You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description |
---|---|
Antimagic |
Your magic damage reduction is increased additively by 25% except against divine and curse magic. Does not display in details page as it is specific to some damage types. |
Curse Mastery |
Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) use a new status effect which are altered to have 30% longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery. Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and the total damage. |
Dark Enhancement |
Grants +10% Magic Power Bonus for Dark Magic. |
Dark Reflection |
When you receive melee damage, reflect 10 dark magic Damage to the attacker. 15 seconds cooldown in the form of a debuff. 100% Scaling. |
Demon Armor |
Gain ability to wear plate armor at the cost of -50% Spell Casting Speed. |
Infernal Pledge |
25% Damage Reduction from Undead and Demons |
Immortal Lament |
Casting spells will not take you below 1 health. |
Malice |
Will is increased by 10%. |
Shadow Touch |
3 true magic dmg and 3 magical heal on melee hit. |
Soul Collector |
When dealing the final blow to an enemy, one dark shard is collected. Each collected shard increases Magic Power Bonus for Dark Magic by 10%, up to a maximum of 10 souls, lasting until and including the next Dark Magic spell is casted. When a spell consumes the effect, the entire spell's damage is affected by the bonus. Note that Dark Reflection is Dark Magic but Blow of Corruption is Evil Magic. |
Torture Mastery |
When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock's Magic Power Bonus. This healing has 15% Attribute Bonus Ratio. Also doubles the health cost of spells. |
Vampirism |
Grants a 1.2x multiplier to all Magical Healing. This multiplier is separate from Magic Power Bonus. Although Life Drain heals only based off of damage dealt, Vampirism does affect it. |