypts - "Test your adventuring skills in a dangerous dungeon filled with evil monsters."

Inferno - Only accessible through the red Static Down found in the Howling Crypts.


High-Roller (HR) Dungeons:

These are higher difficulty versions of the dungeons. Players will face Elite and Nightmare grade monsters. In return, they contain better drop rates for high quality gear. They have 100 gold entry fee and require 20(+) level character.

The Goblin Caves HR - "This dungeon is for the elite adventurer. Pay a steep fee simply to enter this unforgiving network of caves. The goblins do not take kindly to uninvited guests. If you make it out alive, your name will be written in the annals of history!"

Ice Cavern HR - "An imposing snowy peak formed around an ancient crater known as a portal to the unknown abyss. The bitter and relentless cold proves challenging even to the hardiest adventurers."

Ice Abyss HR - Only accessible by jumping into the void when the red aurora effect appears.

The Ruins HR - "Hidden within a shadowy forest, the ruins of a massive castle hold deep mysteries. Fantastic creatures and terrifying monsters await unlucky adventurers looking for untold treasures. If you make it out alive your renown will be endless!"

The Howling Crypts HR - "This dungeon is not for the faint of heart. Pay a steep fee simply to enter this unforgiving dungeon. The monsters are unrelenting and the exit portals are few. If you make it out alive your fame will be known across the lands!"

Inferno HR - Only accessible through the red Static Down found in the Howling Crypts.

Goblin Caves

The Goblin Caves is a single floor map, unlike the Ruins of Forgotten Castle and the Frost Mountain.

Common monsters:

Unique monsters:

Subbosses:

Bosses:

To learn more about monsters, check the main Monsters page.

Ice Cavern

Ice Cavern is the first floor of the Frost Mountain.
The map features many Frost variants of the typical Skeleton monsters as well as Kobolds.

Common monsters:

Subbosses:

Ice Abyss

Ice Abyss is the second floor of the Frost Mountain.
Like the Ice Cavern, the Ice Abyss features many monsters who inflict frost debuffs. Unlike Ice Cavern, the monsters in the Ice Abyss feature attack patterns not seen on other maps. Venture slowly and carefully when first entering the map.

Common monsters:

Subbosses:

Bosses:

Ruins

The Ruins is the first floor of the Ruins of Forgotten Castle.

Common monsters:

Subbosses:

Bosses:

Howling Crypts

The Howling Crypts is the second floor of the Ruins of Forgotten Castle. Only accessible through the red Static Down found in the Ruins.

Common monsters:

Subbosses:

Inferno

Inferno is the third floor of the Ruins of Forgotten Castle.
It is one of the more difficult dungeons in the game, featuring some dangerous monsters, mini-bosses and bosses that can't be found anywhere else.
It can only be reached by using the static down portal from the The Howling Crypts.

Common monsters:

Unique monsters:

Subbosses:

Bosses:

Traps

Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures. Some traps types are described below, but see the Props page for details on all trap types.

Swinging Axe Traps.png

Swinging Axe Trap

Wall Spikes Traps.png

Wall Spike Trap

Floor Spikes Traps.png

Floor Spikes Trap

As opposed to it's dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it's better to wait for the right moment to traverse instead of risking to take avoidable damage.

Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get's too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.

Floor spikes are usually easy to spot, they can sometimes be hidden in dark areas, but generally it's easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again.

Use these traps to your advantage to eliminate monsters or unsuspecting players.


Escaping

Escaping is possible when a player either moves through an activated Escape Portal, activates an Escape Rope, or uses a Static Extract.

When a player escapes they will keep everything in their inventory and additionally they will get Adventure Points for their Adventure Rank depending on how many Monsters they have killed, items that were looted, players killed, and other factors. Also, you will keep 100% of the Experience that you have earned.

In case you die, you will only get rewarded 50% of the Experience you have earned and will lose all Adventure Points collected. Furthermore, you will lose all equipment including your tools and inventory. If some loot remains on your body when the match timer expires, the Goblin Merchant has a chance to recover some of your lost items; the process by which saved items are selected, however, is random.

Going Down

Go down to the Howling Crypts and Inferno by entering red Static Down's in the Ruins and the Howling Crypts, or go down to the Ice Abyss by jumping into the void in Ice Caverns after red aurora effect appear in the void.

Shrines

There are currently 5 types of shrines which each give a specific buff.

The following shrines will regenerate over 3 minutes:

Name *Use ShrineMagical Interaction Speed Shrine Effect *AP/XPAdventure Points Page
Experience Points Page
5 s
Magical Interaction Speed

10 Move Speed Add for 60sAP: 5
XP: 3
5 s
Magical Interaction Speed

100 Magical Base HealingAP: 5
XP: 3
5 s
Magical Interaction Speed

5% Physical Damage Reduction and 5% Magical Damage Reduction for 60sAP: 5
XP: 3
5 s
Magical Interaction Speed

15 Physical Power for 60sAP: 5
XP: 3


The following shrines are one-time use:

Name *Use ShrineMagical Interaction Speed Shrine Effect *AP/XPAdventure Points Page
Experience Points Page
20 s
Magical Interaction Speed

Hold a fallen ally's soul heart to interact with this shrine. When the interaction completes, the shrine resurrects the ally.AP: 20
XP: 3


The Void

The Void is an invisible lower boundary present on every map. Touching this boundary will instantly kill your character, and "The Void" will be displayed as your killer in the kill feed in Normal mode.

The Void is most accessible on the Ice Cavern and Ice Abyss maps on which there are numerous pits down which you can stare into The Void. However, The Void may be reachable on other maps as well, particularly if some unfortunate soul (often a rat-shaped soul) manages to find a small hole in the environment which opens up into The Void.

If you find what appears to be an unintentional passage to The Void, be sure to report it to Iron Mace through the official Dark and Darker Discord!

Monsters

Skeleton Footman.png

There is a vast variety of monsters you will encounter depending on the room you enter and map you get into.

The lower level the dungeon, the harder the monsters become and different types of monsters start to appear.

Monsters also have 3 different variants:

  • Common
  • Elite
  • Nightmare

With each variety increase, the enemy gets stronger, tougher and faster. Furthermore, some Nightmare difficulty monsters can use new moves!

Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.

Treasures

During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to The Collector in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot.

Pickaxes can be used for mining.

If you want to check out the individual values, you can check the Misc page, which catalogues all of the Misc items in the game. Treasures, aka "Gems", are but one type of Misc items; other items include Hunting Loot, Ore, Ingots, Powders, and Gold Containers.

You can get more loot information in Props and Monsters. Make sure to check their individual pages for their loot tables.

You can also find where an item drops in their own pages. For example, check Golden Key to see where it drops.

Leaderboards

High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.

For more detailed information, check Adventure Rank.

Karma

Karma.png

The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games.

Players can cast a normal karma vote on previous teammates after every 5 portal usages. Upvotes increase karma score by 1, downvotes decrease it by 1.

When killed by a team member, players can cast a special forgive/punish vote. Punishes decrease the karma score of the killer by 2, while forgives do not affect karma score.

Players with a light or fully red name are barred from casting karma votes on other players.

Scores and Colors:

  • 50 Karma = Blue
  • 5 Karma = Light Blue
  • 0 Karma = White
  • -5 Karma = Light Red
  • -50 Karma = Red